SDL_system.h (10730B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /** 23 * \file SDL_system.h 24 * 25 * Include file for platform specific SDL API functions 26 */ 27 28 #ifndef SDL_system_h_ 29 #define SDL_system_h_ 30 31 #include "SDL_stdinc.h" 32 #include "SDL_keyboard.h" 33 #include "SDL_render.h" 34 #include "SDL_video.h" 35 36 #include "begin_code.h" 37 /* Set up for C function definitions, even when using C++ */ 38 #ifdef __cplusplus 39 extern "C" { 40 #endif 41 42 43 /* Platform specific functions for Windows */ 44 #ifdef __WIN32__ 45 46 /** 47 \brief Set a function that is called for every windows message, before TranslateMessage() 48 */ 49 typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); 50 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); 51 52 /** 53 \brief Returns the D3D9 adapter index that matches the specified display index. 54 55 This adapter index can be passed to IDirect3D9::CreateDevice and controls 56 on which monitor a full screen application will appear. 57 */ 58 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); 59 60 typedef struct IDirect3DDevice9 IDirect3DDevice9; 61 /** 62 \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. 63 64 Once you are done using the device, you should release it to avoid a resource leak. 65 */ 66 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); 67 68 /** 69 \brief Returns the DXGI Adapter and Output indices for the specified display index. 70 71 These can be passed to EnumAdapters and EnumOutputs respectively to get the objects 72 required to create a DX10 or DX11 device and swap chain. 73 */ 74 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); 75 76 #endif /* __WIN32__ */ 77 78 79 /* Platform specific functions for Linux */ 80 #ifdef __LINUX__ 81 82 /** 83 \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. 84 85 \return 0 on success, or -1 on error. 86 */ 87 extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); 88 89 #endif /* __LINUX__ */ 90 91 /* Platform specific functions for iOS */ 92 #ifdef __IPHONEOS__ 93 94 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) 95 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); 96 97 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) 98 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); 99 100 #endif /* __IPHONEOS__ */ 101 102 103 /* Platform specific functions for Android */ 104 #ifdef __ANDROID__ 105 106 /** 107 \brief Get the JNI environment for the current thread 108 109 This returns JNIEnv*, but the prototype is void* so we don't need jni.h 110 */ 111 extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); 112 113 /** 114 \brief Get the SDL Activity object for the application 115 116 This returns jobject, but the prototype is void* so we don't need jni.h 117 The jobject returned by SDL_AndroidGetActivity is a local reference. 118 It is the caller's responsibility to properly release it 119 (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) 120 */ 121 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); 122 123 /** 124 \brief Return API level of the current device 125 126 API level 30: Android 11 127 API level 29: Android 10 128 API level 28: Android 9 129 API level 27: Android 8.1 130 API level 26: Android 8.0 131 API level 25: Android 7.1 132 API level 24: Android 7.0 133 API level 23: Android 6.0 134 API level 22: Android 5.1 135 API level 21: Android 5.0 136 API level 20: Android 4.4W 137 API level 19: Android 4.4 138 API level 18: Android 4.3 139 API level 17: Android 4.2 140 API level 16: Android 4.1 141 API level 15: Android 4.0.3 142 API level 14: Android 4.0 143 API level 13: Android 3.2 144 API level 12: Android 3.1 145 API level 11: Android 3.0 146 API level 10: Android 2.3.3 147 */ 148 extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); 149 150 /** 151 \brief Return true if the application is running on Android TV 152 */ 153 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); 154 155 /** 156 \brief Return true if the application is running on a Chromebook 157 */ 158 extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); 159 160 /** 161 \brief Return true is the application is running on a Samsung DeX docking station 162 */ 163 extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); 164 165 /** 166 \brief Trigger the Android system back button behavior. 167 */ 168 extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); 169 170 /** 171 See the official Android developer guide for more information: 172 http://developer.android.com/guide/topics/data/data-storage.html 173 */ 174 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 175 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 176 177 /** 178 \brief Get the path used for internal storage for this application. 179 180 This path is unique to your application and cannot be written to 181 by other applications. 182 */ 183 extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); 184 185 /** 186 \brief Get the current state of external storage, a bitmask of these values: 187 SDL_ANDROID_EXTERNAL_STORAGE_READ 188 SDL_ANDROID_EXTERNAL_STORAGE_WRITE 189 190 If external storage is currently unavailable, this will return 0. 191 */ 192 extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); 193 194 /** 195 \brief Get the path used for external storage for this application. 196 197 This path is unique to your application, but is public and can be 198 written to by other applications. 199 */ 200 extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); 201 202 /** 203 \brief Request permissions at runtime. 204 205 This blocks the calling thread until the permission is granted or 206 denied. Returns SDL_TRUE if the permission was granted. 207 */ 208 extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); 209 210 #endif /* __ANDROID__ */ 211 212 /* Platform specific functions for WinRT */ 213 #ifdef __WINRT__ 214 215 /** 216 * \brief WinRT / Windows Phone path types 217 */ 218 typedef enum 219 { 220 /** \brief The installed app's root directory. 221 Files here are likely to be read-only. */ 222 SDL_WINRT_PATH_INSTALLED_LOCATION, 223 224 /** \brief The app's local data store. Files may be written here */ 225 SDL_WINRT_PATH_LOCAL_FOLDER, 226 227 /** \brief The app's roaming data store. Unsupported on Windows Phone. 228 Files written here may be copied to other machines via a network 229 connection. 230 */ 231 SDL_WINRT_PATH_ROAMING_FOLDER, 232 233 /** \brief The app's temporary data store. Unsupported on Windows Phone. 234 Files written here may be deleted at any time. */ 235 SDL_WINRT_PATH_TEMP_FOLDER 236 } SDL_WinRT_Path; 237 238 239 /** 240 * \brief WinRT Device Family 241 */ 242 typedef enum 243 { 244 /** \brief Unknown family */ 245 SDL_WINRT_DEVICEFAMILY_UNKNOWN, 246 247 /** \brief Desktop family*/ 248 SDL_WINRT_DEVICEFAMILY_DESKTOP, 249 250 /** \brief Mobile family (for example smartphone) */ 251 SDL_WINRT_DEVICEFAMILY_MOBILE, 252 253 /** \brief XBox family */ 254 SDL_WINRT_DEVICEFAMILY_XBOX, 255 } SDL_WinRT_DeviceFamily; 256 257 258 /** 259 * \brief Retrieves a WinRT defined path on the local file system 260 * 261 * \note Documentation on most app-specific path types on WinRT 262 * can be found on MSDN, at the URL: 263 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 264 * 265 * \param pathType The type of path to retrieve. 266 * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL 267 * if the path is not available for any reason. Not all paths are 268 * available on all versions of Windows. This is especially true on 269 * Windows Phone. Check the documentation for the given 270 * SDL_WinRT_Path for more information on which path types are 271 * supported where. 272 */ 273 extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); 274 275 /** 276 * \brief Retrieves a WinRT defined path on the local file system 277 * 278 * \note Documentation on most app-specific path types on WinRT 279 * can be found on MSDN, at the URL: 280 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 281 * 282 * \param pathType The type of path to retrieve. 283 * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL 284 * if the path is not available for any reason. Not all paths are 285 * available on all versions of Windows. This is especially true on 286 * Windows Phone. Check the documentation for the given 287 * SDL_WinRT_Path for more information on which path types are 288 * supported where. 289 */ 290 extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); 291 292 /** 293 * \brief Detects the device family of WinRT plattform on runtime 294 * 295 * \return Device family 296 */ 297 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); 298 299 #endif /* __WINRT__ */ 300 301 /** 302 \brief Return true if the current device is a tablet. 303 */ 304 extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); 305 306 /* Functions used by iOS application delegates to notify SDL about state changes */ 307 extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); 308 extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); 309 extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); 310 extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); 311 extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); 312 extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); 313 #ifdef __IPHONEOS__ 314 extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); 315 #endif 316 317 /* Ends C function definitions when using C++ */ 318 #ifdef __cplusplus 319 } 320 #endif 321 #include "close_code.h" 322 323 #endif /* SDL_system_h_ */ 324 325 /* vi: set ts=4 sw=4 expandtab: */