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SDL_system.h (10730B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL_system.h
     24  *
     25  *  Include file for platform specific SDL API functions
     26  */
     27 
     28 #ifndef SDL_system_h_
     29 #define SDL_system_h_
     30 
     31 #include "SDL_stdinc.h"
     32 #include "SDL_keyboard.h"
     33 #include "SDL_render.h"
     34 #include "SDL_video.h"
     35 
     36 #include "begin_code.h"
     37 /* Set up for C function definitions, even when using C++ */
     38 #ifdef __cplusplus
     39 extern "C" {
     40 #endif
     41 
     42 
     43 /* Platform specific functions for Windows */
     44 #ifdef __WIN32__
     45 	
     46 /**
     47    \brief Set a function that is called for every windows message, before TranslateMessage()
     48 */
     49 typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
     50 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
     51 
     52 /**
     53    \brief Returns the D3D9 adapter index that matches the specified display index.
     54 
     55    This adapter index can be passed to IDirect3D9::CreateDevice and controls
     56    on which monitor a full screen application will appear.
     57 */
     58 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
     59 
     60 typedef struct IDirect3DDevice9 IDirect3DDevice9;
     61 /**
     62    \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
     63 
     64    Once you are done using the device, you should release it to avoid a resource leak.
     65  */
     66 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
     67 
     68 /**
     69    \brief Returns the DXGI Adapter and Output indices for the specified display index.
     70 
     71    These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
     72    required to create a DX10 or DX11 device and swap chain.
     73  */
     74 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
     75 
     76 #endif /* __WIN32__ */
     77 
     78 
     79 /* Platform specific functions for Linux */
     80 #ifdef __LINUX__
     81 
     82 /**
     83    \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
     84 
     85    \return 0 on success, or -1 on error.
     86  */
     87 extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
     88  
     89 #endif /* __LINUX__ */
     90 	
     91 /* Platform specific functions for iOS */
     92 #ifdef __IPHONEOS__
     93 
     94 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
     95 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
     96 
     97 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
     98 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
     99 
    100 #endif /* __IPHONEOS__ */
    101 
    102 
    103 /* Platform specific functions for Android */
    104 #ifdef __ANDROID__
    105 
    106 /**
    107    \brief Get the JNI environment for the current thread
    108 
    109    This returns JNIEnv*, but the prototype is void* so we don't need jni.h
    110  */
    111 extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
    112 
    113 /**
    114    \brief Get the SDL Activity object for the application
    115 
    116    This returns jobject, but the prototype is void* so we don't need jni.h
    117    The jobject returned by SDL_AndroidGetActivity is a local reference.
    118    It is the caller's responsibility to properly release it
    119    (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
    120  */
    121 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
    122 
    123 /**
    124    \brief Return API level of the current device
    125 
    126     API level 30: Android 11
    127     API level 29: Android 10
    128     API level 28: Android 9
    129     API level 27: Android 8.1
    130     API level 26: Android 8.0
    131     API level 25: Android 7.1
    132     API level 24: Android 7.0
    133     API level 23: Android 6.0
    134     API level 22: Android 5.1
    135     API level 21: Android 5.0
    136     API level 20: Android 4.4W
    137     API level 19: Android 4.4
    138     API level 18: Android 4.3
    139     API level 17: Android 4.2
    140     API level 16: Android 4.1
    141     API level 15: Android 4.0.3
    142     API level 14: Android 4.0
    143     API level 13: Android 3.2
    144     API level 12: Android 3.1
    145     API level 11: Android 3.0
    146     API level 10: Android 2.3.3
    147  */
    148 extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
    149 
    150 /**
    151    \brief Return true if the application is running on Android TV
    152  */
    153 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
    154 
    155 /**
    156    \brief Return true if the application is running on a Chromebook
    157  */
    158 extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
    159 
    160 /**
    161   \brief Return true is the application is running on a Samsung DeX docking station
    162  */
    163 extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
    164 
    165 /**
    166  \brief Trigger the Android system back button behavior.
    167  */
    168 extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
    169 
    170 /**
    171    See the official Android developer guide for more information:
    172    http://developer.android.com/guide/topics/data/data-storage.html
    173 */
    174 #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
    175 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
    176 
    177 /**
    178    \brief Get the path used for internal storage for this application.
    179 
    180    This path is unique to your application and cannot be written to
    181    by other applications.
    182  */
    183 extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
    184 
    185 /**
    186    \brief Get the current state of external storage, a bitmask of these values:
    187     SDL_ANDROID_EXTERNAL_STORAGE_READ
    188     SDL_ANDROID_EXTERNAL_STORAGE_WRITE
    189 
    190    If external storage is currently unavailable, this will return 0.
    191 */
    192 extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
    193 
    194 /**
    195    \brief Get the path used for external storage for this application.
    196 
    197    This path is unique to your application, but is public and can be
    198    written to by other applications.
    199  */
    200 extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
    201 
    202 /**
    203    \brief Request permissions at runtime.
    204 
    205    This blocks the calling thread until the permission is granted or
    206    denied. Returns SDL_TRUE if the permission was granted.
    207  */
    208 extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
    209 
    210 #endif /* __ANDROID__ */
    211 
    212 /* Platform specific functions for WinRT */
    213 #ifdef __WINRT__
    214 
    215 /**
    216  *  \brief WinRT / Windows Phone path types
    217  */
    218 typedef enum
    219 {
    220     /** \brief The installed app's root directory.
    221         Files here are likely to be read-only. */
    222     SDL_WINRT_PATH_INSTALLED_LOCATION,
    223 
    224     /** \brief The app's local data store.  Files may be written here */
    225     SDL_WINRT_PATH_LOCAL_FOLDER,
    226 
    227     /** \brief The app's roaming data store.  Unsupported on Windows Phone.
    228         Files written here may be copied to other machines via a network
    229         connection.
    230     */
    231     SDL_WINRT_PATH_ROAMING_FOLDER,
    232 
    233     /** \brief The app's temporary data store.  Unsupported on Windows Phone.
    234         Files written here may be deleted at any time. */
    235     SDL_WINRT_PATH_TEMP_FOLDER
    236 } SDL_WinRT_Path;
    237 
    238 
    239 /**
    240  *  \brief WinRT Device Family
    241  */
    242 typedef enum
    243 {
    244     /** \brief Unknown family  */
    245     SDL_WINRT_DEVICEFAMILY_UNKNOWN,
    246 
    247     /** \brief Desktop family*/
    248     SDL_WINRT_DEVICEFAMILY_DESKTOP,
    249 
    250     /** \brief Mobile family (for example smartphone) */
    251     SDL_WINRT_DEVICEFAMILY_MOBILE,
    252 
    253     /** \brief XBox family */
    254     SDL_WINRT_DEVICEFAMILY_XBOX,
    255 } SDL_WinRT_DeviceFamily;
    256 
    257 
    258 /**
    259  *  \brief Retrieves a WinRT defined path on the local file system
    260  *
    261  *  \note Documentation on most app-specific path types on WinRT
    262  *      can be found on MSDN, at the URL:
    263  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
    264  *
    265  *  \param pathType The type of path to retrieve.
    266  *  \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
    267  *      if the path is not available for any reason.  Not all paths are
    268  *      available on all versions of Windows.  This is especially true on
    269  *      Windows Phone.  Check the documentation for the given
    270  *      SDL_WinRT_Path for more information on which path types are
    271  *      supported where.
    272  */
    273 extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
    274 
    275 /**
    276  *  \brief Retrieves a WinRT defined path on the local file system
    277  *
    278  *  \note Documentation on most app-specific path types on WinRT
    279  *      can be found on MSDN, at the URL:
    280  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
    281  *
    282  *  \param pathType The type of path to retrieve.
    283  *  \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
    284  *      if the path is not available for any reason.  Not all paths are
    285  *      available on all versions of Windows.  This is especially true on
    286  *      Windows Phone.  Check the documentation for the given
    287  *      SDL_WinRT_Path for more information on which path types are
    288  *      supported where.
    289  */
    290 extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
    291 
    292 /**
    293  *  \brief Detects the device family of WinRT plattform on runtime
    294  *
    295  *  \return Device family
    296  */
    297 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
    298 
    299 #endif /* __WINRT__ */
    300 
    301 /**
    302  \brief Return true if the current device is a tablet.
    303  */
    304 extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
    305 
    306 /* Functions used by iOS application delegates to notify SDL about state changes */
    307 extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
    308 extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
    309 extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
    310 extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
    311 extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
    312 extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
    313 #ifdef __IPHONEOS__
    314 extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
    315 #endif
    316 
    317 /* Ends C function definitions when using C++ */
    318 #ifdef __cplusplus
    319 }
    320 #endif
    321 #include "close_code.h"
    322 
    323 #endif /* SDL_system_h_ */
    324 
    325 /* vi: set ts=4 sw=4 expandtab: */