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SDL_misc.h (2637B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL_misc.h
     24  *
     25  *  \brief Include file for SDL API functions that don't fit elsewhere.
     26  */
     27 
     28 #ifndef SDL_misc_h_
     29 #define SDL_misc_h_
     30 
     31 #include "SDL_stdinc.h"
     32 
     33 #include "begin_code.h"
     34 
     35 /* Set up for C function definitions, even when using C++ */
     36 #ifdef __cplusplus
     37 extern "C" {
     38 #endif
     39 
     40 /**
     41  * \brief Open an URL / URI in the browser or other
     42  *
     43  * Open a URL in a separate, system-provided application. How this works will
     44  *  vary wildly depending on the platform. This will likely launch what
     45  *  makes sense to handle a specific URL's protocol (a web browser for http://,
     46  *  etc), but it might also be able to launch file managers for directories
     47  *  and other things.
     48  *
     49  * What happens when you open a URL varies wildly as well: your game window
     50  *  may lose focus (and may or may not lose focus if your game was fullscreen
     51  *  or grabbing input at the time). On mobile devices, your app will likely
     52  *  move to the background or your process might be paused. Any given platform
     53  *  may or may not handle a given URL.
     54  *
     55  * If this is unimplemented (or simply unavailable) for a platform, this will
     56  *  fail with an error. A successful result does not mean the URL loaded, just
     57  *  that we launched something to handle it (or at least believe we did).
     58  *
     59  * All this to say: this function can be useful, but you should definitely
     60  *  test it on every platform you target.
     61  *
     62  *   \param url A valid URL to open.
     63  *  \return 0 on success, or -1 on error.
     64  */
     65 extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
     66 
     67 /* Ends C function definitions when using C++ */
     68 #ifdef __cplusplus
     69 }
     70 #endif
     71 #include "close_code.h"
     72 
     73 #endif /* SDL_misc_h_ */
     74 
     75 /* vi: set ts=4 sw=4 expandtab: */