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FORK: Simple Directmedia Layer
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SDL_main.h (5375B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 #ifndef SDL_main_h_
     23 #define SDL_main_h_
     24 
     25 #include "SDL_stdinc.h"
     26 
     27 /**
     28  *  \file SDL_main.h
     29  *
     30  *  Redefine main() on some platforms so that it is called by SDL.
     31  */
     32 
     33 #ifndef SDL_MAIN_HANDLED
     34 #if defined(__WIN32__)
     35 /* On Windows SDL provides WinMain(), which parses the command line and passes
     36    the arguments to your main function.
     37 
     38    If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
     39  */
     40 #define SDL_MAIN_AVAILABLE
     41 
     42 #elif defined(__WINRT__)
     43 /* On WinRT, SDL provides a main function that initializes CoreApplication,
     44    creating an instance of IFrameworkView in the process.
     45 
     46    Please note that #include'ing SDL_main.h is not enough to get a main()
     47    function working.  In non-XAML apps, the file,
     48    src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
     49    into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
     50    called, with a pointer to the Direct3D-hosted XAML control passed in.
     51 */
     52 #define SDL_MAIN_NEEDED
     53 
     54 #elif defined(__IPHONEOS__)
     55 /* On iOS SDL provides a main function that creates an application delegate
     56    and starts the iOS application run loop.
     57 
     58    If you link with SDL dynamically on iOS, the main function can't be in a
     59    shared library, so you need to link with libSDLmain.a, which includes a
     60    stub main function that calls into the shared library to start execution.
     61 
     62    See src/video/uikit/SDL_uikitappdelegate.m for more details.
     63  */
     64 #define SDL_MAIN_NEEDED
     65 
     66 #elif defined(__ANDROID__)
     67 /* On Android SDL provides a Java class in SDLActivity.java that is the
     68    main activity entry point.
     69 
     70    See docs/README-android.md for more details on extending that class.
     71  */
     72 #define SDL_MAIN_NEEDED
     73 
     74 /* We need to export SDL_main so it can be launched from Java */
     75 #define SDLMAIN_DECLSPEC    DECLSPEC
     76 
     77 #elif defined(__NACL__)
     78 /* On NACL we use ppapi_simple to set up the application helper code,
     79    then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before 
     80    starting the user main function.
     81    All user code is run in a separate thread by ppapi_simple, thus 
     82    allowing for blocking io to take place via nacl_io
     83 */
     84 #define SDL_MAIN_NEEDED
     85 
     86 #endif
     87 #endif /* SDL_MAIN_HANDLED */
     88 
     89 #ifndef SDLMAIN_DECLSPEC
     90 #define SDLMAIN_DECLSPEC
     91 #endif
     92 
     93 /**
     94  *  \file SDL_main.h
     95  *
     96  *  The application's main() function must be called with C linkage,
     97  *  and should be declared like this:
     98  *  \code
     99  *  #ifdef __cplusplus
    100  *  extern "C"
    101  *  #endif
    102  *  int main(int argc, char *argv[])
    103  *  {
    104  *  }
    105  *  \endcode
    106  */
    107 
    108 #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
    109 #define main    SDL_main
    110 #endif
    111 
    112 #include "begin_code.h"
    113 #ifdef __cplusplus
    114 extern "C" {
    115 #endif
    116 
    117 /**
    118  *  The prototype for the application's main() function
    119  */
    120 typedef int (*SDL_main_func)(int argc, char *argv[]);
    121 extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
    122 
    123 
    124 /**
    125  *  This is called by the real SDL main function to let the rest of the
    126  *  library know that initialization was done properly.
    127  *
    128  *  Calling this yourself without knowing what you're doing can cause
    129  *  crashes and hard to diagnose problems with your application.
    130  */
    131 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
    132 
    133 #ifdef __WIN32__
    134 
    135 /**
    136  *  This can be called to set the application class at startup
    137  */
    138 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
    139 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
    140 
    141 #endif /* __WIN32__ */
    142 
    143 
    144 #ifdef __WINRT__
    145 
    146 /**
    147  *  \brief Initializes and launches an SDL/WinRT application.
    148  *
    149  *  \param mainFunction The SDL app's C-style main().
    150  *  \param reserved Reserved for future use; should be NULL
    151  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
    152  *      information on the failure.
    153  */
    154 extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
    155 
    156 #endif /* __WINRT__ */
    157 
    158 #if defined(__IPHONEOS__)
    159 
    160 /**
    161  *  \brief Initializes and launches an SDL application.
    162  *
    163  *  \param argc The argc parameter from the application's main() function
    164  *  \param argv The argv parameter from the application's main() function
    165  *  \param mainFunction The SDL app's C-style main().
    166  *  \return the return value from mainFunction
    167  */
    168 extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
    169 
    170 #endif /* __IPHONEOS__ */
    171 
    172 
    173 #ifdef __cplusplus
    174 }
    175 #endif
    176 #include "close_code.h"
    177 
    178 #endif /* SDL_main_h_ */
    179 
    180 /* vi: set ts=4 sw=4 expandtab: */