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SDL_joystick.h (17355B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL_joystick.h
     24  *
     25  *  Include file for SDL joystick event handling
     26  *
     27  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
     28  *   behind a device_index changing as joysticks are plugged and unplugged.
     29  *
     30  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
     31  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
     32  *
     33  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
     34  *   the device (a X360 wired controller for example). This identifier is platform dependent.
     35  *
     36  *
     37  */
     38 
     39 #ifndef SDL_joystick_h_
     40 #define SDL_joystick_h_
     41 
     42 #include "SDL_stdinc.h"
     43 #include "SDL_error.h"
     44 
     45 #include "begin_code.h"
     46 /* Set up for C function definitions, even when using C++ */
     47 #ifdef __cplusplus
     48 extern "C" {
     49 #endif
     50 
     51 /**
     52  *  \file SDL_joystick.h
     53  *
     54  *  In order to use these functions, SDL_Init() must have been called
     55  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
     56  *  for joysticks, and load appropriate drivers.
     57  *
     58  *  If you would like to receive joystick updates while the application
     59  *  is in the background, you should set the following hint before calling
     60  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
     61  */
     62 
     63 /**
     64  * The joystick structure used to identify an SDL joystick
     65  */
     66 struct _SDL_Joystick;
     67 typedef struct _SDL_Joystick SDL_Joystick;
     68 
     69 /* A structure that encodes the stable unique id for a joystick device */
     70 typedef struct {
     71     Uint8 data[16];
     72 } SDL_JoystickGUID;
     73 
     74 /**
     75  * This is a unique ID for a joystick for the time it is connected to the system,
     76  * and is never reused for the lifetime of the application. If the joystick is
     77  * disconnected and reconnected, it will get a new ID.
     78  *
     79  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
     80  */
     81 typedef Sint32 SDL_JoystickID;
     82 
     83 typedef enum
     84 {
     85     SDL_JOYSTICK_TYPE_UNKNOWN,
     86     SDL_JOYSTICK_TYPE_GAMECONTROLLER,
     87     SDL_JOYSTICK_TYPE_WHEEL,
     88     SDL_JOYSTICK_TYPE_ARCADE_STICK,
     89     SDL_JOYSTICK_TYPE_FLIGHT_STICK,
     90     SDL_JOYSTICK_TYPE_DANCE_PAD,
     91     SDL_JOYSTICK_TYPE_GUITAR,
     92     SDL_JOYSTICK_TYPE_DRUM_KIT,
     93     SDL_JOYSTICK_TYPE_ARCADE_PAD,
     94     SDL_JOYSTICK_TYPE_THROTTLE
     95 } SDL_JoystickType;
     96 
     97 typedef enum
     98 {
     99     SDL_JOYSTICK_POWER_UNKNOWN = -1,
    100     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
    101     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
    102     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
    103     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
    104     SDL_JOYSTICK_POWER_WIRED,
    105     SDL_JOYSTICK_POWER_MAX
    106 } SDL_JoystickPowerLevel;
    107 
    108 /* Set max recognized G-force from accelerometer
    109    See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
    110  */
    111 #define SDL_IPHONE_MAX_GFORCE 5.0
    112 
    113 
    114 /* Function prototypes */
    115 
    116 /**
    117  * Locking for multi-threaded access to the joystick API
    118  *
    119  * If you are using the joystick API or handling events from multiple threads
    120  * you should use these locking functions to protect access to the joysticks.
    121  *
    122  * In particular, you are guaranteed that the joystick list won't change, so
    123  * the API functions that take a joystick index will be valid, and joystick
    124  * and game controller events will not be delivered.
    125  */
    126 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
    127 extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
    128 
    129 /**
    130  *  Count the number of joysticks attached to the system right now
    131  */
    132 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
    133 
    134 /**
    135  *  Get the implementation dependent name of a joystick.
    136  *  This can be called before any joysticks are opened.
    137  *  If no name can be found, this function returns NULL.
    138  */
    139 extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
    140 
    141 /**
    142  *  Get the player index of a joystick, or -1 if it's not available
    143  *  This can be called before any joysticks are opened.
    144  */
    145 extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
    146 
    147 /**
    148  *  Return the GUID for the joystick at this index
    149  *  This can be called before any joysticks are opened.
    150  */
    151 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
    152 
    153 /**
    154  *  Get the USB vendor ID of a joystick, if available.
    155  *  This can be called before any joysticks are opened.
    156  *  If the vendor ID isn't available this function returns 0.
    157  */
    158 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
    159 
    160 /**
    161  *  Get the USB product ID of a joystick, if available.
    162  *  This can be called before any joysticks are opened.
    163  *  If the product ID isn't available this function returns 0.
    164  */
    165 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
    166 
    167 /**
    168  *  Get the product version of a joystick, if available.
    169  *  This can be called before any joysticks are opened.
    170  *  If the product version isn't available this function returns 0.
    171  */
    172 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
    173 
    174 /**
    175  *  Get the type of a joystick, if available.
    176  *  This can be called before any joysticks are opened.
    177  */
    178 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
    179 
    180 /**
    181  *  Get the instance ID of a joystick.
    182  *  This can be called before any joysticks are opened.
    183  *  If the index is out of range, this function will return -1.
    184  */
    185 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
    186 
    187 /**
    188  *  Open a joystick for use.
    189  *  The index passed as an argument refers to the N'th joystick on the system.
    190  *  This index is not the value which will identify this joystick in future
    191  *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
    192  *  there instead.
    193  *
    194  *  \return A joystick identifier, or NULL if an error occurred.
    195  */
    196 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
    197 
    198 /**
    199  * Return the SDL_Joystick associated with an instance id.
    200  */
    201 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
    202 
    203 /**
    204  * Return the SDL_Joystick associated with a player index.
    205  */
    206 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
    207 
    208 /**
    209  * Attaches a new virtual joystick.
    210  * Returns the joystick's device index, or -1 if an error occurred.
    211  */
    212 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
    213                                                       int naxes,
    214                                                       int nbuttons,
    215                                                       int nhats);
    216 
    217 /**
    218  * Detaches a virtual joystick
    219  * Returns 0 on success, or -1 if an error occurred.
    220  */
    221 extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
    222 
    223 /**
    224  * Indicates whether or not a virtual-joystick is at a given device index.
    225  */
    226 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
    227 
    228 /**
    229  * Set values on an opened, virtual-joystick's controls.
    230  * Please note that values set here will not be applied until the next
    231  * call to SDL_JoystickUpdate, which can either be called directly,
    232  * or can be called indirectly through various other SDL APIS,
    233  * including, but not limited to the following: SDL_PollEvent,
    234  * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
    235  * 
    236  * Returns 0 on success, -1 on error.
    237  */
    238 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
    239 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
    240 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
    241 
    242 /**
    243  *  Return the name for this currently opened joystick.
    244  *  If no name can be found, this function returns NULL.
    245  */
    246 extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
    247 
    248 /**
    249  *  Get the player index of an opened joystick, or -1 if it's not available
    250  *
    251  *  For XInput controllers this returns the XInput user index.
    252  */
    253 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
    254 
    255 /**
    256  *  Set the player index of an opened joystick
    257  */
    258 extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
    259 
    260 /**
    261  *  Return the GUID for this opened joystick
    262  */
    263 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
    264 
    265 /**
    266  *  Get the USB vendor ID of an opened joystick, if available.
    267  *  If the vendor ID isn't available this function returns 0.
    268  */
    269 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
    270 
    271 /**
    272  *  Get the USB product ID of an opened joystick, if available.
    273  *  If the product ID isn't available this function returns 0.
    274  */
    275 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
    276 
    277 /**
    278  *  Get the product version of an opened joystick, if available.
    279  *  If the product version isn't available this function returns 0.
    280  */
    281 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
    282 
    283 /**
    284  *  Get the serial number of an opened joystick, if available.
    285  * 
    286  *  Returns the serial number of the joystick, or NULL if it is not available.
    287  */
    288 extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
    289 
    290 /**
    291  *  Get the type of an opened joystick.
    292  */
    293 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
    294 
    295 /**
    296  *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
    297  *  (32 for the string plus a NULL terminator).
    298  */
    299 extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
    300 
    301 /**
    302  *  Convert a string into a joystick guid
    303  */
    304 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
    305 
    306 /**
    307  *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
    308  */
    309 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
    310 
    311 /**
    312  *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
    313  */
    314 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
    315 
    316 /**
    317  *  Get the number of general axis controls on a joystick.
    318  */
    319 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
    320 
    321 /**
    322  *  Get the number of trackballs on a joystick.
    323  *
    324  *  Joystick trackballs have only relative motion events associated
    325  *  with them and their state cannot be polled.
    326  */
    327 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
    328 
    329 /**
    330  *  Get the number of POV hats on a joystick.
    331  */
    332 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
    333 
    334 /**
    335  *  Get the number of buttons on a joystick.
    336  */
    337 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
    338 
    339 /**
    340  *  Update the current state of the open joysticks.
    341  *
    342  *  This is called automatically by the event loop if any joystick
    343  *  events are enabled.
    344  */
    345 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
    346 
    347 /**
    348  *  Enable/disable joystick event polling.
    349  *
    350  *  If joystick events are disabled, you must call SDL_JoystickUpdate()
    351  *  yourself and check the state of the joystick when you want joystick
    352  *  information.
    353  *
    354  *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
    355  */
    356 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
    357 
    358 #define SDL_JOYSTICK_AXIS_MAX   32767
    359 #define SDL_JOYSTICK_AXIS_MIN   -32768
    360 /**
    361  *  Get the current state of an axis control on a joystick.
    362  *
    363  *  The state is a value ranging from -32768 to 32767.
    364  *
    365  *  The axis indices start at index 0.
    366  */
    367 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
    368                                                    int axis);
    369 
    370 /**
    371  *  Get the initial state of an axis control on a joystick.
    372  *
    373  *  The state is a value ranging from -32768 to 32767.
    374  *
    375  *  The axis indices start at index 0.
    376  *
    377  *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
    378  */
    379 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
    380                                                    int axis, Sint16 *state);
    381 
    382 /**
    383  *  \name Hat positions
    384  */
    385 /* @{ */
    386 #define SDL_HAT_CENTERED    0x00
    387 #define SDL_HAT_UP          0x01
    388 #define SDL_HAT_RIGHT       0x02
    389 #define SDL_HAT_DOWN        0x04
    390 #define SDL_HAT_LEFT        0x08
    391 #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
    392 #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
    393 #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
    394 #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
    395 /* @} */
    396 
    397 /**
    398  *  Get the current state of a POV hat on a joystick.
    399  *
    400  *  The hat indices start at index 0.
    401  *
    402  *  \return The return value is one of the following positions:
    403  *           - ::SDL_HAT_CENTERED
    404  *           - ::SDL_HAT_UP
    405  *           - ::SDL_HAT_RIGHT
    406  *           - ::SDL_HAT_DOWN
    407  *           - ::SDL_HAT_LEFT
    408  *           - ::SDL_HAT_RIGHTUP
    409  *           - ::SDL_HAT_RIGHTDOWN
    410  *           - ::SDL_HAT_LEFTUP
    411  *           - ::SDL_HAT_LEFTDOWN
    412  */
    413 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
    414                                                  int hat);
    415 
    416 /**
    417  *  Get the ball axis change since the last poll.
    418  *
    419  *  \return 0, or -1 if you passed it invalid parameters.
    420  *
    421  *  The ball indices start at index 0.
    422  */
    423 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
    424                                                 int ball, int *dx, int *dy);
    425 
    426 /**
    427  *  Get the current state of a button on a joystick.
    428  *
    429  *  The button indices start at index 0.
    430  */
    431 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
    432                                                     int button);
    433 
    434 /**
    435  *  Start a rumble effect
    436  *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
    437  *
    438  *  \param joystick The joystick to vibrate
    439  *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
    440  *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
    441  *  \param duration_ms The duration of the rumble effect, in milliseconds
    442  *
    443  *  \return 0, or -1 if rumble isn't supported on this joystick
    444  */
    445 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
    446 
    447 /**
    448  *  Start a rumble effect in the joystick's triggers
    449  *  Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
    450  *
    451  *  \param joystick The joystick to vibrate
    452  *  \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
    453  *  \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
    454  *  \param duration_ms The duration of the rumble effect, in milliseconds
    455  *
    456  *  \return 0, or -1 if trigger rumble isn't supported on this joystick
    457  */
    458 extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
    459 
    460 /**
    461  *  Return whether a joystick has an LED
    462  *
    463  *  \param joystick The joystick to query
    464  *
    465  *  \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
    466  */
    467 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
    468 
    469 /**
    470  *  Update a joystick's LED color.
    471  *
    472  *  \param joystick The joystick to update
    473  *  \param red The intensity of the red LED
    474  *  \param green The intensity of the green LED
    475  *  \param blue The intensity of the blue LED
    476  *
    477  *  \return 0, or -1 if this joystick does not have a modifiable LED
    478  */
    479 extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
    480 
    481 /**
    482  *  Close a joystick previously opened with SDL_JoystickOpen().
    483  */
    484 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
    485 
    486 /**
    487  *  Return the battery level of this joystick
    488  */
    489 extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
    490 
    491 /* Ends C function definitions when using C++ */
    492 #ifdef __cplusplus
    493 }
    494 #endif
    495 #include "close_code.h"
    496 
    497 #endif /* SDL_joystick_h_ */
    498 
    499 /* vi: set ts=4 sw=4 expandtab: */