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SDL_events.h (33076B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL_events.h
     24  *
     25  *  Include file for SDL event handling.
     26  */
     27 
     28 #ifndef SDL_events_h_
     29 #define SDL_events_h_
     30 
     31 #include "SDL_stdinc.h"
     32 #include "SDL_error.h"
     33 #include "SDL_video.h"
     34 #include "SDL_keyboard.h"
     35 #include "SDL_mouse.h"
     36 #include "SDL_joystick.h"
     37 #include "SDL_gamecontroller.h"
     38 #include "SDL_quit.h"
     39 #include "SDL_gesture.h"
     40 #include "SDL_touch.h"
     41 
     42 #include "begin_code.h"
     43 /* Set up for C function definitions, even when using C++ */
     44 #ifdef __cplusplus
     45 extern "C" {
     46 #endif
     47 
     48 /* General keyboard/mouse state definitions */
     49 #define SDL_RELEASED    0
     50 #define SDL_PRESSED 1
     51 
     52 /**
     53  * \brief The types of events that can be delivered.
     54  */
     55 typedef enum
     56 {
     57     SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
     58 
     59     /* Application events */
     60     SDL_QUIT           = 0x100, /**< User-requested quit */
     61 
     62     /* These application events have special meaning on iOS, see README-ios.md for details */
     63     SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
     64                                      Called on iOS in applicationWillTerminate()
     65                                      Called on Android in onDestroy()
     66                                 */
     67     SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
     68                                      Called on iOS in applicationDidReceiveMemoryWarning()
     69                                      Called on Android in onLowMemory()
     70                                 */
     71     SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
     72                                      Called on iOS in applicationWillResignActive()
     73                                      Called on Android in onPause()
     74                                 */
     75     SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
     76                                      Called on iOS in applicationDidEnterBackground()
     77                                      Called on Android in onPause()
     78                                 */
     79     SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
     80                                      Called on iOS in applicationWillEnterForeground()
     81                                      Called on Android in onResume()
     82                                 */
     83     SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
     84                                      Called on iOS in applicationDidBecomeActive()
     85                                      Called on Android in onResume()
     86                                 */
     87 
     88     SDL_LOCALECHANGED,  /**< The user's locale preferences have changed. */
     89 
     90     /* Display events */
     91     SDL_DISPLAYEVENT   = 0x150,  /**< Display state change */
     92 
     93     /* Window events */
     94     SDL_WINDOWEVENT    = 0x200, /**< Window state change */
     95     SDL_SYSWMEVENT,             /**< System specific event */
     96 
     97     /* Keyboard events */
     98     SDL_KEYDOWN        = 0x300, /**< Key pressed */
     99     SDL_KEYUP,                  /**< Key released */
    100     SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
    101     SDL_TEXTINPUT,              /**< Keyboard text input */
    102     SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an
    103                                      input language or keyboard layout change.
    104                                 */
    105 
    106     /* Mouse events */
    107     SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
    108     SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
    109     SDL_MOUSEBUTTONUP,          /**< Mouse button released */
    110     SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
    111 
    112     /* Joystick events */
    113     SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
    114     SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
    115     SDL_JOYHATMOTION,           /**< Joystick hat position change */
    116     SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
    117     SDL_JOYBUTTONUP,            /**< Joystick button released */
    118     SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */
    119     SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */
    120 
    121     /* Game controller events */
    122     SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */
    123     SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */
    124     SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */
    125     SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */
    126     SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */
    127     SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */
    128     SDL_CONTROLLERTOUCHPADDOWN,        /**< Game controller touchpad was touched */
    129     SDL_CONTROLLERTOUCHPADMOTION,      /**< Game controller touchpad finger was moved */
    130     SDL_CONTROLLERTOUCHPADUP,          /**< Game controller touchpad finger was lifted */
    131     SDL_CONTROLLERSENSORUPDATE,        /**< Game controller sensor was updated */
    132 
    133     /* Touch events */
    134     SDL_FINGERDOWN      = 0x700,
    135     SDL_FINGERUP,
    136     SDL_FINGERMOTION,
    137 
    138     /* Gesture events */
    139     SDL_DOLLARGESTURE   = 0x800,
    140     SDL_DOLLARRECORD,
    141     SDL_MULTIGESTURE,
    142 
    143     /* Clipboard events */
    144     SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
    145 
    146     /* Drag and drop events */
    147     SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
    148     SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */
    149     SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */
    150     SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */
    151 
    152     /* Audio hotplug events */
    153     SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
    154     SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */
    155 
    156     /* Sensor events */
    157     SDL_SENSORUPDATE = 0x1200,     /**< A sensor was updated */
    158 
    159     /* Render events */
    160     SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
    161     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
    162 
    163     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
    164      *  and should be allocated with SDL_RegisterEvents()
    165      */
    166     SDL_USEREVENT    = 0x8000,
    167 
    168     /**
    169      *  This last event is only for bounding internal arrays
    170      */
    171     SDL_LASTEVENT    = 0xFFFF
    172 } SDL_EventType;
    173 
    174 /**
    175  *  \brief Fields shared by every event
    176  */
    177 typedef struct SDL_CommonEvent
    178 {
    179     Uint32 type;
    180     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    181 } SDL_CommonEvent;
    182 
    183 /**
    184  *  \brief Display state change event data (event.display.*)
    185  */
    186 typedef struct SDL_DisplayEvent
    187 {
    188     Uint32 type;        /**< ::SDL_DISPLAYEVENT */
    189     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    190     Uint32 display;     /**< The associated display index */
    191     Uint8 event;        /**< ::SDL_DisplayEventID */
    192     Uint8 padding1;
    193     Uint8 padding2;
    194     Uint8 padding3;
    195     Sint32 data1;       /**< event dependent data */
    196 } SDL_DisplayEvent;
    197 
    198 /**
    199  *  \brief Window state change event data (event.window.*)
    200  */
    201 typedef struct SDL_WindowEvent
    202 {
    203     Uint32 type;        /**< ::SDL_WINDOWEVENT */
    204     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    205     Uint32 windowID;    /**< The associated window */
    206     Uint8 event;        /**< ::SDL_WindowEventID */
    207     Uint8 padding1;
    208     Uint8 padding2;
    209     Uint8 padding3;
    210     Sint32 data1;       /**< event dependent data */
    211     Sint32 data2;       /**< event dependent data */
    212 } SDL_WindowEvent;
    213 
    214 /**
    215  *  \brief Keyboard button event structure (event.key.*)
    216  */
    217 typedef struct SDL_KeyboardEvent
    218 {
    219     Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
    220     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    221     Uint32 windowID;    /**< The window with keyboard focus, if any */
    222     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    223     Uint8 repeat;       /**< Non-zero if this is a key repeat */
    224     Uint8 padding2;
    225     Uint8 padding3;
    226     SDL_Keysym keysym;  /**< The key that was pressed or released */
    227 } SDL_KeyboardEvent;
    228 
    229 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
    230 /**
    231  *  \brief Keyboard text editing event structure (event.edit.*)
    232  */
    233 typedef struct SDL_TextEditingEvent
    234 {
    235     Uint32 type;                                /**< ::SDL_TEXTEDITING */
    236     Uint32 timestamp;                           /**< In milliseconds, populated using SDL_GetTicks() */
    237     Uint32 windowID;                            /**< The window with keyboard focus, if any */
    238     char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
    239     Sint32 start;                               /**< The start cursor of selected editing text */
    240     Sint32 length;                              /**< The length of selected editing text */
    241 } SDL_TextEditingEvent;
    242 
    243 
    244 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
    245 /**
    246  *  \brief Keyboard text input event structure (event.text.*)
    247  */
    248 typedef struct SDL_TextInputEvent
    249 {
    250     Uint32 type;                              /**< ::SDL_TEXTINPUT */
    251     Uint32 timestamp;                         /**< In milliseconds, populated using SDL_GetTicks() */
    252     Uint32 windowID;                          /**< The window with keyboard focus, if any */
    253     char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
    254 } SDL_TextInputEvent;
    255 
    256 /**
    257  *  \brief Mouse motion event structure (event.motion.*)
    258  */
    259 typedef struct SDL_MouseMotionEvent
    260 {
    261     Uint32 type;        /**< ::SDL_MOUSEMOTION */
    262     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    263     Uint32 windowID;    /**< The window with mouse focus, if any */
    264     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
    265     Uint32 state;       /**< The current button state */
    266     Sint32 x;           /**< X coordinate, relative to window */
    267     Sint32 y;           /**< Y coordinate, relative to window */
    268     Sint32 xrel;        /**< The relative motion in the X direction */
    269     Sint32 yrel;        /**< The relative motion in the Y direction */
    270 } SDL_MouseMotionEvent;
    271 
    272 /**
    273  *  \brief Mouse button event structure (event.button.*)
    274  */
    275 typedef struct SDL_MouseButtonEvent
    276 {
    277     Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
    278     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    279     Uint32 windowID;    /**< The window with mouse focus, if any */
    280     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
    281     Uint8 button;       /**< The mouse button index */
    282     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    283     Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
    284     Uint8 padding1;
    285     Sint32 x;           /**< X coordinate, relative to window */
    286     Sint32 y;           /**< Y coordinate, relative to window */
    287 } SDL_MouseButtonEvent;
    288 
    289 /**
    290  *  \brief Mouse wheel event structure (event.wheel.*)
    291  */
    292 typedef struct SDL_MouseWheelEvent
    293 {
    294     Uint32 type;        /**< ::SDL_MOUSEWHEEL */
    295     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    296     Uint32 windowID;    /**< The window with mouse focus, if any */
    297     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
    298     Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
    299     Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
    300     Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
    301 } SDL_MouseWheelEvent;
    302 
    303 /**
    304  *  \brief Joystick axis motion event structure (event.jaxis.*)
    305  */
    306 typedef struct SDL_JoyAxisEvent
    307 {
    308     Uint32 type;        /**< ::SDL_JOYAXISMOTION */
    309     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    310     SDL_JoystickID which; /**< The joystick instance id */
    311     Uint8 axis;         /**< The joystick axis index */
    312     Uint8 padding1;
    313     Uint8 padding2;
    314     Uint8 padding3;
    315     Sint16 value;       /**< The axis value (range: -32768 to 32767) */
    316     Uint16 padding4;
    317 } SDL_JoyAxisEvent;
    318 
    319 /**
    320  *  \brief Joystick trackball motion event structure (event.jball.*)
    321  */
    322 typedef struct SDL_JoyBallEvent
    323 {
    324     Uint32 type;        /**< ::SDL_JOYBALLMOTION */
    325     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    326     SDL_JoystickID which; /**< The joystick instance id */
    327     Uint8 ball;         /**< The joystick trackball index */
    328     Uint8 padding1;
    329     Uint8 padding2;
    330     Uint8 padding3;
    331     Sint16 xrel;        /**< The relative motion in the X direction */
    332     Sint16 yrel;        /**< The relative motion in the Y direction */
    333 } SDL_JoyBallEvent;
    334 
    335 /**
    336  *  \brief Joystick hat position change event structure (event.jhat.*)
    337  */
    338 typedef struct SDL_JoyHatEvent
    339 {
    340     Uint32 type;        /**< ::SDL_JOYHATMOTION */
    341     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    342     SDL_JoystickID which; /**< The joystick instance id */
    343     Uint8 hat;          /**< The joystick hat index */
    344     Uint8 value;        /**< The hat position value.
    345                          *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
    346                          *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
    347                          *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
    348                          *
    349                          *   Note that zero means the POV is centered.
    350                          */
    351     Uint8 padding1;
    352     Uint8 padding2;
    353 } SDL_JoyHatEvent;
    354 
    355 /**
    356  *  \brief Joystick button event structure (event.jbutton.*)
    357  */
    358 typedef struct SDL_JoyButtonEvent
    359 {
    360     Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
    361     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    362     SDL_JoystickID which; /**< The joystick instance id */
    363     Uint8 button;       /**< The joystick button index */
    364     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    365     Uint8 padding1;
    366     Uint8 padding2;
    367 } SDL_JoyButtonEvent;
    368 
    369 /**
    370  *  \brief Joystick device event structure (event.jdevice.*)
    371  */
    372 typedef struct SDL_JoyDeviceEvent
    373 {
    374     Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
    375     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    376     Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
    377 } SDL_JoyDeviceEvent;
    378 
    379 
    380 /**
    381  *  \brief Game controller axis motion event structure (event.caxis.*)
    382  */
    383 typedef struct SDL_ControllerAxisEvent
    384 {
    385     Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
    386     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    387     SDL_JoystickID which; /**< The joystick instance id */
    388     Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
    389     Uint8 padding1;
    390     Uint8 padding2;
    391     Uint8 padding3;
    392     Sint16 value;       /**< The axis value (range: -32768 to 32767) */
    393     Uint16 padding4;
    394 } SDL_ControllerAxisEvent;
    395 
    396 
    397 /**
    398  *  \brief Game controller button event structure (event.cbutton.*)
    399  */
    400 typedef struct SDL_ControllerButtonEvent
    401 {
    402     Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
    403     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    404     SDL_JoystickID which; /**< The joystick instance id */
    405     Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
    406     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    407     Uint8 padding1;
    408     Uint8 padding2;
    409 } SDL_ControllerButtonEvent;
    410 
    411 
    412 /**
    413  *  \brief Controller device event structure (event.cdevice.*)
    414  */
    415 typedef struct SDL_ControllerDeviceEvent
    416 {
    417     Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
    418     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    419     Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
    420 } SDL_ControllerDeviceEvent;
    421 
    422 /**
    423  *  \brief Game controller touchpad event structure (event.ctouchpad.*)
    424  */
    425 typedef struct SDL_ControllerTouchpadEvent
    426 {
    427     Uint32 type;        /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
    428     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    429     SDL_JoystickID which; /**< The joystick instance id */
    430     Sint32 touchpad;    /**< The index of the touchpad */
    431     Sint32 finger;      /**< The index of the finger on the touchpad */
    432     float x;            /**< Normalized in the range 0...1 with 0 being on the left */
    433     float y;            /**< Normalized in the range 0...1 with 0 being at the top */
    434     float pressure;     /**< Normalized in the range 0...1 */
    435 } SDL_ControllerTouchpadEvent;
    436 
    437 /**
    438  *  \brief Game controller sensor event structure (event.csensor.*)
    439  */
    440 typedef struct SDL_ControllerSensorEvent
    441 {
    442     Uint32 type;        /**< ::SDL_CONTROLLERSENSORUPDATE */
    443     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    444     SDL_JoystickID which; /**< The joystick instance id */
    445     Sint32 sensor;      /**< The type of the sensor, one of the values of ::SDL_SensorType */
    446     float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
    447 } SDL_ControllerSensorEvent;
    448 
    449 /**
    450  *  \brief Audio device event structure (event.adevice.*)
    451  */
    452 typedef struct SDL_AudioDeviceEvent
    453 {
    454     Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
    455     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    456     Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
    457     Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */
    458     Uint8 padding1;
    459     Uint8 padding2;
    460     Uint8 padding3;
    461 } SDL_AudioDeviceEvent;
    462 
    463 
    464 /**
    465  *  \brief Touch finger event structure (event.tfinger.*)
    466  */
    467 typedef struct SDL_TouchFingerEvent
    468 {
    469     Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
    470     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    471     SDL_TouchID touchId; /**< The touch device id */
    472     SDL_FingerID fingerId;
    473     float x;            /**< Normalized in the range 0...1 */
    474     float y;            /**< Normalized in the range 0...1 */
    475     float dx;           /**< Normalized in the range -1...1 */
    476     float dy;           /**< Normalized in the range -1...1 */
    477     float pressure;     /**< Normalized in the range 0...1 */
    478     Uint32 windowID;    /**< The window underneath the finger, if any */
    479 } SDL_TouchFingerEvent;
    480 
    481 
    482 /**
    483  *  \brief Multiple Finger Gesture Event (event.mgesture.*)
    484  */
    485 typedef struct SDL_MultiGestureEvent
    486 {
    487     Uint32 type;        /**< ::SDL_MULTIGESTURE */
    488     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    489     SDL_TouchID touchId; /**< The touch device id */
    490     float dTheta;
    491     float dDist;
    492     float x;
    493     float y;
    494     Uint16 numFingers;
    495     Uint16 padding;
    496 } SDL_MultiGestureEvent;
    497 
    498 
    499 /**
    500  * \brief Dollar Gesture Event (event.dgesture.*)
    501  */
    502 typedef struct SDL_DollarGestureEvent
    503 {
    504     Uint32 type;        /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
    505     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    506     SDL_TouchID touchId; /**< The touch device id */
    507     SDL_GestureID gestureId;
    508     Uint32 numFingers;
    509     float error;
    510     float x;            /**< Normalized center of gesture */
    511     float y;            /**< Normalized center of gesture */
    512 } SDL_DollarGestureEvent;
    513 
    514 
    515 /**
    516  *  \brief An event used to request a file open by the system (event.drop.*)
    517  *         This event is enabled by default, you can disable it with SDL_EventState().
    518  *  \note If this event is enabled, you must free the filename in the event.
    519  */
    520 typedef struct SDL_DropEvent
    521 {
    522     Uint32 type;        /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
    523     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    524     char *file;         /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
    525     Uint32 windowID;    /**< The window that was dropped on, if any */
    526 } SDL_DropEvent;
    527 
    528 
    529 /**
    530  *  \brief Sensor event structure (event.sensor.*)
    531  */
    532 typedef struct SDL_SensorEvent
    533 {
    534     Uint32 type;        /**< ::SDL_SENSORUPDATE */
    535     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    536     Sint32 which;       /**< The instance ID of the sensor */
    537     float data[6];      /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
    538 } SDL_SensorEvent;
    539 
    540 /**
    541  *  \brief The "quit requested" event
    542  */
    543 typedef struct SDL_QuitEvent
    544 {
    545     Uint32 type;        /**< ::SDL_QUIT */
    546     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    547 } SDL_QuitEvent;
    548 
    549 /**
    550  *  \brief OS Specific event
    551  */
    552 typedef struct SDL_OSEvent
    553 {
    554     Uint32 type;        /**< ::SDL_QUIT */
    555     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    556 } SDL_OSEvent;
    557 
    558 /**
    559  *  \brief A user-defined event type (event.user.*)
    560  */
    561 typedef struct SDL_UserEvent
    562 {
    563     Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
    564     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    565     Uint32 windowID;    /**< The associated window if any */
    566     Sint32 code;        /**< User defined event code */
    567     void *data1;        /**< User defined data pointer */
    568     void *data2;        /**< User defined data pointer */
    569 } SDL_UserEvent;
    570 
    571 
    572 struct SDL_SysWMmsg;
    573 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
    574 
    575 /**
    576  *  \brief A video driver dependent system event (event.syswm.*)
    577  *         This event is disabled by default, you can enable it with SDL_EventState()
    578  *
    579  *  \note If you want to use this event, you should include SDL_syswm.h.
    580  */
    581 typedef struct SDL_SysWMEvent
    582 {
    583     Uint32 type;        /**< ::SDL_SYSWMEVENT */
    584     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    585     SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
    586 } SDL_SysWMEvent;
    587 
    588 /**
    589  *  \brief General event structure
    590  */
    591 typedef union SDL_Event
    592 {
    593     Uint32 type;                            /**< Event type, shared with all events */
    594     SDL_CommonEvent common;                 /**< Common event data */
    595     SDL_DisplayEvent display;               /**< Display event data */
    596     SDL_WindowEvent window;                 /**< Window event data */
    597     SDL_KeyboardEvent key;                  /**< Keyboard event data */
    598     SDL_TextEditingEvent edit;              /**< Text editing event data */
    599     SDL_TextInputEvent text;                /**< Text input event data */
    600     SDL_MouseMotionEvent motion;            /**< Mouse motion event data */
    601     SDL_MouseButtonEvent button;            /**< Mouse button event data */
    602     SDL_MouseWheelEvent wheel;              /**< Mouse wheel event data */
    603     SDL_JoyAxisEvent jaxis;                 /**< Joystick axis event data */
    604     SDL_JoyBallEvent jball;                 /**< Joystick ball event data */
    605     SDL_JoyHatEvent jhat;                   /**< Joystick hat event data */
    606     SDL_JoyButtonEvent jbutton;             /**< Joystick button event data */
    607     SDL_JoyDeviceEvent jdevice;             /**< Joystick device change event data */
    608     SDL_ControllerAxisEvent caxis;          /**< Game Controller axis event data */
    609     SDL_ControllerButtonEvent cbutton;      /**< Game Controller button event data */
    610     SDL_ControllerDeviceEvent cdevice;      /**< Game Controller device event data */
    611     SDL_ControllerTouchpadEvent ctouchpad;  /**< Game Controller touchpad event data */
    612     SDL_ControllerSensorEvent csensor;      /**< Game Controller sensor event data */
    613     SDL_AudioDeviceEvent adevice;           /**< Audio device event data */
    614     SDL_SensorEvent sensor;                 /**< Sensor event data */
    615     SDL_QuitEvent quit;                     /**< Quit request event data */
    616     SDL_UserEvent user;                     /**< Custom event data */
    617     SDL_SysWMEvent syswm;                   /**< System dependent window event data */
    618     SDL_TouchFingerEvent tfinger;           /**< Touch finger event data */
    619     SDL_MultiGestureEvent mgesture;         /**< Gesture event data */
    620     SDL_DollarGestureEvent dgesture;        /**< Gesture event data */
    621     SDL_DropEvent drop;                     /**< Drag and drop event data */
    622 
    623     /* This is necessary for ABI compatibility between Visual C++ and GCC
    624        Visual C++ will respect the push pack pragma and use 52 bytes for
    625        this structure, and GCC will use the alignment of the largest datatype
    626        within the union, which is 8 bytes.
    627 
    628        So... we'll add padding to force the size to be 56 bytes for both.
    629     */
    630     Uint8 padding[56];
    631 } SDL_Event;
    632 
    633 /* Make sure we haven't broken binary compatibility */
    634 SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
    635 
    636 
    637 /* Function prototypes */
    638 
    639 /**
    640  *  Pumps the event loop, gathering events from the input devices.
    641  *
    642  *  This function updates the event queue and internal input device state.
    643  *
    644  *  This should only be run in the thread that sets the video mode.
    645  */
    646 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
    647 
    648 /* @{ */
    649 typedef enum
    650 {
    651     SDL_ADDEVENT,
    652     SDL_PEEKEVENT,
    653     SDL_GETEVENT
    654 } SDL_eventaction;
    655 
    656 /**
    657  *  Checks the event queue for messages and optionally returns them.
    658  *
    659  *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
    660  *  the back of the event queue.
    661  *
    662  *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
    663  *  of the event queue, within the specified minimum and maximum type,
    664  *  will be returned and will not be removed from the queue.
    665  *
    666  *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
    667  *  of the event queue, within the specified minimum and maximum type,
    668  *  will be returned and will be removed from the queue.
    669  *
    670  *  \return The number of events actually stored, or -1 if there was an error.
    671  *
    672  *  This function is thread-safe.
    673  */
    674 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
    675                                            SDL_eventaction action,
    676                                            Uint32 minType, Uint32 maxType);
    677 /* @} */
    678 
    679 /**
    680  *  Checks to see if certain event types are in the event queue.
    681  */
    682 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
    683 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
    684 
    685 /**
    686  *  This function clears events from the event queue
    687  *  This function only affects currently queued events. If you want to make
    688  *  sure that all pending OS events are flushed, you can call SDL_PumpEvents()
    689  *  on the main thread immediately before the flush call.
    690  */
    691 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
    692 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
    693 
    694 /**
    695  *  \brief Polls for currently pending events.
    696  *
    697  *  \return 1 if there are any pending events, or 0 if there are none available.
    698  *
    699  *  \param event If not NULL, the next event is removed from the queue and
    700  *               stored in that area.
    701  */
    702 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
    703 
    704 /**
    705  *  \brief Waits indefinitely for the next available event.
    706  *
    707  *  \return 1, or 0 if there was an error while waiting for events.
    708  *
    709  *  \param event If not NULL, the next event is removed from the queue and
    710  *               stored in that area.
    711  */
    712 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
    713 
    714 /**
    715  *  \brief Waits until the specified timeout (in milliseconds) for the next
    716  *         available event.
    717  *
    718  *  \return 1, or 0 if there was an error while waiting for events.
    719  *
    720  *  \param event If not NULL, the next event is removed from the queue and
    721  *               stored in that area.
    722  *  \param timeout The timeout (in milliseconds) to wait for next event.
    723  */
    724 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
    725                                                  int timeout);
    726 
    727 /**
    728  *  \brief Add an event to the event queue.
    729  *
    730  *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue
    731  *          was full or there was some other error.
    732  */
    733 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
    734 
    735 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
    736 
    737 /**
    738  *  Sets up a filter to process all events before they change internal state and
    739  *  are posted to the internal event queue.
    740  *
    741  *  The filter is prototyped as:
    742  *  \code
    743  *      int SDL_EventFilter(void *userdata, SDL_Event * event);
    744  *  \endcode
    745  *
    746  *  If the filter returns 1, then the event will be added to the internal queue.
    747  *  If it returns 0, then the event will be dropped from the queue, but the
    748  *  internal state will still be updated.  This allows selective filtering of
    749  *  dynamically arriving events.
    750  *
    751  *  \warning  Be very careful of what you do in the event filter function, as
    752  *            it may run in a different thread!
    753  *
    754  *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The
    755  *  event filter is only called when the window manager desires to close the
    756  *  application window.  If the event filter returns 1, then the window will
    757  *  be closed, otherwise the window will remain open if possible.
    758  *
    759  *  If the quit event is generated by an interrupt signal, it will bypass the
    760  *  internal queue and be delivered to the application at the next event poll.
    761  */
    762 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
    763                                                 void *userdata);
    764 
    765 /**
    766  *  Return the current event filter - can be used to "chain" filters.
    767  *  If there is no event filter set, this function returns SDL_FALSE.
    768  */
    769 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
    770                                                     void **userdata);
    771 
    772 /**
    773  *  Add a function which is called when an event is added to the queue.
    774  */
    775 extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
    776                                                void *userdata);
    777 
    778 /**
    779  *  Remove an event watch function added with SDL_AddEventWatch()
    780  */
    781 extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
    782                                                void *userdata);
    783 
    784 /**
    785  *  Run the filter function on the current event queue, removing any
    786  *  events for which the filter returns 0.
    787  */
    788 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
    789                                               void *userdata);
    790 
    791 /* @{ */
    792 #define SDL_QUERY   -1
    793 #define SDL_IGNORE   0
    794 #define SDL_DISABLE  0
    795 #define SDL_ENABLE   1
    796 
    797 /**
    798  *  This function allows you to set the state of processing certain events.
    799  *   - If \c state is set to ::SDL_IGNORE, that event will be automatically
    800  *     dropped from the event queue and will not be filtered.
    801  *   - If \c state is set to ::SDL_ENABLE, that event will be processed
    802  *     normally.
    803  *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
    804  *     current processing state of the specified event.
    805  */
    806 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
    807 /* @} */
    808 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
    809 
    810 /**
    811  *  This function allocates a set of user-defined events, and returns
    812  *  the beginning event number for that set of events.
    813  *
    814  *  If there aren't enough user-defined events left, this function
    815  *  returns (Uint32)-1
    816  */
    817 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
    818 
    819 /* Ends C function definitions when using C++ */
    820 #ifdef __cplusplus
    821 }
    822 #endif
    823 #include "close_code.h"
    824 
    825 #endif /* SDL_events_h_ */
    826 
    827 /* vi: set ts=4 sw=4 expandtab: */