sdl

FORK: Simple Directmedia Layer
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SDL.h (4279B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL.h
     24  *
     25  *  Main include header for the SDL library
     26  */
     27 
     28 
     29 #ifndef SDL_h_
     30 #define SDL_h_
     31 
     32 #include "SDL_main.h"
     33 #include "SDL_stdinc.h"
     34 #include "SDL_assert.h"
     35 #include "SDL_atomic.h"
     36 #include "SDL_audio.h"
     37 #include "SDL_clipboard.h"
     38 #include "SDL_cpuinfo.h"
     39 #include "SDL_endian.h"
     40 #include "SDL_error.h"
     41 #include "SDL_events.h"
     42 #include "SDL_filesystem.h"
     43 #include "SDL_gamecontroller.h"
     44 #include "SDL_haptic.h"
     45 #include "SDL_hints.h"
     46 #include "SDL_joystick.h"
     47 #include "SDL_loadso.h"
     48 #include "SDL_log.h"
     49 #include "SDL_messagebox.h"
     50 #include "SDL_metal.h"
     51 #include "SDL_mutex.h"
     52 #include "SDL_power.h"
     53 #include "SDL_render.h"
     54 #include "SDL_rwops.h"
     55 #include "SDL_sensor.h"
     56 #include "SDL_shape.h"
     57 #include "SDL_system.h"
     58 #include "SDL_thread.h"
     59 #include "SDL_timer.h"
     60 #include "SDL_version.h"
     61 #include "SDL_video.h"
     62 #include "SDL_locale.h"
     63 #include "SDL_misc.h"
     64 
     65 #include "begin_code.h"
     66 /* Set up for C function definitions, even when using C++ */
     67 #ifdef __cplusplus
     68 extern "C" {
     69 #endif
     70 
     71 /* As of version 0.5, SDL is loaded dynamically into the application */
     72 
     73 /**
     74  *  \name SDL_INIT_*
     75  *
     76  *  These are the flags which may be passed to SDL_Init().  You should
     77  *  specify the subsystems which you will be using in your application.
     78  */
     79 /* @{ */
     80 #define SDL_INIT_TIMER          0x00000001u
     81 #define SDL_INIT_AUDIO          0x00000010u
     82 #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
     83 #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
     84 #define SDL_INIT_HAPTIC         0x00001000u
     85 #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
     86 #define SDL_INIT_EVENTS         0x00004000u
     87 #define SDL_INIT_SENSOR         0x00008000u
     88 #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
     89 #define SDL_INIT_EVERYTHING ( \
     90                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
     91                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
     92             )
     93 /* @} */
     94 
     95 /**
     96  *  This function initializes  the subsystems specified by \c flags
     97  */
     98 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
     99 
    100 /**
    101  *  This function initializes specific SDL subsystems
    102  *
    103  *  Subsystem initialization is ref-counted, you must call
    104  *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
    105  *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
    106  *  If a subsystem is already loaded then this call will
    107  *  increase the ref-count and return.
    108  */
    109 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
    110 
    111 /**
    112  *  This function cleans up specific SDL subsystems
    113  */
    114 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
    115 
    116 /**
    117  *  This function returns a mask of the specified subsystems which have
    118  *  previously been initialized.
    119  *
    120  *  If \c flags is 0, it returns a mask of all initialized subsystems.
    121  */
    122 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
    123 
    124 /**
    125  *  This function cleans up all initialized subsystems. You should
    126  *  call it upon all exit conditions.
    127  */
    128 extern DECLSPEC void SDLCALL SDL_Quit(void);
    129 
    130 /* Ends C function definitions when using C++ */
    131 #ifdef __cplusplus
    132 }
    133 #endif
    134 #include "close_code.h"
    135 
    136 #endif /* SDL_h_ */
    137 
    138 /* vi: set ts=4 sw=4 expandtab: */