sdl

FORK: Simple Directmedia Layer
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README-cmake.md (3406B)


      1 CMake
      2 ================================================================================
      3 (www.cmake.org)
      4 
      5 SDL's build system was traditionally based on autotools. Over time, this
      6 approach has suffered from several issues across the different supported 
      7 platforms.
      8 To solve these problems, a new build system based on CMake is under development.
      9 It works in parallel to the legacy system, so users can experiment with it
     10 without complication.
     11 While still experimental, the build system should be usable on the following
     12 platforms:
     13 
     14 * FreeBSD
     15 * Linux
     16 * VS.NET 2010
     17 * MinGW and Msys
     18 * macOS, iOS, and tvOS, with support for XCode
     19 
     20 
     21 ================================================================================
     22 Usage
     23 ================================================================================
     24 
     25 Assuming the source for SDL is located at ~/sdl
     26 
     27     cd ~
     28     mkdir build
     29     cd build
     30     cmake ../sdl
     31 
     32 This will build the static and dynamic versions of SDL in the ~/build directory.
     33 
     34 
     35 ================================================================================
     36 Usage, iOS/tvOS
     37 ================================================================================
     38 
     39 CMake 3.14+ natively includes support for iOS and tvOS.  SDL binaries may be built
     40 using Xcode or Make, possibly among other build-systems.
     41 
     42 When using a recent version of CMake (3.14+), it should be possible to:
     43 
     44 - build SDL for iOS, both static and dynamic
     45 - build SDL test apps (as iOS/tvOS .app bundles)
     46 - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
     47 
     48 To use, set the following CMake variables when running CMake's configuration stage:
     49 
     50 - `CMAKE_SYSTEM_NAME=<OS>`   (either `iOS` or `tvOS`)
     51 - `CMAKE_OSX_SYSROOT=<SDK>`  (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
     52                               `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
     53 - `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
     54 
     55 
     56 ### Examples (for iOS/tvOS):
     57 
     58 - for iOS-Simulator, using the latest, installed SDK:
     59 
     60     `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
     61 
     62 - for iOS-Device, using the latest, installed SDK, 64-bit only
     63 
     64     `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`
     65 
     66 - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
     67 
     68     `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`
     69 
     70 - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
     71 
     72     `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`
     73 
     74 - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
     75 
     76     `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
     77 
     78 - for tvOS-Simulator, using the latest, installed SDK:
     79 
     80     `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
     81 
     82 - for tvOS-Device, using the latest, installed SDK:
     83 
     84     `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`