ReadMe.txt (1178B)
1 The Simple DirectMedia Layer (SDL for short) is a cross-platform 2 library designed to make it easy to write multi-media software, 3 such as games and emulators. 4 5 The Simple DirectMedia Layer library source code is available from: 6 http://www.libsdl.org/ 7 8 This library is distributed under the terms of the zlib license: 9 http://zlib.net/zlib_license.html 10 11 12 This packages contains the SDL framework for OS X. 13 Conforming with Apple guidelines, this framework 14 contains both the SDL runtime component and development header files. 15 16 17 To Install: 18 Copy the SDL2.framework to /Library/Frameworks 19 20 You may alternatively install it in <Your home directory>/Library/Frameworks 21 if your access privileges are not high enough. 22 23 24 Additional References: 25 26 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 27 available at: 28 http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips 29 Though these are OpenSceneGraph centric, the same exact concepts apply to 30 SDL, thus the videos are recommended for everybody getting started with 31 developing on Mac OS X. (You can skim over the PlugIns stuff since SDL 32 doesn't have any PlugIns to worry about.)