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      1 <HTML>
      2 	<HEAD>
      3 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
      4 	</HEAD>
      5 	<BODY>
      6 		<H1>
      7 			Using SDL with Microsoft Visual C++
      8 		</H1>
      9 		<H3>
     10 			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
     11 				James Turk</A>
     12 		</H3>
     13 		<p>
     14 			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
     15 		</p>
     16 		<H3>
     17 			Building SDL
     18 		</H3>
     19 		<P>
     20 			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
     21 		</P>
     22 		<P>
     23 			There are different solution files for the various
     24 			versions of the IDE. Please use the appropriate version
     25 			2008, 2010, 2012 or 2013.
     26 		</P>
     27 		<P>
     28 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
     29 		</P>
     30 		<P>
     31 			This is done by right clicking on each project in turn (Projects are listed in 
     32 			the Workspace panel in the FileView tab), and selecting "Build".
     33 		</P>
     34 		<P>
     35 			You may get a few warnings, but you should not get any errors. You do have to 
     36 			have at least the DirectX 9 SDK installed, however. The latest 
     37 			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
     38 		</P>
     39 		<P>
     40 			Later, we will refer to the following .lib and .dll files that have just been 
     41 			generated:
     42 		</P>
     43 		<ul>
     44     <li> SDL2.dll</li>
     45     <li> SDL2.lib</li>
     46     <li> SDL2main.lib</li>
     47     </ul>
     48 		<P>
     49 			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
     50 		</P>
     51 		<H3>
     52 			Creating a Project with SDL
     53 		</H3>
     54 		<P>
     55 			Create a project as a Win32 Application.
     56 		</P>
     57 		<P>
     58 			Create a C++ file for your project.
     59 		</P>
     60 		<P>
     61 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
     62 				tab|Code Generation|Runtime Library </CODE>.
     63 		</P>
     64 		<P>
     65 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
     66 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
     67 			.
     68 			<br>
     69 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
     70 					add the include and library directories to the list that VC7 keeps. Do this by 
     71 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
     72 					Directories For:" dropbox select "Include Files", and click the "New Directory 
     73 					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
     74 					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
     75 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
     76 		</P>
     77 			<P>
     78 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
     79 				within the main SDL directory (the one that this HTML file located within).
     80 			</P>
     81 			<P>
     82 				Now we're going to use the files that we had created earlier in the Build SDL 
     83 				step.
     84 			</P>
     85 			<P>
     86 				Copy the following files into your Project directory:
     87 			</P>
     88 			<ul>
     89      <li> SDL2.dll</li>
     90      </ul>
     91 			<P>
     92 				Add the following files to your project (It is not necessary to copy them to 
     93 				your project directory):
     94 			</P>
     95 			<ul>
     96      <li> SDL2.lib </li>
     97      <li> SDL2main.lib</li>
     98      </ul>
     99 			<P>
    100 				(To add them to your project, right click on your project, and select "Add 
    101 				files to project")
    102 			</P>
    103 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
    104 					desirable to add them to the linker options: Project|Properties|Linker|Command 
    105 					Line and type the names of the libraries to link with in the "Additional 
    106 					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
    107 					configuration (e.g. Release,Debug).</FONT></STRONG></P>
    108 		<H3>
    109 			SDL 101, First Day of Class
    110 		</H3>
    111 		<P>
    112 			Now create the basic body of your project. The body of your program should take 
    113 			the following form:
    114 			<PRE><CODE>
    115 #include "SDL.h"
    116 
    117 int main( int argc, char* argv[] )
    118 {
    119   // Body of the program goes here.
    120   return 0;
    121 }
    122 			</CODE></PRE>
    123 		<P></P>
    124 		<H3>
    125 			That's it!
    126 		</H3>
    127 		<P>
    128 			I hope that this document has helped you get through the most difficult part of 
    129 			using the SDL: installing it. Suggestions for improvements to this document 
    130 			should be sent to the writers of this document.
    131 		</P>
    132 		<P>
    133 			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
    134 		</P>
    135 		<P>
    136 			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
    137 				Sam Lantinga</A>.
    138 		</P>
    139 		<P>
    140 			Later, it was converted to HTML and expanded into the document that you see 
    141 			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
    142 		</P>
    143 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
    144 		</P>
    145 	</BODY>
    146 </HTML>