texture-blit.frag (180B)
1 2 #version 300 es 3 4 uniform sampler2D image; 5 in mediump vec2 ex_tex_coord; 6 out mediump vec4 out_frag_color; 7 8 void main(void) { 9 out_frag_color = texture(image, ex_tex_coord); 10 }
qemuFORK: QEMU emulator | |
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