qemu

FORK: QEMU emulator
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replay-internal.h (6414B)


      1 #ifndef REPLAY_INTERNAL_H
      2 #define REPLAY_INTERNAL_H
      3 
      4 /*
      5  * replay-internal.h
      6  *
      7  * Copyright (c) 2010-2015 Institute for System Programming
      8  *                         of the Russian Academy of Sciences.
      9  *
     10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
     11  * See the COPYING file in the top-level directory.
     12  *
     13  */
     14 
     15 /* Asynchronous events IDs */
     16 
     17 typedef enum ReplayAsyncEventKind {
     18     REPLAY_ASYNC_EVENT_BH,
     19     REPLAY_ASYNC_EVENT_BH_ONESHOT,
     20     REPLAY_ASYNC_EVENT_INPUT,
     21     REPLAY_ASYNC_EVENT_INPUT_SYNC,
     22     REPLAY_ASYNC_EVENT_CHAR_READ,
     23     REPLAY_ASYNC_EVENT_BLOCK,
     24     REPLAY_ASYNC_EVENT_NET,
     25     REPLAY_ASYNC_COUNT
     26 } ReplayAsyncEventKind;
     27 
     28 /* Any changes to order/number of events will need to bump REPLAY_VERSION */
     29 enum ReplayEvents {
     30     /* for instruction event */
     31     EVENT_INSTRUCTION,
     32     /* for software interrupt */
     33     EVENT_INTERRUPT,
     34     /* for emulated exceptions */
     35     EVENT_EXCEPTION,
     36     /* for async events */
     37     EVENT_ASYNC,
     38     EVENT_ASYNC_LAST = EVENT_ASYNC + REPLAY_ASYNC_COUNT - 1,
     39     /* for shutdown requests, range allows recovery of ShutdownCause */
     40     EVENT_SHUTDOWN,
     41     EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
     42     /* for character device write event */
     43     EVENT_CHAR_WRITE,
     44     /* for character device read all event */
     45     EVENT_CHAR_READ_ALL,
     46     EVENT_CHAR_READ_ALL_ERROR,
     47     /* for audio out event */
     48     EVENT_AUDIO_OUT,
     49     /* for audio in event */
     50     EVENT_AUDIO_IN,
     51     /* for random number generator */
     52     EVENT_RANDOM,
     53     /* for clock read/writes */
     54     /* some of greater codes are reserved for clocks */
     55     EVENT_CLOCK,
     56     EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
     57     /* for checkpoint event */
     58     /* some of greater codes are reserved for checkpoints */
     59     EVENT_CHECKPOINT,
     60     EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
     61     /* end of log event */
     62     EVENT_END,
     63     EVENT_COUNT
     64 };
     65 
     66 typedef struct ReplayState {
     67     /*! Cached clock values. */
     68     int64_t cached_clock[REPLAY_CLOCK_COUNT];
     69     /*! Current icount - number of processed instructions. */
     70     uint64_t current_icount;
     71     /*! Number of instructions to be executed before other events happen. */
     72     int instruction_count;
     73     /*! Type of the currently executed event. */
     74     unsigned int data_kind;
     75     /*! Flag which indicates that event is not processed yet. */
     76     unsigned int has_unread_data;
     77     /*! Temporary variable for saving current log offset. */
     78     uint64_t file_offset;
     79     /*! Next block operation id.
     80         This counter is global, because requests from different
     81         block devices should not get overlapping ids. */
     82     uint64_t block_request_id;
     83     /*! Prior value of the host clock */
     84     uint64_t host_clock_last;
     85     /*! Asynchronous event id read from the log */
     86     uint64_t read_event_id;
     87 } ReplayState;
     88 extern ReplayState replay_state;
     89 
     90 /* File for replay writing */
     91 extern FILE *replay_file;
     92 /* Instruction count of the replay breakpoint */
     93 extern uint64_t replay_break_icount;
     94 /* Timer for the replay breakpoint callback */
     95 extern QEMUTimer *replay_break_timer;
     96 
     97 void replay_put_byte(uint8_t byte);
     98 void replay_put_event(uint8_t event);
     99 void replay_put_word(uint16_t word);
    100 void replay_put_dword(uint32_t dword);
    101 void replay_put_qword(int64_t qword);
    102 void replay_put_array(const uint8_t *buf, size_t size);
    103 
    104 uint8_t replay_get_byte(void);
    105 uint16_t replay_get_word(void);
    106 uint32_t replay_get_dword(void);
    107 int64_t replay_get_qword(void);
    108 void replay_get_array(uint8_t *buf, size_t *size);
    109 void replay_get_array_alloc(uint8_t **buf, size_t *size);
    110 
    111 /* Mutex functions for protecting replay log file and ensuring
    112  * synchronisation between vCPU and main-loop threads. */
    113 
    114 void replay_mutex_init(void);
    115 bool replay_mutex_locked(void);
    116 
    117 /*! Checks error status of the file. */
    118 void replay_check_error(void);
    119 
    120 /*! Finishes processing of the replayed event and fetches
    121     the next event from the log. */
    122 void replay_finish_event(void);
    123 /*! Reads data type from the file and stores it in the
    124     data_kind variable. */
    125 void replay_fetch_data_kind(void);
    126 
    127 /*! Advance replay_state.current_icount to the specified value. */
    128 void replay_advance_current_icount(uint64_t current_icount);
    129 /*! Saves queued events (like instructions and sound). */
    130 void replay_save_instructions(void);
    131 
    132 /*! Skips async events until some sync event will be found.
    133     \return true, if event was found */
    134 bool replay_next_event_is(int event);
    135 
    136 /*! Reads next clock value from the file.
    137     If clock kind read from the file is different from the parameter,
    138     the value is not used. */
    139 void replay_read_next_clock(ReplayClockKind kind);
    140 
    141 /* Asynchronous events queue */
    142 
    143 /*! Initializes events' processing internals */
    144 void replay_init_events(void);
    145 /*! Clears internal data structures for events handling */
    146 void replay_finish_events(void);
    147 /*! Returns true if there are any unsaved events in the queue */
    148 bool replay_has_events(void);
    149 /*! Saves events from queue into the file */
    150 void replay_save_events(void);
    151 /*! Read events from the file into the input queue */
    152 void replay_read_events(void);
    153 /*! Adds specified async event to the queue */
    154 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
    155                       void *opaque2, uint64_t id);
    156 
    157 /* Input events */
    158 
    159 /*! Saves input event to the log */
    160 void replay_save_input_event(InputEvent *evt);
    161 /*! Reads input event from the log */
    162 InputEvent *replay_read_input_event(void);
    163 /*! Adds input event to the queue */
    164 void replay_add_input_event(struct InputEvent *event);
    165 /*! Adds input sync event to the queue */
    166 void replay_add_input_sync_event(void);
    167 
    168 /* Character devices */
    169 
    170 /*! Called to run char device read event. */
    171 void replay_event_char_read_run(void *opaque);
    172 /*! Writes char read event to the file. */
    173 void replay_event_char_read_save(void *opaque);
    174 /*! Reads char event read from the file. */
    175 void *replay_event_char_read_load(void);
    176 
    177 /* Network devices */
    178 
    179 /*! Called to run network event. */
    180 void replay_event_net_run(void *opaque);
    181 /*! Writes network event to the file. */
    182 void replay_event_net_save(void *opaque);
    183 /*! Reads network from the file. */
    184 void *replay_event_net_load(void);
    185 
    186 /* VMState-related functions */
    187 
    188 /* Registers replay VMState.
    189    Should be called before virtual devices initialization
    190    to make cached timers available for post_load functions. */
    191 void replay_vmstate_register(void);
    192 
    193 #endif