qemu

FORK: QEMU emulator
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tcg.rst (8711B)


      1 ====================
      2 Translator Internals
      3 ====================
      4 
      5 QEMU is a dynamic translator. When it first encounters a piece of code,
      6 it converts it to the host instruction set. Usually dynamic translators
      7 are very complicated and highly CPU dependent. QEMU uses some tricks
      8 which make it relatively easily portable and simple while achieving good
      9 performances.
     10 
     11 QEMU's dynamic translation backend is called TCG, for "Tiny Code
     12 Generator". For more information, please take a look at ``tcg/README``.
     13 
     14 The following sections outline some notable features and implementation
     15 details of QEMU's dynamic translator.
     16 
     17 CPU state optimisations
     18 -----------------------
     19 
     20 The target CPUs have many internal states which change the way they
     21 evaluate instructions. In order to achieve a good speed, the
     22 translation phase considers that some state information of the virtual
     23 CPU cannot change in it. The state is recorded in the Translation
     24 Block (TB). If the state changes (e.g. privilege level), a new TB will
     25 be generated and the previous TB won't be used anymore until the state
     26 matches the state recorded in the previous TB. The same idea can be applied
     27 to other aspects of the CPU state.  For example, on x86, if the SS,
     28 DS and ES segments have a zero base, then the translator does not even
     29 generate an addition for the segment base.
     30 
     31 Direct block chaining
     32 ---------------------
     33 
     34 After each translated basic block is executed, QEMU uses the simulated
     35 Program Counter (PC) and other CPU state information (such as the CS
     36 segment base value) to find the next basic block.
     37 
     38 In its simplest, less optimized form, this is done by exiting from the
     39 current TB, going through the TB epilogue, and then back to the
     40 main loop. That’s where QEMU looks for the next TB to execute,
     41 translating it from the guest architecture if it isn’t already available
     42 in memory. Then QEMU proceeds to execute this next TB, starting at the
     43 prologue and then moving on to the translated instructions.
     44 
     45 Exiting from the TB this way will cause the ``cpu_exec_interrupt()``
     46 callback to be re-evaluated before executing additional instructions.
     47 It is mandatory to exit this way after any CPU state changes that may
     48 unmask interrupts.
     49 
     50 In order to accelerate the cases where the TB for the new
     51 simulated PC is already available, QEMU has mechanisms that allow
     52 multiple TBs to be chained directly, without having to go back to the
     53 main loop as described above. These mechanisms are:
     54 
     55 ``lookup_and_goto_ptr``
     56 ^^^^^^^^^^^^^^^^^^^^^^^
     57 
     58 Calling ``tcg_gen_lookup_and_goto_ptr()`` will emit a call to
     59 ``helper_lookup_tb_ptr``. This helper will look for an existing TB that
     60 matches the current CPU state. If the destination TB is available its
     61 code address is returned, otherwise the address of the JIT epilogue is
     62 returned. The call to the helper is always followed by the tcg ``goto_ptr``
     63 opcode, which branches to the returned address. In this way, we either
     64 branch to the next TB or return to the main loop.
     65 
     66 ``goto_tb + exit_tb``
     67 ^^^^^^^^^^^^^^^^^^^^^
     68 
     69 The translation code usually implements branching by performing the
     70 following steps:
     71 
     72 1. Call ``tcg_gen_goto_tb()`` passing a jump slot index (either 0 or 1)
     73    as a parameter.
     74 
     75 2. Emit TCG instructions to update the CPU state with any information
     76    that has been assumed constant and is required by the main loop to
     77    correctly locate and execute the next TB. For most guests, this is
     78    just the PC of the branch destination, but others may store additional
     79    data. The information updated in this step must be inferable from both
     80    ``cpu_get_tb_cpu_state()`` and ``cpu_restore_state()``.
     81 
     82 3. Call ``tcg_gen_exit_tb()`` passing the address of the current TB and
     83    the jump slot index again.
     84 
     85 Step 1, ``tcg_gen_goto_tb()``, will emit a ``goto_tb`` TCG
     86 instruction that later on gets translated to a jump to an address
     87 associated with the specified jump slot. Initially, this is the address
     88 of step 2's instructions, which update the CPU state information. Step 3,
     89 ``tcg_gen_exit_tb()``, exits from the current TB returning a tagged
     90 pointer composed of the last executed TB’s address and the jump slot
     91 index.
     92 
     93 The first time this whole sequence is executed, step 1 simply jumps
     94 to step 2. Then the CPU state information gets updated and we exit from
     95 the current TB. As a result, the behavior is very similar to the less
     96 optimized form described earlier in this section.
     97 
     98 Next, the main loop looks for the next TB to execute using the
     99 current CPU state information (creating the TB if it wasn’t already
    100 available) and, before starting to execute the new TB’s instructions,
    101 patches the previously executed TB by associating one of its jump
    102 slots (the one specified in the call to ``tcg_gen_exit_tb()``) with the
    103 address of the new TB.
    104 
    105 The next time this previous TB is executed and we get to that same
    106 ``goto_tb`` step, it will already be patched (assuming the destination TB
    107 is still in memory) and will jump directly to the first instruction of
    108 the destination TB, without going back to the main loop.
    109 
    110 For the ``goto_tb + exit_tb`` mechanism to be used, the following
    111 conditions need to be satisfied:
    112 
    113 * The change in CPU state must be constant, e.g., a direct branch and
    114   not an indirect branch.
    115 
    116 * The direct branch cannot cross a page boundary. Memory mappings
    117   may change, causing the code at the destination address to change.
    118 
    119 Note that, on step 3 (``tcg_gen_exit_tb()``), in addition to the
    120 jump slot index, the address of the TB just executed is also returned.
    121 This address corresponds to the TB that will be patched; it may be
    122 different than the one that was directly executed from the main loop
    123 if the latter had already been chained to other TBs.
    124 
    125 Self-modifying code and translated code invalidation
    126 ----------------------------------------------------
    127 
    128 Self-modifying code is a special challenge in x86 emulation because no
    129 instruction cache invalidation is signaled by the application when code
    130 is modified.
    131 
    132 User-mode emulation marks a host page as write-protected (if it is
    133 not already read-only) every time translated code is generated for a
    134 basic block.  Then, if a write access is done to the page, Linux raises
    135 a SEGV signal. QEMU then invalidates all the translated code in the page
    136 and enables write accesses to the page.  For system emulation, write
    137 protection is achieved through the software MMU.
    138 
    139 Correct translated code invalidation is done efficiently by maintaining
    140 a linked list of every translated block contained in a given page. Other
    141 linked lists are also maintained to undo direct block chaining.
    142 
    143 On RISC targets, correctly written software uses memory barriers and
    144 cache flushes, so some of the protection above would not be
    145 necessary. However, QEMU still requires that the generated code always
    146 matches the target instructions in memory in order to handle
    147 exceptions correctly.
    148 
    149 Exception support
    150 -----------------
    151 
    152 longjmp() is used when an exception such as division by zero is
    153 encountered.
    154 
    155 The host SIGSEGV and SIGBUS signal handlers are used to get invalid
    156 memory accesses.  QEMU keeps a map from host program counter to
    157 target program counter, and looks up where the exception happened
    158 based on the host program counter at the exception point.
    159 
    160 On some targets, some bits of the virtual CPU's state are not flushed to the
    161 memory until the end of the translation block.  This is done for internal
    162 emulation state that is rarely accessed directly by the program and/or changes
    163 very often throughout the execution of a translation block---this includes
    164 condition codes on x86, delay slots on SPARC, conditional execution on
    165 Arm, and so on.  This state is stored for each target instruction, and
    166 looked up on exceptions.
    167 
    168 MMU emulation
    169 -------------
    170 
    171 For system emulation QEMU uses a software MMU. In that mode, the MMU
    172 virtual to physical address translation is done at every memory
    173 access.
    174 
    175 QEMU uses an address translation cache (TLB) to speed up the translation.
    176 In order to avoid flushing the translated code each time the MMU
    177 mappings change, all caches in QEMU are physically indexed.  This
    178 means that each basic block is indexed with its physical address.
    179 
    180 In order to avoid invalidating the basic block chain when MMU mappings
    181 change, chaining is only performed when the destination of the jump
    182 shares a page with the basic block that is performing the jump.
    183 
    184 The MMU can also distinguish RAM and ROM memory areas from MMIO memory
    185 areas.  Access is faster for RAM and ROM because the translation cache also
    186 hosts the offset between guest address and host memory.  Accessing MMIO
    187 memory areas instead calls out to C code for device emulation.
    188 Finally, the MMU helps tracking dirty pages and pages pointed to by
    189 translation blocks.
    190