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reset.rst (12633B)


      1 
      2 =======================================
      3 Reset in QEMU: the Resettable interface
      4 =======================================
      5 
      6 The reset of qemu objects is handled using the resettable interface declared
      7 in ``include/hw/resettable.h``.
      8 
      9 This interface allows objects to be grouped (on a tree basis); so that the
     10 whole group can be reset consistently. Each individual member object does not
     11 have to care about others; in particular, problems of order (which object is
     12 reset first) are addressed.
     13 
     14 As of now DeviceClass and BusClass implement this interface.
     15 
     16 
     17 Triggering reset
     18 ----------------
     19 
     20 This section documents the APIs which "users" of a resettable object should use
     21 to control it. All resettable control functions must be called while holding
     22 the iothread lock.
     23 
     24 You can apply a reset to an object using ``resettable_assert_reset()``. You need
     25 to call ``resettable_release_reset()`` to release the object from reset. To
     26 instantly reset an object, without keeping it in reset state, just call
     27 ``resettable_reset()``. These functions take two parameters: a pointer to the
     28 object to reset and a reset type.
     29 
     30 Several types of reset will be supported. For now only cold reset is defined;
     31 others may be added later. The Resettable interface handles reset types with an
     32 enum:
     33 
     34 ``RESET_TYPE_COLD``
     35   Cold reset is supported by every resettable object. In QEMU, it means we reset
     36   to the initial state corresponding to the start of QEMU; this might differ
     37   from what is a real hardware cold reset. It differs from other resets (like
     38   warm or bus resets) which may keep certain parts untouched.
     39 
     40 Calling ``resettable_reset()`` is equivalent to calling
     41 ``resettable_assert_reset()`` then ``resettable_release_reset()``. It is
     42 possible to interleave multiple calls to these three functions. There may
     43 be several reset sources/controllers of a given object. The interface handles
     44 everything and the different reset controllers do not need to know anything
     45 about each others. The object will leave reset state only when each other
     46 controllers end their reset operation. This point is handled internally by
     47 maintaining a count of in-progress resets; it is crucial to call
     48 ``resettable_release_reset()`` one time and only one time per
     49 ``resettable_assert_reset()`` call.
     50 
     51 For now migration of a device or bus in reset is not supported. Care must be
     52 taken not to delay ``resettable_release_reset()`` after its
     53 ``resettable_assert_reset()`` counterpart.
     54 
     55 Note that, since resettable is an interface, the API takes a simple Object as
     56 parameter. Still, it is a programming error to call a resettable function on a
     57 non-resettable object and it will trigger a run time assert error. Since most
     58 calls to resettable interface are done through base class functions, such an
     59 error is not likely to happen.
     60 
     61 For Devices and Buses, the following helper functions exist:
     62 
     63 - ``device_cold_reset()``
     64 - ``bus_cold_reset()``
     65 
     66 These are simple wrappers around resettable_reset() function; they only cast the
     67 Device or Bus into an Object and pass the cold reset type. When possible
     68 prefer to use these functions instead of ``resettable_reset()``.
     69 
     70 Device and bus functions co-exist because there can be semantic differences
     71 between resetting a bus and resetting the controller bridge which owns it.
     72 For example, consider a SCSI controller. Resetting the controller puts all
     73 its registers back to what reset state was as well as reset everything on the
     74 SCSI bus, whereas resetting just the SCSI bus only resets everything that's on
     75 it but not the controller.
     76 
     77 
     78 Multi-phase mechanism
     79 ---------------------
     80 
     81 This section documents the internals of the resettable interface.
     82 
     83 The resettable interface uses a multi-phase system to relieve objects and
     84 machines from reset ordering problems. To address this, the reset operation
     85 of an object is split into three well defined phases.
     86 
     87 When resetting several objects (for example the whole machine at simulation
     88 startup), all first phases of all objects are executed, then all second phases
     89 and then all third phases.
     90 
     91 The three phases are:
     92 
     93 1. The **enter** phase is executed when the object enters reset. It resets only
     94    local state of the object; it must not do anything that has a side-effect
     95    on other objects, such as raising or lowering a qemu_irq line or reading or
     96    writing guest memory.
     97 
     98 2. The **hold** phase is executed for entry into reset, once every object in the
     99    group which is being reset has had its *enter* phase executed. At this point
    100    devices can do actions that affect other objects.
    101 
    102 3. The **exit** phase is executed when the object leaves the reset state.
    103    Actions affecting other objects are permitted.
    104 
    105 As said in previous section, the interface maintains a count of reset. This
    106 count is used to ensure phases are executed only when required. *enter* and
    107 *hold* phases are executed only when asserting reset for the first time
    108 (if an object is already in reset state when calling
    109 ``resettable_assert_reset()`` or ``resettable_reset()``, they are not
    110 executed).
    111 The *exit* phase is executed only when the last reset operation ends. Therefore
    112 the object does not need to care how many of reset controllers it has and how
    113 many of them have started a reset.
    114 
    115 
    116 Handling reset in a resettable object
    117 -------------------------------------
    118 
    119 This section documents the APIs that an implementation of a resettable object
    120 must provide and what functions it has access to. It is intended for people
    121 who want to implement or convert a class which has the resettable interface;
    122 for example when specializing an existing device or bus.
    123 
    124 Methods to implement
    125 ....................
    126 
    127 Three methods should be defined or left empty. Each method corresponds to a
    128 phase of the reset; they are name ``phases.enter()``, ``phases.hold()`` and
    129 ``phases.exit()``. They all take the object as parameter. The *enter* method
    130 also take the reset type as second parameter.
    131 
    132 When extending an existing class, these methods may need to be extended too.
    133 The ``resettable_class_set_parent_phases()`` class function may be used to
    134 backup parent class methods.
    135 
    136 Here follows an example to implement reset for a Device which sets an IO while
    137 in reset.
    138 
    139 ::
    140 
    141     static void mydev_reset_enter(Object *obj, ResetType type)
    142     {
    143         MyDevClass *myclass = MYDEV_GET_CLASS(obj);
    144         MyDevState *mydev = MYDEV(obj);
    145         /* call parent class enter phase */
    146         if (myclass->parent_phases.enter) {
    147             myclass->parent_phases.enter(obj, type);
    148         }
    149         /* initialize local state only */
    150         mydev->var = 0;
    151     }
    152 
    153     static void mydev_reset_hold(Object *obj)
    154     {
    155         MyDevClass *myclass = MYDEV_GET_CLASS(obj);
    156         MyDevState *mydev = MYDEV(obj);
    157         /* call parent class hold phase */
    158         if (myclass->parent_phases.hold) {
    159             myclass->parent_phases.hold(obj);
    160         }
    161         /* set an IO */
    162         qemu_set_irq(mydev->irq, 1);
    163     }
    164 
    165     static void mydev_reset_exit(Object *obj)
    166     {
    167         MyDevClass *myclass = MYDEV_GET_CLASS(obj);
    168         MyDevState *mydev = MYDEV(obj);
    169         /* call parent class exit phase */
    170         if (myclass->parent_phases.exit) {
    171             myclass->parent_phases.exit(obj);
    172         }
    173         /* clear an IO */
    174         qemu_set_irq(mydev->irq, 0);
    175     }
    176 
    177     typedef struct MyDevClass {
    178         MyParentClass parent_class;
    179         /* to store eventual parent reset methods */
    180         ResettablePhases parent_phases;
    181     } MyDevClass;
    182 
    183     static void mydev_class_init(ObjectClass *class, void *data)
    184     {
    185         MyDevClass *myclass = MYDEV_CLASS(class);
    186         ResettableClass *rc = RESETTABLE_CLASS(class);
    187         resettable_class_set_parent_reset_phases(rc,
    188                                                  mydev_reset_enter,
    189                                                  mydev_reset_hold,
    190                                                  mydev_reset_exit,
    191                                                  &myclass->parent_phases);
    192     }
    193 
    194 In the above example, we override all three phases. It is possible to override
    195 only some of them by passing NULL instead of a function pointer to
    196 ``resettable_class_set_parent_reset_phases()``. For example, the following will
    197 only override the *enter* phase and leave *hold* and *exit* untouched::
    198 
    199     resettable_class_set_parent_reset_phases(rc, mydev_reset_enter,
    200                                              NULL, NULL,
    201                                              &myclass->parent_phases);
    202 
    203 This is equivalent to providing a trivial implementation of the hold and exit
    204 phases which does nothing but call the parent class's implementation of the
    205 phase.
    206 
    207 Polling the reset state
    208 .......................
    209 
    210 Resettable interface provides the ``resettable_is_in_reset()`` function.
    211 This function returns true if the object parameter is currently under reset.
    212 
    213 An object is under reset from the beginning of the *enter* phase (before
    214 either its children or its own enter method is called) to the *exit*
    215 phase. During *enter* and *hold* phase only, the function will return that the
    216 object is in reset. The state is changed after the *exit* is propagated to
    217 its children and just before calling the object's own *exit* method.
    218 
    219 This function may be used if the object behavior has to be adapted
    220 while in reset state. For example if a device has an irq input,
    221 it will probably need to ignore it while in reset; then it can for
    222 example check the reset state at the beginning of the irq callback.
    223 
    224 Note that until migration of the reset state is supported, an object
    225 should not be left in reset. So apart from being currently executing
    226 one of the reset phases, the only cases when this function will return
    227 true is if an external interaction (like changing an io) is made during
    228 *hold* or *exit* phase of another object in the same reset group.
    229 
    230 Helpers ``device_is_in_reset()`` and ``bus_is_in_reset()`` are also provided
    231 for devices and buses and should be preferred.
    232 
    233 
    234 Base class handling of reset
    235 ----------------------------
    236 
    237 This section documents parts of the reset mechanism that you only need to know
    238 about if you are extending it to work with a new base class other than
    239 DeviceClass or BusClass, or maintaining the existing code in those classes. Most
    240 people can ignore it.
    241 
    242 Methods to implement
    243 ....................
    244 
    245 There are two other methods that need to exist in a class implementing the
    246 interface: ``get_state()`` and ``child_foreach()``.
    247 
    248 ``get_state()`` is simple. *resettable* is an interface and, as a consequence,
    249 does not have any class state structure. But in order to factorize the code, we
    250 need one. This method must return a pointer to ``ResettableState`` structure.
    251 The structure must be allocated by the base class; preferably it should be
    252 located inside the object instance structure.
    253 
    254 ``child_foreach()`` is more complex. It should execute the given callback on
    255 every reset child of the given resettable object. All children must be
    256 resettable too. Additional parameters (a reset type and an opaque pointer) must
    257 be passed to the callback too.
    258 
    259 In ``DeviceClass`` and ``BusClass`` the ``ResettableState`` is located
    260 ``DeviceState`` and ``BusState`` structure. ``child_foreach()`` is implemented
    261 to follow the bus hierarchy; for a bus, it calls the function on every child
    262 device; for a device, it calls the function on every bus child. When we reset
    263 the main system bus, we reset the whole machine bus tree.
    264 
    265 Changing a resettable parent
    266 ............................
    267 
    268 One thing which should be taken care of by the base class is handling reset
    269 hierarchy changes.
    270 
    271 The reset hierarchy is supposed to be static and built during machine creation.
    272 But there are actually some exceptions. To cope with this, the resettable API
    273 provides ``resettable_change_parent()``. This function allows to set, update or
    274 remove the parent of a resettable object after machine creation is done. As
    275 parameters, it takes the object being moved, the old parent if any and the new
    276 parent if any.
    277 
    278 This function can be used at any time when not in a reset operation. During
    279 a reset operation it must be used only in *hold* phase. Using it in *enter* or
    280 *exit* phase is an error.
    281 Also it should not be used during machine creation, although it is harmless to
    282 do so: the function is a no-op as long as old and new parent are NULL or not
    283 in reset.
    284 
    285 There is currently 2 cases where this function is used:
    286 
    287 1. *device hotplug*; it means a new device is introduced on a live bus.
    288 
    289 2. *hot bus change*; it means an existing live device is added, moved or
    290    removed in the bus hierarchy. At the moment, it occurs only in the raspi
    291    machines for changing the sdbus used by sd card.