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JavaScript

var nm1 = ["b", "g", "h", "m", "n", "r", "s", "v", "z"];
var nm2 = ["a", "o", "e", "i", "u", "a", "o"];
var nm3 = ["b", "bb", "d", "dd", "l", "ll", "lr", "lm", "ln", "m", "mm", "mn", "mr", "ml", "n", "nn", "nm", "nd", "nl", "nt", "nr", "nz", "r", "rr", "rl", "rd", "rb", "rv", "rz", "v", "vr", "vl"];
var nm4 = ["c", "ck", "d", "g", "k", "t", "z"];
var nm5 = ["b", "br", "d", "dr", "g", "n", "s", "v", "w", "z"];
var nm6 = ["e", "i", "e", "i", "a", "o"];
var nm7 = ["c", "ch", "g", "j", "l", "ll", "n", "nn", "r", "rl", "rs", "rv", "rw", "sr", "str", "sg", "sl", "sm", "sn", "tr", "thr", "ts", "z", "zz", "zg", "zl"];
var nm8 = ["d", "f", "h", "n", "t", "th"];
var nm9 = ["d", "k", "l", "m", "n", "r", "t", "z"];
var nm10 = ["ee", "ie", "ia", "ea", "ei", "ai", "oo"];
var nm11 = ["c", "g", "j", "k", "l", "p", "z"];
var nm12 = ["alder", "amber", "bally", "bare", "barren", "blan", "bon", "bri", "bright", "burren", "char", "cin", "cinder", "cloud", "col", "cold", "crest", "dawn", "day", "dew", "dusk", "ember", "even", "far", "fir", "fog", "fore", "glum", "gold", "grin", "haze", "hazel", "hil", "hill", "keen", "kin", "kins", "ligh", "light", "lon", "lone", "long", "low", "marsh", "mil", "mild", "mist", "moon", "moss", "nettle", "night", "plain", "rain", "rose", "sage", "saur", "shade", "shadow", "snow", "spring", "stone", "stout", "sun", "tall", "thistle", "whit", "wil"];
var nm13 = ["baile", "ban", "beam", "bend", "blossom", "bluff", "bough", "bow", "brace", "bramble", "branch", "brand", "breeze", "bron", "brook", "brooke", "brow", "caer", "copse", "crag", "crest", "dane", "dew", "down", "fall", "flaw", "flow", "for", "forest", "gaze", "gem", "glade", "gleam", "glide", "glow", "grove", "gust", "heart", "jack", "keep", "leaf", "less", "lock", "mane", "mark", "maw", "meadow", "moon", "more", "nock", "nut", "pad", "ridge", "river", "root", "run", "scaer", "shade", "shadow", "shine", "snow", "song", "spark", "spell", "spine", "spire", "sprout", "spur", "stand", "star", "tide", "ton", "vale", "ward", "wind"];
var nm14 = ["Adept", "Alchemist", "Balloonist", "Bombardier", "Bomber", "Borderguard", "Captain", "Cavalier", "Champion", "Cleric", "Cohort", "Dodger", "Escort", "Explorer", "Guard", "Guardian", "Guide", "Harbinger", "Harpoonist", "Harrier", "Healer", "Hero", "Initiate", "Kithkin", "Knight", "Liege", "Lookout", "Mage", "Medic", "Mentor", "Patrol", "Pioneer", "Recruiter", "Rogue", "Runner", "Sage", "Scout", "Seeker", "Sentinel", "Shepherd", "Shield-Bearer", "Skirmisher", "Soldier", "Spellduster", "Spy", "Squad", "Stalwart", "Tactician", "Tender", "Trapper", "Vanguard", "Warrior", "Watch", "Watcher", "Witch", "Zealot"];
var br = "";
function nameGen(type) {
$('#placeholder').css('textTransform', 'capitalize');
var tp = type;
var element = document.createElement("div");
element.setAttribute("id", "result");
for (i = 0; i < 10; i++) {
rnd12 = Math.floor(Math.random() * nm2.length);
if (tp === 1) {
if (i < 6) {
rnd = Math.floor(Math.random() * nm5.length);
rnd2 = Math.floor(Math.random() * nm6.length);
rnd3 = Math.floor(Math.random() * nm7.length);
rnd4 = Math.floor(Math.random() * nm6.length);
rnd5 = Math.floor(Math.random() * nm8.length);
while (nm7[rnd3] === nm5[rnd]) {
rnd3 = Math.floor(Math.random() * nm7.length);
}
rnd6 = Math.floor(Math.random() * nm9.length);
rnd7 = Math.floor(Math.random() * nm10.length);
rnd8 = Math.floor(Math.random() * nm11.length);
names = nm5[rnd] + nm6[rnd2] + nm7[rnd3] + nm6[rnd4] + nm8[rnd5] + " " + nm9[rnd6] + nm10[rnd7] + nm11[rnd8];
} else {
rnd = Math.floor(Math.random() * nm12.length);
rnd2 = Math.floor(Math.random() * nm13.length);
while (nm12[rnd] === nm13[rnd2]) {
rnd2 = Math.floor(Math.random() * nm13.length);
}
rnd3 = Math.floor(Math.random() * nm14.length);
names = nm12[rnd] + nm13[rnd2] + " " + nm14[rnd3];
}
} else {
if (i < 6) {
rnd = Math.floor(Math.random() * nm1.length);
rnd2 = Math.floor(Math.random() * nm2.length);
rnd3 = Math.floor(Math.random() * nm3.length);
rnd4 = Math.floor(Math.random() * nm2.length);
rnd5 = Math.floor(Math.random() * nm4.length);
while (nm3[rnd3] === nm1[rnd]) {
rnd3 = Math.floor(Math.random() * nm3.length);
}
rnd6 = Math.floor(Math.random() * nm9.length);
rnd7 = Math.floor(Math.random() * nm10.length);
rnd8 = Math.floor(Math.random() * nm11.length);
names = nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm2[rnd4] + nm4[rnd5] + " " + nm9[rnd6] + nm10[rnd7] + nm11[rnd8];
} else {
rnd = Math.floor(Math.random() * nm12.length);
rnd2 = Math.floor(Math.random() * nm13.length);
while (nm12[rnd] === nm13[rnd2]) {
rnd2 = Math.floor(Math.random() * nm13.length);
}
rnd3 = Math.floor(Math.random() * nm14.length);
names = nm12[rnd] + nm13[rnd2] + " " + nm14[rnd3];
}
}
br = document.createElement('br');
element.appendChild(document.createTextNode(names));
element.appendChild(br);
}
if (document.getElementById("result")) {
document.getElementById("placeholder").removeChild(document.getElementById("result"));
}
document.getElementById("placeholder").appendChild(element);
}