mgtOrcs.js (7377B)
1 var nm1 = ["d", "g", "k", "m", "n", "s", "t", "v", "z"]; 2 var nm1b = ["", "", "", "", "", "", "d", "g", "k", "m", "n", "s", "t", "v", "z"]; 3 var nm2 = ["a", "e", "o", "u"]; 4 var nm3 = ["c", "d", "g", "k", "q", "r", "z"]; 5 var nm4 = ["d", "g", "k", "m", "n", "s", "t", "v", "z"]; 6 var nm5 = ["'", "-"]; 7 var nm6 = ["a", "e", "o", "u", "a", "e", "o", "u", "a", "e", "o", "u", "ua", "uu", "aa", "au", "ao", "ia", "ou"]; 8 var nm7 = ["d", "dh", "dr", "g", "gr", "gn", "k", "kn", "kr", "m", "n", "s", "st", "t", "tr", "v", "z", "zh"]; 9 var nm8 = ["c", "cr", "cd", "d", "dr", "dg", "dk", "g", "gr", "gn", "gd", "gz", "k", "kr", "kd", "kv", "kz", "m", "mm", "n", "nn", "ng", "nd", "q", "qr", "r", "rr", "rk", "rz", "rv", "rd", "rg", "z", "zk", "zr", "zz"]; 10 var nm9 = ["", "", "", "", "", "", "", "", "", "", "", "g", "h", "l", "m", "n", "r", "t", "z"]; 11 var nm10 = ["d", "g", "l", "m", "n", "r", "v", "z"]; 12 var nm11 = ["d", "g", "k", "m", "n", "r", "s", "sh", "t", "th", "v", "z"]; 13 var nm12 = ["alder", "ash", "bane", "black", "blood", "boulder", "brass", "bronze", "cinder", "dark", "dawn", "dead", "death", "doom", "dust", "ember", "fire", "flame", "gloom", "haze", "heavy", "hell", "iron", "keen", "lone", "molten", "mourn", "nether", "proud", "rage", "rapid", "rough", "scream", "shadow", "sharp", "silent", "skull", "slate", "steel", "stern", "stone", "storm", "swift", "thunder", "void", "war", "wild"]; 14 var nm13 = ["bane", "bellow", "blade", "blaze", "blood", "bone", "brace", "brand", "brow", "burn", "claw", "cleave", "crest", "cut", "doom", "eye", "fang", "fist", "flaw", "force", "forge", "fury", "gaze", "gloom", "grip", "growl", "hand", "heart", "keep", "mane", "mantle", "mark", "maul", "maw", "mourn", "rage", "reach", "ridge", "run", "scar", "shade", "shard", "spark", "stalk", "stride", "surge", "sworn", "thorn"]; 15 var nm14 = ["Artificer", "Artisan", "Assailant", "Assassin", "Barbarian", "Bigwig", "Brawler", "Bruiser", "Brute", "Cannoneer", "Captain", "Chief", "Colonist", "Conscript", "Enforcer", "Executioner", "Fanatic", "General", "Gladiator", "Healer", "Horde", "Hordechief", "Hunter", "Looter", "Lumberjack", "Maniac", "Marauder", "Mechanic", "Mercenary", "Militant", "Operative", "Orc", "Outlaw", "Overlord", "Overseer", "Paratrooper", "Patrol", "Pillager", "Pioneer", "Raider", "Ravager", "Recruit", "Rider", "Roughrider", "Sadist", "Savage", "Scout", "Settler", "Shaman", "Slayer", "Soldier", "Spy", "Technician", "Vanguard", "Veteran", "Warbringer", "Warlord", "Warmonger", "Watcher", "Zealot"]; 16 var nm15 = ["Acclaimed", "Aggressive", "Agitated", "Ambush", "Angry", "Anguished", "Battle", "Bellowing", "Bitter", "Blind", "Broken", "Brutal", "Careless", "Corrupt", "Corrupted", "Crazed", "Crazy", "Cruel", "Daring", "Defiant", "Delirious", "Devoted", "Diligent", "Disguised", "Dutiful", "Eager", "Enraged", "Fearless", "Forsaken", "Gleeful", "Grave", "Grim", "Grumpy", "Idle", "Insane", "Ire", "Jealous", "Mad", "Merciless", "Monstrous", "Obedient", "Pitiless", "Powerful", "Proud", "Puzzled", "Raging", "Rash", "Reckless", "Sadistic", "Shady", "Stark", "Swift", "Terrifying", "Thick", "Trifling", "Unfit", "Unwilling", "Vengeful", "Vicious", "Villainous", "Violent", "Wicked", "Wild", "Wretched"]; 17 var br = ""; 18 19 function nameGen(type) { 20 $('#placeholder').css('textTransform', 'capitalize'); 21 var tp = type; 22 var element = document.createElement("div"); 23 element.setAttribute("id", "result"); 24 for (i = 0; i < 10; i++) { 25 if (tp === 1) { 26 if (i < 6) { 27 rnd = Math.floor(Math.random() * nm9.length); 28 rnd2 = Math.floor(Math.random() * nm2.length); 29 rnd3 = Math.floor(Math.random() * nm10.length); 30 while (nm9[rnd] === nm10[rnd3]) { 31 rnd3 = Math.floor(Math.random() * nm10.length); 32 } 33 rnd4 = Math.floor(Math.random() * nm2.length); 34 rnd5 = Math.floor(Math.random() * nm11.length); 35 while (nm11[rnd5] === nm10[rnd3]) { 36 rnd5 = Math.floor(Math.random() * nm11.length); 37 } 38 rnd6 = Math.floor(Math.random() * nm2.length); 39 names = nm9[rnd] + nm2[rnd2] + nm10[rnd3] + nm2[rnd4] + nm11[rnd5] + nm2[rnd6]; 40 } else if (i < 8) { 41 rnd = Math.floor(Math.random() * nm12.length); 42 rnd2 = Math.floor(Math.random() * nm13.length); 43 while (nm12[rnd] === nm13[rnd2]) { 44 rnd2 = Math.floor(Math.random() * nm13.length); 45 } 46 rnd3 = Math.floor(Math.random() * nm14.length); 47 names = nm12[rnd] + nm13[rnd2] + " " + nm14[rnd3]; 48 } else { 49 rnd = Math.floor(Math.random() * nm15.length); 50 rnd2 = Math.floor(Math.random() * nm14.length); 51 names = nm15[rnd] + " " + nm14[rnd2]; 52 } 53 } else { 54 if (i < 6) { 55 rnd2 = Math.floor(Math.random() * nm2.length); 56 rnd4 = Math.floor(Math.random() * nm4.length); 57 if (i < 3) { 58 rnd = Math.floor(Math.random() * nm1.length); 59 rnd3 = Math.floor(Math.random() * nm3.length); 60 while (nm1[rnd] === nm3[rnd3]) { 61 rnd3 = Math.floor(Math.random() * nm3.length); 62 } 63 rnd5 = Math.floor(Math.random() * nm1b.length); 64 rnd6 = Math.floor(Math.random() * nm6.length); 65 rnd7 = Math.floor(Math.random() * nm4.length); 66 while (nm1b[rnd5] === nm4[rnd7]) { 67 rnd7 = Math.floor(Math.random() * nm7.length); 68 } 69 rnd8 = Math.floor(Math.random() * nm5.length); 70 names = nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm5[rnd8] + nm1b[rnd5] + nm6[rnd6] + nm4[rnd7]; 71 } else { 72 rnd = Math.floor(Math.random() * nm7.length); 73 rnd3 = Math.floor(Math.random() * nm8.length); 74 rnd5 = Math.floor(Math.random() * nm6.length); 75 while (nm8[rnd3] === nm7[rnd]) { 76 rnd3 = Math.floor(Math.random() * nm8.length); 77 } 78 names = nm7[rnd] + nm2[rnd2] + nm8[rnd3] + nm6[rnd5] + nm4[rnd4]; 79 } 80 } else if (i < 8) { 81 rnd = Math.floor(Math.random() * nm12.length); 82 rnd2 = Math.floor(Math.random() * nm13.length); 83 while (nm12[rnd] === nm13[rnd2]) { 84 rnd2 = Math.floor(Math.random() * nm13.length); 85 } 86 rnd3 = Math.floor(Math.random() * nm14.length); 87 names = nm12[rnd] + nm13[rnd2] + " " + nm14[rnd3]; 88 } else { 89 rnd = Math.floor(Math.random() * nm15.length); 90 rnd2 = Math.floor(Math.random() * nm14.length); 91 names = nm15[rnd] + " " + nm14[rnd2]; 92 } 93 } 94 br = document.createElement('br'); 95 element.appendChild(document.createTextNode(names)); 96 element.appendChild(br); 97 } 98 if (document.getElementById("result")) { 99 document.getElementById("placeholder").removeChild(document.getElementById("result")); 100 } 101 document.getElementById("placeholder").appendChild(element); 102 }