mgtKithkin.js (5793B)
1 var nm1 = ["b", "g", "h", "m", "n", "r", "s", "v", "z"]; 2 var nm2 = ["a", "o", "e", "i", "u", "a", "o"]; 3 var nm3 = ["b", "bb", "d", "dd", "l", "ll", "lr", "lm", "ln", "m", "mm", "mn", "mr", "ml", "n", "nn", "nm", "nd", "nl", "nt", "nr", "nz", "r", "rr", "rl", "rd", "rb", "rv", "rz", "v", "vr", "vl"]; 4 var nm4 = ["c", "ck", "d", "g", "k", "t", "z"]; 5 var nm5 = ["b", "br", "d", "dr", "g", "n", "s", "v", "w", "z"]; 6 var nm6 = ["e", "i", "e", "i", "a", "o"]; 7 var nm7 = ["c", "ch", "g", "j", "l", "ll", "n", "nn", "r", "rl", "rs", "rv", "rw", "sr", "str", "sg", "sl", "sm", "sn", "tr", "thr", "ts", "z", "zz", "zg", "zl"]; 8 var nm8 = ["d", "f", "h", "n", "t", "th"]; 9 var nm9 = ["d", "k", "l", "m", "n", "r", "t", "z"]; 10 var nm10 = ["ee", "ie", "ia", "ea", "ei", "ai", "oo"]; 11 var nm11 = ["c", "g", "j", "k", "l", "p", "z"]; 12 var nm12 = ["alder", "amber", "bally", "bare", "barren", "blan", "bon", "bri", "bright", "burren", "char", "cin", "cinder", "cloud", "col", "cold", "crest", "dawn", "day", "dew", "dusk", "ember", "even", "far", "fir", "fog", "fore", "glum", "gold", "grin", "haze", "hazel", "hil", "hill", "keen", "kin", "kins", "ligh", "light", "lon", "lone", "long", "low", "marsh", "mil", "mild", "mist", "moon", "moss", "nettle", "night", "plain", "rain", "rose", "sage", "saur", "shade", "shadow", "snow", "spring", "stone", "stout", "sun", "tall", "thistle", "whit", "wil"]; 13 var nm13 = ["baile", "ban", "beam", "bend", "blossom", "bluff", "bough", "bow", "brace", "bramble", "branch", "brand", "breeze", "bron", "brook", "brooke", "brow", "caer", "copse", "crag", "crest", "dane", "dew", "down", "fall", "flaw", "flow", "for", "forest", "gaze", "gem", "glade", "gleam", "glide", "glow", "grove", "gust", "heart", "jack", "keep", "leaf", "less", "lock", "mane", "mark", "maw", "meadow", "moon", "more", "nock", "nut", "pad", "ridge", "river", "root", "run", "scaer", "shade", "shadow", "shine", "snow", "song", "spark", "spell", "spine", "spire", "sprout", "spur", "stand", "star", "tide", "ton", "vale", "ward", "wind"]; 14 var nm14 = ["Adept", "Alchemist", "Balloonist", "Bombardier", "Bomber", "Borderguard", "Captain", "Cavalier", "Champion", "Cleric", "Cohort", "Dodger", "Escort", "Explorer", "Guard", "Guardian", "Guide", "Harbinger", "Harpoonist", "Harrier", "Healer", "Hero", "Initiate", "Kithkin", "Knight", "Liege", "Lookout", "Mage", "Medic", "Mentor", "Patrol", "Pioneer", "Recruiter", "Rogue", "Runner", "Sage", "Scout", "Seeker", "Sentinel", "Shepherd", "Shield-Bearer", "Skirmisher", "Soldier", "Spellduster", "Spy", "Squad", "Stalwart", "Tactician", "Tender", "Trapper", "Vanguard", "Warrior", "Watch", "Watcher", "Witch", "Zealot"]; 15 var br = ""; 16 17 function nameGen(type) { 18 $('#placeholder').css('textTransform', 'capitalize'); 19 var tp = type; 20 var element = document.createElement("div"); 21 element.setAttribute("id", "result"); 22 for (i = 0; i < 10; i++) { 23 rnd12 = Math.floor(Math.random() * nm2.length); 24 if (tp === 1) { 25 if (i < 6) { 26 rnd = Math.floor(Math.random() * nm5.length); 27 rnd2 = Math.floor(Math.random() * nm6.length); 28 rnd3 = Math.floor(Math.random() * nm7.length); 29 rnd4 = Math.floor(Math.random() * nm6.length); 30 rnd5 = Math.floor(Math.random() * nm8.length); 31 while (nm7[rnd3] === nm5[rnd]) { 32 rnd3 = Math.floor(Math.random() * nm7.length); 33 } 34 rnd6 = Math.floor(Math.random() * nm9.length); 35 rnd7 = Math.floor(Math.random() * nm10.length); 36 rnd8 = Math.floor(Math.random() * nm11.length); 37 names = nm5[rnd] + nm6[rnd2] + nm7[rnd3] + nm6[rnd4] + nm8[rnd5] + " " + nm9[rnd6] + nm10[rnd7] + nm11[rnd8]; 38 } else { 39 rnd = Math.floor(Math.random() * nm12.length); 40 rnd2 = Math.floor(Math.random() * nm13.length); 41 while (nm12[rnd] === nm13[rnd2]) { 42 rnd2 = Math.floor(Math.random() * nm13.length); 43 } 44 rnd3 = Math.floor(Math.random() * nm14.length); 45 names = nm12[rnd] + nm13[rnd2] + " " + nm14[rnd3]; 46 } 47 } else { 48 if (i < 6) { 49 rnd = Math.floor(Math.random() * nm1.length); 50 rnd2 = Math.floor(Math.random() * nm2.length); 51 rnd3 = Math.floor(Math.random() * nm3.length); 52 rnd4 = Math.floor(Math.random() * nm2.length); 53 rnd5 = Math.floor(Math.random() * nm4.length); 54 while (nm3[rnd3] === nm1[rnd]) { 55 rnd3 = Math.floor(Math.random() * nm3.length); 56 } 57 rnd6 = Math.floor(Math.random() * nm9.length); 58 rnd7 = Math.floor(Math.random() * nm10.length); 59 rnd8 = Math.floor(Math.random() * nm11.length); 60 names = nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm2[rnd4] + nm4[rnd5] + " " + nm9[rnd6] + nm10[rnd7] + nm11[rnd8]; 61 } else { 62 rnd = Math.floor(Math.random() * nm12.length); 63 rnd2 = Math.floor(Math.random() * nm13.length); 64 while (nm12[rnd] === nm13[rnd2]) { 65 rnd2 = Math.floor(Math.random() * nm13.length); 66 } 67 rnd3 = Math.floor(Math.random() * nm14.length); 68 names = nm12[rnd] + nm13[rnd2] + " " + nm14[rnd3]; 69 } 70 } 71 br = document.createElement('br'); 72 element.appendChild(document.createTextNode(names)); 73 element.appendChild(br); 74 } 75 if (document.getElementById("result")) { 76 document.getElementById("placeholder").removeChild(document.getElementById("result")); 77 } 78 document.getElementById("placeholder").appendChild(element); 79 }