mgtCentaurs.js (5630B)
1 var nm1 = ["b", "c", "g", "j", "k", "r", "s", "v", "x", "z"]; 2 var nm2 = ["a", "e", "o", "a", "e", "o", "a", "e", "o", "i", "u"]; 3 var nm3 = ["d", "g", "l", "m", "n", "r", "t", "v", "y", "z"]; 4 var nm4 = ["c", "d", "g", "j", "k", "n", "t", "v", "z"]; 5 var nm5 = ["c", "l", "n", "r", "s", "t", "x"]; 6 var nm5b = ["", "", "", "", "", "c", "l", "n", "r", "s", "t", "x"]; 7 var nm6 = ["", "", "c", "d", "f", "h", "l", "m", "n", "ph", "s", "t"]; 8 var nm7 = ["a", "i", "e", "a", "i", "e", "a", "i", "e", "y", "y", "a", "i", "e", "a", "i", "e", "y", "ea", "ia", "ua"]; 9 var nm8 = ["d", "h", "l", "m", "n", "r", "s", "t", "z"]; 10 var nm9 = ["d", "f", "k", "l", "m", "n", "r", "s", "t"]; 11 var nm10 = ["Abandoned", "Accursed", "Adept", "Adored", "Aggravated", "Aggressive", "Agitated", "Alienated", "Angry", "Animated", "Austere", "Battlefield", "Blind", "Boreal", "Brave", "Broken", "Careful", "Careless", "Cautious", "Centaur", "Chief", "Colossal", "Composed", "Corrupt", "Corrupted", "Crooked", "Cruel", "Defiant", "Delirious", "Determined", "Devoted", "Diligent", "Disloyal", "Dowsing", "Faithful", "Fearless", "Feisty", "Forsaken", "Gifted", "Graceful", "Grand", "Grim", "Idle", "Infamous", "Juvenile", "Kind", "Kindhearted", "Leaf", "Loaming", "Lone", "Mindless", "Misguided", "Naive", "Nervous", "Nimble", "Outlandish", "Phantom", "Possessed", "Prestigious", "Prime", "Roaming", "Serene", "Shadowy", "Sneaking", "Sneaky", "Spellbane", "Spellbound", "Spirit", "Swift", "Thunderous", "Tired", "Torn", "Trusted", "Turbulent", "Twin", "Unruly", "Unwielding", "Venerated", "Vengeful", "Warped", "Watchful", "Wicked", "Wild", "Wrathful", "Wretched", "Young"]; 12 var nm11 = ["Adept", "Archer", "Barbarian", "Battlemaster", "Binder", "Brawler", "Brute", "Caster", "Centaur", "Champion", "Charger", "Chieftain", "Courser", "Crusader", "Dancer", "Disciple", "Elder", "Fanatic", "Guardian", "Healer", "Herald", "Hero", "Marauder", "Oracle", "Outrider", "Protector", "Raider", "Ranger", "Rootbinder", "Rootcaster", "Rootcrasher", "Safeguard", "Savage", "Scavenger", "Scout", "Scrounger", "Seer", "Sentinel", "Shaman", "Slayer", "Spellcaster", "Stomper", "Tactician", "Thunderhoof", "Trailblazer", "Trampler", "Trapper", "Trickster", "Veteran", "Vinecaster", "Vinecrasher", "Warchief", "Warden", "Warmage", "Warmaster", "Weaver"]; 13 var br = ""; 14 15 function nameGen(type) { 16 $('#placeholder').css('textTransform', 'capitalize'); 17 var tp = type; 18 var element = document.createElement("div"); 19 element.setAttribute("id", "result"); 20 for (i = 0; i < 10; i++) { 21 if (i % 3 === 0) { 22 rnd = Math.floor(Math.random() * nm1.length); 23 rnd2 = Math.floor(Math.random() * nm2.length); 24 rnd3 = Math.floor(Math.random() * nm3.length); 25 rnd4 = Math.floor(Math.random() * nm2.length); 26 rnd5 = Math.floor(Math.random() * nm5b.length); 27 rnd6 = Math.floor(Math.random() * nm11.length); 28 lName = nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm2[rnd2] + nm5b[rnd5] + "'s " + nm11[rnd6]; 29 } else { 30 rnd = Math.floor(Math.random() * nm10.length); 31 rnd2 = Math.floor(Math.random() * nm11.length); 32 while (nm10[rnd] === nm11[rnd2]) { 33 rnd2 = Math.floor(Math.random() * nm11.length); 34 } 35 lName = nm10[rnd] + " " + nm11[rnd2]; 36 } 37 if (tp === 1) { 38 if (i < 6) { 39 rnd = Math.floor(Math.random() * nm6.length); 40 rnd2 = Math.floor(Math.random() * nm7.length); 41 rnd3 = Math.floor(Math.random() * nm8.length); 42 rnd4 = Math.floor(Math.random() * nm7.length); 43 if (i < 3) { 44 names = nm6[rnd] + nm7[rnd2] + nm8[rnd3] + nm7[rnd4] + ", " + lName; 45 } else { 46 rnd8 = Math.floor(Math.random() * nm9.length); 47 rnd9 = Math.floor(Math.random() * nm2.length); 48 while (nm9[rnd8] === nm8[rnd3]) { 49 rnd8 = Math.floor(Math.random() * nm9.length); 50 } 51 names = nm6[rnd] + nm7[rnd2] + nm8[rnd3] + nm7[rnd4] + nm9[rnd8] + nm7[rnd9] + ", " + lName; 52 } 53 } else { 54 names = lName; 55 } 56 } else { 57 if (i < 6) { 58 rnd = Math.floor(Math.random() * nm1.length); 59 rnd2 = Math.floor(Math.random() * nm2.length); 60 rnd3 = Math.floor(Math.random() * nm3.length); 61 rnd4 = Math.floor(Math.random() * nm2.length); 62 rnd5 = Math.floor(Math.random() * nm5.length); 63 if (i < 3) { 64 names = nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm2[rnd4] + nm5[rnd5] + ", " + lName; 65 } else { 66 rnd8 = Math.floor(Math.random() * nm4.length); 67 rnd9 = Math.floor(Math.random() * nm2.length); 68 while (nm4[rnd8] === nm3[rnd3]) { 69 rnd8 = Math.floor(Math.random() * nm4.length); 70 } 71 names = nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm2[rnd4] + nm4[rnd8] + nm2[rnd9] + nm5[rnd5] + ", " + lName; 72 } 73 } else { 74 names = lName; 75 } 76 } 77 br = document.createElement('br'); 78 element.appendChild(document.createTextNode(names)); 79 element.appendChild(br); 80 } 81 if (document.getElementById("result")) { 82 document.getElementById("placeholder").removeChild(document.getElementById("result")); 83 } 84 document.getElementById("placeholder").appendChild(element); 85 }