ps4build.bat (3804B)
1 @rem Script to build LuaJIT with the PS4 SDK. 2 @rem Donated to the public domain. 3 @rem 4 @rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler) 5 @rem or "VS2015 x64 Native Tools Command Prompt". 6 @rem 7 @rem Then cd to this directory and run this script. 8 @rem 9 @rem Recommended invocation: 10 @rem 11 @rem ps4build release build, amalgamated, 64-bit GC 12 @rem ps4build debug debug build, amalgamated, 64-bit GC 13 @rem 14 @rem Additional command-line options (not generally recommended): 15 @rem 16 @rem gc32 (before debug) 32-bit GC 17 @rem noamalg (after debug) non-amalgamated build 18 19 @if not defined INCLUDE goto :FAIL 20 @if not defined SCE_ORBIS_SDK_DIR goto :FAIL 21 22 @setlocal 23 @rem ---- Host compiler ---- 24 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE 25 @set LJLINK=link /nologo 26 @set LJMT=mt /nologo 27 @set DASMDIR=..\dynasm 28 @set DASM=%DASMDIR%\dynasm.lua 29 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c 30 @set GC64=-DLUAJIT_ENABLE_GC64 31 @set DASC=vm_x64.dasc 32 33 @if "%1" neq "gc32" goto :NOGC32 34 @shift 35 @set GC64= 36 @set DASC=vm_x86.dasc 37 :NOGC32 38 39 %LJCOMPILE% host\minilua.c 40 @if errorlevel 1 goto :BAD 41 %LJLINK% /out:minilua.exe minilua.obj 42 @if errorlevel 1 goto :BAD 43 if exist minilua.exe.manifest^ 44 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe 45 46 @rem Check for 64 bit host compiler. 47 @minilua 48 @if not errorlevel 8 goto :FAIL 49 50 @set DASMFLAGS=-D P64 -D NO_UNWIND 51 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC% 52 @if errorlevel 1 goto :BAD 53 54 %LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c 55 @if errorlevel 1 goto :BAD 56 %LJLINK% /out:buildvm.exe buildvm*.obj 57 @if errorlevel 1 goto :BAD 58 if exist buildvm.exe.manifest^ 59 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe 60 61 buildvm -m elfasm -o lj_vm.s 62 @if errorlevel 1 goto :BAD 63 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% 64 @if errorlevel 1 goto :BAD 65 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% 66 @if errorlevel 1 goto :BAD 67 buildvm -m libdef -o lj_libdef.h %ALL_LIB% 68 @if errorlevel 1 goto :BAD 69 buildvm -m recdef -o lj_recdef.h %ALL_LIB% 70 @if errorlevel 1 goto :BAD 71 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% 72 @if errorlevel 1 goto :BAD 73 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c 74 @if errorlevel 1 goto :BAD 75 76 @rem ---- Cross compiler ---- 77 @set LJCOMPILE="%SCE_ORBIS_SDK_DIR%\host_tools\bin\orbis-clang" -c -Wall -DLUAJIT_DISABLE_FFI %GC64% 78 @set LJLIB="%SCE_ORBIS_SDK_DIR%\host_tools\bin\orbis-ar" rcus 79 @set INCLUDE="" 80 81 orbis-as -o lj_vm.o lj_vm.s 82 83 @if "%1" neq "debug" goto :NODEBUG 84 @shift 85 @set LJCOMPILE=%LJCOMPILE% -g -O0 86 @set TARGETLIB=libluajitD_ps4.a 87 goto :BUILD 88 :NODEBUG 89 @set LJCOMPILE=%LJCOMPILE% -O2 90 @set TARGETLIB=libluajit_ps4.a 91 :BUILD 92 del %TARGETLIB% 93 @if "%1" neq "noamalg" goto :AMALG 94 for %%f in (lj_*.c lib_*.c) do ( 95 %LJCOMPILE% %%f 96 @if errorlevel 1 goto :BAD 97 ) 98 99 %LJLIB% %TARGETLIB% lj_*.o lib_*.o 100 @if errorlevel 1 goto :BAD 101 @goto :NOAMALG 102 :AMALG 103 %LJCOMPILE% ljamalg.c 104 @if errorlevel 1 goto :BAD 105 %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o 106 @if errorlevel 1 goto :BAD 107 :NOAMALG 108 109 @del *.o *.obj *.manifest minilua.exe buildvm.exe 110 @echo. 111 @echo === Successfully built LuaJIT for PS4 === 112 113 @goto :END 114 :BAD 115 @echo. 116 @echo ******************************************************* 117 @echo *** Build FAILED -- Please check the error messages *** 118 @echo ******************************************************* 119 @goto :END 120 :FAIL 121 @echo To run this script you must open a "Visual Studio .NET Command Prompt" 122 @echo (64 bit host compiler). The PS4 Orbis SDK must be installed, too. 123 :END