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charconv.cpp (6390B)


      1 //===------------------------- charconv.cpp -------------------------------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is dual licensed under the MIT and the University of Illinois Open
      6 // Source Licenses. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 
     10 #include "charconv"
     11 #include <string.h>
     12 
     13 _LIBCPP_BEGIN_NAMESPACE_STD
     14 
     15 namespace __itoa
     16 {
     17 
     18 static constexpr char cDigitsLut[200] = {
     19     '0', '0', '0', '1', '0', '2', '0', '3', '0', '4', '0', '5', '0', '6', '0',
     20     '7', '0', '8', '0', '9', '1', '0', '1', '1', '1', '2', '1', '3', '1', '4',
     21     '1', '5', '1', '6', '1', '7', '1', '8', '1', '9', '2', '0', '2', '1', '2',
     22     '2', '2', '3', '2', '4', '2', '5', '2', '6', '2', '7', '2', '8', '2', '9',
     23     '3', '0', '3', '1', '3', '2', '3', '3', '3', '4', '3', '5', '3', '6', '3',
     24     '7', '3', '8', '3', '9', '4', '0', '4', '1', '4', '2', '4', '3', '4', '4',
     25     '4', '5', '4', '6', '4', '7', '4', '8', '4', '9', '5', '0', '5', '1', '5',
     26     '2', '5', '3', '5', '4', '5', '5', '5', '6', '5', '7', '5', '8', '5', '9',
     27     '6', '0', '6', '1', '6', '2', '6', '3', '6', '4', '6', '5', '6', '6', '6',
     28     '7', '6', '8', '6', '9', '7', '0', '7', '1', '7', '2', '7', '3', '7', '4',
     29     '7', '5', '7', '6', '7', '7', '7', '8', '7', '9', '8', '0', '8', '1', '8',
     30     '2', '8', '3', '8', '4', '8', '5', '8', '6', '8', '7', '8', '8', '8', '9',
     31     '9', '0', '9', '1', '9', '2', '9', '3', '9', '4', '9', '5', '9', '6', '9',
     32     '7', '9', '8', '9', '9'};
     33 
     34 template <typename T>
     35 inline _LIBCPP_INLINE_VISIBILITY char*
     36 append1(char* buffer, T i)
     37 {
     38     *buffer = '0' + static_cast<char>(i);
     39     return buffer + 1;
     40 }
     41 
     42 template <typename T>
     43 inline _LIBCPP_INLINE_VISIBILITY char*
     44 append2(char* buffer, T i)
     45 {
     46     memcpy(buffer, &cDigitsLut[(i)*2], 2);
     47     return buffer + 2;
     48 }
     49 
     50 template <typename T>
     51 inline _LIBCPP_INLINE_VISIBILITY char*
     52 append3(char* buffer, T i)
     53 {
     54     return append2(append1(buffer, (i) / 100), (i) % 100);
     55 }
     56 
     57 template <typename T>
     58 inline _LIBCPP_INLINE_VISIBILITY char*
     59 append4(char* buffer, T i)
     60 {
     61     return append2(append2(buffer, (i) / 100), (i) % 100);
     62 }
     63 
     64 char*
     65 __u32toa(uint32_t value, char* buffer)
     66 {
     67     if (value < 10000)
     68     {
     69         if (value < 100)
     70         {
     71             if (value < 10)
     72                 buffer = append1(buffer, value);
     73             else
     74                 buffer = append2(buffer, value);
     75         }
     76         else
     77         {
     78             if (value < 1000)
     79                 buffer = append3(buffer, value);
     80             else
     81                 buffer = append4(buffer, value);
     82         }
     83     }
     84     else if (value < 100000000)
     85     {
     86         // value = bbbbcccc
     87         const uint32_t b = value / 10000;
     88         const uint32_t c = value % 10000;
     89 
     90         if (value < 1000000)
     91         {
     92             if (value < 100000)
     93                 buffer = append1(buffer, b);
     94             else
     95                 buffer = append2(buffer, b);
     96         }
     97         else
     98         {
     99             if (value < 10000000)
    100                 buffer = append3(buffer, b);
    101             else
    102                 buffer = append4(buffer, b);
    103         }
    104 
    105         buffer = append4(buffer, c);
    106     }
    107     else
    108     {
    109         // value = aabbbbcccc in decimal
    110         const uint32_t a = value / 100000000;  // 1 to 42
    111         value %= 100000000;
    112 
    113         if (a < 10)
    114             buffer = append1(buffer, a);
    115         else
    116             buffer = append2(buffer, a);
    117 
    118         buffer = append4(buffer, value / 10000);
    119         buffer = append4(buffer, value % 10000);
    120     }
    121 
    122     return buffer;
    123 }
    124 
    125 char*
    126 __u64toa(uint64_t value, char* buffer)
    127 {
    128     if (value < 100000000)
    129     {
    130         uint32_t v = static_cast<uint32_t>(value);
    131         if (v < 10000)
    132         {
    133             if (v < 100)
    134             {
    135                 if (v < 10)
    136                     buffer = append1(buffer, v);
    137                 else
    138                     buffer = append2(buffer, v);
    139             }
    140             else
    141             {
    142                 if (v < 1000)
    143                     buffer = append3(buffer, v);
    144                 else
    145                     buffer = append4(buffer, v);
    146             }
    147         }
    148         else
    149         {
    150             // value = bbbbcccc
    151             const uint32_t b = v / 10000;
    152             const uint32_t c = v % 10000;
    153 
    154             if (v < 1000000)
    155             {
    156                 if (v < 100000)
    157                     buffer = append1(buffer, b);
    158                 else
    159                     buffer = append2(buffer, b);
    160             }
    161             else
    162             {
    163                 if (v < 10000000)
    164                     buffer = append3(buffer, b);
    165                 else
    166                     buffer = append4(buffer, b);
    167             }
    168 
    169             buffer = append4(buffer, c);
    170         }
    171     }
    172     else if (value < 10000000000000000)
    173     {
    174         const uint32_t v0 = static_cast<uint32_t>(value / 100000000);
    175         const uint32_t v1 = static_cast<uint32_t>(value % 100000000);
    176 
    177         const uint32_t b0 = v0 / 10000;
    178         const uint32_t c0 = v0 % 10000;
    179 
    180         if (v0 < 1000000)
    181         {
    182             if (v0 < 100000)
    183                 buffer = append1(buffer, b0);
    184             else
    185                 buffer = append2(buffer, b0);
    186         }
    187         else
    188         {
    189             if (v0 < 10000000)
    190                 buffer = append3(buffer, b0);
    191             else
    192                 buffer = append4(buffer, b0);
    193         }
    194 
    195         buffer = append4(buffer, c0);
    196         buffer = append4(buffer, v1 / 10000);
    197         buffer = append4(buffer, v1 % 10000);
    198     }
    199     else
    200     {
    201         const uint32_t a =
    202             static_cast<uint32_t>(value / 10000000000000000);  // 1 to 1844
    203         value %= 10000000000000000;
    204 
    205         if (a < 100)
    206         {
    207             if (a < 10)
    208                 buffer = append1(buffer, a);
    209             else
    210                 buffer = append2(buffer, a);
    211         }
    212         else
    213         {
    214             if (a < 1000)
    215                 buffer = append3(buffer, a);
    216             else
    217                 buffer = append4(buffer, a);
    218         }
    219 
    220         const uint32_t v0 = static_cast<uint32_t>(value / 100000000);
    221         const uint32_t v1 = static_cast<uint32_t>(value % 100000000);
    222         buffer = append4(buffer, v0 / 10000);
    223         buffer = append4(buffer, v0 % 10000);
    224         buffer = append4(buffer, v1 / 10000);
    225         buffer = append4(buffer, v1 % 10000);
    226     }
    227 
    228     return buffer;
    229 }
    230 
    231 }  // namespace __itoa
    232 
    233 _LIBCPP_END_NAMESPACE_STD