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Merged 13 commits. |
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example_allegro5 | 4 years ago | |
example_android_opengl3 | 4 years ago | |
example_apple_metal | 4 years ago | |
example_apple_opengl2 | 4 years ago | |
example_emscripten_opengl3 | 4 years ago | |
example_emscripten_wgpu | 4 years ago | |
example_glfw_metal | 4 years ago | |
example_glfw_opengl2 | 4 years ago | |
example_glfw_opengl3 | 4 years ago | |
example_glfw_vulkan | 4 years ago | |
example_glut_opengl2 | 4 years ago | |
example_marmalade | 4 years ago | |
example_null | 4 years ago | |
example_sdl_directx11 | 4 years ago | |
example_sdl_metal | 4 years ago | |
example_sdl_opengl2 | 4 years ago | |
example_sdl_opengl3 | 4 years ago | |
example_sdl_vulkan | 4 years ago | |
example_win32_directx9 | 4 years ago | |
example_win32_directx10 | 4 years ago | |
example_win32_directx11 | 4 years ago | |
example_win32_directx12 | 4 years ago | |
libs | 5 years ago | |
README.txt | 4 years ago | |
imgui_examples.sln | 4 years ago |
README.txt
See BACKENDS and EXAMPLES files in the docs/ folder. Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app). Examples = Standalone applications showcasing integration with platforms/graphics api. Once Dear ImGui is running (in either examples or your own application/game/engine), run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.