imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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main.cpp (24432B)


      1 // Dear ImGui: standalone example application for SDL2 + Vulkan
      2 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
      3 // Read online: https://github.com/ocornut/imgui/tree/master/docs
      4 
      5 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
      6 // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
      7 //   You will use those if you want to use this rendering backend in your engine/app.
      8 // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
      9 //   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
     10 // Read comments in imgui_impl_vulkan.h.
     11 
     12 #include "imgui.h"
     13 #include "imgui_impl_sdl.h"
     14 #include "imgui_impl_vulkan.h"
     15 #include <stdio.h>          // printf, fprintf
     16 #include <stdlib.h>         // abort
     17 #include <SDL.h>
     18 #include <SDL_vulkan.h>
     19 #include <vulkan/vulkan.h>
     20 
     21 //#define IMGUI_UNLIMITED_FRAME_RATE
     22 #ifdef _DEBUG
     23 #define IMGUI_VULKAN_DEBUG_REPORT
     24 #endif
     25 
     26 static VkAllocationCallbacks*   g_Allocator = NULL;
     27 static VkInstance               g_Instance = VK_NULL_HANDLE;
     28 static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE;
     29 static VkDevice                 g_Device = VK_NULL_HANDLE;
     30 static uint32_t                 g_QueueFamily = (uint32_t)-1;
     31 static VkQueue                  g_Queue = VK_NULL_HANDLE;
     32 static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
     33 static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
     34 static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
     35 
     36 static ImGui_ImplVulkanH_Window g_MainWindowData;
     37 static uint32_t                 g_MinImageCount = 2;
     38 static bool                     g_SwapChainRebuild = false;
     39 
     40 static void check_vk_result(VkResult err)
     41 {
     42     if (err == 0)
     43         return;
     44     fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
     45     if (err < 0)
     46         abort();
     47 }
     48 
     49 #ifdef IMGUI_VULKAN_DEBUG_REPORT
     50 static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
     51 {
     52     (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
     53     fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
     54     return VK_FALSE;
     55 }
     56 #endif // IMGUI_VULKAN_DEBUG_REPORT
     57 
     58 static void SetupVulkan(const char** extensions, uint32_t extensions_count)
     59 {
     60     VkResult err;
     61 
     62     // Create Vulkan Instance
     63     {
     64         VkInstanceCreateInfo create_info = {};
     65         create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
     66         create_info.enabledExtensionCount = extensions_count;
     67         create_info.ppEnabledExtensionNames = extensions;
     68 #ifdef IMGUI_VULKAN_DEBUG_REPORT
     69         // Enabling validation layers
     70         const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
     71         create_info.enabledLayerCount = 1;
     72         create_info.ppEnabledLayerNames = layers;
     73 
     74         // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
     75         const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
     76         memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
     77         extensions_ext[extensions_count] = "VK_EXT_debug_report";
     78         create_info.enabledExtensionCount = extensions_count + 1;
     79         create_info.ppEnabledExtensionNames = extensions_ext;
     80 
     81         // Create Vulkan Instance
     82         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
     83         check_vk_result(err);
     84         free(extensions_ext);
     85 
     86         // Get the function pointer (required for any extensions)
     87         auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
     88         IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
     89 
     90         // Setup the debug report callback
     91         VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
     92         debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
     93         debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
     94         debug_report_ci.pfnCallback = debug_report;
     95         debug_report_ci.pUserData = NULL;
     96         err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
     97         check_vk_result(err);
     98 #else
     99         // Create Vulkan Instance without any debug feature
    100         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
    101         check_vk_result(err);
    102         IM_UNUSED(g_DebugReport);
    103 #endif
    104     }
    105 
    106     // Select GPU
    107     {
    108         uint32_t gpu_count;
    109         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
    110         check_vk_result(err);
    111         IM_ASSERT(gpu_count > 0);
    112 
    113         VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
    114         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
    115         check_vk_result(err);
    116 
    117         // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
    118         // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
    119         // dedicated GPUs) is out of scope of this sample.
    120         int use_gpu = 0;
    121         for (int i = 0; i < (int)gpu_count; i++)
    122         {
    123             VkPhysicalDeviceProperties properties;
    124             vkGetPhysicalDeviceProperties(gpus[i], &properties);
    125             if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
    126             {
    127                 use_gpu = i;
    128                 break;
    129             }
    130         }
    131 
    132         g_PhysicalDevice = gpus[use_gpu];
    133         free(gpus);
    134     }
    135 
    136     // Select graphics queue family
    137     {
    138         uint32_t count;
    139         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
    140         VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
    141         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
    142         for (uint32_t i = 0; i < count; i++)
    143             if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
    144             {
    145                 g_QueueFamily = i;
    146                 break;
    147             }
    148         free(queues);
    149         IM_ASSERT(g_QueueFamily != (uint32_t)-1);
    150     }
    151 
    152     // Create Logical Device (with 1 queue)
    153     {
    154         int device_extension_count = 1;
    155         const char* device_extensions[] = { "VK_KHR_swapchain" };
    156         const float queue_priority[] = { 1.0f };
    157         VkDeviceQueueCreateInfo queue_info[1] = {};
    158         queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
    159         queue_info[0].queueFamilyIndex = g_QueueFamily;
    160         queue_info[0].queueCount = 1;
    161         queue_info[0].pQueuePriorities = queue_priority;
    162         VkDeviceCreateInfo create_info = {};
    163         create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
    164         create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
    165         create_info.pQueueCreateInfos = queue_info;
    166         create_info.enabledExtensionCount = device_extension_count;
    167         create_info.ppEnabledExtensionNames = device_extensions;
    168         err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
    169         check_vk_result(err);
    170         vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
    171     }
    172 
    173     // Create Descriptor Pool
    174     {
    175         VkDescriptorPoolSize pool_sizes[] =
    176         {
    177             { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
    178             { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
    179             { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
    180             { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
    181             { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
    182             { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
    183             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
    184             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
    185             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
    186             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
    187             { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
    188         };
    189         VkDescriptorPoolCreateInfo pool_info = {};
    190         pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    191         pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
    192         pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
    193         pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
    194         pool_info.pPoolSizes = pool_sizes;
    195         err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
    196         check_vk_result(err);
    197     }
    198 }
    199 
    200 // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
    201 // Your real engine/app may not use them.
    202 static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
    203 {
    204     wd->Surface = surface;
    205 
    206     // Check for WSI support
    207     VkBool32 res;
    208     vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
    209     if (res != VK_TRUE)
    210     {
    211         fprintf(stderr, "Error no WSI support on physical device 0\n");
    212         exit(-1);
    213     }
    214 
    215     // Select Surface Format
    216     const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
    217     const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
    218     wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
    219 
    220     // Select Present Mode
    221 #ifdef IMGUI_UNLIMITED_FRAME_RATE
    222     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
    223 #else
    224     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
    225 #endif
    226     wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
    227     //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
    228 
    229     // Create SwapChain, RenderPass, Framebuffer, etc.
    230     IM_ASSERT(g_MinImageCount >= 2);
    231     ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
    232 }
    233 
    234 static void CleanupVulkan()
    235 {
    236     vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
    237 
    238 #ifdef IMGUI_VULKAN_DEBUG_REPORT
    239     // Remove the debug report callback
    240     auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
    241     vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
    242 #endif // IMGUI_VULKAN_DEBUG_REPORT
    243 
    244     vkDestroyDevice(g_Device, g_Allocator);
    245     vkDestroyInstance(g_Instance, g_Allocator);
    246 }
    247 
    248 static void CleanupVulkanWindow()
    249 {
    250     ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
    251 }
    252 
    253 static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
    254 {
    255     VkResult err;
    256 
    257     VkSemaphore image_acquired_semaphore  = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
    258     VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
    259     err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
    260     if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
    261     {
    262         g_SwapChainRebuild = true;
    263         return;
    264     }
    265     check_vk_result(err);
    266 
    267     ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
    268     {
    269         err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
    270         check_vk_result(err);
    271 
    272         err = vkResetFences(g_Device, 1, &fd->Fence);
    273         check_vk_result(err);
    274     }
    275     {
    276         err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
    277         check_vk_result(err);
    278         VkCommandBufferBeginInfo info = {};
    279         info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    280         info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
    281         err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
    282         check_vk_result(err);
    283     }
    284     {
    285         VkRenderPassBeginInfo info = {};
    286         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    287         info.renderPass = wd->RenderPass;
    288         info.framebuffer = fd->Framebuffer;
    289         info.renderArea.extent.width = wd->Width;
    290         info.renderArea.extent.height = wd->Height;
    291         info.clearValueCount = 1;
    292         info.pClearValues = &wd->ClearValue;
    293         vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
    294     }
    295 
    296     // Record dear imgui primitives into command buffer
    297     ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
    298 
    299     // Submit command buffer
    300     vkCmdEndRenderPass(fd->CommandBuffer);
    301     {
    302         VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    303         VkSubmitInfo info = {};
    304         info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    305         info.waitSemaphoreCount = 1;
    306         info.pWaitSemaphores = &image_acquired_semaphore;
    307         info.pWaitDstStageMask = &wait_stage;
    308         info.commandBufferCount = 1;
    309         info.pCommandBuffers = &fd->CommandBuffer;
    310         info.signalSemaphoreCount = 1;
    311         info.pSignalSemaphores = &render_complete_semaphore;
    312 
    313         err = vkEndCommandBuffer(fd->CommandBuffer);
    314         check_vk_result(err);
    315         err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
    316         check_vk_result(err);
    317     }
    318 }
    319 
    320 static void FramePresent(ImGui_ImplVulkanH_Window* wd)
    321 {
    322     if (g_SwapChainRebuild)
    323         return;
    324     VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
    325     VkPresentInfoKHR info = {};
    326     info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
    327     info.waitSemaphoreCount = 1;
    328     info.pWaitSemaphores = &render_complete_semaphore;
    329     info.swapchainCount = 1;
    330     info.pSwapchains = &wd->Swapchain;
    331     info.pImageIndices = &wd->FrameIndex;
    332     VkResult err = vkQueuePresentKHR(g_Queue, &info);
    333     if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
    334     {
    335         g_SwapChainRebuild = true;
    336         return;
    337     }
    338     check_vk_result(err);
    339     wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
    340 }
    341 
    342 int main(int, char**)
    343 {
    344     // Setup SDL
    345     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
    346     {
    347         printf("Error: %s\n", SDL_GetError());
    348         return -1;
    349     }
    350 
    351     // Setup window
    352     SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
    353     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
    354 
    355     // Setup Vulkan
    356     uint32_t extensions_count = 0;
    357     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
    358     const char** extensions = new const char*[extensions_count];
    359     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
    360     SetupVulkan(extensions, extensions_count);
    361     delete[] extensions;
    362 
    363     // Create Window Surface
    364     VkSurfaceKHR surface;
    365     VkResult err;
    366     if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
    367     {
    368         printf("Failed to create Vulkan surface.\n");
    369         return 1;
    370     }
    371 
    372     // Create Framebuffers
    373     int w, h;
    374     SDL_GetWindowSize(window, &w, &h);
    375     ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
    376     SetupVulkanWindow(wd, surface, w, h);
    377 
    378     // Setup Dear ImGui context
    379     IMGUI_CHECKVERSION();
    380     ImGui::CreateContext();
    381     ImGuiIO& io = ImGui::GetIO(); (void)io;
    382     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
    383     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls
    384 
    385     // Setup Dear ImGui style
    386     ImGui::StyleColorsDark();
    387     //ImGui::StyleColorsClassic();
    388 
    389     // Setup Platform/Renderer backends
    390     ImGui_ImplSDL2_InitForVulkan(window);
    391     ImGui_ImplVulkan_InitInfo init_info = {};
    392     init_info.Instance = g_Instance;
    393     init_info.PhysicalDevice = g_PhysicalDevice;
    394     init_info.Device = g_Device;
    395     init_info.QueueFamily = g_QueueFamily;
    396     init_info.Queue = g_Queue;
    397     init_info.PipelineCache = g_PipelineCache;
    398     init_info.DescriptorPool = g_DescriptorPool;
    399     init_info.Allocator = g_Allocator;
    400     init_info.MinImageCount = g_MinImageCount;
    401     init_info.ImageCount = wd->ImageCount;
    402     init_info.CheckVkResultFn = check_vk_result;
    403     ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
    404 
    405     // Load Fonts
    406     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
    407     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
    408     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
    409     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
    410     // - Read 'docs/FONTS.md' for more instructions and details.
    411     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
    412     //io.Fonts->AddFontDefault();
    413     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
    414     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
    415     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
    416     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
    417     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
    418     //IM_ASSERT(font != NULL);
    419 
    420     // Upload Fonts
    421     {
    422         // Use any command queue
    423         VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
    424         VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
    425 
    426         err = vkResetCommandPool(g_Device, command_pool, 0);
    427         check_vk_result(err);
    428         VkCommandBufferBeginInfo begin_info = {};
    429         begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    430         begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
    431         err = vkBeginCommandBuffer(command_buffer, &begin_info);
    432         check_vk_result(err);
    433 
    434         ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
    435 
    436         VkSubmitInfo end_info = {};
    437         end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    438         end_info.commandBufferCount = 1;
    439         end_info.pCommandBuffers = &command_buffer;
    440         err = vkEndCommandBuffer(command_buffer);
    441         check_vk_result(err);
    442         err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
    443         check_vk_result(err);
    444 
    445         err = vkDeviceWaitIdle(g_Device);
    446         check_vk_result(err);
    447         ImGui_ImplVulkan_DestroyFontUploadObjects();
    448     }
    449 
    450     // Our state
    451     bool show_demo_window = true;
    452     bool show_another_window = false;
    453     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
    454 
    455     // Main loop
    456     bool done = false;
    457     while (!done)
    458     {
    459         // Poll and handle events (inputs, window resize, etc.)
    460         // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
    461         // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
    462         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
    463         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
    464         SDL_Event event;
    465         while (SDL_PollEvent(&event))
    466         {
    467             ImGui_ImplSDL2_ProcessEvent(&event);
    468             if (event.type == SDL_QUIT)
    469                 done = true;
    470             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
    471                 done = true;
    472         }
    473 
    474         // Resize swap chain?
    475         if (g_SwapChainRebuild)
    476         {
    477             int width, height;
    478             SDL_GetWindowSize(window, &width, &height);
    479             if (width > 0 && height > 0)
    480             {
    481                 ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
    482                 ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
    483                 g_MainWindowData.FrameIndex = 0;
    484                 g_SwapChainRebuild = false;
    485             }
    486         }
    487 
    488         // Start the Dear ImGui frame
    489         ImGui_ImplVulkan_NewFrame();
    490         ImGui_ImplSDL2_NewFrame(window);
    491         ImGui::NewFrame();
    492 
    493         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
    494         if (show_demo_window)
    495             ImGui::ShowDemoWindow(&show_demo_window);
    496 
    497         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
    498         {
    499             static float f = 0.0f;
    500             static int counter = 0;
    501 
    502             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
    503 
    504             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
    505             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
    506             ImGui::Checkbox("Another Window", &show_another_window);
    507 
    508             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
    509             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
    510 
    511             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
    512                 counter++;
    513             ImGui::SameLine();
    514             ImGui::Text("counter = %d", counter);
    515 
    516             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
    517             ImGui::End();
    518         }
    519 
    520         // 3. Show another simple window.
    521         if (show_another_window)
    522         {
    523             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
    524             ImGui::Text("Hello from another window!");
    525             if (ImGui::Button("Close Me"))
    526                 show_another_window = false;
    527             ImGui::End();
    528         }
    529 
    530         // Rendering
    531         ImGui::Render();
    532         ImDrawData* draw_data = ImGui::GetDrawData();
    533         const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
    534         if (!is_minimized)
    535         {
    536             wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
    537             wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
    538             wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
    539             wd->ClearValue.color.float32[3] = clear_color.w;
    540             FrameRender(wd, draw_data);
    541             FramePresent(wd);
    542         }
    543     }
    544 
    545     // Cleanup
    546     err = vkDeviceWaitIdle(g_Device);
    547     check_vk_result(err);
    548     ImGui_ImplVulkan_Shutdown();
    549     ImGui_ImplSDL2_Shutdown();
    550     ImGui::DestroyContext();
    551 
    552     CleanupVulkanWindow();
    553     CleanupVulkan();
    554 
    555     SDL_DestroyWindow(window);
    556     SDL_Quit();
    557 
    558     return 0;
    559 }