main.cpp (6681B)
1 // Dear ImGui: standalone example application for GLUT/FreeGLUT + OpenGL2, using legacy fixed pipeline 2 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 3 // Read online: https://github.com/ocornut/imgui/tree/master/docs 4 5 // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! 6 // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! 7 // !!! Nowadays, prefer using GLFW or SDL instead! 8 9 #include "imgui.h" 10 #include "imgui_impl_glut.h" 11 #include "imgui_impl_opengl2.h" 12 #ifdef __APPLE__ 13 #include <GLUT/glut.h> 14 #else 15 #include <GL/freeglut.h> 16 #endif 17 18 #ifdef _MSC_VER 19 #pragma warning (disable: 4505) // unreferenced local function has been removed 20 #endif 21 22 // Our state 23 static bool show_demo_window = true; 24 static bool show_another_window = false; 25 static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); 26 27 void my_display_code() 28 { 29 // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). 30 if (show_demo_window) 31 ImGui::ShowDemoWindow(&show_demo_window); 32 33 // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. 34 { 35 static float f = 0.0f; 36 static int counter = 0; 37 38 ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. 39 40 ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) 41 ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state 42 ImGui::Checkbox("Another Window", &show_another_window); 43 44 ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f 45 ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color 46 47 if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) 48 counter++; 49 ImGui::SameLine(); 50 ImGui::Text("counter = %d", counter); 51 52 ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); 53 ImGui::End(); 54 } 55 56 // 3. Show another simple window. 57 if (show_another_window) 58 { 59 ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) 60 ImGui::Text("Hello from another window!"); 61 if (ImGui::Button("Close Me")) 62 show_another_window = false; 63 ImGui::End(); 64 } 65 } 66 67 void glut_display_func() 68 { 69 // Start the Dear ImGui frame 70 ImGui_ImplOpenGL2_NewFrame(); 71 ImGui_ImplGLUT_NewFrame(); 72 73 my_display_code(); 74 75 // Rendering 76 ImGui::Render(); 77 ImGuiIO& io = ImGui::GetIO(); 78 glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); 79 glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); 80 glClear(GL_COLOR_BUFFER_BIT); 81 //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. 82 ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); 83 84 glutSwapBuffers(); 85 glutPostRedisplay(); 86 } 87 88 // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. 89 // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. 90 // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. 91 // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. 92 93 int main(int argc, char** argv) 94 { 95 // Create GLUT window 96 glutInit(&argc, argv); 97 #ifdef __FREEGLUT_EXT_H__ 98 glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); 99 #endif 100 glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); 101 glutInitWindowSize(1280, 720); 102 glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example"); 103 104 // Setup GLUT display function 105 // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us, 106 // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves. 107 glutDisplayFunc(glut_display_func); 108 109 // Setup Dear ImGui context 110 IMGUI_CHECKVERSION(); 111 ImGui::CreateContext(); 112 ImGuiIO& io = ImGui::GetIO(); (void)io; 113 //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls 114 115 // Setup Dear ImGui style 116 ImGui::StyleColorsDark(); 117 //ImGui::StyleColorsClassic(); 118 119 // Setup Platform/Renderer backends 120 ImGui_ImplGLUT_Init(); 121 ImGui_ImplGLUT_InstallFuncs(); 122 ImGui_ImplOpenGL2_Init(); 123 124 // Load Fonts 125 // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 126 // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 127 // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). 128 // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. 129 // - Read 'docs/FONTS.md' for more instructions and details. 130 // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! 131 //io.Fonts->AddFontDefault(); 132 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); 133 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); 134 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); 135 //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); 136 //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); 137 //IM_ASSERT(font != NULL); 138 139 glutMainLoop(); 140 141 // Cleanup 142 ImGui_ImplOpenGL2_Shutdown(); 143 ImGui_ImplGLUT_Shutdown(); 144 ImGui::DestroyContext(); 145 146 return 0; 147 }