imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git clone https://git.neptards.moe/neptards/imgui.git
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imgui_impl_win32.h (2704B)


      1 // dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications)
      2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
      3 
      4 // Implemented features:
      5 //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
      6 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
      7 //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
      8 //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
      9 
     10 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     11 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     12 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     13 
     14 #pragma once
     15 #include "imgui.h"      // IMGUI_IMPL_API
     16 
     17 IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd);
     18 IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown();
     19 IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
     20 
     21 // Win32 message handler your application need to call.
     22 // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
     23 // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
     24 #if 0
     25 extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
     26 #endif
     27 
     28 // DPI-related helpers (optional)
     29 // - Use to enable DPI awareness without having to create an application manifest.
     30 // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
     31 // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
     32 //   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
     33 //   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
     34 IMGUI_IMPL_API void     ImGui_ImplWin32_EnableDpiAwareness();
     35 IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd
     36 IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
     37 
     38 // Transparency related helpers (optional) [experimental]
     39 // - Use to enable alpha compositing transparency with the desktop.
     40 // - Use together with e.g. clearing your framebuffer with zero-alpha.
     41 IMGUI_IMPL_API void     ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd);   // HWND hwnd