imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git clone https://git.neptards.moe/neptards/imgui.git
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imgui_impl_wgpu.h (1325B)


      1 // dear imgui: Renderer for WebGPU
      2 // This needs to be used along with a Platform Binding (e.g. GLFW)
      3 // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
      4 
      5 // Implemented features:
      6 //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
      7 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
      8 
      9 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     10 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     11 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     12 
     13 #pragma once
     14 #include "imgui.h"          // IMGUI_IMPL_API
     15 #include <webgpu/webgpu.h>
     16 
     17 IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format);
     18 IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
     19 IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
     20 IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
     21 
     22 // Use if you want to reset your rendering device without losing Dear ImGui state.
     23 IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
     24 IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();