imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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imgui_impl_vulkan.cpp (72011B)


      1 // dear imgui: Renderer Backend for Vulkan
      2 // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
      3 
      4 // Implemented features:
      5 //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
      6 // Missing features:
      7 //  [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
      8 
      9 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     10 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     11 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     12 
     13 // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
     14 // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
     15 
     16 // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
     17 // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
     18 //   You will use those if you want to use this rendering backend in your engine/app.
     19 // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
     20 //   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
     21 // Read comments in imgui_impl_vulkan.h.
     22 
     23 // CHANGELOG
     24 // (minor and older changes stripped away, please see git history for details)
     25 //  2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
     26 //  2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
     27 //  2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
     28 //  2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
     29 //  2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
     30 //  2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
     31 //  2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
     32 //  2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
     33 //  2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
     34 //  2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
     35 //  2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
     36 //  2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
     37 //  2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
     38 //  2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
     39 //  2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
     40 //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
     41 //  2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
     42 //  2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
     43 //  2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
     44 //  2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
     45 //  2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
     46 //  2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
     47 //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
     48 //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
     49 //  2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
     50 //  2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
     51 //  2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
     52 //  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
     53 
     54 #include "imgui_impl_vulkan.h"
     55 #include <stdio.h>
     56 
     57 // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
     58 // [Please zero-clear before use!]
     59 struct ImGui_ImplVulkanH_FrameRenderBuffers
     60 {
     61     VkDeviceMemory      VertexBufferMemory;
     62     VkDeviceMemory      IndexBufferMemory;
     63     VkDeviceSize        VertexBufferSize;
     64     VkDeviceSize        IndexBufferSize;
     65     VkBuffer            VertexBuffer;
     66     VkBuffer            IndexBuffer;
     67 };
     68 
     69 // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
     70 // [Please zero-clear before use!]
     71 struct ImGui_ImplVulkanH_WindowRenderBuffers
     72 {
     73     uint32_t            Index;
     74     uint32_t            Count;
     75     ImGui_ImplVulkanH_FrameRenderBuffers*   FrameRenderBuffers;
     76 };
     77 
     78 // Vulkan data
     79 static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
     80 static VkRenderPass             g_RenderPass = VK_NULL_HANDLE;
     81 static VkDeviceSize             g_BufferMemoryAlignment = 256;
     82 static VkPipelineCreateFlags    g_PipelineCreateFlags = 0x00;
     83 static VkDescriptorSetLayout    g_DescriptorSetLayout = VK_NULL_HANDLE;
     84 static VkPipelineLayout         g_PipelineLayout = VK_NULL_HANDLE;
     85 static VkDescriptorSet          g_DescriptorSet = VK_NULL_HANDLE;
     86 static VkPipeline               g_Pipeline = VK_NULL_HANDLE;
     87 static uint32_t                 g_Subpass = 0;
     88 static VkShaderModule           g_ShaderModuleVert;
     89 static VkShaderModule           g_ShaderModuleFrag;
     90 #ifdef VK_NO_PROTOTYPES
     91 static bool                     g_FunctionsLoaded = false;
     92 #else
     93 static bool                     g_FunctionsLoaded = true;
     94 #endif
     95 
     96 // Font data
     97 static VkSampler                g_FontSampler = VK_NULL_HANDLE;
     98 static VkDeviceMemory           g_FontMemory = VK_NULL_HANDLE;
     99 static VkImage                  g_FontImage = VK_NULL_HANDLE;
    100 static VkImageView              g_FontView = VK_NULL_HANDLE;
    101 static VkDeviceMemory           g_UploadBufferMemory = VK_NULL_HANDLE;
    102 static VkBuffer                 g_UploadBuffer = VK_NULL_HANDLE;
    103 
    104 // Render buffers
    105 static ImGui_ImplVulkanH_WindowRenderBuffers    g_MainWindowRenderBuffers;
    106 
    107 // Forward Declarations
    108 bool ImGui_ImplVulkan_CreateDeviceObjects();
    109 void ImGui_ImplVulkan_DestroyDeviceObjects();
    110 void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
    111 void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
    112 void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
    113 void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
    114 void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
    115 void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
    116 
    117 // Vulkan prototypes for use with custom loaders
    118 // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
    119 #ifdef VK_NO_PROTOTYPES
    120 #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
    121     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
    122     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
    123     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
    124     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
    125     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
    126     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
    127     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
    128     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
    129     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
    130     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
    131     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
    132     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
    133     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
    134     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
    135     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
    136     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
    137     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
    138     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
    139     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
    140     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
    141     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
    142     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
    143     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
    144     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
    145     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
    146     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
    147     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
    148     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
    149     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
    150     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
    151     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
    152     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
    153     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
    154     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
    155     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
    156     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
    157     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
    158     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
    159     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
    160     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
    161     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
    162     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
    163     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
    164     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
    165     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
    166     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
    167     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
    168     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
    169     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
    170     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
    171     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
    172     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
    173     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
    174     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
    175     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
    176     IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
    177     IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
    178     IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
    179 
    180 // Define function pointers
    181 #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
    182 IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
    183 #undef IMGUI_VULKAN_FUNC_DEF
    184 #endif // VK_NO_PROTOTYPES
    185 
    186 //-----------------------------------------------------------------------------
    187 // SHADERS
    188 //-----------------------------------------------------------------------------
    189 
    190 // glsl_shader.vert, compiled with:
    191 // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
    192 /*
    193 #version 450 core
    194 layout(location = 0) in vec2 aPos;
    195 layout(location = 1) in vec2 aUV;
    196 layout(location = 2) in vec4 aColor;
    197 layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
    198 
    199 out gl_PerVertex { vec4 gl_Position; };
    200 layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
    201 
    202 void main()
    203 {
    204     Out.Color = aColor;
    205     Out.UV = aUV;
    206     gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
    207 }
    208 */
    209 static uint32_t __glsl_shader_vert_spv[] =
    210 {
    211     0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
    212     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
    213     0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
    214     0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
    215     0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
    216     0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
    217     0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
    218     0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
    219     0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
    220     0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
    221     0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
    222     0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
    223     0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
    224     0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
    225     0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
    226     0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
    227     0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
    228     0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
    229     0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
    230     0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
    231     0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
    232     0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
    233     0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
    234     0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
    235     0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
    236     0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
    237     0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
    238     0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
    239     0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
    240     0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
    241     0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
    242     0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
    243     0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
    244     0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
    245     0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
    246     0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
    247     0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
    248     0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
    249     0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
    250     0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
    251     0x0000002d,0x0000002c,0x000100fd,0x00010038
    252 };
    253 
    254 // glsl_shader.frag, compiled with:
    255 // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
    256 /*
    257 #version 450 core
    258 layout(location = 0) out vec4 fColor;
    259 layout(set=0, binding=0) uniform sampler2D sTexture;
    260 layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
    261 void main()
    262 {
    263     fColor = In.Color * texture(sTexture, In.UV.st);
    264 }
    265 */
    266 static uint32_t __glsl_shader_frag_spv[] =
    267 {
    268     0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
    269     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
    270     0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
    271     0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
    272     0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
    273     0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
    274     0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
    275     0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
    276     0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
    277     0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
    278     0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
    279     0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
    280     0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
    281     0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
    282     0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
    283     0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
    284     0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
    285     0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
    286     0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
    287     0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
    288     0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
    289     0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
    290     0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
    291     0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
    292     0x00010038
    293 };
    294 
    295 //-----------------------------------------------------------------------------
    296 // FUNCTIONS
    297 //-----------------------------------------------------------------------------
    298 
    299 static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
    300 {
    301     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    302     VkPhysicalDeviceMemoryProperties prop;
    303     vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
    304     for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
    305         if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
    306             return i;
    307     return 0xFFFFFFFF; // Unable to find memoryType
    308 }
    309 
    310 static void check_vk_result(VkResult err)
    311 {
    312     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    313     if (v->CheckVkResultFn)
    314         v->CheckVkResultFn(err);
    315 }
    316 
    317 static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
    318 {
    319     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    320     VkResult err;
    321     if (buffer != VK_NULL_HANDLE)
    322         vkDestroyBuffer(v->Device, buffer, v->Allocator);
    323     if (buffer_memory != VK_NULL_HANDLE)
    324         vkFreeMemory(v->Device, buffer_memory, v->Allocator);
    325 
    326     VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
    327     VkBufferCreateInfo buffer_info = {};
    328     buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    329     buffer_info.size = vertex_buffer_size_aligned;
    330     buffer_info.usage = usage;
    331     buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    332     err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
    333     check_vk_result(err);
    334 
    335     VkMemoryRequirements req;
    336     vkGetBufferMemoryRequirements(v->Device, buffer, &req);
    337     g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
    338     VkMemoryAllocateInfo alloc_info = {};
    339     alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    340     alloc_info.allocationSize = req.size;
    341     alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
    342     err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
    343     check_vk_result(err);
    344 
    345     err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
    346     check_vk_result(err);
    347     p_buffer_size = req.size;
    348 }
    349 
    350 static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
    351 {
    352     // Bind pipeline and descriptor sets:
    353     {
    354         vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
    355         VkDescriptorSet desc_set[1] = { g_DescriptorSet };
    356         vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
    357     }
    358 
    359     // Bind Vertex And Index Buffer:
    360     if (draw_data->TotalVtxCount > 0)
    361     {
    362         VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
    363         VkDeviceSize vertex_offset[1] = { 0 };
    364         vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
    365         vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
    366     }
    367 
    368     // Setup viewport:
    369     {
    370         VkViewport viewport;
    371         viewport.x = 0;
    372         viewport.y = 0;
    373         viewport.width = (float)fb_width;
    374         viewport.height = (float)fb_height;
    375         viewport.minDepth = 0.0f;
    376         viewport.maxDepth = 1.0f;
    377         vkCmdSetViewport(command_buffer, 0, 1, &viewport);
    378     }
    379 
    380     // Setup scale and translation:
    381     // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
    382     {
    383         float scale[2];
    384         scale[0] = 2.0f / draw_data->DisplaySize.x;
    385         scale[1] = 2.0f / draw_data->DisplaySize.y;
    386         float translate[2];
    387         translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
    388         translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
    389         vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
    390         vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
    391     }
    392 }
    393 
    394 // Render function
    395 void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
    396 {
    397     // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
    398     int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
    399     int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
    400     if (fb_width <= 0 || fb_height <= 0)
    401         return;
    402 
    403     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    404     if (pipeline == VK_NULL_HANDLE)
    405         pipeline = g_Pipeline;
    406 
    407     // Allocate array to store enough vertex/index buffers
    408     ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
    409     if (wrb->FrameRenderBuffers == NULL)
    410     {
    411         wrb->Index = 0;
    412         wrb->Count = v->ImageCount;
    413         wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
    414         memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
    415     }
    416     IM_ASSERT(wrb->Count == v->ImageCount);
    417     wrb->Index = (wrb->Index + 1) % wrb->Count;
    418     ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
    419 
    420     if (draw_data->TotalVtxCount > 0)
    421     {
    422         // Create or resize the vertex/index buffers
    423         size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
    424         size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
    425         if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
    426             CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
    427         if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
    428             CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
    429 
    430         // Upload vertex/index data into a single contiguous GPU buffer
    431         ImDrawVert* vtx_dst = NULL;
    432         ImDrawIdx* idx_dst = NULL;
    433         VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
    434         check_vk_result(err);
    435         err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
    436         check_vk_result(err);
    437         for (int n = 0; n < draw_data->CmdListsCount; n++)
    438         {
    439             const ImDrawList* cmd_list = draw_data->CmdLists[n];
    440             memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
    441             memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
    442             vtx_dst += cmd_list->VtxBuffer.Size;
    443             idx_dst += cmd_list->IdxBuffer.Size;
    444         }
    445         VkMappedMemoryRange range[2] = {};
    446         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
    447         range[0].memory = rb->VertexBufferMemory;
    448         range[0].size = VK_WHOLE_SIZE;
    449         range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
    450         range[1].memory = rb->IndexBufferMemory;
    451         range[1].size = VK_WHOLE_SIZE;
    452         err = vkFlushMappedMemoryRanges(v->Device, 2, range);
    453         check_vk_result(err);
    454         vkUnmapMemory(v->Device, rb->VertexBufferMemory);
    455         vkUnmapMemory(v->Device, rb->IndexBufferMemory);
    456     }
    457 
    458     // Setup desired Vulkan state
    459     ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
    460 
    461     // Will project scissor/clipping rectangles into framebuffer space
    462     ImVec2 clip_off = draw_data->DisplayPos;         // (0,0) unless using multi-viewports
    463     ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
    464 
    465     // Render command lists
    466     // (Because we merged all buffers into a single one, we maintain our own offset into them)
    467     int global_vtx_offset = 0;
    468     int global_idx_offset = 0;
    469     for (int n = 0; n < draw_data->CmdListsCount; n++)
    470     {
    471         const ImDrawList* cmd_list = draw_data->CmdLists[n];
    472         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
    473         {
    474             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
    475             if (pcmd->UserCallback != NULL)
    476             {
    477                 // User callback, registered via ImDrawList::AddCallback()
    478                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
    479                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
    480                     ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
    481                 else
    482                     pcmd->UserCallback(cmd_list, pcmd);
    483             }
    484             else
    485             {
    486                 // Project scissor/clipping rectangles into framebuffer space
    487                 ImVec4 clip_rect;
    488                 clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
    489                 clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
    490                 clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
    491                 clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
    492 
    493                 if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
    494                 {
    495                     // Negative offsets are illegal for vkCmdSetScissor
    496                     if (clip_rect.x < 0.0f)
    497                         clip_rect.x = 0.0f;
    498                     if (clip_rect.y < 0.0f)
    499                         clip_rect.y = 0.0f;
    500 
    501                     // Apply scissor/clipping rectangle
    502                     VkRect2D scissor;
    503                     scissor.offset.x = (int32_t)(clip_rect.x);
    504                     scissor.offset.y = (int32_t)(clip_rect.y);
    505                     scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
    506                     scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
    507                     vkCmdSetScissor(command_buffer, 0, 1, &scissor);
    508 
    509                     // Draw
    510                     vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
    511                 }
    512             }
    513         }
    514         global_idx_offset += cmd_list->IdxBuffer.Size;
    515         global_vtx_offset += cmd_list->VtxBuffer.Size;
    516     }
    517 }
    518 
    519 bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
    520 {
    521     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    522     ImGuiIO& io = ImGui::GetIO();
    523 
    524     unsigned char* pixels;
    525     int width, height;
    526     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
    527     size_t upload_size = width * height * 4 * sizeof(char);
    528 
    529     VkResult err;
    530 
    531     // Create the Image:
    532     {
    533         VkImageCreateInfo info = {};
    534         info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    535         info.imageType = VK_IMAGE_TYPE_2D;
    536         info.format = VK_FORMAT_R8G8B8A8_UNORM;
    537         info.extent.width = width;
    538         info.extent.height = height;
    539         info.extent.depth = 1;
    540         info.mipLevels = 1;
    541         info.arrayLayers = 1;
    542         info.samples = VK_SAMPLE_COUNT_1_BIT;
    543         info.tiling = VK_IMAGE_TILING_OPTIMAL;
    544         info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
    545         info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    546         info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    547         err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
    548         check_vk_result(err);
    549         VkMemoryRequirements req;
    550         vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
    551         VkMemoryAllocateInfo alloc_info = {};
    552         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    553         alloc_info.allocationSize = req.size;
    554         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
    555         err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
    556         check_vk_result(err);
    557         err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
    558         check_vk_result(err);
    559     }
    560 
    561     // Create the Image View:
    562     {
    563         VkImageViewCreateInfo info = {};
    564         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
    565         info.image = g_FontImage;
    566         info.viewType = VK_IMAGE_VIEW_TYPE_2D;
    567         info.format = VK_FORMAT_R8G8B8A8_UNORM;
    568         info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    569         info.subresourceRange.levelCount = 1;
    570         info.subresourceRange.layerCount = 1;
    571         err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
    572         check_vk_result(err);
    573     }
    574 
    575     // Update the Descriptor Set:
    576     {
    577         VkDescriptorImageInfo desc_image[1] = {};
    578         desc_image[0].sampler = g_FontSampler;
    579         desc_image[0].imageView = g_FontView;
    580         desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
    581         VkWriteDescriptorSet write_desc[1] = {};
    582         write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    583         write_desc[0].dstSet = g_DescriptorSet;
    584         write_desc[0].descriptorCount = 1;
    585         write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    586         write_desc[0].pImageInfo = desc_image;
    587         vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
    588     }
    589 
    590     // Create the Upload Buffer:
    591     {
    592         VkBufferCreateInfo buffer_info = {};
    593         buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    594         buffer_info.size = upload_size;
    595         buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
    596         buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    597         err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
    598         check_vk_result(err);
    599         VkMemoryRequirements req;
    600         vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
    601         g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
    602         VkMemoryAllocateInfo alloc_info = {};
    603         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    604         alloc_info.allocationSize = req.size;
    605         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
    606         err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
    607         check_vk_result(err);
    608         err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
    609         check_vk_result(err);
    610     }
    611 
    612     // Upload to Buffer:
    613     {
    614         char* map = NULL;
    615         err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
    616         check_vk_result(err);
    617         memcpy(map, pixels, upload_size);
    618         VkMappedMemoryRange range[1] = {};
    619         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
    620         range[0].memory = g_UploadBufferMemory;
    621         range[0].size = upload_size;
    622         err = vkFlushMappedMemoryRanges(v->Device, 1, range);
    623         check_vk_result(err);
    624         vkUnmapMemory(v->Device, g_UploadBufferMemory);
    625     }
    626 
    627     // Copy to Image:
    628     {
    629         VkImageMemoryBarrier copy_barrier[1] = {};
    630         copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    631         copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
    632         copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    633         copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
    634         copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    635         copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    636         copy_barrier[0].image = g_FontImage;
    637         copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    638         copy_barrier[0].subresourceRange.levelCount = 1;
    639         copy_barrier[0].subresourceRange.layerCount = 1;
    640         vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
    641 
    642         VkBufferImageCopy region = {};
    643         region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    644         region.imageSubresource.layerCount = 1;
    645         region.imageExtent.width = width;
    646         region.imageExtent.height = height;
    647         region.imageExtent.depth = 1;
    648         vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
    649 
    650         VkImageMemoryBarrier use_barrier[1] = {};
    651         use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    652         use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
    653         use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
    654         use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
    655         use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
    656         use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    657         use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    658         use_barrier[0].image = g_FontImage;
    659         use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    660         use_barrier[0].subresourceRange.levelCount = 1;
    661         use_barrier[0].subresourceRange.layerCount = 1;
    662         vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
    663     }
    664 
    665     // Store our identifier
    666     io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontImage);
    667 
    668     return true;
    669 }
    670 
    671 static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
    672 {
    673     // Create the shader modules
    674     if (g_ShaderModuleVert == NULL)
    675     {
    676         VkShaderModuleCreateInfo vert_info = {};
    677         vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    678         vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
    679         vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
    680         VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
    681         check_vk_result(err);
    682     }
    683     if (g_ShaderModuleFrag == NULL)
    684     {
    685         VkShaderModuleCreateInfo frag_info = {};
    686         frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    687         frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
    688         frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
    689         VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
    690         check_vk_result(err);
    691     }
    692 }
    693 
    694 static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
    695 {
    696     if (g_FontSampler)
    697         return;
    698 
    699     VkSamplerCreateInfo info = {};
    700     info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    701     info.magFilter = VK_FILTER_LINEAR;
    702     info.minFilter = VK_FILTER_LINEAR;
    703     info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
    704     info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    705     info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    706     info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    707     info.minLod = -1000;
    708     info.maxLod = 1000;
    709     info.maxAnisotropy = 1.0f;
    710     VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
    711     check_vk_result(err);
    712 }
    713 
    714 static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
    715 {
    716     if (g_DescriptorSetLayout)
    717         return;
    718 
    719     ImGui_ImplVulkan_CreateFontSampler(device, allocator);
    720     VkSampler sampler[1] = { g_FontSampler };
    721     VkDescriptorSetLayoutBinding binding[1] = {};
    722     binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    723     binding[0].descriptorCount = 1;
    724     binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    725     binding[0].pImmutableSamplers = sampler;
    726     VkDescriptorSetLayoutCreateInfo info = {};
    727     info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    728     info.bindingCount = 1;
    729     info.pBindings = binding;
    730     VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
    731     check_vk_result(err);
    732 }
    733 
    734 static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
    735 {
    736     if (g_PipelineLayout)
    737         return;
    738 
    739     // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
    740     ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
    741     VkPushConstantRange push_constants[1] = {};
    742     push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    743     push_constants[0].offset = sizeof(float) * 0;
    744     push_constants[0].size = sizeof(float) * 4;
    745     VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
    746     VkPipelineLayoutCreateInfo layout_info = {};
    747     layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    748     layout_info.setLayoutCount = 1;
    749     layout_info.pSetLayouts = set_layout;
    750     layout_info.pushConstantRangeCount = 1;
    751     layout_info.pPushConstantRanges = push_constants;
    752     VkResult  err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
    753     check_vk_result(err);
    754 }
    755 
    756 static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
    757 {
    758     ImGui_ImplVulkan_CreateShaderModules(device, allocator);
    759 
    760     VkPipelineShaderStageCreateInfo stage[2] = {};
    761     stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    762     stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
    763     stage[0].module = g_ShaderModuleVert;
    764     stage[0].pName = "main";
    765     stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    766     stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
    767     stage[1].module = g_ShaderModuleFrag;
    768     stage[1].pName = "main";
    769 
    770     VkVertexInputBindingDescription binding_desc[1] = {};
    771     binding_desc[0].stride = sizeof(ImDrawVert);
    772     binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
    773 
    774     VkVertexInputAttributeDescription attribute_desc[3] = {};
    775     attribute_desc[0].location = 0;
    776     attribute_desc[0].binding = binding_desc[0].binding;
    777     attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
    778     attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
    779     attribute_desc[1].location = 1;
    780     attribute_desc[1].binding = binding_desc[0].binding;
    781     attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
    782     attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
    783     attribute_desc[2].location = 2;
    784     attribute_desc[2].binding = binding_desc[0].binding;
    785     attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
    786     attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
    787 
    788     VkPipelineVertexInputStateCreateInfo vertex_info = {};
    789     vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
    790     vertex_info.vertexBindingDescriptionCount = 1;
    791     vertex_info.pVertexBindingDescriptions = binding_desc;
    792     vertex_info.vertexAttributeDescriptionCount = 3;
    793     vertex_info.pVertexAttributeDescriptions = attribute_desc;
    794 
    795     VkPipelineInputAssemblyStateCreateInfo ia_info = {};
    796     ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
    797     ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
    798 
    799     VkPipelineViewportStateCreateInfo viewport_info = {};
    800     viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    801     viewport_info.viewportCount = 1;
    802     viewport_info.scissorCount = 1;
    803 
    804     VkPipelineRasterizationStateCreateInfo raster_info = {};
    805     raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    806     raster_info.polygonMode = VK_POLYGON_MODE_FILL;
    807     raster_info.cullMode = VK_CULL_MODE_NONE;
    808     raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
    809     raster_info.lineWidth = 1.0f;
    810 
    811     VkPipelineMultisampleStateCreateInfo ms_info = {};
    812     ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    813     ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
    814 
    815     VkPipelineColorBlendAttachmentState color_attachment[1] = {};
    816     color_attachment[0].blendEnable = VK_TRUE;
    817     color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
    818     color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
    819     color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
    820     color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
    821     color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
    822     color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
    823     color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
    824 
    825     VkPipelineDepthStencilStateCreateInfo depth_info = {};
    826     depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
    827 
    828     VkPipelineColorBlendStateCreateInfo blend_info = {};
    829     blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
    830     blend_info.attachmentCount = 1;
    831     blend_info.pAttachments = color_attachment;
    832 
    833     VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
    834     VkPipelineDynamicStateCreateInfo dynamic_state = {};
    835     dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
    836     dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
    837     dynamic_state.pDynamicStates = dynamic_states;
    838 
    839     ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
    840 
    841     VkGraphicsPipelineCreateInfo info = {};
    842     info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    843     info.flags = g_PipelineCreateFlags;
    844     info.stageCount = 2;
    845     info.pStages = stage;
    846     info.pVertexInputState = &vertex_info;
    847     info.pInputAssemblyState = &ia_info;
    848     info.pViewportState = &viewport_info;
    849     info.pRasterizationState = &raster_info;
    850     info.pMultisampleState = &ms_info;
    851     info.pDepthStencilState = &depth_info;
    852     info.pColorBlendState = &blend_info;
    853     info.pDynamicState = &dynamic_state;
    854     info.layout = g_PipelineLayout;
    855     info.renderPass = renderPass;
    856     info.subpass = subpass;
    857     VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
    858     check_vk_result(err);
    859 }
    860 
    861 bool ImGui_ImplVulkan_CreateDeviceObjects()
    862 {
    863     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    864     VkResult err;
    865 
    866     if (!g_FontSampler)
    867     {
    868         VkSamplerCreateInfo info = {};
    869         info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    870         info.magFilter = VK_FILTER_LINEAR;
    871         info.minFilter = VK_FILTER_LINEAR;
    872         info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
    873         info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    874         info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    875         info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    876         info.minLod = -1000;
    877         info.maxLod = 1000;
    878         info.maxAnisotropy = 1.0f;
    879         err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
    880         check_vk_result(err);
    881     }
    882 
    883     if (!g_DescriptorSetLayout)
    884     {
    885         VkSampler sampler[1] = {g_FontSampler};
    886         VkDescriptorSetLayoutBinding binding[1] = {};
    887         binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    888         binding[0].descriptorCount = 1;
    889         binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    890         binding[0].pImmutableSamplers = sampler;
    891         VkDescriptorSetLayoutCreateInfo info = {};
    892         info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    893         info.bindingCount = 1;
    894         info.pBindings = binding;
    895         err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
    896         check_vk_result(err);
    897     }
    898 
    899     // Create Descriptor Set:
    900     {
    901         VkDescriptorSetAllocateInfo alloc_info = {};
    902         alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    903         alloc_info.descriptorPool = v->DescriptorPool;
    904         alloc_info.descriptorSetCount = 1;
    905         alloc_info.pSetLayouts = &g_DescriptorSetLayout;
    906         err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
    907         check_vk_result(err);
    908     }
    909 
    910     if (!g_PipelineLayout)
    911     {
    912         // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
    913         VkPushConstantRange push_constants[1] = {};
    914         push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    915         push_constants[0].offset = sizeof(float) * 0;
    916         push_constants[0].size = sizeof(float) * 4;
    917         VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
    918         VkPipelineLayoutCreateInfo layout_info = {};
    919         layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    920         layout_info.setLayoutCount = 1;
    921         layout_info.pSetLayouts = set_layout;
    922         layout_info.pushConstantRangeCount = 1;
    923         layout_info.pPushConstantRanges = push_constants;
    924         err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
    925         check_vk_result(err);
    926     }
    927 
    928     ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
    929 
    930     return true;
    931 }
    932 
    933 void    ImGui_ImplVulkan_DestroyFontUploadObjects()
    934 {
    935     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    936     if (g_UploadBuffer)
    937     {
    938         vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
    939         g_UploadBuffer = VK_NULL_HANDLE;
    940     }
    941     if (g_UploadBufferMemory)
    942     {
    943         vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
    944         g_UploadBufferMemory = VK_NULL_HANDLE;
    945     }
    946 }
    947 
    948 void    ImGui_ImplVulkan_DestroyDeviceObjects()
    949 {
    950     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
    951     ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
    952     ImGui_ImplVulkan_DestroyFontUploadObjects();
    953 
    954     if (g_ShaderModuleVert)     { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
    955     if (g_ShaderModuleFrag)     { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
    956     if (g_FontView)             { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
    957     if (g_FontImage)            { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
    958     if (g_FontMemory)           { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
    959     if (g_FontSampler)          { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
    960     if (g_DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
    961     if (g_PipelineLayout)       { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
    962     if (g_Pipeline)             { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
    963 }
    964 
    965 bool    ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
    966 {
    967     // Load function pointers
    968     // You can use the default Vulkan loader using:
    969     //      ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
    970     // But this would be equivalent to not setting VK_NO_PROTOTYPES.
    971 #ifdef VK_NO_PROTOTYPES
    972 #define IMGUI_VULKAN_FUNC_LOAD(func) \
    973     func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
    974     if (func == NULL)   \
    975         return false;
    976     IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
    977 #undef IMGUI_VULKAN_FUNC_LOAD
    978 #else
    979     IM_UNUSED(loader_func);
    980     IM_UNUSED(user_data);
    981 #endif
    982     g_FunctionsLoaded = true;
    983     return true;
    984 }
    985 
    986 bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
    987 {
    988     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
    989 
    990     // Setup backend capabilities flags
    991     ImGuiIO& io = ImGui::GetIO();
    992     io.BackendRendererName = "imgui_impl_vulkan";
    993     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
    994 
    995     IM_ASSERT(info->Instance != VK_NULL_HANDLE);
    996     IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
    997     IM_ASSERT(info->Device != VK_NULL_HANDLE);
    998     IM_ASSERT(info->Queue != VK_NULL_HANDLE);
    999     IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
   1000     IM_ASSERT(info->MinImageCount >= 2);
   1001     IM_ASSERT(info->ImageCount >= info->MinImageCount);
   1002     IM_ASSERT(render_pass != VK_NULL_HANDLE);
   1003 
   1004     g_VulkanInitInfo = *info;
   1005     g_RenderPass = render_pass;
   1006     g_Subpass = info->Subpass;
   1007 
   1008     ImGui_ImplVulkan_CreateDeviceObjects();
   1009 
   1010     return true;
   1011 }
   1012 
   1013 void ImGui_ImplVulkan_Shutdown()
   1014 {
   1015     ImGui_ImplVulkan_DestroyDeviceObjects();
   1016 }
   1017 
   1018 void ImGui_ImplVulkan_NewFrame()
   1019 {
   1020 }
   1021 
   1022 void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
   1023 {
   1024     IM_ASSERT(min_image_count >= 2);
   1025     if (g_VulkanInitInfo.MinImageCount == min_image_count)
   1026         return;
   1027 
   1028     ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
   1029     VkResult err = vkDeviceWaitIdle(v->Device);
   1030     check_vk_result(err);
   1031     ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
   1032     g_VulkanInitInfo.MinImageCount = min_image_count;
   1033 }
   1034 
   1035 
   1036 //-------------------------------------------------------------------------
   1037 // Internal / Miscellaneous Vulkan Helpers
   1038 // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
   1039 //-------------------------------------------------------------------------
   1040 // You probably do NOT need to use or care about those functions.
   1041 // Those functions only exist because:
   1042 //   1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
   1043 //   2) the upcoming multi-viewport feature will need them internally.
   1044 // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
   1045 // but it is too much code to duplicate everywhere so we exceptionally expose them.
   1046 //
   1047 // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
   1048 // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
   1049 // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
   1050 //-------------------------------------------------------------------------
   1051 
   1052 VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
   1053 {
   1054     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
   1055     IM_ASSERT(request_formats != NULL);
   1056     IM_ASSERT(request_formats_count > 0);
   1057 
   1058     // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
   1059     // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
   1060     // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
   1061     // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
   1062     uint32_t avail_count;
   1063     vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
   1064     ImVector<VkSurfaceFormatKHR> avail_format;
   1065     avail_format.resize((int)avail_count);
   1066     vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
   1067 
   1068     // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
   1069     if (avail_count == 1)
   1070     {
   1071         if (avail_format[0].format == VK_FORMAT_UNDEFINED)
   1072         {
   1073             VkSurfaceFormatKHR ret;
   1074             ret.format = request_formats[0];
   1075             ret.colorSpace = request_color_space;
   1076             return ret;
   1077         }
   1078         else
   1079         {
   1080             // No point in searching another format
   1081             return avail_format[0];
   1082         }
   1083     }
   1084     else
   1085     {
   1086         // Request several formats, the first found will be used
   1087         for (int request_i = 0; request_i < request_formats_count; request_i++)
   1088             for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
   1089                 if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
   1090                     return avail_format[avail_i];
   1091 
   1092         // If none of the requested image formats could be found, use the first available
   1093         return avail_format[0];
   1094     }
   1095 }
   1096 
   1097 VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
   1098 {
   1099     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
   1100     IM_ASSERT(request_modes != NULL);
   1101     IM_ASSERT(request_modes_count > 0);
   1102 
   1103     // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
   1104     uint32_t avail_count = 0;
   1105     vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
   1106     ImVector<VkPresentModeKHR> avail_modes;
   1107     avail_modes.resize((int)avail_count);
   1108     vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
   1109     //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
   1110     //    printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
   1111 
   1112     for (int request_i = 0; request_i < request_modes_count; request_i++)
   1113         for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
   1114             if (request_modes[request_i] == avail_modes[avail_i])
   1115                 return request_modes[request_i];
   1116 
   1117     return VK_PRESENT_MODE_FIFO_KHR; // Always available
   1118 }
   1119 
   1120 void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
   1121 {
   1122     IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
   1123     (void)physical_device;
   1124     (void)allocator;
   1125 
   1126     // Create Command Buffers
   1127     VkResult err;
   1128     for (uint32_t i = 0; i < wd->ImageCount; i++)
   1129     {
   1130         ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
   1131         ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
   1132         {
   1133             VkCommandPoolCreateInfo info = {};
   1134             info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
   1135             info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
   1136             info.queueFamilyIndex = queue_family;
   1137             err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
   1138             check_vk_result(err);
   1139         }
   1140         {
   1141             VkCommandBufferAllocateInfo info = {};
   1142             info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
   1143             info.commandPool = fd->CommandPool;
   1144             info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
   1145             info.commandBufferCount = 1;
   1146             err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
   1147             check_vk_result(err);
   1148         }
   1149         {
   1150             VkFenceCreateInfo info = {};
   1151             info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
   1152             info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
   1153             err = vkCreateFence(device, &info, allocator, &fd->Fence);
   1154             check_vk_result(err);
   1155         }
   1156         {
   1157             VkSemaphoreCreateInfo info = {};
   1158             info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
   1159             err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
   1160             check_vk_result(err);
   1161             err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
   1162             check_vk_result(err);
   1163         }
   1164     }
   1165 }
   1166 
   1167 int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
   1168 {
   1169     if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
   1170         return 3;
   1171     if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
   1172         return 2;
   1173     if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
   1174         return 1;
   1175     IM_ASSERT(0);
   1176     return 1;
   1177 }
   1178 
   1179 // Also destroy old swap chain and in-flight frames data, if any.
   1180 void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
   1181 {
   1182     VkResult err;
   1183     VkSwapchainKHR old_swapchain = wd->Swapchain;
   1184     wd->Swapchain = NULL;
   1185     err = vkDeviceWaitIdle(device);
   1186     check_vk_result(err);
   1187 
   1188     // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
   1189     // Destroy old Framebuffer
   1190     for (uint32_t i = 0; i < wd->ImageCount; i++)
   1191     {
   1192         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
   1193         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
   1194     }
   1195     IM_FREE(wd->Frames);
   1196     IM_FREE(wd->FrameSemaphores);
   1197     wd->Frames = NULL;
   1198     wd->FrameSemaphores = NULL;
   1199     wd->ImageCount = 0;
   1200     if (wd->RenderPass)
   1201         vkDestroyRenderPass(device, wd->RenderPass, allocator);
   1202     if (wd->Pipeline)
   1203         vkDestroyPipeline(device, wd->Pipeline, allocator);
   1204 
   1205     // If min image count was not specified, request different count of images dependent on selected present mode
   1206     if (min_image_count == 0)
   1207         min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
   1208 
   1209     // Create Swapchain
   1210     {
   1211         VkSwapchainCreateInfoKHR info = {};
   1212         info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
   1213         info.surface = wd->Surface;
   1214         info.minImageCount = min_image_count;
   1215         info.imageFormat = wd->SurfaceFormat.format;
   1216         info.imageColorSpace = wd->SurfaceFormat.colorSpace;
   1217         info.imageArrayLayers = 1;
   1218         info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
   1219         info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;           // Assume that graphics family == present family
   1220         info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
   1221         info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
   1222         info.presentMode = wd->PresentMode;
   1223         info.clipped = VK_TRUE;
   1224         info.oldSwapchain = old_swapchain;
   1225         VkSurfaceCapabilitiesKHR cap;
   1226         err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
   1227         check_vk_result(err);
   1228         if (info.minImageCount < cap.minImageCount)
   1229             info.minImageCount = cap.minImageCount;
   1230         else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
   1231             info.minImageCount = cap.maxImageCount;
   1232 
   1233         if (cap.currentExtent.width == 0xffffffff)
   1234         {
   1235             info.imageExtent.width = wd->Width = w;
   1236             info.imageExtent.height = wd->Height = h;
   1237         }
   1238         else
   1239         {
   1240             info.imageExtent.width = wd->Width = cap.currentExtent.width;
   1241             info.imageExtent.height = wd->Height = cap.currentExtent.height;
   1242         }
   1243         err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
   1244         check_vk_result(err);
   1245         err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
   1246         check_vk_result(err);
   1247         VkImage backbuffers[16] = {};
   1248         IM_ASSERT(wd->ImageCount >= min_image_count);
   1249         IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
   1250         err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
   1251         check_vk_result(err);
   1252 
   1253         IM_ASSERT(wd->Frames == NULL);
   1254         wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
   1255         wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
   1256         memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
   1257         memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
   1258         for (uint32_t i = 0; i < wd->ImageCount; i++)
   1259             wd->Frames[i].Backbuffer = backbuffers[i];
   1260     }
   1261     if (old_swapchain)
   1262         vkDestroySwapchainKHR(device, old_swapchain, allocator);
   1263 
   1264     // Create the Render Pass
   1265     {
   1266         VkAttachmentDescription attachment = {};
   1267         attachment.format = wd->SurfaceFormat.format;
   1268         attachment.samples = VK_SAMPLE_COUNT_1_BIT;
   1269         attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
   1270         attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
   1271         attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
   1272         attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
   1273         attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
   1274         attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
   1275         VkAttachmentReference color_attachment = {};
   1276         color_attachment.attachment = 0;
   1277         color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
   1278         VkSubpassDescription subpass = {};
   1279         subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
   1280         subpass.colorAttachmentCount = 1;
   1281         subpass.pColorAttachments = &color_attachment;
   1282         VkSubpassDependency dependency = {};
   1283         dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
   1284         dependency.dstSubpass = 0;
   1285         dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
   1286         dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
   1287         dependency.srcAccessMask = 0;
   1288         dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
   1289         VkRenderPassCreateInfo info = {};
   1290         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
   1291         info.attachmentCount = 1;
   1292         info.pAttachments = &attachment;
   1293         info.subpassCount = 1;
   1294         info.pSubpasses = &subpass;
   1295         info.dependencyCount = 1;
   1296         info.pDependencies = &dependency;
   1297         err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
   1298         check_vk_result(err);
   1299 
   1300         // We do not create a pipeline by default as this is also used by examples' main.cpp,
   1301         // but secondary viewport in multi-viewport mode may want to create one with:
   1302         //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
   1303     }
   1304 
   1305     // Create The Image Views
   1306     {
   1307         VkImageViewCreateInfo info = {};
   1308         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
   1309         info.viewType = VK_IMAGE_VIEW_TYPE_2D;
   1310         info.format = wd->SurfaceFormat.format;
   1311         info.components.r = VK_COMPONENT_SWIZZLE_R;
   1312         info.components.g = VK_COMPONENT_SWIZZLE_G;
   1313         info.components.b = VK_COMPONENT_SWIZZLE_B;
   1314         info.components.a = VK_COMPONENT_SWIZZLE_A;
   1315         VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
   1316         info.subresourceRange = image_range;
   1317         for (uint32_t i = 0; i < wd->ImageCount; i++)
   1318         {
   1319             ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
   1320             info.image = fd->Backbuffer;
   1321             err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
   1322             check_vk_result(err);
   1323         }
   1324     }
   1325 
   1326     // Create Framebuffer
   1327     {
   1328         VkImageView attachment[1];
   1329         VkFramebufferCreateInfo info = {};
   1330         info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
   1331         info.renderPass = wd->RenderPass;
   1332         info.attachmentCount = 1;
   1333         info.pAttachments = attachment;
   1334         info.width = wd->Width;
   1335         info.height = wd->Height;
   1336         info.layers = 1;
   1337         for (uint32_t i = 0; i < wd->ImageCount; i++)
   1338         {
   1339             ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
   1340             attachment[0] = fd->BackbufferView;
   1341             err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
   1342             check_vk_result(err);
   1343         }
   1344     }
   1345 }
   1346 
   1347 // Create or resize window
   1348 void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
   1349 {
   1350     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
   1351     (void)instance;
   1352     ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
   1353     ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
   1354 }
   1355 
   1356 void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
   1357 {
   1358     vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
   1359     //vkQueueWaitIdle(g_Queue);
   1360 
   1361     for (uint32_t i = 0; i < wd->ImageCount; i++)
   1362     {
   1363         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
   1364         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
   1365     }
   1366     IM_FREE(wd->Frames);
   1367     IM_FREE(wd->FrameSemaphores);
   1368     wd->Frames = NULL;
   1369     wd->FrameSemaphores = NULL;
   1370     vkDestroyPipeline(device, wd->Pipeline, allocator);
   1371     vkDestroyRenderPass(device, wd->RenderPass, allocator);
   1372     vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
   1373     vkDestroySurfaceKHR(instance, wd->Surface, allocator);
   1374 
   1375     *wd = ImGui_ImplVulkanH_Window();
   1376 }
   1377 
   1378 void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
   1379 {
   1380     vkDestroyFence(device, fd->Fence, allocator);
   1381     vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
   1382     vkDestroyCommandPool(device, fd->CommandPool, allocator);
   1383     fd->Fence = VK_NULL_HANDLE;
   1384     fd->CommandBuffer = VK_NULL_HANDLE;
   1385     fd->CommandPool = VK_NULL_HANDLE;
   1386 
   1387     vkDestroyImageView(device, fd->BackbufferView, allocator);
   1388     vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
   1389 }
   1390 
   1391 void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
   1392 {
   1393     vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
   1394     vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
   1395     fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
   1396 }
   1397 
   1398 void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
   1399 {
   1400     if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
   1401     if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
   1402     if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
   1403     if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
   1404     buffers->VertexBufferSize = 0;
   1405     buffers->IndexBufferSize = 0;
   1406 }
   1407 
   1408 void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
   1409 {
   1410     for (uint32_t n = 0; n < buffers->Count; n++)
   1411         ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
   1412     IM_FREE(buffers->FrameRenderBuffers);
   1413     buffers->FrameRenderBuffers = NULL;
   1414     buffers->Index = 0;
   1415     buffers->Count = 0;
   1416 }