imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git clone https://git.neptards.moe/neptards/imgui.git
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imgui_impl_sdl.h (1786B)


      1 // dear imgui: Platform Backend for SDL2
      2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
      3 // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
      4 
      5 // Implemented features:
      6 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
      7 //  [X] Platform: Clipboard support.
      8 //  [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
      9 //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
     10 // Missing features:
     11 //  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
     12 
     13 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     14 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     15 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     16 
     17 #pragma once
     18 #include "imgui.h"      // IMGUI_IMPL_API
     19 
     20 struct SDL_Window;
     21 typedef union SDL_Event SDL_Event;
     22 
     23 IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
     24 IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
     25 IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
     26 IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
     27 IMGUI_IMPL_API void     ImGui_ImplSDL2_Shutdown();
     28 IMGUI_IMPL_API void     ImGui_ImplSDL2_NewFrame(SDL_Window* window);
     29 IMGUI_IMPL_API bool     ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);