imgui

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imgui_impl_osx.mm (15306B)


      1 // dear imgui: Platform Backend for OSX / Cocoa
      2 // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
      3 // [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
      4 
      5 // Implemented features:
      6 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
      7 //  [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
      8 // Issues:
      9 //  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
     10 
     11 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     12 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     13 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     14 
     15 #include "imgui.h"
     16 #include "imgui_impl_osx.h"
     17 #import <Cocoa/Cocoa.h>
     18 
     19 // CHANGELOG
     20 // (minor and older changes stripped away, please see git history for details)
     21 //  2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
     22 //  2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
     23 //  2020-10-28: Inputs: Added a fix for handling keypad-enter key.
     24 //  2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
     25 //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
     26 //  2019-10-11: Inputs:  Fix using Backspace key.
     27 //  2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
     28 //  2019-05-28: Inputs: Added mouse cursor shape and visibility support.
     29 //  2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
     30 //  2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
     31 //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
     32 //  2018-07-07: Initial version.
     33 
     34 @class ImFocusObserver;
     35 
     36 // Data
     37 static CFAbsoluteTime g_Time = 0.0;
     38 static NSCursor*      g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
     39 static bool           g_MouseCursorHidden = false;
     40 static bool           g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
     41 static bool           g_MouseDown[ImGuiMouseButton_COUNT] = {};
     42 static ImFocusObserver* g_FocusObserver = NULL;
     43 
     44 // Undocumented methods for creating cursors.
     45 @interface NSCursor()
     46 + (id)_windowResizeNorthWestSouthEastCursor;
     47 + (id)_windowResizeNorthEastSouthWestCursor;
     48 + (id)_windowResizeNorthSouthCursor;
     49 + (id)_windowResizeEastWestCursor;
     50 @end
     51 
     52 static void resetKeys()
     53 {
     54     ImGuiIO& io = ImGui::GetIO();
     55     memset(io.KeysDown, 0, sizeof(io.KeysDown));
     56     io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
     57 }
     58 
     59 @interface ImFocusObserver : NSObject
     60 
     61 - (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
     62 
     63 @end
     64 
     65 @implementation ImFocusObserver
     66 
     67 - (void)onApplicationBecomeInactive:(NSNotification*)aNotification
     68 {
     69     // Unfocused applications do not receive input events, therefore we must manually
     70     // release any pressed keys when application loses focus, otherwise they would remain
     71     // stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832
     72     resetKeys();
     73 }
     74 
     75 @end
     76 
     77 // Functions
     78 bool ImGui_ImplOSX_Init()
     79 {
     80     ImGuiIO& io = ImGui::GetIO();
     81 
     82     // Setup backend capabilities flags
     83     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;           // We can honor GetMouseCursor() values (optional)
     84     //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used)
     85     //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional)
     86     //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
     87     io.BackendPlatformName = "imgui_impl_osx";
     88 
     89     // Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
     90     const int offset_for_function_keys = 256 - 0xF700;
     91     io.KeyMap[ImGuiKey_Tab]             = '\t';
     92     io.KeyMap[ImGuiKey_LeftArrow]       = NSLeftArrowFunctionKey + offset_for_function_keys;
     93     io.KeyMap[ImGuiKey_RightArrow]      = NSRightArrowFunctionKey + offset_for_function_keys;
     94     io.KeyMap[ImGuiKey_UpArrow]         = NSUpArrowFunctionKey + offset_for_function_keys;
     95     io.KeyMap[ImGuiKey_DownArrow]       = NSDownArrowFunctionKey + offset_for_function_keys;
     96     io.KeyMap[ImGuiKey_PageUp]          = NSPageUpFunctionKey + offset_for_function_keys;
     97     io.KeyMap[ImGuiKey_PageDown]        = NSPageDownFunctionKey + offset_for_function_keys;
     98     io.KeyMap[ImGuiKey_Home]            = NSHomeFunctionKey + offset_for_function_keys;
     99     io.KeyMap[ImGuiKey_End]             = NSEndFunctionKey + offset_for_function_keys;
    100     io.KeyMap[ImGuiKey_Insert]          = NSInsertFunctionKey + offset_for_function_keys;
    101     io.KeyMap[ImGuiKey_Delete]          = NSDeleteFunctionKey + offset_for_function_keys;
    102     io.KeyMap[ImGuiKey_Backspace]       = 127;
    103     io.KeyMap[ImGuiKey_Space]           = 32;
    104     io.KeyMap[ImGuiKey_Enter]           = 13;
    105     io.KeyMap[ImGuiKey_Escape]          = 27;
    106     io.KeyMap[ImGuiKey_KeyPadEnter]     = 3;
    107     io.KeyMap[ImGuiKey_A]               = 'A';
    108     io.KeyMap[ImGuiKey_C]               = 'C';
    109     io.KeyMap[ImGuiKey_V]               = 'V';
    110     io.KeyMap[ImGuiKey_X]               = 'X';
    111     io.KeyMap[ImGuiKey_Y]               = 'Y';
    112     io.KeyMap[ImGuiKey_Z]               = 'Z';
    113 
    114     // Load cursors. Some of them are undocumented.
    115     g_MouseCursorHidden = false;
    116     g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
    117     g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
    118     g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
    119     g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
    120     g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
    121     g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
    122     g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
    123     g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
    124     g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
    125 
    126     // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
    127     // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
    128     // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
    129     io.SetClipboardTextFn = [](void*, const char* str) -> void
    130     {
    131         NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
    132         [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
    133         [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
    134     };
    135 
    136     io.GetClipboardTextFn = [](void*) -> const char*
    137     {
    138         NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
    139         NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
    140         if (![available isEqualToString:NSPasteboardTypeString])
    141             return NULL;
    142 
    143         NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
    144         if (string == nil)
    145             return NULL;
    146 
    147         const char* string_c = (const char*)[string UTF8String];
    148         size_t string_len = strlen(string_c);
    149         static ImVector<char> s_clipboard;
    150         s_clipboard.resize((int)string_len + 1);
    151         strcpy(s_clipboard.Data, string_c);
    152         return s_clipboard.Data;
    153     };
    154 
    155     g_FocusObserver = [[ImFocusObserver alloc] init];
    156     [[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
    157                                              selector:@selector(onApplicationBecomeInactive:)
    158                                                  name:NSApplicationDidResignActiveNotification
    159                                                object:nil];
    160 
    161     return true;
    162 }
    163 
    164 void ImGui_ImplOSX_Shutdown()
    165 {
    166     g_FocusObserver = NULL;
    167 }
    168 
    169 static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
    170 {
    171     // Update buttons
    172     ImGuiIO& io = ImGui::GetIO();
    173     for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
    174     {
    175         // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
    176         io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i];
    177         g_MouseJustPressed[i] = false;
    178     }
    179 
    180     if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
    181         return;
    182 
    183     ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
    184     if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
    185     {
    186         // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
    187         if (!g_MouseCursorHidden)
    188         {
    189             g_MouseCursorHidden = true;
    190             [NSCursor hide];
    191         }
    192     }
    193     else
    194     {
    195         // Show OS mouse cursor
    196         [g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set];
    197         if (g_MouseCursorHidden)
    198         {
    199             g_MouseCursorHidden = false;
    200             [NSCursor unhide];
    201         }
    202     }
    203 }
    204 
    205 void ImGui_ImplOSX_NewFrame(NSView* view)
    206 {
    207     // Setup display size
    208     ImGuiIO& io = ImGui::GetIO();
    209     if (view)
    210     {
    211         const float dpi = (float)[view.window backingScaleFactor];
    212         io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
    213         io.DisplayFramebufferScale = ImVec2(dpi, dpi);
    214     }
    215 
    216     // Setup time step
    217     if (g_Time == 0.0)
    218         g_Time = CFAbsoluteTimeGetCurrent();
    219     CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent();
    220     io.DeltaTime = (float)(current_time - g_Time);
    221     g_Time = current_time;
    222 
    223     ImGui_ImplOSX_UpdateMouseCursorAndButtons();
    224 }
    225 
    226 static int mapCharacterToKey(int c)
    227 {
    228     if (c >= 'a' && c <= 'z')
    229         return c - 'a' + 'A';
    230     if (c == 25) // SHIFT+TAB -> TAB
    231         return 9;
    232     if (c >= 0 && c < 256)
    233         return c;
    234     if (c >= 0xF700 && c < 0xF700 + 256)
    235         return c - 0xF700 + 256;
    236     return -1;
    237 }
    238 
    239 bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
    240 {
    241     ImGuiIO& io = ImGui::GetIO();
    242 
    243     if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
    244     {
    245         int button = (int)[event buttonNumber];
    246         if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
    247             g_MouseDown[button] = g_MouseJustPressed[button] = true;
    248         return io.WantCaptureMouse;
    249     }
    250 
    251     if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
    252     {
    253         int button = (int)[event buttonNumber];
    254         if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
    255             g_MouseDown[button] = false;
    256         return io.WantCaptureMouse;
    257     }
    258 
    259     if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
    260     {
    261         NSPoint mousePoint = event.locationInWindow;
    262         mousePoint = [view convertPoint:mousePoint fromView:nil];
    263         mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
    264         io.MousePos = ImVec2((float)mousePoint.x, (float)mousePoint.y);
    265     }
    266 
    267     if (event.type == NSEventTypeScrollWheel)
    268     {
    269         double wheel_dx = 0.0;
    270         double wheel_dy = 0.0;
    271 
    272         #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
    273         if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
    274         {
    275             wheel_dx = [event scrollingDeltaX];
    276             wheel_dy = [event scrollingDeltaY];
    277             if ([event hasPreciseScrollingDeltas])
    278             {
    279                 wheel_dx *= 0.1;
    280                 wheel_dy *= 0.1;
    281             }
    282         }
    283         else
    284         #endif // MAC_OS_X_VERSION_MAX_ALLOWED
    285         {
    286             wheel_dx = [event deltaX];
    287             wheel_dy = [event deltaY];
    288         }
    289 
    290         if (fabs(wheel_dx) > 0.0)
    291             io.MouseWheelH += (float)wheel_dx * 0.1f;
    292         if (fabs(wheel_dy) > 0.0)
    293             io.MouseWheel += (float)wheel_dy * 0.1f;
    294         return io.WantCaptureMouse;
    295     }
    296 
    297     // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm.
    298     if (event.type == NSEventTypeKeyDown)
    299     {
    300         NSString* str = [event characters];
    301         NSUInteger len = [str length];
    302         for (NSUInteger i = 0; i < len; i++)
    303         {
    304             int c = [str characterAtIndex:i];
    305             if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
    306                 io.AddInputCharacter((unsigned int)c);
    307 
    308             // We must reset in case we're pressing a sequence of special keys while keeping the command pressed
    309             int key = mapCharacterToKey(c);
    310             if (key != -1 && key < 256 && !io.KeyCtrl)
    311                 resetKeys();
    312             if (key != -1)
    313                 io.KeysDown[key] = true;
    314         }
    315         return io.WantCaptureKeyboard;
    316     }
    317 
    318     if (event.type == NSEventTypeKeyUp)
    319     {
    320         NSString* str = [event characters];
    321         NSUInteger len = [str length];
    322         for (NSUInteger i = 0; i < len; i++)
    323         {
    324             int c = [str characterAtIndex:i];
    325             int key = mapCharacterToKey(c);
    326             if (key != -1)
    327                 io.KeysDown[key] = false;
    328         }
    329         return io.WantCaptureKeyboard;
    330     }
    331 
    332     if (event.type == NSEventTypeFlagsChanged)
    333     {
    334         unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
    335 
    336         bool oldKeyCtrl = io.KeyCtrl;
    337         bool oldKeyShift = io.KeyShift;
    338         bool oldKeyAlt = io.KeyAlt;
    339         bool oldKeySuper = io.KeySuper;
    340         io.KeyCtrl      = flags & NSEventModifierFlagControl;
    341         io.KeyShift     = flags & NSEventModifierFlagShift;
    342         io.KeyAlt       = flags & NSEventModifierFlagOption;
    343         io.KeySuper     = flags & NSEventModifierFlagCommand;
    344 
    345         // We must reset them as we will not receive any keyUp event if they where pressed with a modifier
    346         if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper))
    347             resetKeys();
    348         return io.WantCaptureKeyboard;
    349     }
    350 
    351     return false;
    352 }