imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git clone https://git.neptards.moe/neptards/imgui.git
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imgui_impl_opengl3.h (4334B)


      1 // dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
      2 // - Desktop GL: 2.x 3.x 4.x
      3 // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
      4 // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
      5 
      6 // Implemented features:
      7 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
      8 //  [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
      9 
     10 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     11 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     12 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     13 
     14 // About Desktop OpenGL function loaders:
     15 //  Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
     16 //  Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
     17 //  You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
     18 
     19 // About GLSL version:
     20 //  The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
     21 //  On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
     22 //  Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
     23 
     24 #pragma once
     25 #include "imgui.h"      // IMGUI_IMPL_API
     26 
     27 // Backend API
     28 IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
     29 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown();
     30 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame();
     31 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
     32 
     33 // (Optional) Called by Init/NewFrame/Shutdown
     34 IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateFontsTexture();
     35 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyFontsTexture();
     36 IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateDeviceObjects();
     37 IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyDeviceObjects();
     38 
     39 // Specific OpenGL ES versions
     40 //#define IMGUI_IMPL_OPENGL_ES2     // Auto-detected on Emscripten
     41 //#define IMGUI_IMPL_OPENGL_ES3     // Auto-detected on iOS/Android
     42 
     43 // Attempt to auto-detect the default Desktop GL loader based on available header files.
     44 // If auto-detection fails or doesn't select the same GL loader file as used by your application,
     45 // you are likely to get a crash in ImGui_ImplOpenGL3_Init().
     46 // You can explicitly select a loader by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
     47 #if !defined(IMGUI_IMPL_OPENGL_ES2) \
     48  && !defined(IMGUI_IMPL_OPENGL_ES3) \
     49  && !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
     50  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
     51  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
     52  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
     53  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
     54  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
     55  && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
     56 
     57 // Try to detect GLES on matching platforms
     58 #if defined(__APPLE__)
     59 #include "TargetConditionals.h"
     60 #endif
     61 #if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
     62 #define IMGUI_IMPL_OPENGL_ES3               // iOS, Android  -> GL ES 3, "#version 300 es"
     63 #elif defined(__EMSCRIPTEN__)
     64 #define IMGUI_IMPL_OPENGL_ES2               // Emscripten    -> GL ES 2, "#version 100"
     65 
     66 // Otherwise try to detect supported Desktop OpenGL loaders..
     67 #elif defined(__has_include)
     68 #if __has_include(<GL/glew.h>)
     69     #define IMGUI_IMPL_OPENGL_LOADER_GLEW
     70 #elif __has_include(<glad/glad.h>)
     71     #define IMGUI_IMPL_OPENGL_LOADER_GLAD
     72 #elif __has_include(<glad/gl.h>)
     73     #define IMGUI_IMPL_OPENGL_LOADER_GLAD2
     74 #elif __has_include(<GL/gl3w.h>)
     75     #define IMGUI_IMPL_OPENGL_LOADER_GL3W
     76 #elif __has_include(<glbinding/glbinding.h>)
     77     #define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
     78 #elif __has_include(<glbinding/Binding.h>)
     79     #define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
     80 #else
     81     #error "Cannot detect OpenGL loader!"
     82 #endif
     83 #else
     84     #define IMGUI_IMPL_OPENGL_LOADER_GL3W   // Default to GL3W embedded in our repository
     85 #endif
     86 
     87 #endif