imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git clone https://git.neptards.moe/neptards/imgui.git
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imgui_impl_opengl2.h (1853B)


      1 // dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline)
      2 // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
      3 
      4 // Implemented features:
      5 //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
      6 
      7 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
      8 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
      9 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     10 
     11 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
     12 // **Prefer using the code in imgui_impl_opengl3.cpp**
     13 // This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read.
     14 // If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more
     15 // complicated, will require your code to reset every single OpenGL attributes to their initial state, and might
     16 // confuse your GPU driver.
     17 // The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API.
     18 
     19 #pragma once
     20 #include "imgui.h"      // IMGUI_IMPL_API
     21 
     22 IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_Init();
     23 IMGUI_IMPL_API void     ImGui_ImplOpenGL2_Shutdown();
     24 IMGUI_IMPL_API void     ImGui_ImplOpenGL2_NewFrame();
     25 IMGUI_IMPL_API void     ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
     26 
     27 // Called by Init/NewFrame/Shutdown
     28 IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateFontsTexture();
     29 IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyFontsTexture();
     30 IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateDeviceObjects();
     31 IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyDeviceObjects();