imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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imgui_impl_marmalade.h (1544B)


      1 // dear imgui: Renderer + Platform Backend for Marmalade + IwGx
      2 // Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui)
      3 
      4 // Implemented features:
      5 //  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID!
      6 
      7 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
      8 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
      9 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     10 
     11 #pragma once
     12 #include "imgui.h"      // IMGUI_IMPL_API
     13 
     14 IMGUI_IMPL_API bool     ImGui_Marmalade_Init(bool install_callbacks);
     15 IMGUI_IMPL_API void     ImGui_Marmalade_Shutdown();
     16 IMGUI_IMPL_API void     ImGui_Marmalade_NewFrame();
     17 IMGUI_IMPL_API void     ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
     18 
     19 // Use if you want to reset your rendering device without losing Dear ImGui state.
     20 IMGUI_IMPL_API void     ImGui_Marmalade_InvalidateDeviceObjects();
     21 IMGUI_IMPL_API bool     ImGui_Marmalade_CreateDeviceObjects();
     22 
     23 // Callbacks (installed by default if you enable 'install_callbacks' during initialization)
     24 // You can also handle inputs yourself and use those as a reference.
     25 IMGUI_IMPL_API int32    ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data);
     26 IMGUI_IMPL_API int32    ImGui_Marmalade_KeyCallback(void* system_data, void* user_data);
     27 IMGUI_IMPL_API int32    ImGui_Marmalade_CharCallback(void* system_data, void* user_data);