imgui

FORK: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
git clone https://git.neptards.moe/neptards/imgui.git
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imgui_impl_glfw.h (2430B)


      1 // dear imgui: Platform Backend for GLFW
      2 // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
      3 // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
      4 
      5 // Implemented features:
      6 //  [X] Platform: Clipboard support.
      7 //  [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
      8 //  [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
      9 //  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
     10 
     11 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     12 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     13 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     14 
     15 // About GLSL version:
     16 // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
     17 // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
     18 
     19 #pragma once
     20 #include "imgui.h"      // IMGUI_IMPL_API
     21 
     22 struct GLFWwindow;
     23 
     24 IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
     25 IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
     26 IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
     27 IMGUI_IMPL_API void     ImGui_ImplGlfw_Shutdown();
     28 IMGUI_IMPL_API void     ImGui_ImplGlfw_NewFrame();
     29 
     30 // GLFW callbacks
     31 // - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
     32 // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
     33 IMGUI_IMPL_API void     ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
     34 IMGUI_IMPL_API void     ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
     35 IMGUI_IMPL_API void     ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
     36 IMGUI_IMPL_API void     ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);