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imgui_impl_allegro5.cpp (18475B)


      1 // dear imgui: Renderer + Platform Backend for Allegro 5
      2 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
      3 
      4 // Implemented features:
      5 //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
      6 //  [X] Platform: Clipboard support (from Allegro 5.1.12)
      7 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
      8 // Issues:
      9 //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
     10 //  [ ] Platform: Missing gamepad support.
     11 
     12 // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
     13 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
     14 // Read online: https://github.com/ocornut/imgui/tree/master/docs
     15 
     16 // CHANGELOG
     17 // (minor and older changes stripped away, please see git history for details)
     18 //  2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
     19 //  2021-02-18: Change blending equation to preserve alpha in output buffer.
     20 //  2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
     21 //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
     22 //  2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
     23 //  2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
     24 //  2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
     25 //  2018-11-30: Platform: Added touchscreen support.
     26 //  2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
     27 //  2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
     28 //  2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
     29 //  2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
     30 //  2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
     31 //  2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
     32 //  2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
     33 //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
     34 //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
     35 //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
     36 
     37 #include <stdint.h>     // uint64_t
     38 #include <cstring>      // memcpy
     39 #include "imgui.h"
     40 #include "imgui_impl_allegro5.h"
     41 
     42 // Allegro
     43 #include <allegro5/allegro.h>
     44 #include <allegro5/allegro_primitives.h>
     45 #ifdef _WIN32
     46 #include <allegro5/allegro_windows.h>
     47 #endif
     48 #define ALLEGRO_HAS_CLIPBOARD   (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8)))    // Clipboard only supported from Allegro 5.1.12
     49 
     50 // Visual Studio warnings
     51 #ifdef _MSC_VER
     52 #pragma warning (disable: 4127) // condition expression is constant
     53 #endif
     54 
     55 // Data
     56 static ALLEGRO_DISPLAY*         g_Display = NULL;
     57 static ALLEGRO_BITMAP*          g_Texture = NULL;
     58 static double                   g_Time = 0.0;
     59 static ALLEGRO_MOUSE_CURSOR*    g_MouseCursorInvisible = NULL;
     60 static ALLEGRO_VERTEX_DECL*     g_VertexDecl = NULL;
     61 static char*                    g_ClipboardTextData = NULL;
     62 
     63 struct ImDrawVertAllegro
     64 {
     65     ImVec2 pos;
     66     ImVec2 uv;
     67     ALLEGRO_COLOR col;
     68 };
     69 
     70 static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
     71 {
     72     // Setup blending
     73     al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
     74 
     75     // Setup orthographic projection matrix
     76     // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
     77     {
     78         float L = draw_data->DisplayPos.x;
     79         float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
     80         float T = draw_data->DisplayPos.y;
     81         float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
     82         ALLEGRO_TRANSFORM transform;
     83         al_identity_transform(&transform);
     84         al_use_transform(&transform);
     85         al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
     86         al_use_projection_transform(&transform);
     87     }
     88 }
     89 
     90 // Render function.
     91 void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
     92 {
     93     // Avoid rendering when minimized
     94     if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
     95         return;
     96 
     97     // Backup Allegro state that will be modified
     98     ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
     99     ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
    100     int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
    101     al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
    102     int last_blender_op, last_blender_src, last_blender_dst;
    103     al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
    104 
    105     // Setup desired render state
    106     ImGui_ImplAllegro5_SetupRenderState(draw_data);
    107 
    108     // Render command lists
    109     for (int n = 0; n < draw_data->CmdListsCount; n++)
    110     {
    111         const ImDrawList* cmd_list = draw_data->CmdLists[n];
    112 
    113         // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
    114         // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
    115         static ImVector<ImDrawVertAllegro> vertices;
    116         vertices.resize(cmd_list->IdxBuffer.Size);
    117         for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
    118         {
    119             const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
    120             ImDrawVertAllegro* dst_v = &vertices[i];
    121             dst_v->pos = src_v->pos;
    122             dst_v->uv = src_v->uv;
    123             unsigned char* c = (unsigned char*)&src_v->col;
    124             dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
    125         }
    126 
    127         const int* indices = NULL;
    128         if (sizeof(ImDrawIdx) == 2)
    129         {
    130             // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
    131             // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
    132             static ImVector<int> indices_converted;
    133             indices_converted.resize(cmd_list->IdxBuffer.Size);
    134             for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
    135                 indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
    136             indices = indices_converted.Data;
    137         }
    138         else if (sizeof(ImDrawIdx) == 4)
    139         {
    140             indices = (const int*)cmd_list->IdxBuffer.Data;
    141         }
    142 
    143         // Render command lists
    144         int idx_offset = 0;
    145         ImVec2 clip_off = draw_data->DisplayPos;
    146         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
    147         {
    148             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
    149             if (pcmd->UserCallback)
    150             {
    151                 // User callback, registered via ImDrawList::AddCallback()
    152                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
    153                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
    154                     ImGui_ImplAllegro5_SetupRenderState(draw_data);
    155                 else
    156                     pcmd->UserCallback(cmd_list, pcmd);
    157             }
    158             else
    159             {
    160                 // Draw
    161                 ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
    162                 al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
    163                 al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
    164             }
    165             idx_offset += pcmd->ElemCount;
    166         }
    167     }
    168 
    169     // Restore modified Allegro state
    170     al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
    171     al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
    172     al_use_transform(&last_transform);
    173     al_use_projection_transform(&last_projection_transform);
    174 }
    175 
    176 bool ImGui_ImplAllegro5_CreateDeviceObjects()
    177 {
    178     // Build texture atlas
    179     ImGuiIO& io = ImGui::GetIO();
    180     unsigned char* pixels;
    181     int width, height;
    182     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
    183 
    184     // Create texture
    185     int flags = al_get_new_bitmap_flags();
    186     int fmt = al_get_new_bitmap_format();
    187     al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
    188     al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
    189     ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
    190     al_set_new_bitmap_flags(flags);
    191     al_set_new_bitmap_format(fmt);
    192     if (!img)
    193         return false;
    194 
    195     ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
    196     if (!locked_img)
    197     {
    198         al_destroy_bitmap(img);
    199         return false;
    200     }
    201     memcpy(locked_img->data, pixels, sizeof(int) * width * height);
    202     al_unlock_bitmap(img);
    203 
    204     // Convert software texture to hardware texture.
    205     ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
    206     al_destroy_bitmap(img);
    207     if (!cloned_img)
    208         return false;
    209 
    210     // Store our identifier
    211     io.Fonts->SetTexID((void*)cloned_img);
    212     g_Texture = cloned_img;
    213 
    214     // Create an invisible mouse cursor
    215     // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
    216     ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
    217     g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
    218     al_destroy_bitmap(mouse_cursor);
    219 
    220     return true;
    221 }
    222 
    223 void ImGui_ImplAllegro5_InvalidateDeviceObjects()
    224 {
    225     if (g_Texture)
    226     {
    227         ImGuiIO& io = ImGui::GetIO();
    228         io.Fonts->SetTexID(NULL);
    229         al_destroy_bitmap(g_Texture);
    230         g_Texture = NULL;
    231     }
    232     if (g_MouseCursorInvisible)
    233     {
    234         al_destroy_mouse_cursor(g_MouseCursorInvisible);
    235         g_MouseCursorInvisible = NULL;
    236     }
    237 }
    238 
    239 #if ALLEGRO_HAS_CLIPBOARD
    240 static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
    241 {
    242     if (g_ClipboardTextData)
    243         al_free(g_ClipboardTextData);
    244     g_ClipboardTextData = al_get_clipboard_text(g_Display);
    245     return g_ClipboardTextData;
    246 }
    247 
    248 static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
    249 {
    250     al_set_clipboard_text(g_Display, text);
    251 }
    252 #endif
    253 
    254 bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
    255 {
    256     g_Display = display;
    257 
    258     // Setup backend capabilities flags
    259     ImGuiIO& io = ImGui::GetIO();
    260     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;       // We can honor GetMouseCursor() values (optional)
    261     io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
    262 
    263     // Create custom vertex declaration.
    264     // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
    265     // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
    266     ALLEGRO_VERTEX_ELEMENT elems[] =
    267     {
    268         { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
    269         { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
    270         { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
    271         { 0, 0, 0 }
    272     };
    273     g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
    274 
    275     io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
    276     io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
    277     io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
    278     io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
    279     io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
    280     io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
    281     io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
    282     io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
    283     io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
    284     io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
    285     io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
    286     io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
    287     io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
    288     io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
    289     io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
    290     io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER;
    291     io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
    292     io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
    293     io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
    294     io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
    295     io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
    296     io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
    297     io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
    298 
    299 #if ALLEGRO_HAS_CLIPBOARD
    300     io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
    301     io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
    302     io.ClipboardUserData = NULL;
    303 #endif
    304 
    305     return true;
    306 }
    307 
    308 void ImGui_ImplAllegro5_Shutdown()
    309 {
    310     ImGui_ImplAllegro5_InvalidateDeviceObjects();
    311 
    312     g_Display = NULL;
    313     g_Time = 0.0;
    314 
    315     if (g_VertexDecl)
    316         al_destroy_vertex_decl(g_VertexDecl);
    317     g_VertexDecl = NULL;
    318 
    319     if (g_ClipboardTextData)
    320         al_free(g_ClipboardTextData);
    321     g_ClipboardTextData = NULL;
    322 }
    323 
    324 // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
    325 // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
    326 // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
    327 // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
    328 bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
    329 {
    330     ImGuiIO& io = ImGui::GetIO();
    331 
    332     switch (ev->type)
    333     {
    334     case ALLEGRO_EVENT_MOUSE_AXES:
    335         if (ev->mouse.display == g_Display)
    336         {
    337             io.MouseWheel += ev->mouse.dz;
    338             io.MouseWheelH -= ev->mouse.dw;
    339             io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
    340         }
    341         return true;
    342     case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
    343     case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
    344         if (ev->mouse.display == g_Display && ev->mouse.button <= 5)
    345             io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
    346         return true;
    347     case ALLEGRO_EVENT_TOUCH_MOVE:
    348         if (ev->touch.display == g_Display)
    349             io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
    350         return true;
    351     case ALLEGRO_EVENT_TOUCH_BEGIN:
    352     case ALLEGRO_EVENT_TOUCH_END:
    353     case ALLEGRO_EVENT_TOUCH_CANCEL:
    354         if (ev->touch.display == g_Display && ev->touch.primary)
    355             io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
    356         return true;
    357     case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
    358         if (ev->mouse.display == g_Display)
    359             io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
    360         return true;
    361     case ALLEGRO_EVENT_KEY_CHAR:
    362         if (ev->keyboard.display == g_Display)
    363             if (ev->keyboard.unichar != 0)
    364                 io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
    365         return true;
    366     case ALLEGRO_EVENT_KEY_DOWN:
    367     case ALLEGRO_EVENT_KEY_UP:
    368         if (ev->keyboard.display == g_Display)
    369             io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
    370         return true;
    371     }
    372     return false;
    373 }
    374 
    375 static void ImGui_ImplAllegro5_UpdateMouseCursor()
    376 {
    377     ImGuiIO& io = ImGui::GetIO();
    378     if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
    379         return;
    380 
    381     ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
    382     if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
    383     {
    384         // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
    385         al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
    386     }
    387     else
    388     {
    389         ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
    390         switch (imgui_cursor)
    391         {
    392         case ImGuiMouseCursor_TextInput:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
    393         case ImGuiMouseCursor_ResizeAll:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
    394         case ImGuiMouseCursor_ResizeNS:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
    395         case ImGuiMouseCursor_ResizeEW:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
    396         case ImGuiMouseCursor_ResizeNESW:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
    397         case ImGuiMouseCursor_ResizeNWSE:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
    398         case ImGuiMouseCursor_NotAllowed:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
    399         }
    400         al_set_system_mouse_cursor(g_Display, cursor_id);
    401     }
    402 }
    403 
    404 void ImGui_ImplAllegro5_NewFrame()
    405 {
    406     if (!g_Texture)
    407         ImGui_ImplAllegro5_CreateDeviceObjects();
    408 
    409     ImGuiIO& io = ImGui::GetIO();
    410 
    411     // Setup display size (every frame to accommodate for window resizing)
    412     int w, h;
    413     w = al_get_display_width(g_Display);
    414     h = al_get_display_height(g_Display);
    415     io.DisplaySize = ImVec2((float)w, (float)h);
    416 
    417     // Setup time step
    418     double current_time = al_get_time();
    419     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
    420     g_Time = current_time;
    421 
    422     // Setup inputs
    423     ALLEGRO_KEYBOARD_STATE keys;
    424     al_get_keyboard_state(&keys);
    425     io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
    426     io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
    427     io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
    428     io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
    429 
    430     ImGui_ImplAllegro5_UpdateMouseCursor();
    431 }