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31 lines
1.7 KiB
Markdown
---
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layout: post
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title: "Cap'n Proto 0.4.1: Bugfix Release"
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author: kentonv
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---
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Today I'm releasing [version 0.4.1 of Cap'n Proto](https://capnproto.org/capnproto-c++-0.4.1.tar.gz).
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As hinted by the version number, this is a bugfix and tweak release, with no big new features.
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You may be wondering: If there are no big new features, what has been happening over the
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last three months? Most of my time lately has been spent laying the groundwork for an
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interesting project built on Cap'n Proto which should launch by the end of this month.
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Stay tuned! And don't worry -- this new project is going to need many of the upcoming
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features on [the roadmap]({{ site.baseurl }}roadmap.html), so work on version 0.5 will be
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proceeding soon.
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In the meantime, though, there have been some major updates from the community:
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* The folks at [CloudFlare](https://www.cloudflare.com/) have produced a
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[Lua port](https://github.com/cloudflare/lua-capnproto) which they are
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[using successfully in production](http://blog.cloudflare.com/introducing-lua-capnproto-better-serialization-in-lua)
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along with the existing [Go port](https://github.com/jmckaskill/go-capnproto).
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* [The Rust port of Cap'n Proto](https://github.com/dwrensha/capnproto-rust) now has
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preliminary RPC support, making it the third language to support Cap'n Proto RPC (after
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C++ and Python), and the second language to implement it from the ground up (Python just
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wraps the C++ implementation). Check out author [David Renshaw](https://github.com/dwrensha)'s
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[talk at Mozilla](https://air.mozilla.org/rust-meetup-february-2014/).
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* A [JavaScript port](https://github.com/jscheid/capnproto-js) has appeared, but it needs help
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to keep going!
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