encoding.md (24468B)
1 --- 2 layout: page 3 title: Encoding Spec 4 --- 5 6 # Encoding Spec 7 8 ## Organization 9 10 ### 64-bit Words 11 12 For the purpose of Cap'n Proto, a "word" is defined as 8 bytes, or 64 bits. Since alignment of 13 data is important, all objects (structs, lists, and blobs) are aligned to word boundaries, and 14 sizes are usually expressed in terms of words. (Primitive values are aligned to a multiple of 15 their size within a struct or list.) 16 17 ### Messages 18 19 The unit of communication in Cap'n Proto is a "message". A message is a tree of objects, with 20 the root always being a struct. 21 22 Physically, messages may be split into several "segments", each of which is a flat blob of bytes. 23 Typically, a segment must be loaded into a contiguous block of memory before it can be accessed, 24 so that the relative pointers within the segment can be followed quickly. However, when a message 25 has multiple segments, it does not matter where those segments are located in memory relative to 26 each other; inter-segment pointers are encoded differently, as we'll see later. 27 28 Ideally, every message would have only one segment. However, there are a few reasons why splitting 29 a message into multiple segments may be convenient: 30 31 * It can be difficult to predict how large a message might be until you start writing it, and you 32 can't start writing it until you have a segment to write to. If it turns out the segment you 33 allocated isn't big enough, you can allocate additional segments without the need to relocate the 34 data you've already written. 35 * Allocating excessively large blocks of memory can make life difficult for memory allocators, 36 especially on 32-bit systems with limited address space. 37 38 The first word of the first segment of the message is always a pointer pointing to the message's 39 root struct. 40 41 ### Objects 42 43 Each segment in a message contains a series of objects. For the purpose of Cap'n Proto, an "object" 44 is any value which may have a pointer pointing to it. Pointers can only point to the beginning of 45 objects, not into the middle, and no more than one pointer can point at each object. Thus, objects 46 and the pointers connecting them form a tree, not a graph. An object is itself composed of 47 primitive data values and pointers, in a layout that depends on the kind of object. 48 49 At the moment, there are three kinds of objects: structs, lists, and far-pointer landing pads. 50 Blobs might also be considered to be a kind of object, but are encoded identically to lists of 51 bytes. 52 53 ## Value Encoding 54 55 ### Primitive Values 56 57 The built-in primitive types are encoded as follows: 58 59 * `Void`: Not encoded at all. It has only one possible value thus carries no information. 60 * `Bool`: One bit. 1 = true, 0 = false. 61 * Integers: Encoded in little-endian format. Signed integers use two's complement. 62 * Floating-points: Encoded in little-endian IEEE-754 format. 63 64 Primitive types must always be aligned to a multiple of their size. Note that since the size of 65 a `Bool` is one bit, this means eight `Bool` values can be encoded in a single byte -- this differs 66 from C++, where the `bool` type takes a whole byte. 67 68 ### Enums 69 70 Enums are encoded the same as `UInt16`. 71 72 ## Object Encoding 73 74 ### Blobs 75 76 The built-in blob types are encoded as follows: 77 78 * `Data`: Encoded as a pointer, identical to `List(UInt8)`. 79 * `Text`: Like `Data`, but the content must be valid UTF-8, and the last byte of the content must 80 be zero. The encoding allows bytes other than the last to be zero, but some applications 81 (especially ones written in languages that use NUL-terminated strings) may truncate at the first 82 zero. If a particular text field is explicitly intended to support zero bytes, it should 83 document this, but otherwise senders should assume that zero bytes are not allowed to be safe. 84 Note that the NUL terminator is included in the size sent on the wire, but the runtime library 85 should not count it in any size reported to the application. 86 87 ### Structs 88 89 A struct value is encoded as a pointer to its content. The content is split into two sections: 90 data and pointers, with the pointer section appearing immediately after the data section. This 91 split allows structs to be traversed (e.g., copied) without knowing their type. 92 93 A struct pointer looks like this: 94 95 lsb struct pointer msb 96 +-+-----------------------------+---------------+---------------+ 97 |A| B | C | D | 98 +-+-----------------------------+---------------+---------------+ 99 100 A (2 bits) = 0, to indicate that this is a struct pointer. 101 B (30 bits) = Offset, in words, from the end of the pointer to the 102 start of the struct's data section. Signed. 103 C (16 bits) = Size of the struct's data section, in words. 104 D (16 bits) = Size of the struct's pointer section, in words. 105 106 Fields are positioned within the struct according to an algorithm with the following principles: 107 108 * The position of each field depends only on its definition and the definitions of lower-numbered 109 fields, never on the definitions of higher-numbered fields. This ensures backwards-compatibility 110 when new fields are added. 111 * Due to alignment requirements, fields in the data section may be separated by padding. However, 112 later-numbered fields may be positioned into the padding left between earlier-numbered fields. 113 Because of this, a struct will never contain more than 63 bits of padding. Since objects are 114 rounded up to a whole number of words anyway, padding never ends up wasting space. 115 * Unions and groups need not occupy contiguous memory. Indeed, they may have to be split into 116 multiple slots if new fields are added later on. 117 118 Field offsets are computed by the Cap'n Proto compiler. The precise algorithm is too complicated 119 to describe here, but you need not implement it yourself, as the compiler can produce a compiled 120 schema format which includes offset information. 121 122 #### Default Values 123 124 A default struct is always all-zeros. To achieve this, fields in the data section are stored xor'd 125 with their defined default values. An all-zero pointer is considered "null"; accessor methods 126 for pointer fields check for null and return a pointer to their default value in this case. 127 128 There are several reasons why this is desirable: 129 130 * Cap'n Proto messages are often "packed" with a simple compression algorithm that deflates 131 zero-value bytes. 132 * Newly-allocated structs only need to be zero-initialized, which is fast and requires no knowledge 133 of the struct type except its size. 134 * If a newly-added field is placed in space that was previously padding, messages written by old 135 binaries that do not know about this field will still have its default value set correctly -- 136 because it is always zero. 137 138 #### Zero-sized structs. 139 140 As stated above, a pointer whose bits are all zero is considered a null pointer, *not* a struct of 141 zero size. To encode a struct of zero size, set A, C, and D to zero, and set B (the offset) to -1. 142 143 **Historical explanation:** A null pointer is intended to be treated as equivalent to the field's 144 default value. Early on, it was thought that a zero-sized struct was a suitable synonym for 145 null, since interpreting an empty struct as any struct type results in a struct whose fields are 146 all default-valued. So, the pointer encoding was designed such that a zero-sized struct's pointer 147 would be all-zero, so that it could conveniently be overloaded to mean "null". 148 149 However, it turns out there are two important differences between a zero-sized struct and a null 150 pointer. First, applications often check for null explicitly when implementing optional fields. 151 Second, an empty struct is technically equivalent to the default value for the struct *type*, 152 whereas a null pointer is equivalent to the default value for the particular *field*. These are 153 not necessarily the same. 154 155 It therefore became necessary to find a different encoding for zero-sized structs. Since the 156 struct has zero size, the pointer's offset can validly point to any location so long as it is 157 in-bounds. Since an offset of -1 points to the beginning of the pointer itself, it is known to 158 be in-bounds. So, we use an offset of -1 when the struct has zero size. 159 160 ### Lists 161 162 A list value is encoded as a pointer to a flat array of values. 163 164 lsb list pointer msb 165 +-+-----------------------------+--+----------------------------+ 166 |A| B |C | D | 167 +-+-----------------------------+--+----------------------------+ 168 169 A (2 bits) = 1, to indicate that this is a list pointer. 170 B (30 bits) = Offset, in words, from the end of the pointer to the 171 start of the first element of the list. Signed. 172 C (3 bits) = Size of each element: 173 0 = 0 (e.g. List(Void)) 174 1 = 1 bit 175 2 = 1 byte 176 3 = 2 bytes 177 4 = 4 bytes 178 5 = 8 bytes (non-pointer) 179 6 = 8 bytes (pointer) 180 7 = composite (see below) 181 D (29 bits) = Size of the list: 182 when C <> 7: Number of elements in the list. 183 when C = 7: Number of words in the list, not counting the tag word 184 (see below). 185 186 The pointed-to values are tightly-packed. In particular, `Bool`s are packed bit-by-bit in 187 little-endian order (the first bit is the least-significant bit of the first byte). 188 189 When C = 7, the elements of the list are fixed-width composite values -- usually, structs. In 190 this case, the list content is prefixed by a "tag" word that describes each individual element. 191 The tag has the same layout as a struct pointer, except that the pointer offset (B) instead 192 indicates the number of elements in the list. Meanwhile, section (D) of the list pointer -- which 193 normally would store this element count -- instead stores the total number of _words_ in the list 194 (not counting the tag word). The reason we store a word count in the pointer rather than an element 195 count is to ensure that the extents of the list's location can always be determined by inspecting 196 the pointer alone, without having to look at the tag; this may allow more-efficient prefetching in 197 some use cases. The reason we don't store struct lists as a list of pointers is because doing so 198 would take significantly more space (an extra pointer per element) and may be less cache-friendly. 199 200 In the future, we could consider implementing matrixes using the "composite" element type, with the 201 elements being fixed-size lists rather than structs. In this case, the tag would look like a list 202 pointer rather than a struct pointer. As of this writing, no such feature has been implemented. 203 204 A struct list must always be written using C = 7. However, a list of any element size (except 205 C = 1, i.e. 1-bit) may be *decoded* as a struct list, with each element being interpreted as being 206 a prefix of the struct data. For instance, a list of 2-byte values (C = 3) can be decoded as a 207 struct list where each struct has 2 bytes in their "data" section (and an empty pointer section). A 208 list of pointer values (C = 6) can be decoded as a struct list where each struct has a pointer 209 section with one pointer (and an empty data section). The purpose of this rule is to make it 210 possible to upgrade a list of primitives to a list of structs, as described under the 211 [protocol evolution rules](language.html#evolving-your-protocol). 212 (We make a special exception that boolean lists cannot be upgraded in this way due to the 213 unreasonable implementation burden.) Note that even though struct lists can be decoded from any 214 element size (except C = 1), it is NOT permitted to encode a struct list using any type other than 215 C = 7 because doing so would interfere with the [canonicalization algorithm](#canonicalization). 216 217 ### Inter-Segment Pointers 218 219 When a pointer needs to point to a different segment, offsets no longer work. We instead encode 220 the pointer as a "far pointer", which looks like this: 221 222 lsb far pointer msb 223 +-+-+---------------------------+-------------------------------+ 224 |A|B| C | D | 225 +-+-+---------------------------+-------------------------------+ 226 227 A (2 bits) = 2, to indicate that this is a far pointer. 228 B (1 bit) = 0 if the landing pad is one word, 1 if it is two words. 229 See explanation below. 230 C (29 bits) = Offset, in words, from the start of the target segment 231 to the location of the far-pointer landing-pad within that 232 segment. Unsigned. 233 D (32 bits) = ID of the target segment. (Segments are numbered 234 sequentially starting from zero.) 235 236 If B == 0, then the "landing pad" of a far pointer is normally just another pointer, which in turn 237 points to the actual object. 238 239 If B == 1, then the "landing pad" is itself another far pointer that is interpreted differently: 240 This far pointer (which always has B = 0) points to the start of the object's _content_, located in 241 some other segment. The landing pad is itself immediately followed by a tag word. The tag word 242 looks exactly like an intra-segment pointer to the target object would look, except that the offset 243 is always zero. 244 245 The reason for the convoluted double-far convention is to make it possible to form a new pointer 246 to an object in a segment that is full. If you can't allocate even one word in the segment where 247 the target resides, then you will need to allocate a landing pad in some other segment, and use 248 this double-far approach. This should be exceedingly rare in practice since pointers are normally 249 set to point to new objects, not existing ones. 250 251 ### Capabilities (Interfaces) 252 253 When using Cap'n Proto for [RPC](rpc.html), every message has an associated "capability table" 254 which is a flat list of all capabilities present in the message body. The details of what this 255 table contains and where it is stored are the responsibility of the RPC system; in some cases, the 256 table may not even be part of the message content. 257 258 A capability pointer, then, simply contains an index into the separate capability table. 259 260 lsb capability pointer msb 261 +-+-----------------------------+-------------------------------+ 262 |A| B | C | 263 +-+-----------------------------+-------------------------------+ 264 265 A (2 bits) = 3, to indicate that this is an "other" pointer. 266 B (30 bits) = 0, to indicate that this is a capability pointer. 267 (All other values are reserved for future use.) 268 C (32 bits) = Index of the capability in the message's capability 269 table. 270 271 In [rpc.capnp](https://github.com/sandstorm-io/capnproto/blob/master/c++/src/capnp/rpc.capnp), the 272 capability table is encoded as a list of `CapDescriptors`, appearing along-side the message content 273 in the `Payload` struct. However, some use cases may call for different approaches. A message 274 that is built and consumed within the same process need not encode the capability table at all 275 (it can just keep the table as a separate array). A message that is going to be stored to disk 276 would need to store a table of `SturdyRef`s instead of `CapDescriptor`s. 277 278 ## Serialization Over a Stream 279 280 When transmitting a message, the segments must be framed in some way, i.e. to communicate the 281 number of segments and their sizes before communicating the actual data. The best framing approach 282 may differ depending on the medium -- for example, messages read via `mmap` or shared memory may 283 call for a different approach than messages sent over a socket or a pipe. Cap'n Proto does not 284 attempt to specify a framing format for every situation. However, since byte streams are by far 285 the most common transmission medium, Cap'n Proto does define and implement a recommended framing 286 format for them. 287 288 When transmitting over a stream, the following should be sent. All integers are unsigned and 289 little-endian. 290 291 * (4 bytes) The number of segments, minus one (since there is always at least one segment). 292 * (N * 4 bytes) The size of each segment, in words. 293 * (0 or 4 bytes) Padding up to the next word boundary. 294 * The content of each segment, in order. 295 296 ### Packing 297 298 For cases where bandwidth usage matters, Cap'n Proto defines a simple compression scheme called 299 "packing". This scheme is based on the observation that Cap'n Proto messages contain lots of 300 zero bytes: padding bytes, unset fields, and high-order bytes of small-valued integers. 301 302 In packed format, each word of the message is reduced to a tag byte followed by zero to eight 303 content bytes. The bits of the tag byte correspond to the bytes of the unpacked word, with the 304 least-significant bit corresponding to the first byte. Each zero bit indicates that the 305 corresponding byte is zero. The non-zero bytes are packed following the tag. 306 307 For example, here is some typical Cap'n Proto data (a struct pointer (offset = 2, data size = 3, 308 pointer count = 2) followed by a text pointer (offset = 6, length = 53)) and its packed form: 309 310 unpacked (hex): 08 00 00 00 03 00 02 00 19 00 00 00 aa 01 00 00 311 packed (hex): 51 08 03 02 31 19 aa 01 312 313 In addition to the above, there are two tag values which are treated specially: 0x00 and 0xff. 314 315 * 0x00: The tag is followed by a single byte which indicates a count of consecutive zero-valued 316 words, minus 1. E.g. if the tag 0x00 is followed by 0x05, the sequence unpacks to 6 words of 317 zero. 318 319 Or, put another way: the tag is first decoded as if it were not special. Since none of the bits 320 are set, it is followed by no bytes and expands to a word full of zeros. After that, the next 321 byte is interpreted as a count of _additional_ words that are also all-zero. 322 323 * 0xff: The tag is followed by the bytes of the word (as if it weren't special), but after those 324 bytes is another byte with value N. Following that byte is N unpacked words that should be copied 325 directly. These unpacked words may or may not contain zeros -- it is up to the compressor to 326 decide when to end the unpacked span and return to packing each word. The purpose of this rule 327 is to minimize the impact of packing on data that doesn't contain any zeros -- in particular, 328 long text blobs. Because of this rule, the worst-case space overhead of packing is 2 bytes per 329 2 KiB of input (256 words = 2KiB). 330 331 Examples: 332 333 unpacked (hex): 00 (x 32 bytes) 334 packed (hex): 00 03 335 336 unpacked (hex): 8a (x 32 bytes) 337 packed (hex): ff 8a (x 8 bytes) 03 8a (x 24 bytes) 338 339 Notice that both of the special cases begin by treating the tag as if it weren't special. This 340 is intentionally designed to make encoding faster: you can compute the tag value and encode the 341 bytes in a single pass through the input word. Only after you've finished with that word do you 342 need to check whether the tag ended up being 0x00 or 0xff. 343 344 It is possible to write both an encoder and a decoder which only branch at the end of each word, 345 and only to handle the two special tags. It is not necessary to branch on every byte. See the 346 C++ reference implementation for an example. 347 348 Packing is normally applied on top of the standard stream framing described in the previous 349 section. 350 351 ### Compression 352 353 When Cap'n Proto messages may contain repetitive data (especially, large text blobs), it makes sense 354 to apply a standard compression algorithm in addition to packing. When CPU time is scarce, we 355 recommend [LZ4 compression](https://code.google.com/p/lz4/). Otherwise, [zlib](http://www.zlib.net) 356 is slower but will compress more. 357 358 ## Canonicalization 359 360 Cap'n Proto messages have a well-defined canonical form. Cap'n Proto encoders are NOT required to 361 output messages in canonical form, and in fact they will almost never do so by default. However, 362 it is possible to write code which canonicalizes a Cap'n Proto message without knowing its schema. 363 364 A canonical Cap'n Proto message must adhere to the following rules: 365 366 * The object tree must be encoded in preorder (with respect to the order of the pointers within 367 each object). 368 * The message must be encoded as a single segment. (When signing or hashing a canonical Cap'n Proto 369 message, the segment table shall not be included, because it would be redundant.) 370 * Trailing zero-valued words in a struct's data or pointer segments must be truncated. Since zero 371 represents a default value, this does not change the struct's meaning. This rule is important 372 to ensure that adding a new field to a struct does not affect the canonical encoding of messages 373 that do not set that field. 374 * Similarly, for a struct list, if a trailing word in a section of all structs in the list is zero, 375 then it must be truncated from all structs in the list. (All structs in a struct list must have 376 equal sizes, hence a trailing zero can only be removed if it is zero in all elements.) 377 * Any struct pointer pointing to a zero-sized struct should have an 378 offset of -1. 379 * Note that this applies _only_ to structs; other zero-sized values should have offsets 380 allocated in preorder, as normal. 381 * Canonical messages are not packed. However, packing can still be applied for transmission 382 purposes; the message must simply be unpacked before checking signatures. 383 384 Note that Cap'n Proto 0.5 introduced the rule that struct lists must always be encoded using 385 C = 7 in the [list pointer](#lists). Prior versions of Cap'n Proto allowed struct lists to be 386 encoded using any element size, so that small structs could be compacted to take less than a word 387 per element, and many encoders in fact implemented this. Unfortunately, this "optimization" made 388 canonicalization impossible without knowing the schema, which is a significant obstacle. Therefore, 389 the rules have been changed in 0.5, but data written by previous versions may not be possible to 390 canonicalize. 391 392 ## Security Considerations 393 394 A naive implementation of a Cap'n Proto reader may be vulnerable to attacks based on various kinds 395 of malicious input. Implementations MUST guard against these. 396 397 ### Pointer Validation 398 399 Cap'n Proto readers must validate pointers, e.g. to check that the target object is within the 400 bounds of its segment. To avoid an upfront scan of the message (which would defeat Cap'n Proto's 401 O(1) parsing performance), validation should occur lazily when the getter method for a pointer is 402 called, throwing an exception or returning a default value if the pointer is invalid. 403 404 ### Amplification attack 405 406 A message containing cyclic (or even just overlapping) pointers can cause the reader to go into 407 an infinite loop while traversing the content. 408 409 To defend against this, as the application traverses the message, each time a pointer is 410 dereferenced, a counter should be incremented by the size of the data to which it points. If this 411 counter goes over some limit, an error should be raised, and/or default values should be returned. We call this limit the "traversal limit" (or, sometimes, the "read limit"). 412 413 The C++ implementation currently defaults to a limit of 64MiB, but allows the caller to set a 414 different limit if desired. Another reasonable strategy is to set the limit to some multiple of 415 the original message size; however, most applications should place limits on overall message sizes 416 anyway, so it makes sense to have one check cover both. 417 418 **List amplification:** A list of `Void` values or zero-size structs can have a very large element count while taking constant space on the wire. If the receiving application expects a list of structs, it will see these zero-sized elements as valid structs set to their default values. If it iterates through the list processing each element, it could spend a large amount of CPU time or other resources despite the message being small. To defend against this, the "traversal limit" should count a list of zero-sized elements as if each element were one word instead. This rule was introduced in the C++ implementation in [commit 1048706](https://github.com/sandstorm-io/capnproto/commit/104870608fde3c698483fdef6b97f093fc15685d). 419 420 ### Stack overflow DoS attack 421 422 A message with deeply-nested objects can cause a stack overflow in typical code which processes 423 messages recursively. 424 425 To defend against this, as the application traverses the message, the pointer depth should be 426 tracked. If it goes over some limit, an error should be raised. The C++ implementation currently 427 defaults to a limit of 64 pointers, but allows the caller to set a different limit.