capnproto

FORK: Cap'n Proto serialization/RPC system - core tools and C++ library
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rpc-twoparty.capnp (9716B)


      1 # Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
      2 # Licensed under the MIT License:
      3 #
      4 # Permission is hereby granted, free of charge, to any person obtaining a copy
      5 # of this software and associated documentation files (the "Software"), to deal
      6 # in the Software without restriction, including without limitation the rights
      7 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      8 # copies of the Software, and to permit persons to whom the Software is
      9 # furnished to do so, subject to the following conditions:
     10 #
     11 # The above copyright notice and this permission notice shall be included in
     12 # all copies or substantial portions of the Software.
     13 #
     14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     17 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     19 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     20 # THE SOFTWARE.
     21 
     22 @0xa184c7885cdaf2a1;
     23 # This file defines the "network-specific parameters" in rpc.capnp to support a network consisting
     24 # of two vats.  Each of these vats may in fact be in communication with other vats, but any
     25 # capabilities they forward must be proxied.  Thus, to each end of the connection, all capabilities
     26 # received from the other end appear to live in a single vat.
     27 #
     28 # Two notable use cases for this model include:
     29 # - Regular client-server communications, where a remote client machine (perhaps living on an end
     30 #   user's personal device) connects to a server.  The server may be part of a cluster, and may
     31 #   call on other servers in the cluster to help service the user's request.  It may even obtain
     32 #   capabilities from these other servers which it passes on to the user.  To simplify network
     33 #   common traversal problems (e.g. if the user is behind a firewall), it is probably desirable to
     34 #   multiplex all communications between the server cluster and the client over the original
     35 #   connection rather than form new ones.  This connection should use the two-party protocol, as
     36 #   the client has no interest in knowing about additional servers.
     37 # - Applications running in a sandbox.  A supervisor process may execute a confined application
     38 #   such that all of the confined app's communications with the outside world must pass through
     39 #   the supervisor.  In this case, the connection between the confined app and the supervisor might
     40 #   as well use the two-party protocol, because the confined app is intentionally prevented from
     41 #   talking to any other vat anyway.  Any external resources will be proxied through the supervisor,
     42 #   and so to the contained app will appear as if they were hosted by the supervisor itself.
     43 #
     44 # Since there are only two vats in this network, there is never a need for three-way introductions,
     45 # so level 3 is free.  Moreover, because it is never necessary to form new connections, the
     46 # two-party protocol can be used easily anywhere where a two-way byte stream exists, without regard
     47 # to where that byte stream goes or how it was initiated.  This makes the two-party runtime library
     48 # highly reusable.
     49 #
     50 # Joins (level 4) _could_ be needed in cases where one or both vats are participating in other
     51 # networks that use joins.  For instance, if Alice and Bob are speaking through the two-party
     52 # protocol, and Bob is also participating on another network, Bob may send Alice two or more
     53 # proxied capabilities which, unbeknownst to Bob at the time, are in fact pointing at the same
     54 # remote object.  Alice may then request to join these capabilities, at which point Bob will have
     55 # to forward the join to the other network.  Note, however, that if Alice is _not_ participating on
     56 # any other network, then Alice will never need to _receive_ a Join, because Alice would always
     57 # know when two locally-hosted capabilities are the same and would never export a redundant alias
     58 # to Bob.  So, Alice can respond to all incoming joins with an error, and only needs to implement
     59 # outgoing joins if she herself desires to use this feature.  Also, outgoing joins are relatively
     60 # easy to implement in this scenario.
     61 #
     62 # What all this means is that a level 4 implementation of the confined network is barely more
     63 # complicated than a level 2 implementation.  However, such an implementation allows the "client"
     64 # or "confined" app to access the server's/supervisor's network with equal functionality to any
     65 # native participant.  In other words, an application which implements only the two-party protocol
     66 # can be paired with a proxy app in order to participate in any network.
     67 #
     68 # So, when implementing Cap'n Proto in a new language, it makes sense to implement only the
     69 # two-party protocol initially, and then pair applications with an appropriate proxy written in
     70 # C++, rather than implement other parameterizations of the RPC protocol directly.
     71 
     72 using Cxx = import "/capnp/c++.capnp";
     73 $Cxx.namespace("capnp::rpc::twoparty");
     74 
     75 # Note: SturdyRef is not specified here. It is up to the application to define semantics of
     76 # SturdyRefs if desired.
     77 
     78 enum Side {
     79   server @0;
     80   # The object lives on the "server" or "supervisor" end of the connection. Only the
     81   # server/supervisor knows how to interpret the ref; to the client, it is opaque.
     82   #
     83   # Note that containers intending to implement strong confinement should rewrite SturdyRefs
     84   # received from the external network before passing them on to the confined app. The confined
     85   # app thus does not ever receive the raw bits of the SturdyRef (which it could perhaps
     86   # maliciously leak), but instead receives only a thing that it can pass back to the container
     87   # later to restore the ref. See:
     88   # http://www.erights.org/elib/capability/dist-confine.html
     89 
     90   client @1;
     91   # The object lives on the "client" or "confined app" end of the connection. Only the client
     92   # knows how to interpret the ref; to the server/supervisor, it is opaque. Most clients do not
     93   # actually know how to persist capabilities at all, so use of this is unusual.
     94 }
     95 
     96 struct VatId {
     97   side @0 :Side;
     98 }
     99 
    100 struct ProvisionId {
    101   # Only used for joins, since three-way introductions never happen on a two-party network.
    102 
    103   joinId @0 :UInt32;
    104   # The ID from `JoinKeyPart`.
    105 }
    106 
    107 struct RecipientId {}
    108 # Never used, because there are only two parties.
    109 
    110 struct ThirdPartyCapId {}
    111 # Never used, because there is no third party.
    112 
    113 struct JoinKeyPart {
    114   # Joins in the two-party case are simplified by a few observations.
    115   #
    116   # First, on a two-party network, a Join only ever makes sense if the receiving end is also
    117   # connected to other networks.  A vat which is not connected to any other network can safely
    118   # reject all joins.
    119   #
    120   # Second, since a two-party connection bisects the network -- there can be no other connections
    121   # between the networks at either end of the connection -- if one part of a join crosses the
    122   # connection, then _all_ parts must cross it.  Therefore, a vat which is receiving a Join request
    123   # off some other network which needs to be forwarded across the two-party connection can
    124   # collect all the parts on its end and only forward them across the two-party connection when all
    125   # have been received.
    126   #
    127   # For example, imagine that Alice and Bob are vats connected over a two-party connection, and
    128   # each is also connected to other networks.  At some point, Alice receives one part of a Join
    129   # request off her network.  The request is addressed to a capability that Alice received from
    130   # Bob and is proxying to her other network.  Alice goes ahead and responds to the Join part as
    131   # if she hosted the capability locally (this is important so that if not all the Join parts end
    132   # up at Alice, the original sender can detect the failed Join without hanging).  As other parts
    133   # trickle in, Alice verifies that each part is addressed to a capability from Bob and continues
    134   # to respond to each one.  Once the complete set of join parts is received, Alice checks if they
    135   # were all for the exact same capability.  If so, she doesn't need to send anything to Bob at
    136   # all.  Otherwise, she collects the set of capabilities (from Bob) to which the join parts were
    137   # addressed and essentially initiates a _new_ Join request on those capabilities to Bob.  Alice
    138   # does not forward the Join parts she received herself, but essentially forwards the Join as a
    139   # whole.
    140   #
    141   # On Bob's end, since he knows that Alice will always send all parts of a Join together, he
    142   # simply waits until he's received them all, then performs a join on the respective capabilities
    143   # as if it had been requested locally.
    144 
    145   joinId @0 :UInt32;
    146   # A number identifying this join, chosen by the sender.  May be reused once `Finish` messages are
    147   # sent corresponding to all of the `Join` messages.
    148 
    149   partCount @1 :UInt16;
    150   # The number of capabilities to be joined.
    151 
    152   partNum @2 :UInt16;
    153   # Which part this request targets -- a number in the range [0, partCount).
    154 }
    155 
    156 struct JoinResult {
    157   joinId @0 :UInt32;
    158   # Matches `JoinKeyPart`.
    159 
    160   succeeded @1 :Bool;
    161   # All JoinResults in the set will have the same value for `succeeded`.  The receiver actually
    162   # implements the join by waiting for all the `JoinKeyParts` and then performing its own join on
    163   # them, then going back and answering all the join requests afterwards.
    164 
    165   cap @2 :AnyPointer;
    166   # One of the JoinResults will have a non-null `cap` which is the joined capability.
    167   #
    168   # TODO(cleanup):  Change `AnyPointer` to `Capability` when that is supported.
    169 }