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tmxlite/SDL2Example/CMakeLists.txt

54 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 2.8.12)
project(SFML_example)
SET(PROJECT_NAME SDL2_example)
if(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
SET(PROJECT_STATIC_RUNTIME FALSE CACHE BOOL "Use statically linked standard/runtime libraries?")
#SET(PROJECT_STATIC_TMX FALSE CACHE BOOL "Use statically linked tmxlite library?")
if(CMAKE_COMPILER_IS_GNUCXX OR APPLE)
if(PROJECT_STATIC_RUNTIME)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++14 -static")
else()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++14")
endif()
endif()
SET (CMAKE_CXX_FLAGS_DEBUG "-g -D_DEBUG_")
SET (CMAKE_CXX_FLAGS_RELEASE "-O4 -DNDEBUG")
find_package(TMXLITE REQUIRED)
find_package(SDL2 REQUIRED)
include_directories(
${TMXLITE_INCLUDE_DIR}
${SDL2_INCLUDE_DIR})
set(PROJECT_SRC
src/main.cpp
src/MapLayer.cpp
src/Texture.cpp)
if(WIN32)
add_executable(${PROJECT_NAME} WIN32 ${PROJECT_SRC})
else()
add_executable(${PROJECT_NAME} ${PROJECT_SRC})
endif()
target_link_libraries(${PROJECT_NAME}
${TMXLITE_LIBRARIES}
${SDL2_LIBRARY})
#install executable
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION .)
#install game data
install(DIRECTORY assets
DESTINATION .)