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			206 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
			
		
		
	
	
			206 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
| /*
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| #define SDL_MAIN_USE_CALLBACKS 1
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| #include <SDL3/SDL_test.h>
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| #include <SDL3/SDL_test_common.h>
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| #include <SDL3/SDL_main.h>
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| 
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| #define IMAGE_SIZE 256
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| 
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| static SDLTest_CommonState *state;
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| static SDL_Surface *image;
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| static SDL_Texture *texture;
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| static int format_index = -1;
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| static SDL_PixelFormat formats[] = {
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|     SDL_PIXELFORMAT_RGBA32,
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|     SDL_PIXELFORMAT_ARGB32,
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|     SDL_PIXELFORMAT_RGBX32,
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|     SDL_PIXELFORMAT_XRGB32,
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|     SDL_PIXELFORMAT_ARGB1555,
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|     SDL_PIXELFORMAT_INDEX8
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| };
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| static int angle;
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| static int direction = 1;
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| 
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| static bool UpdateImageFormat(void)
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| {
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|     static const SDL_Color colors[] = {
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|         { 255, 255, 255, SDL_ALPHA_TRANSPARENT },   /* Colorkey - white with transparent alpha */
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|         { 255,   0,   0, SDL_ALPHA_OPAQUE },        /* Red */
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|         { 255, 255,   0, SDL_ALPHA_OPAQUE },        /* Yellow */
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|         {   0, 255,   0, SDL_ALPHA_OPAQUE },        /* Green */
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|         {   0,   0, 255, SDL_ALPHA_OPAQUE },        /* Blue */
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|     };
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|     SDL_Rect rect;
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|     Uint32 color;
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| 
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|     ++format_index;
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|     if (format_index == SDL_arraysize(formats)) {
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|         format_index = 0;
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|     }
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| 
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|     SDL_DestroySurface(image);
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| 
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|     image = SDL_CreateSurface(IMAGE_SIZE, IMAGE_SIZE, formats[format_index]);
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|     if (!image) {
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|         SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
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|         return false;
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|     }
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| 
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|     if (image->format == SDL_PIXELFORMAT_INDEX8) {
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|         /* Set the palette and colorkey */
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|         SDL_Palette *palette = SDL_CreateSurfacePalette(image);
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| 
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|         SDL_SetPaletteColors(palette, colors, 0, SDL_arraysize(colors));
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|         SDL_SetSurfaceColorKey(image, true, 0);
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|     }
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| 
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|     /* Upper left */
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|     rect.x = 0;
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|     rect.y = 0;
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|     rect.w = IMAGE_SIZE / 2;
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|     rect.h = IMAGE_SIZE / 2;
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|     color = SDL_MapSurfaceRGB(image, colors[1].r, colors[1].g, colors[1].b);
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|     SDL_FillSurfaceRect(image, &rect, color);
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| 
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|     /* Upper right */
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|     rect.x += rect.w;
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|     color = SDL_MapSurfaceRGB(image, colors[2].r, colors[2].g, colors[2].b);
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|     SDL_FillSurfaceRect(image, &rect, color);
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| 
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|     /* Lower left */
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|     rect.x = 0;
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|     rect.y += rect.h;
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|     color = SDL_MapSurfaceRGB(image, colors[3].r, colors[3].g, colors[3].b);
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|     SDL_FillSurfaceRect(image, &rect, color);
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| 
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|     /* Lower right */
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|     rect.x += rect.w;
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|     color = SDL_MapSurfaceRGB(image, colors[4].r, colors[4].g, colors[4].b);
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|     SDL_FillSurfaceRect(image, &rect, color);
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| 
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|     return true;
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| }
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| 
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| static bool UpdateRotation(SDL_Renderer *renderer)
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| {
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|     SDL_Surface *rotated;
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| 
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|     angle += direction;
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| 
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|     rotated = SDL_RotateSurface(image, (float)angle);
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|     if (!rotated) {
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|         SDL_Log("Couldn't rotate surface: %s", SDL_GetError());
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|         return false;
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|     }
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| 
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|     SDL_DestroyTexture(texture);
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|     texture = SDL_CreateTextureFromSurface(renderer, rotated);
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|     SDL_DestroySurface(rotated);
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|     if (!texture) {
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|         SDL_Log("Couldn't create texture: %s", SDL_GetError());
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|         return false;
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|     }
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| 
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|     return true;
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| }
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| 
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| static void Draw(SDL_Renderer *renderer)
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| {
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|     int w, h;
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|     SDL_FRect dst;
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| 
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|     /* Clear the screen */
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|     SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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|     SDL_RenderClear(renderer);
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| 
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|     UpdateRotation(renderer);
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| 
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|     /* Draw the rotated image */
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|     SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
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|     dst.x = (w - texture->w) / 2.0f;
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|     dst.y = (h - texture->h) / 2.0f;
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|     dst.w = (float)texture->w;
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|     dst.h = (float)texture->h;
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|     SDL_RenderTexture(renderer, texture, NULL, &dst);
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| 
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|     /* Show the current format */
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|     SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
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|     SDL_RenderDebugTextFormat(renderer, 4.0f, 4.0f, "Format: %s, press SPACE to cycle", SDL_GetPixelFormatName(formats[format_index]));
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| 
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|     /* All done! */
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|     SDL_RenderPresent(renderer);
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| }
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| 
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| void SDL_AppQuit(void *appstate, SDL_AppResult result)
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| {
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|     SDLTest_CommonQuit(state);
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| }
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| 
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| SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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| {
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (!state) {
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|         return SDL_APP_FAILURE;
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|     }
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| 
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|     if (!SDLTest_CommonInit(state)) {
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|         return SDL_APP_FAILURE;
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|     }
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| 
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|     /* Create the spinning image */
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|     UpdateImageFormat();
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| 
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|     return SDL_APP_CONTINUE;
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| }
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| 
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| 
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| SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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| {
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|     switch (event->type) {
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|     case SDL_EVENT_KEY_UP:
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|         switch (event->key.key) {
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|         case SDLK_SPACE:
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|             UpdateImageFormat();
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|             break;
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|         case SDLK_LEFT:
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|             direction = -1;
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|             break;
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|         case SDLK_RIGHT:
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|             direction = 1;
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|             break;
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|         default:
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|             break;
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|         }
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|         break;
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|     default:
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|         break;
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|     }
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|     return SDLTest_CommonEventMainCallbacks(state, event);
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| }
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| 
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| SDL_AppResult SDL_AppIterate(void *appstate)
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| {
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|     int i;
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| 
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|     for (i = 0; i < state->num_windows; ++i) {
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|         Draw(state->renderers[i]);
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|     }
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| 
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|     /* Wait a bit so we don't spin too quickly to see */
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|     SDL_Delay(10);
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| 
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|     return SDL_APP_CONTINUE;
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| }
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