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1429 lines
56 KiB
C
1429 lines
56 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategorySurface
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*
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* SDL surfaces are buffers of pixels in system RAM. These are useful for
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* passing around and manipulating images that are not stored in GPU memory.
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*
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* SDL_Surface makes serious efforts to manage images in various formats, and
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* provides a reasonable toolbox for transforming the data, including copying
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* between surfaces, filling rectangles in the image data, etc.
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*
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* There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not
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* provide loaders for various other file formats, but there are several
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* excellent external libraries that do, including its own satellite library,
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* SDL_image:
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*
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* https://github.com/libsdl-org/SDL_image
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*/
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#ifndef SDL_surface_h_
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#define SDL_surface_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_blendmode.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* The flags on an SDL_Surface.
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*
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* These are generally considered read-only.
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint32 SDL_SurfaceFlags;
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#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */
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#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */
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#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */
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#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
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/**
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* Evaluates to true if the surface needs to be locked before access.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_MUSTLOCK(S) ((((S)->flags & SDL_SURFACE_LOCK_NEEDED)) == SDL_SURFACE_LOCK_NEEDED)
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/**
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* The scaling mode.
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*
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* \since This enum is available since SDL 3.1.3.
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*/
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typedef enum SDL_ScaleMode
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{
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SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
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SDL_SCALEMODE_LINEAR /**< linear filtering */
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} SDL_ScaleMode;
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/**
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* The flip mode.
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*
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* \since This enum is available since SDL 3.1.3.
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*/
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typedef enum SDL_FlipMode
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{
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SDL_FLIP_NONE, /**< Do not flip */
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SDL_FLIP_HORIZONTAL, /**< flip horizontally */
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SDL_FLIP_VERTICAL /**< flip vertically */
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} SDL_FlipMode;
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#ifndef SDL_INTERNAL
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/**
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* A collection of pixels used in software blitting.
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*
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* Pixels are arranged in memory in rows, with the top row first. Each row
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* occupies an amount of memory given by the pitch (sometimes known as the row
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* stride in non-SDL APIs).
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*
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* Within each row, pixels are arranged from left to right until the width is
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* reached. Each pixel occupies a number of bits appropriate for its format,
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* with most formats representing each pixel as one or more whole bytes (in
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* some indexed formats, instead multiple pixels are packed into each byte),
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* and a byte order given by the format. After encoding all pixels, any
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* remaining bytes to reach the pitch are used as padding to reach a desired
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* alignment, and have undefined contents.
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*
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* When a surface holds YUV format data, the planes are assumed to be
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* contiguous without padding between them, e.g. a 32x32 surface in NV12
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* format with a pitch of 32 would consist of 32x32 bytes of Y plane followed
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* by 32x16 bytes of UV plane.
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*
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* \since This struct is available since SDL 3.1.3.
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*
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* \sa SDL_CreateSurface
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* \sa SDL_DestroySurface
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*/
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struct SDL_Surface
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{
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SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */
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SDL_PixelFormat format; /**< The format of the surface, read-only */
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int w; /**< The width of the surface, read-only. */
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int h; /**< The height of the surface, read-only. */
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int pitch; /**< The distance in bytes between rows of pixels, read-only */
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void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */
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int refcount; /**< Application reference count, used when freeing surface */
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void *reserved; /**< Reserved for internal use */
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};
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#endif /* !SDL_INTERNAL */
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typedef struct SDL_Surface SDL_Surface;
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/**
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* Allocate a new surface with a specific pixel format.
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*
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* The pixels of the new surface are initialized to zero.
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*
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* \param width the width of the surface.
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* \param height the height of the surface.
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* \param format the SDL_PixelFormat for the new surface's pixel format.
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* \returns the new SDL_Surface structure that is created or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateSurfaceFrom
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* \sa SDL_DestroySurface
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
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/**
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* Allocate a new surface with a specific pixel format and existing pixel
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* data.
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*
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* No copy is made of the pixel data. Pixel data is not managed automatically;
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* you must free the surface before you free the pixel data.
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*
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* Pitch is the offset in bytes from one row of pixels to the next, e.g.
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* `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
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*
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* You may pass NULL for pixels and 0 for pitch to create a surface that you
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* will fill in with valid values later.
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*
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* \param width the width of the surface.
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* \param height the height of the surface.
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* \param format the SDL_PixelFormat for the new surface's pixel format.
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* \param pixels a pointer to existing pixel data.
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* \param pitch the number of bytes between each row, including padding.
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* \returns the new SDL_Surface structure that is created or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateSurface
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* \sa SDL_DestroySurface
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
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/**
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* Free a surface.
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*
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* It is safe to pass NULL to this function.
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*
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* \param surface the SDL_Surface to free.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateSurface
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* \sa SDL_CreateSurfaceFrom
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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/**
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* Get the properties associated with a surface.
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*
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* The following properties are understood by SDL:
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*
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* - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point
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* surfaces, this defines the value of 100% diffuse white, with higher
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* values being displayed in the High Dynamic Range headroom. This defaults
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* to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
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* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
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* surfaces, this defines the maximum dynamic range used by the content, in
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* terms of the SDR white point. This defaults to 0.0, which disables tone
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* mapping.
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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* used when compressing from a surface with high dynamic range to another
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* with lower dynamic range. Currently this supports "chrome", which uses
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* the same tone mapping that Chrome uses for HDR content, the form "*=N",
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* where N is a floating point scale factor applied in linear space, and
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* "none", which disables tone mapping. This defaults to "chrome".
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*
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* \param surface the SDL_Surface structure to query.
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
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#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
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#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
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#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
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/**
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* Set the colorspace used by a surface.
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*
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* Setting the colorspace doesn't change the pixels, only how they are
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* interpreted in color operations.
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*
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* \param surface the SDL_Surface structure to update.
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* \param colorspace an SDL_Colorspace value describing the surface
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* colorspace.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetSurfaceColorspace
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
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/**
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* Get the colorspace used by a surface.
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*
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* The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point
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* formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for
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* other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
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*
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* \param surface the SDL_Surface structure to query.
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* \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
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* the surface is NULL.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetSurfaceColorspace
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*/
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extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface);
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/**
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* Create a palette and associate it with a surface.
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*
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* This function creates a palette compatible with the provided surface. The
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* palette is then returned for you to modify, and the surface will
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* automatically use the new palette in future operations. You do not need to
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* destroy the returned palette, it will be freed when the reference count
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* reaches 0, usually when the surface is destroyed.
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*
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* Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or
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* SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as
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* white and 1 as black. Other surfaces will get a palette initialized with
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* white in every entry.
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*
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* If this function is called for a surface that already has a palette, a new
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* palette will be created to replace it.
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*
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* \param surface the SDL_Surface structure to update.
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* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
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* the surface didn't have an index format); call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetPaletteColors
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*/
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extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface);
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/**
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* Set the palette used by a surface.
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*
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* A single palette can be shared with many surfaces.
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*
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* \param surface the SDL_Surface structure to update.
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* \param palette the SDL_Palette structure to use.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreatePalette
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* \sa SDL_GetSurfacePalette
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
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/**
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* Get the palette used by a surface.
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*
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* \param surface the SDL_Surface structure to query.
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* \returns a pointer to the palette used by the surface, or NULL if there is
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* no palette used.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetSurfacePalette
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*/
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extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface);
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/**
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* Add an alternate version of a surface.
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*
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* This function adds an alternate version of this surface, usually used for
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* content with high DPI representations like cursors or icons. The size,
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* format, and content do not need to match the original surface, and these
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* alternate versions will not be updated when the original surface changes.
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*
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* This function adds a reference to the alternate version, so you should call
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* SDL_DestroySurface() on the image after this call.
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*
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* \param surface the SDL_Surface structure to update.
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* \param image a pointer to an alternate SDL_Surface to associate with this
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* surface.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_RemoveSurfaceAlternateImages
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* \sa SDL_GetSurfaceImages
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* \sa SDL_SurfaceHasAlternateImages
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image);
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/**
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* Return whether a surface has alternate versions available.
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*
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* \param surface the SDL_Surface structure to query.
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* \returns true if alternate versions are available or false otherwise.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_AddSurfaceAlternateImage
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* \sa SDL_RemoveSurfaceAlternateImages
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* \sa SDL_GetSurfaceImages
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface);
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/**
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* Get an array including all versions of a surface.
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*
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* This returns all versions of a surface, with the surface being queried as
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* the first element in the returned array.
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*
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* Freeing the array of surfaces does not affect the surfaces in the array.
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* They are still referenced by the surface being queried and will be cleaned
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* up normally.
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*
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* \param surface the SDL_Surface structure to query.
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* \param count a pointer filled in with the number of surface pointers
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* returned, may be NULL.
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* \returns a NULL terminated array of SDL_Surface pointers or NULL on
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* failure; call SDL_GetError() for more information. This should be
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* freed with SDL_free() when it is no longer needed.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_AddSurfaceAlternateImage
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* \sa SDL_RemoveSurfaceAlternateImages
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* \sa SDL_SurfaceHasAlternateImages
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*/
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extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count);
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/**
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* Remove all alternate versions of a surface.
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*
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* This function removes a reference from all the alternative versions,
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* destroying them if this is the last reference to them.
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*
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* \param surface the SDL_Surface structure to update.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_AddSurfaceAlternateImage
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* \sa SDL_GetSurfaceImages
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* \sa SDL_SurfaceHasAlternateImages
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface);
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|
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/**
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* Set up a surface for directly accessing the pixels.
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*
|
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* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
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* and read from `surface->pixels`, using the pixel format stored in
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* `surface->format`. Once you are done accessing the surface, you should use
|
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* SDL_UnlockSurface() to release it.
|
|
*
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* Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
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* 0, then you can read and write to the surface at any time, and the pixel
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* format of the surface will not change.
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|
*
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|
* \param surface the SDL_Surface structure to be locked.
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|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
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|
*
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|
* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_MUSTLOCK
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* \sa SDL_UnlockSurface
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|
*/
|
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extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
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|
|
/**
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* Release a surface after directly accessing the pixels.
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|
*
|
|
* \param surface the SDL_Surface structure to be unlocked.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
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*
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|
* \sa SDL_LockSurface
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|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Load a BMP image from a seekable SDL data stream.
|
|
*
|
|
* The new surface should be freed with SDL_DestroySurface(). Not doing so
|
|
* will result in a memory leak.
|
|
*
|
|
* \param src the data stream for the surface.
|
|
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
|
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* in the case of an error.
|
|
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
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* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
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|
*
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* \sa SDL_DestroySurface
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|
* \sa SDL_LoadBMP
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|
* \sa SDL_SaveBMP_IO
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|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio);
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|
|
|
/**
|
|
* Load a BMP image from a file.
|
|
*
|
|
* The new surface should be freed with SDL_DestroySurface(). Not doing so
|
|
* will result in a memory leak.
|
|
*
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|
* \param file the BMP file to load.
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|
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
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* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_DestroySurface
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|
* \sa SDL_LoadBMP_IO
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|
* \sa SDL_SaveBMP
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|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
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|
|
/**
|
|
* Save a surface to a seekable SDL data stream in BMP format.
|
|
*
|
|
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
|
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
|
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
|
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
|
* not supported.
|
|
*
|
|
* \param surface the SDL_Surface structure containing the image to be saved.
|
|
* \param dst a data stream to save to.
|
|
* \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
|
|
* in the case of an error.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_LoadBMP_IO
|
|
* \sa SDL_SaveBMP
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
|
|
|
|
/**
|
|
* Save a surface to a file.
|
|
*
|
|
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
|
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
|
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
|
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
|
* not supported.
|
|
*
|
|
* \param surface the SDL_Surface structure containing the image to be saved.
|
|
* \param file a file to save to.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_LoadBMP
|
|
* \sa SDL_SaveBMP_IO
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
|
|
|
|
/**
|
|
* Set the RLE acceleration hint for a surface.
|
|
*
|
|
* If RLE is enabled, color key and alpha blending blits are much faster, but
|
|
* the surface must be locked before directly accessing the pixels.
|
|
*
|
|
* \param surface the SDL_Surface structure to optimize.
|
|
* \param enabled true to enable RLE acceleration, false to disable it.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
* \sa SDL_LockSurface
|
|
* \sa SDL_UnlockSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled);
|
|
|
|
/**
|
|
* Returns whether the surface is RLE enabled.
|
|
*
|
|
* It is safe to pass a NULL `surface` here; it will return false.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns true if the surface is RLE enabled, false otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetSurfaceRLE
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Set the color key (transparent pixel) in a surface.
|
|
*
|
|
* The color key defines a pixel value that will be treated as transparent in
|
|
* a blit. For example, one can use this to specify that cyan pixels should be
|
|
* considered transparent, and therefore not rendered.
|
|
*
|
|
* It is a pixel of the format used by the surface, as generated by
|
|
* SDL_MapRGB().
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param enabled true to enable color key, false to disable color key.
|
|
* \param key the transparent pixel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceColorKey
|
|
* \sa SDL_SetSurfaceRLE
|
|
* \sa SDL_SurfaceHasColorKey
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
|
|
|
|
/**
|
|
* Returns whether the surface has a color key.
|
|
*
|
|
* It is safe to pass a NULL `surface` here; it will return false.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns true if the surface has a color key, false otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetSurfaceColorKey
|
|
* \sa SDL_GetSurfaceColorKey
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Get the color key (transparent pixel) for a surface.
|
|
*
|
|
* The color key is a pixel of the format used by the surface, as generated by
|
|
* SDL_MapRGB().
|
|
*
|
|
* If the surface doesn't have color key enabled this function returns false.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param key a pointer filled in with the transparent pixel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetSurfaceColorKey
|
|
* \sa SDL_SurfaceHasColorKey
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
|
|
|
|
/**
|
|
* Set an additional color value multiplied into blit operations.
|
|
*
|
|
* When this surface is blitted, during the blit operation each source color
|
|
* channel is modulated by the appropriate color value according to the
|
|
* following formula:
|
|
*
|
|
* `srcC = srcC * (color / 255)`
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param r the red color value multiplied into blit operations.
|
|
* \param g the green color value multiplied into blit operations.
|
|
* \param b the blue color value multiplied into blit operations.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceColorMod
|
|
* \sa SDL_SetSurfaceAlphaMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
|
|
/**
|
|
* Get the additional color value multiplied into blit operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param r a pointer filled in with the current red color value.
|
|
* \param g a pointer filled in with the current green color value.
|
|
* \param b a pointer filled in with the current blue color value.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceAlphaMod
|
|
* \sa SDL_SetSurfaceColorMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b);
|
|
|
|
/**
|
|
* Set an additional alpha value used in blit operations.
|
|
*
|
|
* When this surface is blitted, during the blit operation the source alpha
|
|
* value is modulated by this alpha value according to the following formula:
|
|
*
|
|
* `srcA = srcA * (alpha / 255)`
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param alpha the alpha value multiplied into blit operations.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceAlphaMod
|
|
* \sa SDL_SetSurfaceColorMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha);
|
|
|
|
/**
|
|
* Get the additional alpha value used in blit operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param alpha a pointer filled in with the current alpha value.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceColorMod
|
|
* \sa SDL_SetSurfaceAlphaMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha);
|
|
|
|
/**
|
|
* Set the blend mode used for blit operations.
|
|
*
|
|
* To copy a surface to another surface (or texture) without blending with the
|
|
* existing data, the blendmode of the SOURCE surface should be set to
|
|
* `SDL_BLENDMODE_NONE`.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param blendMode the SDL_BlendMode to use for blit blending.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceBlendMode
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
|
|
|
|
/**
|
|
* Get the blend mode used for blit operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param blendMode a pointer filled in with the current SDL_BlendMode.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetSurfaceBlendMode
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode);
|
|
|
|
/**
|
|
* Set the clipping rectangle for a surface.
|
|
*
|
|
* When `surface` is the destination of a blit, only the area within the clip
|
|
* rectangle is drawn into.
|
|
*
|
|
* Note that blits are automatically clipped to the edges of the source and
|
|
* destination surfaces.
|
|
*
|
|
* \param surface the SDL_Surface structure to be clipped.
|
|
* \param rect the SDL_Rect structure representing the clipping rectangle, or
|
|
* NULL to disable clipping.
|
|
* \returns true if the rectangle intersects the surface, otherwise false and
|
|
* blits will be completely clipped.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_GetSurfaceClipRect
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the clipping rectangle for a surface.
|
|
*
|
|
* When `surface` is the destination of a blit, only the area within the clip
|
|
* rectangle is drawn into.
|
|
*
|
|
* \param surface the SDL_Surface structure representing the surface to be
|
|
* clipped.
|
|
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
|
|
* the surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetSurfaceClipRect
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
|
|
|
/**
|
|
* Flip a surface vertically or horizontally.
|
|
*
|
|
* \param surface the surface to flip.
|
|
* \param flip the direction to flip.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
|
|
|
|
/**
|
|
* Creates a new surface identical to the existing surface.
|
|
*
|
|
* If the original surface has alternate images, the new surface will have a
|
|
* reference to them as well.
|
|
*
|
|
* The returned surface should be freed with SDL_DestroySurface().
|
|
*
|
|
* \param surface the surface to duplicate.
|
|
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Creates a new surface identical to the existing surface, scaled to the
|
|
* desired size.
|
|
*
|
|
* The returned surface should be freed with SDL_DestroySurface().
|
|
*
|
|
* \param surface the surface to duplicate and scale.
|
|
* \param width the width of the new surface.
|
|
* \param height the height of the new surface.
|
|
* \param scaleMode the SDL_ScaleMode to be used.
|
|
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode);
|
|
|
|
/**
|
|
* Copy an existing surface to a new surface of the specified format.
|
|
*
|
|
* This function is used to optimize images for faster *repeat* blitting. This
|
|
* is accomplished by converting the original and storing the result as a new
|
|
* surface. The new, optimized surface can then be used as the source for
|
|
* future blits, making them faster.
|
|
*
|
|
* If you are converting to an indexed surface and want to map colors to a
|
|
* palette, you can use SDL_ConvertSurfaceAndColorspace() instead.
|
|
*
|
|
* If the original surface has alternate images, the new surface will have a
|
|
* reference to them as well.
|
|
*
|
|
* \param surface the existing SDL_Surface structure to convert.
|
|
* \param format the new pixel format.
|
|
* \returns the new SDL_Surface structure that is created or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_ConvertSurfaceAndColorspace
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
|
|
|
|
/**
|
|
* Copy an existing surface to a new surface of the specified format and
|
|
* colorspace.
|
|
*
|
|
* This function converts an existing surface to a new format and colorspace
|
|
* and returns the new surface. This will perform any pixel format and
|
|
* colorspace conversion needed.
|
|
*
|
|
* If the original surface has alternate images, the new surface will have a
|
|
* reference to them as well.
|
|
*
|
|
* \param surface the existing SDL_Surface structure to convert.
|
|
* \param format the new pixel format.
|
|
* \param palette an optional palette to use for indexed formats, may be NULL.
|
|
* \param colorspace the new colorspace.
|
|
* \param props an SDL_PropertiesID with additional color properties, or 0.
|
|
* \returns the new SDL_Surface structure that is created or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_ConvertSurface
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
|
|
|
|
/**
|
|
* Copy a block of pixels of one format to another format.
|
|
*
|
|
* \param width the width of the block to copy, in pixels.
|
|
* \param height the height of the block to copy, in pixels.
|
|
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
|
|
* \param src a pointer to the source pixels.
|
|
* \param src_pitch the pitch of the source pixels, in bytes.
|
|
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
|
|
* \param dst a pointer to be filled in with new pixel data.
|
|
* \param dst_pitch the pitch of the destination pixels, in bytes.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_ConvertPixelsAndColorspace
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
|
|
|
|
/**
|
|
* Copy a block of pixels of one format and colorspace to another format and
|
|
* colorspace.
|
|
*
|
|
* \param width the width of the block to copy, in pixels.
|
|
* \param height the height of the block to copy, in pixels.
|
|
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
|
|
* \param src_colorspace an SDL_Colorspace value describing the colorspace of
|
|
* the `src` pixels.
|
|
* \param src_properties an SDL_PropertiesID with additional source color
|
|
* properties, or 0.
|
|
* \param src a pointer to the source pixels.
|
|
* \param src_pitch the pitch of the source pixels, in bytes.
|
|
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
|
|
* \param dst_colorspace an SDL_Colorspace value describing the colorspace of
|
|
* the `dst` pixels.
|
|
* \param dst_properties an SDL_PropertiesID with additional destination color
|
|
* properties, or 0.
|
|
* \param dst a pointer to be filled in with new pixel data.
|
|
* \param dst_pitch the pitch of the destination pixels, in bytes.
|
|
* \returns false on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_ConvertPixels
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
|
|
|
|
/**
|
|
* Premultiply the alpha on a block of pixels.
|
|
*
|
|
* This is safe to use with src == dst, but not for other overlapping areas.
|
|
*
|
|
* \param width the width of the block to convert, in pixels.
|
|
* \param height the height of the block to convert, in pixels.
|
|
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
|
|
* \param src a pointer to the source pixels.
|
|
* \param src_pitch the pitch of the source pixels, in bytes.
|
|
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
|
|
* \param dst a pointer to be filled in with premultiplied pixel data.
|
|
* \param dst_pitch the pitch of the destination pixels, in bytes.
|
|
* \param linear true to convert from sRGB to linear space for the alpha
|
|
* multiplication, false to do multiplication in sRGB space.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
|
|
|
|
/**
|
|
* Premultiply the alpha in a surface.
|
|
*
|
|
* This is safe to use with src == dst, but not for other overlapping areas.
|
|
*
|
|
* \param surface the surface to modify.
|
|
* \param linear true to convert from sRGB to linear space for the alpha
|
|
* multiplication, false to do multiplication in sRGB space.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
|
|
|
|
/**
|
|
* Clear a surface with a specific color, with floating point precision.
|
|
*
|
|
* This function handles all surface formats, and ignores any clip rectangle.
|
|
*
|
|
* If the surface is YUV, the color is assumed to be in the sRGB colorspace,
|
|
* otherwise the color is assumed to be in the colorspace of the suface.
|
|
*
|
|
* \param surface the SDL_Surface to clear.
|
|
* \param r the red component of the pixel, normally in the range 0-1.
|
|
* \param g the green component of the pixel, normally in the range 0-1.
|
|
* \param b the blue component of the pixel, normally in the range 0-1.
|
|
* \param a the alpha component of the pixel, normally in the range 0-1.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
|
|
|
|
/**
|
|
* Perform a fast fill of a rectangle with a specific color.
|
|
*
|
|
* `color` should be a pixel of the format used by the surface, and can be
|
|
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
|
* alpha component then the destination is simply filled with that alpha
|
|
* information, no blending takes place.
|
|
*
|
|
* If there is a clip rectangle set on the destination (set via
|
|
* SDL_SetSurfaceClipRect()), then this function will fill based on the
|
|
* intersection of the clip rectangle and `rect`.
|
|
*
|
|
* \param dst the SDL_Surface structure that is the drawing target.
|
|
* \param rect the SDL_Rect structure representing the rectangle to fill, or
|
|
* NULL to fill the entire surface.
|
|
* \param color the color to fill with.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_FillSurfaceRects
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
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|
|
|
/**
|
|
* Perform a fast fill of a set of rectangles with a specific color.
|
|
*
|
|
* `color` should be a pixel of the format used by the surface, and can be
|
|
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
|
* alpha component then the destination is simply filled with that alpha
|
|
* information, no blending takes place.
|
|
*
|
|
* If there is a clip rectangle set on the destination (set via
|
|
* SDL_SetSurfaceClipRect()), then this function will fill based on the
|
|
* intersection of the clip rectangle and `rect`.
|
|
*
|
|
* \param dst the SDL_Surface structure that is the drawing target.
|
|
* \param rects an array of SDL_Rects representing the rectangles to fill.
|
|
* \param count the number of rectangles in the array.
|
|
* \param color the color to fill with.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_FillSurfaceRect
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
|
|
|
|
/**
|
|
* Performs a fast blit from the source surface to the destination surface.
|
|
*
|
|
* This assumes that the source and destination rectangles are the same size.
|
|
* If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
|
|
* `dst`) is copied. The final blit rectangles are saved in `srcrect` and
|
|
* `dstrect` after all clipping is performed.
|
|
*
|
|
* The blit function should not be called on a locked surface.
|
|
*
|
|
* The blit semantics for surfaces with and without blending and colorkey are
|
|
* defined as follows:
|
|
*
|
|
* ```
|
|
* RGBA->RGB:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
* SDL_SRCCOLORKEY ignored.
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy RGB.
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* RGB values of the source color key, ignoring alpha in the
|
|
* comparison.
|
|
*
|
|
* RGB->RGBA:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source per-surface alpha)
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy RGB, set destination alpha to source per-surface alpha value.
|
|
* both:
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* source color key.
|
|
*
|
|
* RGBA->RGBA:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
* SDL_SRCCOLORKEY ignored.
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy all of RGBA to the destination.
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* RGB values of the source color key, ignoring alpha in the
|
|
* comparison.
|
|
*
|
|
* RGB->RGB:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source per-surface alpha)
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy RGB.
|
|
* both:
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* source color key.
|
|
* ```
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the x and y position in
|
|
* the destination surface, or NULL for (0,0). The width and
|
|
* height are ignored, and are copied from `srcrect`. If you
|
|
* want a specific width and height, you should use
|
|
* SDL_BlitSurfaceScaled().
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurfaceScaled
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform low-level surface blitting only.
|
|
*
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* blitting, assuming the input rectangles have already been clipped.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, may not be NULL.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, may not be NULL.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform a scaled blit to a destination surface, which may be of a different
|
|
* format.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire
|
|
* destination surface.
|
|
* \param scaleMode the SDL_ScaleMode to be used.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
|
|
|
/**
|
|
* Perform low-level surface scaled blitting only.
|
|
*
|
|
* This is a semi-private function and it performs low-level surface blitting,
|
|
* assuming the input rectangles have already been clipped.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, may not be NULL.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, may not be NULL.
|
|
* \param scaleMode the SDL_ScaleMode to be used.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurfaceScaled
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
|
|
|
/**
|
|
* Perform a tiled blit to a destination surface, which may be of a different
|
|
* format.
|
|
*
|
|
* The pixels in `srcrect` will be repeated as many times as needed to
|
|
* completely fill `dstrect`.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform a scaled and tiled blit to a destination surface, which may be of a
|
|
* different format.
|
|
*
|
|
* The pixels in `srcrect` will be scaled and repeated as many times as needed
|
|
* to completely fill `dstrect`.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param scale the scale used to transform srcrect into the destination
|
|
* rectangle, e.g. a 32x32 texture with a scale of 2 would fill
|
|
* 64x64 tiles.
|
|
* \param scaleMode scale algorithm to be used.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform a scaled blit using the 9-grid algorithm to a destination surface,
|
|
* which may be of a different format.
|
|
*
|
|
* The pixels in the source surface are split into a 3x3 grid, using the
|
|
* different corner sizes for each corner, and the sides and center making up
|
|
* the remaining pixels. The corners are then scaled using `scale` and fit
|
|
* into the corners of the destination rectangle. The sides and center are
|
|
* then stretched into place to cover the remaining destination rectangle.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be used
|
|
* for the 9-grid, or NULL to use the entire surface.
|
|
* \param left_width the width, in pixels, of the left corners in `srcrect`.
|
|
* \param right_width the width, in pixels, of the right corners in `srcrect`.
|
|
* \param top_height the height, in pixels, of the top corners in `srcrect`.
|
|
* \param bottom_height the height, in pixels, of the bottom corners in
|
|
* `srcrect`.
|
|
* \param scale the scale used to transform the corner of `srcrect` into the
|
|
* corner of `dstrect`, or 0.0f for an unscaled blit.
|
|
* \param scaleMode scale algorithm to be used.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Map an RGB triple to an opaque pixel value for a surface.
|
|
*
|
|
* This function maps the RGB color value to the specified pixel format and
|
|
* returns the pixel value best approximating the given RGB color value for
|
|
* the given pixel format.
|
|
*
|
|
* If the surface has a palette, the index of the closest matching color in
|
|
* the palette will be returned.
|
|
*
|
|
* If the surface pixel format has an alpha component it will be returned as
|
|
* all 1 bits (fully opaque).
|
|
*
|
|
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
|
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
|
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
|
* for an 8-bpp format).
|
|
*
|
|
* \param surface the surface to use for the pixel format and palette.
|
|
* \param r the red component of the pixel in the range 0-255.
|
|
* \param g the green component of the pixel in the range 0-255.
|
|
* \param b the blue component of the pixel in the range 0-255.
|
|
* \returns a pixel value.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_MapSurfaceRGBA
|
|
*/
|
|
extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
/**
|
|
* Map an RGBA quadruple to a pixel value for a surface.
|
|
*
|
|
* This function maps the RGBA color value to the specified pixel format and
|
|
* returns the pixel value best approximating the given RGBA color value for
|
|
* the given pixel format.
|
|
*
|
|
* If the surface pixel format has no alpha component the alpha value will be
|
|
* ignored (as it will be in formats with a palette).
|
|
*
|
|
* If the surface has a palette, the index of the closest matching color in
|
|
* the palette will be returned.
|
|
*
|
|
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
|
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
|
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
|
* for an 8-bpp format).
|
|
*
|
|
* \param surface the surface to use for the pixel format and palette.
|
|
* \param r the red component of the pixel in the range 0-255.
|
|
* \param g the green component of the pixel in the range 0-255.
|
|
* \param b the blue component of the pixel in the range 0-255.
|
|
* \param a the alpha component of the pixel in the range 0-255.
|
|
* \returns a pixel value.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_MapSurfaceRGB
|
|
*/
|
|
extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
|
|
|
/**
|
|
* Retrieves a single pixel from a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
|
|
* components from pixel formats with less than 8 bits per RGB component.
|
|
*
|
|
* \param surface the surface to read.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
|
|
* this channel.
|
|
* \param g a pointer filled in with the green channel, 0-255, or NULL to
|
|
* ignore this channel.
|
|
* \param b a pointer filled in with the blue channel, 0-255, or NULL to
|
|
* ignore this channel.
|
|
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
|
|
* ignore this channel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
|
|
|
/**
|
|
* Retrieves a single pixel from a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* \param surface the surface to read.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r a pointer filled in with the red channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \param g a pointer filled in with the green channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \param b a pointer filled in with the blue channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \param a a pointer filled in with the alpha channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
|
|
|
|
/**
|
|
* Writes a single pixel to a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* Like SDL_MapRGBA, this uses the entire 0..255 range when converting color
|
|
* components from pixel formats with less than 8 bits per RGB component.
|
|
*
|
|
* \param surface the surface to write.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r the red channel value, 0-255.
|
|
* \param g the green channel value, 0-255.
|
|
* \param b the blue channel value, 0-255.
|
|
* \param a the alpha channel value, 0-255.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
|
|
|
/**
|
|
* Writes a single pixel to a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* \param surface the surface to write.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r the red channel value, normally in the range 0-1.
|
|
* \param g the green channel value, normally in the range 0-1.
|
|
* \param b the blue channel value, normally in the range 0-1.
|
|
* \param a the alpha channel value, normally in the range 0-1.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_surface_h_ */
|