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544 lines
19 KiB
C
544 lines
19 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryProperties
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*
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* A property is a variable that can be created and retrieved by name at
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* runtime.
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*
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* All properties are part of a property group (SDL_PropertiesID). A property
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* group can be created with the SDL_CreateProperties function and destroyed
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* with the SDL_DestroyProperties function.
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*
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* Properties can be added to and retrieved from a property group through the
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* following functions:
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*
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* - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*`
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* pointer types.
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* - SDL_SetStringProperty and SDL_GetStringProperty operate on string types.
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* - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit
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* integer types.
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* - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point
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* types.
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* - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean
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* types.
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*
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* Properties can be removed from a group by using SDL_ClearProperty.
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*/
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#ifndef SDL_properties_h_
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#define SDL_properties_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* SDL properties ID
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef Uint32 SDL_PropertiesID;
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/**
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* SDL property type
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*
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* \since This enum is available since SDL 3.1.3.
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*/
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typedef enum SDL_PropertyType
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{
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SDL_PROPERTY_TYPE_INVALID,
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SDL_PROPERTY_TYPE_POINTER,
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SDL_PROPERTY_TYPE_STRING,
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SDL_PROPERTY_TYPE_NUMBER,
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SDL_PROPERTY_TYPE_FLOAT,
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SDL_PROPERTY_TYPE_BOOLEAN
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} SDL_PropertyType;
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/**
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* Get the global SDL properties.
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*
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void);
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/**
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* Create a group of properties.
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*
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* All properties are automatically destroyed when SDL_Quit() is called.
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*
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* \returns an ID for a new group of properties, or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_DestroyProperties
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
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/**
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* Copy a group of properties.
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*
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* Copy all the properties from one group of properties to another, with the
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* exception of properties requiring cleanup (set using
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* SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any
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* property that already exists on `dst` will be overwritten.
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*
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* \param src the properties to copy.
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* \param dst the destination properties.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst);
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/**
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* Lock a group of properties.
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*
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* Obtain a multi-threaded lock for these properties. Other threads will wait
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* while trying to lock these properties until they are unlocked. Properties
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* must be unlocked before they are destroyed.
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*
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* The lock is automatically taken when setting individual properties, this
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* function is only needed when you want to set several properties atomically
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* or want to guarantee that properties being queried aren't freed in another
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* thread.
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*
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* \param props the properties to lock.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_UnlockProperties
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props);
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/**
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* Unlock a group of properties.
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*
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* \param props the properties to unlock.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockProperties
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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/**
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* A callback used to free resources when a property is deleted.
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*
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* This should release any resources associated with `value` that are no
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* longer needed.
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*
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* This callback is set per-property. Different properties in the same group
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* can have different cleanup callbacks.
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*
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* This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if
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* the function fails for any reason.
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*
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* \param userdata an app-defined pointer passed to the callback.
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* \param value the pointer assigned to the property to clean up.
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*
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* \threadsafety This callback may fire without any locks held; if this is a
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* concern, the app should provide its own locking.
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*
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* \since This datatype is available since SDL 3.1.3.
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*
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* \sa SDL_SetPointerPropertyWithCleanup
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*/
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typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value);
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/**
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* Set a pointer property in a group of properties with a cleanup function
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* that is called when the property is deleted.
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*
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* The cleanup function is also called if setting the property fails for any
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* reason.
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*
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* For simply setting basic data types, like numbers, bools, or strings, use
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* SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty
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* instead, as those functions will handle cleanup on your behalf. This
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* function is only for more complex, custom data.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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* \param value the new value of the property, or NULL to delete the property.
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* \param cleanup the function to call when this property is deleted, or NULL
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* if no cleanup is necessary.
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* \param userdata a pointer that is passed to the cleanup function.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPointerProperty
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* \sa SDL_SetPointerProperty
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* \sa SDL_CleanupPropertyCallback
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);
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/**
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* Set a pointer property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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* \param value the new value of the property, or NULL to delete the property.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPointerProperty
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* \sa SDL_HasProperty
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* \sa SDL_SetBooleanProperty
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* \sa SDL_SetFloatProperty
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* \sa SDL_SetNumberProperty
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* \sa SDL_SetPointerPropertyWithCleanup
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* \sa SDL_SetStringProperty
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value);
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/**
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* Set a string property in a group of properties.
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*
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* This function makes a copy of the string; the caller does not have to
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* preserve the data after this call completes.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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* \param value the new value of the property, or NULL to delete the property.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetStringProperty
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value);
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/**
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* Set an integer property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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* \param value the new value of the property.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetNumberProperty
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value);
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/**
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* Set a floating point property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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* \param value the new value of the property.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetFloatProperty
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value);
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/**
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* Set a boolean property in a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to modify.
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* \param value the new value of the property.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetBooleanProperty
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value);
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/**
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* Return whether a property exists in a group of properties.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \returns true if the property exists, or false if it doesn't.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPropertyType
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name);
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/**
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* Get the type of a property in a group of properties.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is
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* not set.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_HasProperty
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*/
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extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name);
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/**
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* Get a pointer property from a group of properties.
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*
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* By convention, the names of properties that SDL exposes on objects will
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* start with "SDL.", and properties that SDL uses internally will start with
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* "SDL.internal.". These should be considered read-only and should not be
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* modified by applications.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \param default_value the default value of the property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a pointer property.
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*
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* \threadsafety It is safe to call this function from any thread, although
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* the data returned is not protected and could potentially be
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* freed if you call SDL_SetPointerProperty() or
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* SDL_ClearProperty() on these properties from another thread.
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* If you need to avoid this, use SDL_LockProperties() and
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* SDL_UnlockProperties().
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetBooleanProperty
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* \sa SDL_GetFloatProperty
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* \sa SDL_GetNumberProperty
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* \sa SDL_GetPropertyType
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* \sa SDL_GetStringProperty
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* \sa SDL_HasProperty
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* \sa SDL_SetPointerProperty
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*/
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extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value);
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/**
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* Get a string property from a group of properties.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \param default_value the default value of the property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a string property.
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*
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* \threadsafety It is safe to call this function from any thread, although
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* the data returned is not protected and could potentially be
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* freed if you call SDL_SetStringProperty() or
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* SDL_ClearProperty() on these properties from another thread.
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* If you need to avoid this, use SDL_LockProperties() and
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* SDL_UnlockProperties().
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPropertyType
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* \sa SDL_HasProperty
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* \sa SDL_SetStringProperty
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value);
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/**
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* Get a number property from a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a number property.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \param default_value the default value of the property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a number property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPropertyType
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* \sa SDL_HasProperty
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* \sa SDL_SetNumberProperty
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*/
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extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value);
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/**
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* Get a floating point property from a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a floating point property.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \param default_value the default value of the property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a float property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPropertyType
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* \sa SDL_HasProperty
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* \sa SDL_SetFloatProperty
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*/
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extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value);
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/**
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* Get a boolean property from a group of properties.
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*
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* You can use SDL_GetPropertyType() to query whether the property exists and
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* is a boolean property.
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*
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* \param props the properties to query.
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* \param name the name of the property to query.
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* \param default_value the default value of the property.
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* \returns the value of the property, or `default_value` if it is not set or
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* not a boolean property.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPropertyType
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* \sa SDL_HasProperty
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* \sa SDL_SetBooleanProperty
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value);
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/**
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* Clear a property from a group of properties.
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*
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* \param props the properties to modify.
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* \param name the name of the property to clear.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name);
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/**
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* A callback used to enumerate all the properties in a group of properties.
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*
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* This callback is called from SDL_EnumerateProperties(), and is called once
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* per property in the set.
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*
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* \param userdata an app-defined pointer passed to the callback.
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* \param props the SDL_PropertiesID that is being enumerated.
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* \param name the next property name in the enumeration.
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*
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* \threadsafety SDL_EnumerateProperties holds a lock on `props` during this
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* callback.
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*
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* \since This datatype is available since SDL 3.1.3.
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*
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* \sa SDL_EnumerateProperties
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*/
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typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name);
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|
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/**
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* Enumerate the properties contained in a group of properties.
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*
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* The callback function is called for each property in the group of
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* properties. The properties are locked during enumeration.
|
|
*
|
|
* \param props the properties to query.
|
|
* \param callback the function to call for each property.
|
|
* \param userdata a pointer that is passed to `callback`.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata);
|
|
|
|
/**
|
|
* Destroy a group of properties.
|
|
*
|
|
* All properties are deleted and their cleanup functions will be called, if
|
|
* any.
|
|
*
|
|
* \param props the properties to destroy.
|
|
*
|
|
* \threadsafety This function should not be called while these properties are
|
|
* locked or other threads might be setting or getting values
|
|
* from these properties.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_CreateProperties
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_properties_h_ */
|