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915 lines
30 KiB
C
915 lines
30 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_mutex_h_
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#define SDL_mutex_h_
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/**
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* # CategoryMutex
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*
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* Functions to provide thread synchronization primitives.
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*/
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_atomic.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_thread.h>
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/******************************************************************************/
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/* Enable thread safety attributes only with clang.
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* The attributes can be safely erased when compiling with other compilers.
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*
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* To enable analysis, set these environment variables before running cmake:
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* export CC=clang
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* export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety"
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*/
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#if defined(SDL_THREAD_SAFETY_ANALYSIS) && \
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defined(__clang__) && (!defined(SWIG))
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#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x))
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#else
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#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */
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#endif
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#define SDL_CAPABILITY(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x))
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#define SDL_SCOPED_CAPABILITY \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable)
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#define SDL_GUARDED_BY(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x))
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#define SDL_PT_GUARDED_BY(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x))
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#define SDL_ACQUIRED_BEFORE(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x))
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#define SDL_ACQUIRED_AFTER(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x))
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#define SDL_REQUIRES(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x))
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#define SDL_REQUIRES_SHARED(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x))
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#define SDL_ACQUIRE(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x))
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#define SDL_ACQUIRE_SHARED(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x))
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#define SDL_RELEASE(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x))
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#define SDL_RELEASE_SHARED(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x))
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#define SDL_RELEASE_GENERIC(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x))
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#define SDL_TRY_ACQUIRE(x, y) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y))
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#define SDL_TRY_ACQUIRE_SHARED(x, y) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y))
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#define SDL_EXCLUDES(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x))
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#define SDL_ASSERT_CAPABILITY(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x))
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#define SDL_ASSERT_SHARED_CAPABILITY(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x))
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#define SDL_RETURN_CAPABILITY(x) \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x))
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#define SDL_NO_THREAD_SAFETY_ANALYSIS \
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SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis)
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/******************************************************************************/
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name Mutex functions
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*/
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/* @{ */
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/**
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* A means to serialize access to a resource between threads.
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*
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* Mutexes (short for "mutual exclusion") are a synchronization primitive that
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* allows exactly one thread to proceed at a time.
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*
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* Wikipedia has a thorough explanation of the concept:
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*
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* https://en.wikipedia.org/wiki/Mutex
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*
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* \since This struct is available since SDL 3.1.3.
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*/
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typedef struct SDL_Mutex SDL_Mutex;
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/**
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* Create a new mutex.
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*
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* All newly-created mutexes begin in the _unlocked_ state.
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*
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* Calls to SDL_LockMutex() will not return while the mutex is locked by
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* another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
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*
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* SDL mutexes are reentrant.
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*
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* \returns the initialized and unlocked mutex or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_DestroyMutex
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* \sa SDL_LockMutex
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* \sa SDL_TryLockMutex
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* \sa SDL_UnlockMutex
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*/
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extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void);
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/**
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* Lock the mutex.
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*
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* This will block until the mutex is available, which is to say it is in the
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* unlocked state and the OS has chosen the caller as the next thread to lock
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* it. Of all threads waiting to lock the mutex, only one may do so at a time.
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*
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* It is legal for the owning thread to lock an already-locked mutex. It must
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* unlock it the same number of times before it is actually made available for
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* other threads in the system (this is known as a "recursive mutex").
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*
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* This function does not fail; if mutex is NULL, it will return immediately
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* having locked nothing. If the mutex is valid, this function will always
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* block until it can lock the mutex, and return with it locked.
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*
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* \param mutex the mutex to lock.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_TryLockMutex
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* \sa SDL_UnlockMutex
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex);
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/**
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* Try to lock a mutex without blocking.
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*
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* This works just like SDL_LockMutex(), but if the mutex is not available,
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* this function returns false immediately.
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*
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* This technique is useful if you need exclusive access to a resource but
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* don't want to wait for it, and will return to it to try again later.
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*
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* This function returns true if passed a NULL mutex.
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*
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* \param mutex the mutex to try to lock.
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* \returns true on success, false if the mutex would block.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockMutex
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* \sa SDL_UnlockMutex
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(0, mutex);
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/**
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* Unlock the mutex.
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*
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* It is legal for the owning thread to lock an already-locked mutex. It must
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* unlock it the same number of times before it is actually made available for
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* other threads in the system (this is known as a "recursive mutex").
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*
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* It is illegal to unlock a mutex that has not been locked by the current
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* thread, and doing so results in undefined behavior.
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*
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* \param mutex the mutex to unlock.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockMutex
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* \sa SDL_TryLockMutex
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex);
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/**
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* Destroy a mutex created with SDL_CreateMutex().
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*
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* This function must be called on any mutex that is no longer needed. Failure
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* to destroy a mutex will result in a system memory or resource leak. While
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* it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
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* to destroy a locked mutex, and may result in undefined behavior depending
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* on the platform.
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*
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* \param mutex the mutex to destroy.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_CreateMutex
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex);
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/* @} *//* Mutex functions */
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/**
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* \name Read/write lock functions
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*/
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/* @{ */
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/**
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* A mutex that allows read-only threads to run in parallel.
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*
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* A rwlock is roughly the same concept as SDL_Mutex, but allows threads that
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* request read-only access to all hold the lock at the same time. If a thread
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* requests write access, it will block until all read-only threads have
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* released the lock, and no one else can hold the thread (for reading or
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* writing) at the same time as the writing thread.
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*
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* This can be more efficient in cases where several threads need to access
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* data frequently, but changes to that data are rare.
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*
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* There are other rules that apply to rwlocks that don't apply to mutexes,
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* about how threads are scheduled and when they can be recursively locked.
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* These are documented in the other rwlock functions.
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*
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* \since This struct is available since SDL 3.1.3.
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*/
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typedef struct SDL_RWLock SDL_RWLock;
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/**
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* Create a new read/write lock.
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*
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* A read/write lock is useful for situations where you have multiple threads
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* trying to access a resource that is rarely updated. All threads requesting
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* a read-only lock will be allowed to run in parallel; if a thread requests a
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* write lock, it will be provided exclusive access. This makes it safe for
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* multiple threads to use a resource at the same time if they promise not to
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* change it, and when it has to be changed, the rwlock will serve as a
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* gateway to make sure those changes can be made safely.
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*
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* In the right situation, a rwlock can be more efficient than a mutex, which
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* only lets a single thread proceed at a time, even if it won't be modifying
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* the data.
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*
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* All newly-created read/write locks begin in the _unlocked_ state.
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*
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* Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not
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* return while the rwlock is locked _for writing_ by another thread. See
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* SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt
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* to lock without blocking.
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*
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* SDL read/write locks are only recursive for read-only locks! They are not
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* guaranteed to be fair, or provide access in a FIFO manner! They are not
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* guaranteed to favor writers. You may not lock a rwlock for both read-only
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* and write access at the same time from the same thread (so you can't
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* promote your read-only lock to a write lock without unlocking first).
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*
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* \returns the initialized and unlocked read/write lock or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_DestroyRWLock
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* \sa SDL_LockRWLockForReading
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* \sa SDL_LockRWLockForWriting
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* \sa SDL_TryLockRWLockForReading
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* \sa SDL_TryLockRWLockForWriting
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* \sa SDL_UnlockRWLock
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*/
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extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void);
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/**
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* Lock the read/write lock for _read only_ operations.
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*
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* This will block until the rwlock is available, which is to say it is not
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* locked for writing by any other thread. Of all threads waiting to lock the
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* rwlock, all may do so at the same time as long as they are requesting
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* read-only access; if a thread wants to lock for writing, only one may do so
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* at a time, and no other threads, read-only or not, may hold the lock at the
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* same time.
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*
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* It is legal for the owning thread to lock an already-locked rwlock for
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* reading. It must unlock it the same number of times before it is actually
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* made available for other threads in the system (this is known as a
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* "recursive rwlock").
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*
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* Note that locking for writing is not recursive (this is only available to
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* read-only locks).
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*
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* It is illegal to request a read-only lock from a thread that already holds
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* the write lock. Doing so results in undefined behavior. Unlock the write
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* lock before requesting a read-only lock. (But, of course, if you have the
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* write lock, you don't need further locks to read in any case.)
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*
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* This function does not fail; if rwlock is NULL, it will return immediately
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* having locked nothing. If the rwlock is valid, this function will always
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* block until it can lock the mutex, and return with it locked.
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*
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* \param rwlock the read/write lock to lock.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockRWLockForWriting
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* \sa SDL_TryLockRWLockForReading
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* \sa SDL_UnlockRWLock
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock);
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/**
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* Lock the read/write lock for _write_ operations.
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*
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* This will block until the rwlock is available, which is to say it is not
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* locked for reading or writing by any other thread. Only one thread may hold
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* the lock when it requests write access; all other threads, whether they
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* also want to write or only want read-only access, must wait until the
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* writer thread has released the lock.
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*
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* It is illegal for the owning thread to lock an already-locked rwlock for
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* writing (read-only may be locked recursively, writing can not). Doing so
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* results in undefined behavior.
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*
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* It is illegal to request a write lock from a thread that already holds a
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* read-only lock. Doing so results in undefined behavior. Unlock the
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* read-only lock before requesting a write lock.
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*
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* This function does not fail; if rwlock is NULL, it will return immediately
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* having locked nothing. If the rwlock is valid, this function will always
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* block until it can lock the mutex, and return with it locked.
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*
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* \param rwlock the read/write lock to lock.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockRWLockForReading
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* \sa SDL_TryLockRWLockForWriting
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* \sa SDL_UnlockRWLock
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock);
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/**
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* Try to lock a read/write lock _for reading_ without blocking.
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*
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* This works just like SDL_LockRWLockForReading(), but if the rwlock is not
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* available, then this function returns false immediately.
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*
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* This technique is useful if you need access to a resource but don't want to
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* wait for it, and will return to it to try again later.
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*
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* Trying to lock for read-only access can succeed if other threads are
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* holding read-only locks, as this won't prevent access.
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*
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* This function returns true if passed a NULL rwlock.
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*
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* \param rwlock the rwlock to try to lock.
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* \returns true on success, false if the lock would block.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockRWLockForReading
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* \sa SDL_TryLockRWLockForWriting
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* \sa SDL_UnlockRWLock
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(0, rwlock);
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/**
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* Try to lock a read/write lock _for writing_ without blocking.
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*
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* This works just like SDL_LockRWLockForWriting(), but if the rwlock is not
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* available, then this function returns false immediately.
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*
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* This technique is useful if you need exclusive access to a resource but
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* don't want to wait for it, and will return to it to try again later.
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*
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* It is illegal for the owning thread to lock an already-locked rwlock for
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* writing (read-only may be locked recursively, writing can not). Doing so
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* results in undefined behavior.
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*
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* It is illegal to request a write lock from a thread that already holds a
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* read-only lock. Doing so results in undefined behavior. Unlock the
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* read-only lock before requesting a write lock.
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*
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* This function returns true if passed a NULL rwlock.
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*
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* \param rwlock the rwlock to try to lock.
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* \returns true on success, false if the lock would block.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockRWLockForWriting
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* \sa SDL_TryLockRWLockForReading
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* \sa SDL_UnlockRWLock
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(0, rwlock);
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/**
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* Unlock the read/write lock.
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*
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* Use this function to unlock the rwlock, whether it was locked for read-only
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* or write operations.
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*
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* It is legal for the owning thread to lock an already-locked read-only lock.
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* It must unlock it the same number of times before it is actually made
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* available for other threads in the system (this is known as a "recursive
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* rwlock").
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*
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* It is illegal to unlock a rwlock that has not been locked by the current
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* thread, and doing so results in undefined behavior.
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*
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* \param rwlock the rwlock to unlock.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockRWLockForReading
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* \sa SDL_LockRWLockForWriting
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* \sa SDL_TryLockRWLockForReading
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* \sa SDL_TryLockRWLockForWriting
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock);
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/**
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* Destroy a read/write lock created with SDL_CreateRWLock().
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*
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* This function must be called on any read/write lock that is no longer
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* needed. Failure to destroy a rwlock will result in a system memory or
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* resource leak. While it is safe to destroy a rwlock that is _unlocked_, it
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* is not safe to attempt to destroy a locked rwlock, and may result in
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* undefined behavior depending on the platform.
|
|
*
|
|
* \param rwlock the rwlock to destroy.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_CreateRWLock
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock);
|
|
|
|
/* @} *//* Read/write lock functions */
|
|
|
|
|
|
/**
|
|
* \name Semaphore functions
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* A means to manage access to a resource, by count, between threads.
|
|
*
|
|
* Semaphores (specifically, "counting semaphores"), let X number of threads
|
|
* request access at the same time, each thread granted access decrementing a
|
|
* counter. When the counter reaches zero, future requests block until a prior
|
|
* thread releases their request, incrementing the counter again.
|
|
*
|
|
* Wikipedia has a thorough explanation of the concept:
|
|
*
|
|
* https://en.wikipedia.org/wiki/Semaphore_(programming)
|
|
*
|
|
* \since This struct is available since SDL 3.1.3.
|
|
*/
|
|
typedef struct SDL_Semaphore SDL_Semaphore;
|
|
|
|
/**
|
|
* Create a semaphore.
|
|
*
|
|
* This function creates a new semaphore and initializes it with the value
|
|
* `initial_value`. Each wait operation on the semaphore will atomically
|
|
* decrement the semaphore value and potentially block if the semaphore value
|
|
* is 0. Each post operation will atomically increment the semaphore value and
|
|
* wake waiting threads and allow them to retry the wait operation.
|
|
*
|
|
* \param initial_value the starting value of the semaphore.
|
|
* \returns a new semaphore or NULL on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_DestroySemaphore
|
|
* \sa SDL_SignalSemaphore
|
|
* \sa SDL_TryWaitSemaphore
|
|
* \sa SDL_GetSemaphoreValue
|
|
* \sa SDL_WaitSemaphore
|
|
* \sa SDL_WaitSemaphoreTimeout
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
|
|
|
|
/**
|
|
* Destroy a semaphore.
|
|
*
|
|
* It is not safe to destroy a semaphore if there are threads currently
|
|
* waiting on it.
|
|
*
|
|
* \param sem the semaphore to destroy.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_CreateSemaphore
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem);
|
|
|
|
/**
|
|
* Wait until a semaphore has a positive value and then decrements it.
|
|
*
|
|
* This function suspends the calling thread until the semaphore pointed to by
|
|
* `sem` has a positive value, and then atomically decrement the semaphore
|
|
* value.
|
|
*
|
|
* This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with
|
|
* a time length of -1.
|
|
*
|
|
* \param sem the semaphore wait on.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SignalSemaphore
|
|
* \sa SDL_TryWaitSemaphore
|
|
* \sa SDL_WaitSemaphoreTimeout
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem);
|
|
|
|
/**
|
|
* See if a semaphore has a positive value and decrement it if it does.
|
|
*
|
|
* This function checks to see if the semaphore pointed to by `sem` has a
|
|
* positive value and atomically decrements the semaphore value if it does. If
|
|
* the semaphore doesn't have a positive value, the function immediately
|
|
* returns false.
|
|
*
|
|
* \param sem the semaphore to wait on.
|
|
* \returns true if the wait succeeds, false if the wait would block.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SignalSemaphore
|
|
* \sa SDL_WaitSemaphore
|
|
* \sa SDL_WaitSemaphoreTimeout
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem);
|
|
|
|
/**
|
|
* Wait until a semaphore has a positive value and then decrements it.
|
|
*
|
|
* This function suspends the calling thread until either the semaphore
|
|
* pointed to by `sem` has a positive value or the specified time has elapsed.
|
|
* If the call is successful it will atomically decrement the semaphore value.
|
|
*
|
|
* \param sem the semaphore to wait on.
|
|
* \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait
|
|
* indefinitely.
|
|
* \returns true if the wait succeeds or false if the wait times out.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SignalSemaphore
|
|
* \sa SDL_TryWaitSemaphore
|
|
* \sa SDL_WaitSemaphore
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS);
|
|
|
|
/**
|
|
* Atomically increment a semaphore's value and wake waiting threads.
|
|
*
|
|
* \param sem the semaphore to increment.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_TryWaitSemaphore
|
|
* \sa SDL_WaitSemaphore
|
|
* \sa SDL_WaitSemaphoreTimeout
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem);
|
|
|
|
/**
|
|
* Get the current value of a semaphore.
|
|
*
|
|
* \param sem the semaphore to query.
|
|
* \returns the current value of the semaphore.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*/
|
|
extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem);
|
|
|
|
/* @} *//* Semaphore functions */
|
|
|
|
|
|
/**
|
|
* \name Condition variable functions
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* A means to block multiple threads until a condition is satisfied.
|
|
*
|
|
* Condition variables, paired with an SDL_Mutex, let an app halt multiple
|
|
* threads until a condition has occurred, at which time the app can release
|
|
* one or all waiting threads.
|
|
*
|
|
* Wikipedia has a thorough explanation of the concept:
|
|
*
|
|
* https://en.wikipedia.org/wiki/Condition_variable
|
|
*
|
|
* \since This struct is available since SDL 3.1.3.
|
|
*/
|
|
typedef struct SDL_Condition SDL_Condition;
|
|
|
|
/**
|
|
* Create a condition variable.
|
|
*
|
|
* \returns a new condition variable or NULL on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BroadcastCondition
|
|
* \sa SDL_SignalCondition
|
|
* \sa SDL_WaitCondition
|
|
* \sa SDL_WaitConditionTimeout
|
|
* \sa SDL_DestroyCondition
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void);
|
|
|
|
/**
|
|
* Destroy a condition variable.
|
|
*
|
|
* \param cond the condition variable to destroy.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_CreateCondition
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond);
|
|
|
|
/**
|
|
* Restart one of the threads that are waiting on the condition variable.
|
|
*
|
|
* \param cond the condition variable to signal.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BroadcastCondition
|
|
* \sa SDL_WaitCondition
|
|
* \sa SDL_WaitConditionTimeout
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond);
|
|
|
|
/**
|
|
* Restart all threads that are waiting on the condition variable.
|
|
*
|
|
* \param cond the condition variable to signal.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SignalCondition
|
|
* \sa SDL_WaitCondition
|
|
* \sa SDL_WaitConditionTimeout
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond);
|
|
|
|
/**
|
|
* Wait until a condition variable is signaled.
|
|
*
|
|
* This function unlocks the specified `mutex` and waits for another thread to
|
|
* call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition
|
|
* variable `cond`. Once the condition variable is signaled, the mutex is
|
|
* re-locked and the function returns.
|
|
*
|
|
* The mutex must be locked before calling this function. Locking the mutex
|
|
* recursively (more than once) is not supported and leads to undefined
|
|
* behavior.
|
|
*
|
|
* This function is the equivalent of calling SDL_WaitConditionTimeout() with
|
|
* a time length of -1.
|
|
*
|
|
* \param cond the condition variable to wait on.
|
|
* \param mutex the mutex used to coordinate thread access.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BroadcastCondition
|
|
* \sa SDL_SignalCondition
|
|
* \sa SDL_WaitConditionTimeout
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex);
|
|
|
|
/**
|
|
* Wait until a condition variable is signaled or a certain time has passed.
|
|
*
|
|
* This function unlocks the specified `mutex` and waits for another thread to
|
|
* call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition
|
|
* variable `cond`, or for the specified time to elapse. Once the condition
|
|
* variable is signaled or the time elapsed, the mutex is re-locked and the
|
|
* function returns.
|
|
*
|
|
* The mutex must be locked before calling this function. Locking the mutex
|
|
* recursively (more than once) is not supported and leads to undefined
|
|
* behavior.
|
|
*
|
|
* \param cond the condition variable to wait on.
|
|
* \param mutex the mutex used to coordinate thread access.
|
|
* \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
|
|
* indefinitely.
|
|
* \returns true if the condition variable is signaled, false if the condition
|
|
* is not signaled in the allotted time.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_BroadcastCondition
|
|
* \sa SDL_SignalCondition
|
|
* \sa SDL_WaitCondition
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond,
|
|
SDL_Mutex *mutex, Sint32 timeoutMS);
|
|
|
|
/* @} *//* Condition variable functions */
|
|
|
|
/**
|
|
* \name Thread-safe initialization state functions
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* The current status of an SDL_InitState structure.
|
|
*
|
|
* \since This enum is available since SDL 3.1.3.
|
|
*/
|
|
typedef enum SDL_InitStatus
|
|
{
|
|
SDL_INIT_STATUS_UNINITIALIZED,
|
|
SDL_INIT_STATUS_INITIALIZING,
|
|
SDL_INIT_STATUS_INITIALIZED,
|
|
SDL_INIT_STATUS_UNINITIALIZING
|
|
} SDL_InitStatus;
|
|
|
|
/**
|
|
* A structure used for thread-safe initialization and shutdown.
|
|
*
|
|
* Here is an example of using this:
|
|
*
|
|
* ```c
|
|
* static SDL_AtomicInitState init;
|
|
*
|
|
* bool InitSystem(void)
|
|
* {
|
|
* if (!SDL_ShouldInit(&init)) {
|
|
* // The system is initialized
|
|
* return true;
|
|
* }
|
|
*
|
|
* // At this point, you should not leave this function without calling SDL_SetInitialized()
|
|
*
|
|
* bool initialized = DoInitTasks();
|
|
* SDL_SetInitialized(&init, initialized);
|
|
* return initialized;
|
|
* }
|
|
*
|
|
* bool UseSubsystem(void)
|
|
* {
|
|
* if (SDL_ShouldInit(&init)) {
|
|
* // Error, the subsystem isn't initialized
|
|
* SDL_SetInitialized(&init, false);
|
|
* return false;
|
|
* }
|
|
*
|
|
* // Do work using the initialized subsystem
|
|
*
|
|
* return true;
|
|
* }
|
|
*
|
|
* void QuitSystem(void)
|
|
* {
|
|
* if (!SDL_ShouldQuit(&init)) {
|
|
* // The system is not initialized
|
|
* return true;
|
|
* }
|
|
*
|
|
* // At this point, you should not leave this function without calling SDL_SetInitialized()
|
|
*
|
|
* DoQuitTasks();
|
|
* SDL_SetInitialized(&init, false);
|
|
* }
|
|
* ```
|
|
*
|
|
* Note that this doesn't protect any resources created during initialization,
|
|
* or guarantee that nobody is using those resources during cleanup. You
|
|
* should use other mechanisms to protect those, if that's a concern for your
|
|
* code.
|
|
*
|
|
* \since This struct is available since SDL 3.1.3.
|
|
*/
|
|
typedef struct SDL_InitState
|
|
{
|
|
SDL_AtomicInt status;
|
|
SDL_ThreadID thread;
|
|
void *reserved;
|
|
} SDL_InitState;
|
|
|
|
/**
|
|
* Return whether initialization should be done.
|
|
*
|
|
* This function checks the passed in state and if initialization should be
|
|
* done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true.
|
|
* If another thread is already modifying this state, it will wait until
|
|
* that's done before returning.
|
|
*
|
|
* If this function returns true, the calling code must call
|
|
* SDL_SetInitialized() to complete the initialization.
|
|
*
|
|
* \param state the initialization state to check.
|
|
* \returns true if initialization needs to be done, false otherwise.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetInitialized
|
|
* \sa SDL_ShouldQuit
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state);
|
|
|
|
/**
|
|
* Return whether cleanup should be done.
|
|
*
|
|
* This function checks the passed in state and if cleanup should be done,
|
|
* sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true.
|
|
*
|
|
* If this function returns true, the calling code must call
|
|
* SDL_SetInitialized() to complete the cleanup.
|
|
*
|
|
* \param state the initialization state to check.
|
|
* \returns true if cleanup needs to be done, false otherwise.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_SetInitialized
|
|
* \sa SDL_ShouldInit
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state);
|
|
|
|
/**
|
|
* Finish an initialization state transition.
|
|
*
|
|
* This function sets the status of the passed in state to
|
|
* `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows
|
|
* any threads waiting for the status to proceed.
|
|
*
|
|
* \param state the initialization state to check.
|
|
* \param initialized the new initialization state.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.1.3.
|
|
*
|
|
* \sa SDL_ShouldInit
|
|
* \sa SDL_ShouldQuit
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized);
|
|
|
|
/* @} *//* Thread-safe initialization state functions */
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_mutex_h_ */
|