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sdl/examples/renderer/15-cliprect
Michael Palomas 21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 4 weeks ago
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README.txt examples: Added renderer/15-cliprect 2 months ago
cliprect.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 4 weeks ago

README.txt

This example creates an SDL window and renderer, loads a texture
from a .bmp file, and stretches it across the window. Each frame, we move
the clipping rectangle around, so only a small square of the texture is
actually drawn.