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README.txt | 2 days ago | |
gamepad-polling.c | 3 days ago | |
onmouseover.webp | 3 days ago | |
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README.txt
This example code looks for the current gamepad state once per frame, and draws a visual representation of it. See 01-joystick-polling for the equivalent example code for the lower-level joystick API. Please note that on the web, gamepads don't show up until you interact with them, so press a button to "connect" the controller. Also note that on the web, gamepad triggers are treated as buttons (either pressed or not) instead of axes (pressed 0 to 100 percent). This is a web issue, not an SDL limitation.