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417 lines
13 KiB
C
417 lines
13 KiB
C
/*
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* An implementation of the BytePusher VM.
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*
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* For example programs and more information about BytePusher, see
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* https://esolangs.org/wiki/BytePusher
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*
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* This code is public domain. Feel free to use it for any purpose!
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*/
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <stdarg.h>
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#define SCREEN_W 256
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#define SCREEN_H 256
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#define RAM_SIZE 0x1000000
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#define FRAMES_PER_SECOND 60
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#define SAMPLES_PER_FRAME 256
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#define NS_PER_SECOND (Uint64)SDL_NS_PER_SECOND
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#define MAX_AUDIO_LATENCY_FRAMES 5
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#define IO_KEYBOARD 0
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#define IO_PC 2
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#define IO_SCREEN_PAGE 5
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#define IO_AUDIO_BANK 6
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typedef struct {
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Uint8 ram[RAM_SIZE + 8];
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Uint8 screenbuf[SCREEN_W * SCREEN_H];
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Uint64 last_tick;
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Uint64 tick_acc;
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Surface* screen;
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SDL_Texture* screentex;
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SDL_Texture* rendertarget; /* we need this render target for text to look good */
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SDL_AudioStream* audiostream;
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char status[SCREEN_W / 8];
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int status_ticks;
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Uint16 keystate;
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bool display_help;
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bool positional_input;
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} BytePusher;
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static const struct {
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const char *key;
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const char *value;
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} extended_metadata[] = {
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{ SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/game/04-bytepusher/" },
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{ SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" },
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{ SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" },
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{ SDL_PROP_APP_METADATA_TYPE_STRING, "game" }
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};
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static inline Uint16 read_u16(const BytePusher* vm, Uint32 addr) {
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const Uint8* ptr = &vm->ram[addr];
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return ((Uint16)ptr[0] << 8) | ((Uint16)ptr[1]);
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}
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static inline Uint32 read_u24(const BytePusher* vm, Uint32 addr) {
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const Uint8* ptr = &vm->ram[addr];
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return ((Uint32)ptr[0] << 16) | ((Uint32)ptr[1] << 8) | ((Uint32)ptr[2]);
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}
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static void set_status(BytePusher* vm, const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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SDL_vsnprintf(vm->status, sizeof(vm->status), fmt, args);
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va_end(args);
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vm->status[sizeof(vm->status) - 1] = 0;
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vm->status_ticks = FRAMES_PER_SECOND * 3;
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}
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static bool load(BytePusher* vm, SDL_IOStream* stream, bool closeio) {
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size_t bytes_read = 0;
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bool ok = true;
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SDL_memset(vm->ram, 0, RAM_SIZE);
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if (!stream) {
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return false;
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}
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while (bytes_read < RAM_SIZE) {
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size_t read = SDL_ReadIO(stream, &vm->ram[bytes_read], RAM_SIZE - bytes_read);
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bytes_read += read;
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if (read == 0) {
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ok = SDL_GetIOStatus(stream) == SDL_IO_STATUS_EOF;
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break;
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}
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}
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if (closeio) {
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SDL_CloseIO(stream);
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}
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SDL_ClearAudioStream(vm->audiostream);
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vm->display_help = !ok;
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return ok;
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}
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static const char* filename(const char* path) {
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size_t i = SDL_strlen(path) + 1;
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while (i > 0) {
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i -= 1;
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if (path[i] == '/' || path[i] == '\\') {
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return path + i + 1;
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}
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}
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return path;
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}
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static bool load_file(BytePusher* vm, const char* path) {
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if (load(vm, SDL_IOFromFile(path, "rb"), true)) {
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set_status(vm, "loaded %s", filename(path));
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return true;
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} else {
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set_status(vm, "load failed: %s", filename(path));
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return false;
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}
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}
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static void print(BytePusher* vm, int x, int y, const char* str) {
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SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderDebugText(vm->renderer, (float)(x + 1), (float)(y + 1), str);
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SDL_SetRenderDrawColor(vm->renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE);
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SDL_RenderDebugText(vm->renderer, (float)x, (float)y, str);
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SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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}
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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BytePusher* vm;
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SDL_Palette* palette;
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SDL_Rect usable_bounds;
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SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND };
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SDL_DisplayID primary_display;
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SDL_PropertiesID texprops;
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int zoom = 2;
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int i;
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Uint8 r, g, b;
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(void)argc;
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(void)argv;
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if (!SDL_SetAppMetadata("SDL 3 BytePusher", "1.0", "com.example.SDL3BytePusher")) {
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return SDL_APP_FAILURE;
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}
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for (i = 0; i < (int)SDL_arraysize(extended_metadata); i++) {
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if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) {
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return SDL_APP_FAILURE;
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}
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}
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if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
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return SDL_APP_FAILURE;
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}
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if (!(vm = SDL_calloc(1, sizeof(*vm)))) {
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return SDL_APP_FAILURE;
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}
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*(BytePusher**)appstate = vm;
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vm->display_help = true;
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primary_display = SDL_GetPrimaryDisplay();
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if (SDL_GetDisplayUsableBounds(primary_display, &usable_bounds)) {
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int zoom_w = (usable_bounds.w - usable_bounds.x) * 2 / 3 / SCREEN_W;
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int zoom_h = (usable_bounds.h - usable_bounds.y) * 2 / 3 / SCREEN_H;
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zoom = zoom_w < zoom_h ? zoom_w : zoom_h;
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if (zoom < 1) {
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zoom = 1;
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}
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}
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if (!SDL_CreateWindowAndRenderer("SDL 3 BytePusher",
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SCREEN_W * zoom, SCREEN_H * zoom, SDL_WINDOW_RESIZABLE,
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&vm->window, &vm->renderer
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)) {
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return SDL_APP_FAILURE;
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}
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if (!SDL_SetRenderLogicalPresentation(
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vm->renderer, SCREEN_W, SCREEN_H, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
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)) {
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return SDL_APP_FAILURE;
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}
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if (!(vm->screen = SDL_CreateSurfaceFrom(
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SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->screenbuf, SCREEN_W
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))) {
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return SDL_APP_FAILURE;
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}
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if (!(palette = SDL_CreateSurfacePalette(vm->screen))) {
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return SDL_APP_FAILURE;
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}
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i = 0;
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for (r = 0; r < 6; ++r) {
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for (g = 0; g < 6; ++g) {
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for (b = 0; b < 6; ++b, ++i) {
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SDL_Color color = { r * 0x33, g * 0x33, b * 0x33, SDL_ALPHA_OPAQUE };
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palette->colors[i] = color;
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}
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}
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}
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for (; i < 256; ++i) {
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SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE };
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palette->colors[i] = color;
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}
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texprops = SDL_CreateProperties();
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SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
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SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, SCREEN_W);
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SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, SCREEN_H);
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vm->screentex = SDL_CreateTextureWithProperties(vm->renderer, texprops);
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SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_TARGET);
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vm->rendertarget = SDL_CreateTextureWithProperties(vm->renderer, texprops);
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SDL_DestroyProperties(texprops);
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if (!vm->screentex || !vm->rendertarget) {
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return SDL_APP_FAILURE;
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}
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SDL_SetTextureScaleMode(vm->screentex, SDL_SCALEMODE_NEAREST);
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SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
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if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
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SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audiospec, NULL, NULL
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))) {
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return SDL_APP_FAILURE;
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}
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SDL_SetAudioStreamGain(vm->audiostream, 0.1f); /* examples are loud! */
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SDL_ResumeAudioStreamDevice(vm->audiostream);
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set_status(vm, "renderer: %s", SDL_GetRendererName(vm->renderer));
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vm->last_tick = SDL_GetTicksNS();
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vm->tick_acc = NS_PER_SECOND;
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void* appstate) {
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BytePusher* vm = (BytePusher*)appstate;
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Uint64 tick = SDL_GetTicksNS();
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Uint64 delta = tick - vm->last_tick;
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bool updated, skip_audio;
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vm->last_tick = tick;
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vm->tick_acc += delta * FRAMES_PER_SECOND;
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updated = vm->tick_acc >= NS_PER_SECOND;
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skip_audio = vm->tick_acc >= MAX_AUDIO_LATENCY_FRAMES * NS_PER_SECOND;
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if (skip_audio) {
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// don't let audio fall too far behind
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SDL_ClearAudioStream(vm->audiostream);
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}
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while (vm->tick_acc >= NS_PER_SECOND) {
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Uint32 pc;
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int i;
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vm->tick_acc -= NS_PER_SECOND;
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vm->ram[IO_KEYBOARD] = (Uint8)(vm->keystate >> 8);
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vm->ram[IO_KEYBOARD + 1] = (Uint8)(vm->keystate);
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pc = read_u24(vm, IO_PC);
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for (i = 0; i < SCREEN_W * SCREEN_H; ++i) {
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Uint32 src = read_u24(vm, pc);
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Uint32 dst = read_u24(vm, pc + 3);
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vm->ram[dst] = vm->ram[src];
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pc = read_u24(vm, pc + 6);
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}
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if (!skip_audio || vm->tick_acc < NS_PER_SECOND) {
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SDL_PutAudioStreamData(
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vm->audiostream,
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&vm->ram[(Uint32)read_u16(vm, IO_AUDIO_BANK) << 8],
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SAMPLES_PER_FRAME
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);
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}
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}
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if (updated) {
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SDL_Surface *tex;
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SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
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if (!SDL_LockTextureToSurface(vm->screentex, NULL, &tex)) {
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return SDL_APP_FAILURE;
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}
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vm->screen->pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
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SDL_BlitSurface(vm->screen, NULL, tex, NULL);
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SDL_UnlockTexture(vm->screentex);
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SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL);
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}
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if (vm->display_help) {
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print(vm, 4, 4, "Drop a BytePusher file in this");
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print(vm, 8, 12, "window to load and run it!");
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print(vm, 4, 28, "Press ENTER to switch between");
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print(vm, 8, 36, "positional and symbolic input.");
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}
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if (vm->status_ticks > 0) {
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vm->status_ticks -= 1;
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print(vm, 4, SCREEN_H - 12, vm->status);
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}
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SDL_SetRenderTarget(vm->renderer, NULL);
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SDL_RenderClear(vm->renderer);
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SDL_RenderTexture(vm->renderer, vm->rendertarget, NULL, NULL);
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SDL_RenderPresent(vm->renderer);
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return SDL_APP_CONTINUE;
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}
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static Uint16 keycode_mask(SDL_Keycode key) {
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int index;
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if (key >= SDLK_0 && key <= SDLK_9) {
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index = key - SDLK_0;
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} else if (key >= SDLK_A && key <= SDLK_F) {
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index = key - SDLK_A + 10;
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} else {
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return 0;
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}
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return (Uint16)1 << index;
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}
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static Uint16 scancode_mask(SDL_Scancode scancode) {
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int index;
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switch (scancode) {
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case SDL_SCANCODE_1: index = 0x1; break;
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case SDL_SCANCODE_2: index = 0x2; break;
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case SDL_SCANCODE_3: index = 0x3; break;
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case SDL_SCANCODE_4: index = 0xc; break;
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case SDL_SCANCODE_Q: index = 0x4; break;
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case SDL_SCANCODE_W: index = 0x5; break;
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case SDL_SCANCODE_E: index = 0x6; break;
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case SDL_SCANCODE_R: index = 0xd; break;
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case SDL_SCANCODE_A: index = 0x7; break;
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case SDL_SCANCODE_S: index = 0x8; break;
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case SDL_SCANCODE_D: index = 0x9; break;
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case SDL_SCANCODE_F: index = 0xe; break;
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case SDL_SCANCODE_Z: index = 0xa; break;
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case SDL_SCANCODE_X: index = 0x0; break;
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case SDL_SCANCODE_C: index = 0xb; break;
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case SDL_SCANCODE_V: index = 0xf; break;
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default: return 0;
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}
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return (Uint16)1 << index;
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}
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SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
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BytePusher* vm = (BytePusher*)appstate;
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switch (event->type) {
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case SDL_EVENT_QUIT:
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return SDL_APP_SUCCESS;
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case SDL_EVENT_DROP_FILE:
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load_file(vm, event->drop.data);
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break;
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case SDL_EVENT_KEY_DOWN:
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#ifndef __EMSCRIPTEN__
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if (event->key.key == SDLK_ESCAPE) {
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return SDL_APP_SUCCESS;
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}
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#endif
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if (event->key.key == SDLK_RETURN) {
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vm->positional_input = !vm->positional_input;
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vm->keystate = 0;
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if (vm->positional_input) {
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set_status(vm, "switched to positional input");
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} else {
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set_status(vm, "switched to symbolic input");
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}
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}
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if (vm->positional_input) {
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vm->keystate |= scancode_mask(event->key.scancode);
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} else {
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vm->keystate |= keycode_mask(event->key.key);
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}
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break;
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case SDL_EVENT_KEY_UP:
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if (vm->positional_input) {
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vm->keystate &= ~scancode_mask(event->key.scancode);
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} else {
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vm->keystate &= ~keycode_mask(event->key.key);
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}
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break;
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}
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void* appstate, SDL_AppResult result) {
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if (result == SDL_APP_FAILURE) {
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SDL_Log("Error: %s", SDL_GetError());
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}
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if (appstate) {
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BytePusher* vm = (BytePusher*)appstate;
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SDL_DestroyAudioStream(vm->audiostream);
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SDL_DestroyTexture(vm->rendertarget);
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SDL_DestroyTexture(vm->screentex);
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SDL_DestroySurface(vm->screen);
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SDL_DestroyRenderer(vm->renderer);
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SDL_DestroyWindow(vm->window);
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SDL_free(vm);
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}
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}
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