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sdl/examples/demo/04-bytepusher/bytepusher.c

417 lines
13 KiB
C

/*
* An implementation of the BytePusher VM.
*
* For example programs and more information about BytePusher, see
* https://esolangs.org/wiki/BytePusher
*
* This code is public domain. Feel free to use it for any purpose!
*/
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <stdarg.h>
#define SCREEN_W 256
#define SCREEN_H 256
#define RAM_SIZE 0x1000000
#define FRAMES_PER_SECOND 60
#define SAMPLES_PER_FRAME 256
#define NS_PER_SECOND (Uint64)SDL_NS_PER_SECOND
#define MAX_AUDIO_LATENCY_FRAMES 5
#define IO_KEYBOARD 0
#define IO_PC 2
#define IO_SCREEN_PAGE 5
#define IO_AUDIO_BANK 6
typedef struct {
Uint8 ram[RAM_SIZE + 8];
Uint8 screenbuf[SCREEN_W * SCREEN_H];
Uint64 last_tick;
Uint64 tick_acc;
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Surface* screen;
SDL_Texture* screentex;
SDL_Texture* rendertarget; /* we need this render target for text to look good */
SDL_AudioStream* audiostream;
char status[SCREEN_W / 8];
int status_ticks;
Uint16 keystate;
bool display_help;
bool positional_input;
} BytePusher;
static const struct {
const char *key;
const char *value;
} extended_metadata[] = {
{ SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/game/04-bytepusher/" },
{ SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" },
{ SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" },
{ SDL_PROP_APP_METADATA_TYPE_STRING, "game" }
};
static inline Uint16 read_u16(const BytePusher* vm, Uint32 addr) {
const Uint8* ptr = &vm->ram[addr];
return ((Uint16)ptr[0] << 8) | ((Uint16)ptr[1]);
}
static inline Uint32 read_u24(const BytePusher* vm, Uint32 addr) {
const Uint8* ptr = &vm->ram[addr];
return ((Uint32)ptr[0] << 16) | ((Uint32)ptr[1] << 8) | ((Uint32)ptr[2]);
}
static void set_status(BytePusher* vm, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
SDL_vsnprintf(vm->status, sizeof(vm->status), fmt, args);
va_end(args);
vm->status[sizeof(vm->status) - 1] = 0;
vm->status_ticks = FRAMES_PER_SECOND * 3;
}
static bool load(BytePusher* vm, SDL_IOStream* stream, bool closeio) {
size_t bytes_read = 0;
bool ok = true;
SDL_memset(vm->ram, 0, RAM_SIZE);
if (!stream) {
return false;
}
while (bytes_read < RAM_SIZE) {
size_t read = SDL_ReadIO(stream, &vm->ram[bytes_read], RAM_SIZE - bytes_read);
bytes_read += read;
if (read == 0) {
ok = SDL_GetIOStatus(stream) == SDL_IO_STATUS_EOF;
break;
}
}
if (closeio) {
SDL_CloseIO(stream);
}
SDL_ClearAudioStream(vm->audiostream);
vm->display_help = !ok;
return ok;
}
static const char* filename(const char* path) {
size_t i = SDL_strlen(path) + 1;
while (i > 0) {
i -= 1;
if (path[i] == '/' || path[i] == '\\') {
return path + i + 1;
}
}
return path;
}
static bool load_file(BytePusher* vm, const char* path) {
if (load(vm, SDL_IOFromFile(path, "rb"), true)) {
set_status(vm, "loaded %s", filename(path));
return true;
} else {
set_status(vm, "load failed: %s", filename(path));
return false;
}
}
static void print(BytePusher* vm, int x, int y, const char* str) {
SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderDebugText(vm->renderer, (float)(x + 1), (float)(y + 1), str);
SDL_SetRenderDrawColor(vm->renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE);
SDL_RenderDebugText(vm->renderer, (float)x, (float)y, str);
SDL_SetRenderDrawColor(vm->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
}
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
BytePusher* vm;
SDL_Palette* palette;
SDL_Rect usable_bounds;
SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND };
SDL_DisplayID primary_display;
SDL_PropertiesID texprops;
int zoom = 2;
int i;
Uint8 r, g, b;
(void)argc;
(void)argv;
if (!SDL_SetAppMetadata("SDL 3 BytePusher", "1.0", "com.example.SDL3BytePusher")) {
return SDL_APP_FAILURE;
}
for (i = 0; i < (int)SDL_arraysize(extended_metadata); i++) {
if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) {
return SDL_APP_FAILURE;
}
}
if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
return SDL_APP_FAILURE;
}
if (!(vm = SDL_calloc(1, sizeof(*vm)))) {
return SDL_APP_FAILURE;
}
*(BytePusher**)appstate = vm;
vm->display_help = true;
primary_display = SDL_GetPrimaryDisplay();
if (SDL_GetDisplayUsableBounds(primary_display, &usable_bounds)) {
int zoom_w = (usable_bounds.w - usable_bounds.x) * 2 / 3 / SCREEN_W;
int zoom_h = (usable_bounds.h - usable_bounds.y) * 2 / 3 / SCREEN_H;
zoom = zoom_w < zoom_h ? zoom_w : zoom_h;
if (zoom < 1) {
zoom = 1;
}
}
if (!SDL_CreateWindowAndRenderer("SDL 3 BytePusher",
SCREEN_W * zoom, SCREEN_H * zoom, SDL_WINDOW_RESIZABLE,
&vm->window, &vm->renderer
)) {
return SDL_APP_FAILURE;
}
if (!SDL_SetRenderLogicalPresentation(
vm->renderer, SCREEN_W, SCREEN_H, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
)) {
return SDL_APP_FAILURE;
}
if (!(vm->screen = SDL_CreateSurfaceFrom(
SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->screenbuf, SCREEN_W
))) {
return SDL_APP_FAILURE;
}
if (!(palette = SDL_CreateSurfacePalette(vm->screen))) {
return SDL_APP_FAILURE;
}
i = 0;
for (r = 0; r < 6; ++r) {
for (g = 0; g < 6; ++g) {
for (b = 0; b < 6; ++b, ++i) {
SDL_Color color = { r * 0x33, g * 0x33, b * 0x33, SDL_ALPHA_OPAQUE };
palette->colors[i] = color;
}
}
}
for (; i < 256; ++i) {
SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE };
palette->colors[i] = color;
}
texprops = SDL_CreateProperties();
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, SCREEN_W);
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, SCREEN_H);
vm->screentex = SDL_CreateTextureWithProperties(vm->renderer, texprops);
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_TARGET);
vm->rendertarget = SDL_CreateTextureWithProperties(vm->renderer, texprops);
SDL_DestroyProperties(texprops);
if (!vm->screentex || !vm->rendertarget) {
return SDL_APP_FAILURE;
}
SDL_SetTextureScaleMode(vm->screentex, SDL_SCALEMODE_NEAREST);
SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audiospec, NULL, NULL
))) {
return SDL_APP_FAILURE;
}
SDL_SetAudioStreamGain(vm->audiostream, 0.1f); /* examples are loud! */
SDL_ResumeAudioStreamDevice(vm->audiostream);
set_status(vm, "renderer: %s", SDL_GetRendererName(vm->renderer));
vm->last_tick = SDL_GetTicksNS();
vm->tick_acc = NS_PER_SECOND;
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* appstate) {
BytePusher* vm = (BytePusher*)appstate;
Uint64 tick = SDL_GetTicksNS();
Uint64 delta = tick - vm->last_tick;
bool updated, skip_audio;
vm->last_tick = tick;
vm->tick_acc += delta * FRAMES_PER_SECOND;
updated = vm->tick_acc >= NS_PER_SECOND;
skip_audio = vm->tick_acc >= MAX_AUDIO_LATENCY_FRAMES * NS_PER_SECOND;
if (skip_audio) {
// don't let audio fall too far behind
SDL_ClearAudioStream(vm->audiostream);
}
while (vm->tick_acc >= NS_PER_SECOND) {
Uint32 pc;
int i;
vm->tick_acc -= NS_PER_SECOND;
vm->ram[IO_KEYBOARD] = (Uint8)(vm->keystate >> 8);
vm->ram[IO_KEYBOARD + 1] = (Uint8)(vm->keystate);
pc = read_u24(vm, IO_PC);
for (i = 0; i < SCREEN_W * SCREEN_H; ++i) {
Uint32 src = read_u24(vm, pc);
Uint32 dst = read_u24(vm, pc + 3);
vm->ram[dst] = vm->ram[src];
pc = read_u24(vm, pc + 6);
}
if (!skip_audio || vm->tick_acc < NS_PER_SECOND) {
SDL_PutAudioStreamData(
vm->audiostream,
&vm->ram[(Uint32)read_u16(vm, IO_AUDIO_BANK) << 8],
SAMPLES_PER_FRAME
);
}
}
if (updated) {
SDL_Surface *tex;
SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
if (!SDL_LockTextureToSurface(vm->screentex, NULL, &tex)) {
return SDL_APP_FAILURE;
}
vm->screen->pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
SDL_BlitSurface(vm->screen, NULL, tex, NULL);
SDL_UnlockTexture(vm->screentex);
SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL);
}
if (vm->display_help) {
print(vm, 4, 4, "Drop a BytePusher file in this");
print(vm, 8, 12, "window to load and run it!");
print(vm, 4, 28, "Press ENTER to switch between");
print(vm, 8, 36, "positional and symbolic input.");
}
if (vm->status_ticks > 0) {
vm->status_ticks -= 1;
print(vm, 4, SCREEN_H - 12, vm->status);
}
SDL_SetRenderTarget(vm->renderer, NULL);
SDL_RenderClear(vm->renderer);
SDL_RenderTexture(vm->renderer, vm->rendertarget, NULL, NULL);
SDL_RenderPresent(vm->renderer);
return SDL_APP_CONTINUE;
}
static Uint16 keycode_mask(SDL_Keycode key) {
int index;
if (key >= SDLK_0 && key <= SDLK_9) {
index = key - SDLK_0;
} else if (key >= SDLK_A && key <= SDLK_F) {
index = key - SDLK_A + 10;
} else {
return 0;
}
return (Uint16)1 << index;
}
static Uint16 scancode_mask(SDL_Scancode scancode) {
int index;
switch (scancode) {
case SDL_SCANCODE_1: index = 0x1; break;
case SDL_SCANCODE_2: index = 0x2; break;
case SDL_SCANCODE_3: index = 0x3; break;
case SDL_SCANCODE_4: index = 0xc; break;
case SDL_SCANCODE_Q: index = 0x4; break;
case SDL_SCANCODE_W: index = 0x5; break;
case SDL_SCANCODE_E: index = 0x6; break;
case SDL_SCANCODE_R: index = 0xd; break;
case SDL_SCANCODE_A: index = 0x7; break;
case SDL_SCANCODE_S: index = 0x8; break;
case SDL_SCANCODE_D: index = 0x9; break;
case SDL_SCANCODE_F: index = 0xe; break;
case SDL_SCANCODE_Z: index = 0xa; break;
case SDL_SCANCODE_X: index = 0x0; break;
case SDL_SCANCODE_C: index = 0xb; break;
case SDL_SCANCODE_V: index = 0xf; break;
default: return 0;
}
return (Uint16)1 << index;
}
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) {
BytePusher* vm = (BytePusher*)appstate;
switch (event->type) {
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
case SDL_EVENT_DROP_FILE:
load_file(vm, event->drop.data);
break;
case SDL_EVENT_KEY_DOWN:
#ifndef __EMSCRIPTEN__
if (event->key.key == SDLK_ESCAPE) {
return SDL_APP_SUCCESS;
}
#endif
if (event->key.key == SDLK_RETURN) {
vm->positional_input = !vm->positional_input;
vm->keystate = 0;
if (vm->positional_input) {
set_status(vm, "switched to positional input");
} else {
set_status(vm, "switched to symbolic input");
}
}
if (vm->positional_input) {
vm->keystate |= scancode_mask(event->key.scancode);
} else {
vm->keystate |= keycode_mask(event->key.key);
}
break;
case SDL_EVENT_KEY_UP:
if (vm->positional_input) {
vm->keystate &= ~scancode_mask(event->key.scancode);
} else {
vm->keystate &= ~keycode_mask(event->key.key);
}
break;
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void* appstate, SDL_AppResult result) {
if (result == SDL_APP_FAILURE) {
SDL_Log("Error: %s", SDL_GetError());
}
if (appstate) {
BytePusher* vm = (BytePusher*)appstate;
SDL_DestroyAudioStream(vm->audiostream);
SDL_DestroyTexture(vm->rendertarget);
SDL_DestroyTexture(vm->screentex);
SDL_DestroySurface(vm->screen);
SDL_DestroyRenderer(vm->renderer);
SDL_DestroyWindow(vm->window);
SDL_free(vm);
}
}