mirror of https://github.com/libsdl-org/SDL
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
208 lines
13 KiB
XML
208 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Gaming.Desktop.x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Gaming.Desktop.x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectName>SDL3_test</ProjectName>
|
|
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
|
<RootNamespace>SDL_test</RootNamespace>
|
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
|
<Midl />
|
|
<ClCompile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
|
<Midl />
|
|
<ClCompile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
|
<Midl />
|
|
<ClCompile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
|
<Midl />
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
|
<Midl />
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
|
<Midl />
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
|
<OmitDefaultLibName>true</OmitDefaultLibName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
|
<ClCompile>
|
|
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
|
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project>
|