Commit Graph

  • 45fc548562 Don't queue application events that need to be handled immediately Sam Lantinga 2024-07-24 00:56:12 -0700
  • fa0918a686 Renamed SDL life cycle functions Sam Lantinga 2024-07-23 21:59:35 -0700
  • a8cb0c619d Android life cycle behavior more closely matches iOS Sam Lantinga 2024-07-23 20:55:24 -0700
  • cb09f3524c Fixed life cycle events on iOS when using main callbacks Sam Lantinga 2024-07-23 22:33:43 -0700
  • c192b7ba25 Don't queue application events that need to be handled immediately Sam Lantinga 2024-07-24 00:56:12 -0700
  • 06c0ed68b1 mac: Rename Objective-C classes that conflict with SDL2. Ryan C. Gordon 2024-07-24 01:35:04 -0400
  • 0118e55a49 Renamed SDL life cycle functions Sam Lantinga 2024-07-23 21:59:35 -0700
  • f0363a0466 Functions that return display modes return temporary memory. Sam Lantinga 2024-07-23 18:28:18 -0700
  • 81903e0d54 Functions that return display modes return temporary memory. Sam Lantinga 2024-07-23 18:28:18 -0700
  • 10dcae784b Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-24 00:07:31 +0000
  • 457ca3995c Added SDL_GetWindowSafeArea() Sam Lantinga 2024-07-22 18:59:53 -0700
  • 1c4cc2b024 Updated Android minimum API level to 21 (Android 5.0) Sam Lantinga 2024-07-23 11:27:32 -0700
  • 57dcd7993f Update the package name in the app build.gradle Sam Lantinga 2024-07-23 09:23:47 -0700
  • a432221db5 Specify that this script uses python3 Sam Lantinga 2024-07-23 09:01:03 -0700
  • 39f0d7f6b4 Added SDL_GetWindowSafeArea() Sam Lantinga 2024-07-22 18:59:53 -0700
  • 2a102d32e8 Updated Android minimum API level to 21 (Android 5.0) Sam Lantinga 2024-07-23 11:27:32 -0700
  • d65ce283a0 Update the package name in the app build.gradle Sam Lantinga 2024-07-23 09:23:47 -0700
  • 81b0947b1e Specify that this script uses python3 Sam Lantinga 2024-07-23 09:01:03 -0700
  • 230161a50c Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-23 22:49:23 +0000
  • bd65d154d5
    examples: Added audio/simple-playback-callback. Ryan C. Gordon 2024-07-23 17:52:42 -0400
  • ea137cfbaf
    examples: Fix window titles. Ryan C. Gordon 2024-07-23 17:52:24 -0400
  • 35a1cf910a
    examples/audio/simple-playback: Add a description to the example. Ryan C. Gordon 2024-07-23 17:33:33 -0400
  • 66011e497d Removed duplication in SDL_EGL_* function names Sam Lantinga 2024-07-23 12:58:20 -0700
  • 3a9ecbf3ea Removed duplication in SDL_EGL_* function names Sam Lantinga 2024-07-23 12:58:20 -0700
  • 86934975b9 Update SDL_video.h Eduard Gushchin 2024-07-23 22:42:06 +0300
  • e73f21f10b
    Update SDL_video.h Eduard Gushchin 2024-07-23 22:42:06 +0300
  • f5f44de155
    examples: Add audio/01-simple-playback. Ryan C. Gordon 2024-07-23 14:52:16 -0400
  • 5216aea31d
    examples: Explicitly call SDL_Init(). Ryan C. Gordon 2024-07-23 14:51:55 -0400
  • ff7a60db85 Minor fixes to the primitive example Sam Lantinga 2024-07-23 08:34:15 -0700
  • b499c54af4 Fixed testvulkan on macOS (thanks @proton991!) Sam Lantinga 2024-07-23 08:17:22 -0700
  • 5c00e54073 Updated SDL_migration.cocci for SDL_GUIDFromString rename (thanks @sezero!) Sam Lantinga 2024-07-23 08:13:32 -0700
  • 4d8b938969
    examples: Added renderer/primitives example. Ryan C. Gordon 2024-07-23 10:37:14 -0400
  • 266744af03
    examples: Number examples, so they are presented in a specific order. Ryan C. Gordon 2024-07-23 10:12:53 -0400
  • 23cf09163e
    examples: More n3ds build fixes. Ryan C. Gordon 2024-07-23 01:35:15 -0400
  • 3671497ea1
    examples: Maybe fix n3ds builds. Ryan C. Gordon 2024-07-23 01:28:19 -0400
  • d2e2b9bdc9
    examples: Maybe fix Android builds. Ryan C. Gordon 2024-07-23 01:25:29 -0400
  • d8d7212efd
    examples: Maybe fix UWP builds. Ryan C. Gordon 2024-07-23 01:22:19 -0400
  • a03ecaacb0
    workflows: Enable building examples on GitHub Actions. Ryan C. Gordon 2024-07-23 01:04:05 -0400
  • 16535b7ee2
    examples: Add CMake glue to optionally build examples, as we do for the tests. Ryan C. Gordon 2024-07-23 00:56:57 -0400
  • 2038620717
    examples/README: fixed typo. Ryan C. Gordon 2024-07-22 23:41:16 -0400
  • 15562564ad
    build-web-examples: Run highlight with `--enclose-pre` option. Ryan C. Gordon 2024-07-22 23:23:53 -0400
  • 549317e0e4
    build-web-examples: Minor tweaks. Ryan C. Gordon 2024-07-22 23:05:59 -0400
  • 2de83359ba
    build-web-examples: Fix CMake dir. Ryan C. Gordon 2024-07-22 22:55:41 -0400
  • 70348d77e1
    build-web-examples: It's usually `/bin/bash` on Linux, not `/usr/bin/bash`. Ryan C. Gordon 2024-07-22 22:42:32 -0400
  • 5339b4458d
    examples: Added initial examples infrastructure. Ryan C. Gordon 2024-07-22 22:38:21 -0400
  • 2f6e34d2d0
    wikiheaders: Added copyright comment to the top of file. Ryan C. Gordon 2024-07-22 22:38:40 -0400
  • 2aea74aa84 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-22 22:19:38 +0000
  • a36be94ad1 More clarification on temporary memory Sam Lantinga 2024-07-22 15:19:26 -0700
  • 29f0fd33dc SDL_getenv() should return const Sam Lantinga 2024-07-22 12:09:03 -0700
  • facf6b056a SDL_getenv() should return const Sam Lantinga 2024-07-22 12:09:03 -0700
  • ef21e31a9a SDL_GUIDFromString() renamed SDL_StringToGUID() Sam Lantinga 2024-07-22 10:33:25 -0700
  • 8c50745376 SDL_GUIDFromString() renamed SDL_StringToGUID() Sam Lantinga 2024-07-22 10:33:25 -0700
  • 5e12706ae0 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-22 17:05:52 +0000
  • 24bb95f60c Fixed a typo in the name of the method in the documentation for SDL_GetDisplayProperties Eduard Gushchin 2024-07-22 20:01:00 +0300
  • 66d09fd43c Fixed a typo in the name of the method in the documentation for SDL_GetDisplayProperties Eduard Gushchin 2024-07-22 20:01:00 +0300
  • c4bf5f9f59 SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter Sam Lantinga 2024-07-21 17:26:46 -0700
  • a00861d846
    Add two more mapping for Nvidia controller (2019) Arias800 2024-07-22 18:18:09 +0200
  • b0713a7d30
    x11: Track cursor visibility internally Frank Praznik 2024-07-22 11:59:01 -0400
  • ef03a05c10 SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter Sam Lantinga 2024-07-21 17:26:46 -0700
  • 3e943090d0 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-22 14:50:48 +0000
  • 61565b7f61 Update SDL_video.h Eduard Gushchin 2024-07-22 16:11:13 +0300
  • 0406d1c316 testshader.c: include stdlib.h for exit() Ozkan Sezer 2024-07-22 17:40:56 +0300
  • 73066492f6 testshader.c: include stdlib.h for exit() Ozkan Sezer 2024-07-22 17:40:56 +0300
  • 40cb3fb74a Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-22 14:35:35 +0000
  • ff1d351390 Removed SDL_FreeTemporaryMemory() Sam Lantinga 2024-07-22 07:18:00 -0700
  • 033fb80d11 Removed SDL_FreeTemporaryMemory() Sam Lantinga 2024-07-22 07:18:00 -0700
  • 09fe779dbe
    Update SDL_video.h Eduard Gushchin 2024-07-22 16:11:13 +0300
  • 1ca76a29d9 SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR/10331) Ozkan Sezer 2024-07-22 15:55:40 +0300
  • 86b4d035db SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR/10331) Ozkan Sezer 2024-07-22 15:55:40 +0300
  • 70c1012e8c SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR/10331) Ozkan Sezer 2024-07-22 15:55:40 +0300
  • 230f2a684d Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-22 12:59:19 +0000
  • 685e381735 Add an overview of how to handle temporary memory Sam Lantinga 2024-07-22 05:58:19 -0700
  • 9bfd0d901c Audio device IDs are unsigned Sam Lantinga 2024-07-22 05:46:55 -0700
  • 033c9c5951 Added SDL_CopyFile() and SDL_CopyStorageFile() Sam Lantinga 2024-07-21 19:32:16 -0700
  • fd597f0716 Added SDL_CopyFile() and SDL_CopyStorageFile() Sam Lantinga 2024-07-21 19:32:16 -0700
  • 9cfcaaee12 Enable textures to have both streaming and target access flags. Sam Lantinga 2024-07-21 15:10:50 -0700
  • 128df75e05 Fixed potential NULL dereference Sam Lantinga 2024-07-21 14:32:19 -0700
  • e53df5b07e stdinc: c23 deprecated _Static_assert in favor of static_assert Anonymous Maarten 2024-07-21 10:08:01 +0200
  • bd27b89903 Prevent potential overflow in rectangle functions Sam Lantinga 2024-07-21 12:39:45 -0700
  • 2d39016438 Prevent potential overflow in rectangle functions Sam Lantinga 2024-07-21 12:39:45 -0700
  • 5d606eaae2 stdinc: c23 deprecated _Static_assert in favor of static_assert Anonymous Maarten 2024-07-21 10:08:01 +0200
  • 22bfbdbc02 stdinc: c23 deprecated _Static_assert in favor of static_assert Anonymous Maarten 2024-07-21 10:08:01 +0200
  • 4830fc4e40 Added more 8-bit blit test coverage Sam Lantinga 2024-07-21 11:11:02 -0700
  • bab982f2e0 Don't recalculate the blit mapping when changing surfaces Sam Lantinga 2024-07-21 10:31:48 -0700
  • 68cabc2837 Support SDL_EVENT_DROP_TEXT in Cocoa Dragon-Baroque 2024-07-16 19:55:20 +0200
  • 4c122d4d33 Added more 8-bit blit test coverage Sam Lantinga 2024-07-21 11:11:02 -0700
  • 44e4c928e2 Don't recalculate the blit mapping when changing surfaces Sam Lantinga 2024-07-21 10:31:48 -0700
  • c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER Sam Lantinga 2024-07-21 08:43:51 -0700
  • ce256361b6 Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER Sam Lantinga 2024-07-21 08:43:51 -0700
  • 4a7e95402f Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-21 15:09:24 +0000
  • e0fd59de64 Fixed floating point rectangles to be mathematically correct. Sam Lantinga 2024-07-21 00:36:42 -0700
  • 9e978740c3 Removed unnecessary casts Sam Lantinga 2024-07-21 00:36:28 -0700
  • 35ae56d344 Switched the rectangle tests to listing by name instead of by number. Sam Lantinga 2024-07-21 00:31:11 -0700
  • af05f717d8 Support SDL_EVENT_DROP_TEXT in Cocoa Dragon-Baroque 2024-07-16 19:55:20 +0200
  • 40b392990d stdinc: c23 deprecated _Static_assert in favor of static_assert Anonymous Maarten 2024-07-21 10:08:01 +0200
  • b33f86dd36 Fixed floating point rectangles to be mathematically correct. Sam Lantinga 2024-07-21 00:36:42 -0700
  • d22e0b589a Removed unnecessary casts Sam Lantinga 2024-07-21 00:36:28 -0700
  • 419233d0e9 Switched the rectangle tests to listing by name instead of by number. Sam Lantinga 2024-07-21 00:31:11 -0700
  • f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!) Sam Lantinga 2024-07-20 21:24:02 -0700
  • 78991bdb13 Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits" Sam Lantinga 2024-07-20 21:17:15 -0700