Commit Graph

  • 8e99ec34bb Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails Sam Lantinga 2024-08-15 11:51:46 -0700
  • 41f1c83caa If scaling fails, fall back to the closest image available in SDL_GetSurfaceImage() Sam Lantinga 2024-08-15 07:38:43 -0700
  • 0822d94631 Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-15 14:29:23 +0000
  • 3586df3151 Prefer downscaling in SDL_GetSurfaceImage. Kaktus514 2024-08-15 13:41:20 +0200
  • 4ac5d4506b testcamera: always render current texture Anonymous Maarten 2024-08-15 12:41:14 +0200
  • 612b41c451 camera: use cdevice SDL_Event union member Anonymous Maarten 2024-08-15 12:40:02 +0200
  • d32d6b42c0 Prefer downscaling in SDL_GetSurfaceImage. Kaktus514 2024-08-15 13:41:20 +0200
  • 398ab8420a testcamera: always render current texture Anonymous Maarten 2024-08-15 12:41:14 +0200
  • 57440286b6 camera: use cdevice SDL_Event union member Anonymous Maarten 2024-08-15 12:40:02 +0200
  • f95027e3d7 sdlprocdump: skip parsed arguments Anonymous Maarten 2024-08-15 12:17:52 +0200
  • 847a6cce96 SDL_vitatouch.c: Fixed the incorrect touch device IDs - Begining of device ID with 0 violates the SDL's specification that means the 0 is an error, invalid, failure, etc. But on Vita here it's an actual device... - Replacing 0 and 1 with 1 and 2 to resolve this violation. Wohlstand 2024-08-14 03:22:13 +0300
  • d60e6e2558
    testcamera: Add logging for camera FPS (#10525) Qiu Qiang 2024-08-14 11:39:18 -0400
  • dd6c663918 SDL_vitatouch.c: Fixed the incorrect touch device IDs - Begining of device ID with 0 violates the SDL's specification that means the 0 is an error, invalid, failure, etc. But on Vita here it's an actual device... - Replacing 0 and 1 with 1 and 2 to resolve this violation. Wohlstand 2024-08-14 03:22:13 +0300
  • 764c44db02 cmake/test: don't test swift on ios/tvos platform Anonymous Maarten 2024-08-14 12:04:36 +0200
  • 52090046fe cmake: ios and tvos applications need to link to SDL2main library Anonymous Maarten 2024-08-14 11:58:35 +0200
  • 3d7007fb2d testgles: ignore GLES deprecation on Apple platforms Anonymous Maarten 2024-08-14 09:43:43 +0200
  • 248cb3ca9c Fix -Wdeclaration-after-statement warnings Anonymous Maarten 2024-08-12 20:02:43 +0200
  • 354a35c1d7 cmake: port back Apple changes from SDL3 Anonymous Maarten 2024-08-12 19:17:38 +0200
  • d32659ee1e cmake/test: don't test swift on ios/tvos platform Anonymous Maarten 2024-08-14 12:04:36 +0200
  • 6ab8c3d91e cmake: ios and tvos applications need to link to SDL2main library Anonymous Maarten 2024-08-14 11:58:35 +0200
  • be4468522a testgles: ignore GLES deprecation on Apple platforms Anonymous Maarten 2024-08-14 09:43:43 +0200
  • 7fba153d33 Fix -Wdeclaration-after-statement warnings Anonymous Maarten 2024-08-12 20:02:43 +0200
  • 44f3cef1c0 cmake: port back Apple changes from SDL3 Anonymous Maarten 2024-08-12 19:17:38 +0200
  • 7efc4f39bf
    SDL_vitatouch.c: Fixed the incorrect touch device IDs - Begining of device ID with 0 violates the SDL's specification that means the 0 is an error, invalid, failure, etc. But on Vita here it's an actual device... - Replacing 0 and 1 with 1 and 2 to resolve this violation. Wohlstand 2024-08-14 03:22:13 +0300
  • efdcfef4b9 Fixed Android build warnings Sam Lantinga 2024-08-13 10:52:50 -0700
  • 95aed34a69 Fixed build Sam Lantinga 2024-08-13 07:39:43 -0700
  • 21e0382edd Fixed secondary screens on KMSDRM (#10535) Ilya Mizus 2024-08-13 17:15:12 +0300
  • 70890b175e Fixed build Sam Lantinga 2024-08-13 07:39:43 -0700
  • 586a2dc721 Fixed secondary screens on KMSDRM (#10535) Ilya Mizus 2024-08-13 17:15:12 +0300
  • ce98550cbb
    Fixed secondary screens on KMSDRM (#10535) Ilya Mizus 2024-08-13 17:15:12 +0300
  • 76b35ae76f
    wayland: Minor code-style cleanups Frank Praznik 2024-08-13 09:51:10 -0400
  • 01c42f1399 testautomation: test palettization using SDL_ConvertSurfaceAndColorspace Anonymous Maarten 2024-08-13 02:46:13 +0200
  • b0f6134830 Fixed the style Ilya Mizus 2024-08-13 11:22:20 +0300
  • 409bc4a5fe Removed window movement to leftt ttop corner that breaks secondary screens on KMSDRM Ilya Mizus 2024-08-13 01:43:05 +0300
  • 375f303d97 Improved color accuracy blitting floating point surfaces to 8-bit indexed surfaces Sam Lantinga 2024-08-12 11:00:42 -0700
  • e87647c351 Support SDL_EVENT_DROP_TEXT in Wayland Dragon-Baroque 2023-09-06 14:57:04 +0200
  • e592557119 Improved color accuracy blitting floating point surfaces to 8-bit indexed surfaces Sam Lantinga 2024-08-12 11:00:42 -0700
  • 6ff5db423c Support SDL_EVENT_DROP_TEXT in Wayland Dragon-Baroque 2023-09-06 14:57:04 +0200
  • 755e201aa5 Improved color accuracy blitting to 8-bit indexed surfaces Sam Lantinga 2024-08-12 09:05:52 -0700
  • 1a729251ad Added references to SDL_GetPixelFormatDetails() from the SDL_*RGB functions Sam Lantinga 2024-08-12 08:55:51 -0700
  • 5a2633c4b5 Improved color accuracy blitting to 8-bit indexed surfaces Sam Lantinga 2024-08-12 09:05:52 -0700
  • 50033c8fee Added references to SDL_GetPixelFormatDetails() from the SDL_*RGB functions Sam Lantinga 2024-08-12 08:55:51 -0700
  • 871d0074d2
    SDL_GLattr: Added some documentation from SDL2. Ryan C. Gordon 2024-08-12 01:33:05 -0400
  • 155c3bb0a3
    SDL_GLattr: formatted wiki documentation to be wikiheaders-friendly. Ryan C. Gordon 2024-08-12 01:22:25 -0400
  • 67e0156346
    pen: Fixed a comment about Web APIs. Ryan C. Gordon 2024-08-12 00:58:27 -0400
  • 3d3f611965
    examples: Fixed web build. Ryan C. Gordon 2024-08-12 00:46:32 -0400
  • b9ad5fc589 ci: build tvOs/iOs CMake project Anonymous Maarten 2024-08-12 05:52:26 +0200
  • 6140f567ba
    examples: added a basic pen example. Ryan C. Gordon 2024-08-12 00:25:10 -0400
  • b975babfa5
    pen: Emscripten support! Ryan C. Gordon 2024-08-11 17:56:49 -0400
  • bec701dd04
    pen: Add support for tangential pressure axis. Ryan C. Gordon 2024-08-11 17:55:20 -0400
  • dc67a51782 sdlprocdump: fix clang -Wincompatible-pointer-types warning Anonymous Maarten 2024-08-11 21:23:57 +0200
  • 35b61f70da sdlprocdump: add option to print debug stream Anonymous Maarten 2024-08-11 21:00:08 +0200
  • 31de3a4ac5 Don't shadow the global declaration of spec Qiu Qiang 2024-08-11 14:25:23 -0400
  • 1dbb134b04 testcamera: Add logging for camera FPS Qiu Qiang 2024-08-11 14:08:42 -0400
  • a4f77e98f3
    Merge ac9ac5d5b0 into 5de3d1e9cc Ne_Eo 2024-08-11 15:28:41 +0100
  • 5de3d1e9cc Fix error handling of SDL_AddHintCallback Mathieu Eyraud 2024-08-11 12:31:48 +0200
  • 45bfa8e5e7 Fix xsettings list copy Mathieu Eyraud 2024-08-11 12:27:33 +0200
  • dcc3dd4c7c Remove stray return statement Mathieu Eyraud 2024-08-11 12:17:13 +0200
  • e34ff6fd2b
    Fix error handling of SDL_AddHintCallback Mathieu Eyraud 2024-08-11 12:31:48 +0200
  • 1a83a32abf
    Fix xsettings list copy Mathieu Eyraud 2024-08-11 12:27:33 +0200
  • 6fdb12b684
    Remove stray return statement Mathieu Eyraud 2024-08-11 12:17:13 +0200
  • 15a19bd69f Convert bitmap surface to RGBA for scaling Sam Lantinga 2024-08-10 16:42:45 -0700
  • 5112d443be
    Merge d2f38162fa into f93920a4f1 Simon McVittie 2024-08-10 20:55:53 +0200
  • f93920a4f1 video, x11: fix linkage if SDL_VIDEO_DRIVER_X11_XINPUT2 isn't defined. Ozkan Sezer 2024-08-10 15:55:00 +0300
  • 8a6fd058b4 Update proguard-rules.pro in line with recent changes Anthony 2024-08-10 02:38:02 +0100
  • a7fa375275 Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-10 02:09:54 +0000
  • b4ca15b654 pen: Added Cocoa backend. Ryan C. Gordon 2024-08-09 02:27:37 -0400
  • a9d70dbacb pen: Rework public API. Ryan C. Gordon 2024-05-26 11:38:40 -0400
  • a326b32144
    Update proguard-rules.pro in line with recent changes Anthony 2024-08-10 02:38:02 +0100
  • b2cf6d77ca
    pen: Added Cocoa backend. Ryan C. Gordon 2024-08-09 02:27:37 -0400
  • ade9c39fd7
    pen: Rework public API. Ryan C. Gordon 2024-05-26 11:38:40 -0400
  • 2b853121fe Allow environment hint overrides before hints are initialized Sam Lantinga 2024-08-09 13:26:49 -0700
  • 78b1e0e299 Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-09 16:57:18 +0000
  • c2085dad8f Added SDL_HINT_JOYSTICK_GAMEINPUT Sam Lantinga 2024-08-09 09:19:32 -0700
  • aaf211a1dc Added SDL_HINT_JOYSTICK_GAMEINPUT Sam Lantinga 2024-08-09 09:19:32 -0700
  • 0acf8343bb Fixed crash if pipewire doesn't detect any devices and doesn't end up being used. Sam Lantinga 2024-08-09 08:08:32 -0700
  • 0cdfdb9970 Add Cammus C12 VID & PID to wheel device list. KaJe 2024-08-09 01:46:12 -0700
  • 5ecbc00f36 Add Cammus C12 VID & PID to wheel device list. KaJe 2024-08-09 01:46:12 -0700
  • e1571d704d Add Cammus C12 VID & PID to wheel device list. KaJe 2024-08-09 01:46:12 -0700
  • 9cf2bb0e33
    Add Cammus C12 VID & PID to wheel device list. KaJe 2024-08-09 01:46:12 -0700
  • 4cc3410dce Added SDL_GetAudioFormatName() Sam Lantinga 2024-08-08 14:36:44 -0700
  • 1ab3c9cf5f Added SDL_GetAudioFormatName() Sam Lantinga 2024-08-08 14:36:44 -0700
  • 74504e0965 cocoa: removed relative mode handling on focus change Sam Lantinga 2024-08-08 13:24:43 -0700
  • d2bdfd7792 Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-08 17:56:53 +0000
  • ae8065e1ec Use more stringent criteria for entering warp emulation mode Frank Praznik 2024-08-06 12:36:26 -0400
  • f75b0aa814 kmsdrm: free the connector when looking for available devices Sam Lantinga 2024-08-07 18:13:00 -0700
  • a5bff78d81 kmsdrm: free the connector when looking for available devices Sam Lantinga 2024-08-07 18:13:00 -0700
  • 1a57ea7fba kmsdrm: free the connector when looking for available devices Sam Lantinga 2024-08-07 18:13:00 -0700
  • 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains Sam Lantinga 2024-08-08 09:14:38 -0700
  • 00b59c96f1 Fix /W3 warnings in examples Anonymous Maarten 2024-08-08 00:43:44 +0200
  • 8714de9f46 SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes Anonymous Maarten 2024-08-08 00:42:57 +0200
  • 6e6c2b8e7d cmake: build SDL with /W3 on MSVC Anonymous Maarten 2024-08-08 00:25:27 +0200
  • 5cd6923298 Assert a valid window pointer instead of dismissing an invalid pointer Anonymous Maarten 2024-08-07 23:54:29 +0200
  • 125ce71379 SDL_Log: avoid sending text to the debug stream twice Anonymous Maarten 2024-08-07 23:49:02 +0200
  • bd7d4a3752
    Add comment about randomOrder and random seed Sylvain 2024-08-08 10:21:42 +0200
  • a0f05129ca kmsdrm: free the connector when looking for available devices Sam Lantinga 2024-08-07 18:13:00 -0700
  • b5b868044f Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains Sam Lantinga 2024-08-07 17:52:05 -0700
  • 4c3f9159e9 Allow building with older versions of GameInput.h Sam Lantinga 2024-08-07 17:39:15 -0700
  • 889a788913 Fixed build warnings Sam Lantinga 2024-08-07 17:14:22 -0700
  • a38cd7a067 Added checks for GameInput.h to the build system Sam Lantinga 2024-08-07 16:57:53 -0700