Commit Graph

  • ef03609162 Fixed random seed not affecting SDLTest_RandomIntegerInRange() Sam Lantinga 2024-09-01 13:40:52 -0700
  • d12c0d70c4 Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream Sam Lantinga 2024-09-01 13:23:29 -0700
  • d5c15ded88
    chore: update SDL_malloc.c Ikko Eltociear Ashimine 2024-09-02 03:03:47 +0900
  • 2c0ffdc6d5
    GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665) Zero 2024-09-01 16:48:29 +0100
  • c74a5886bd GPU: Pass the new window size when resizing the swapchain for d3d12 Zero 2024-09-01 16:27:08 +0100
  • 9519b9916c Updated to version 2.30.7 for release release-2.30.7 Sam Lantinga 2024-09-01 08:11:12 -0700
  • 1751e127c8 Removed trailing commas in enums Petar Popovic 2024-09-01 07:08:50 +0200
  • d4b8072614
    GPU: Fix and generalize BytesPerRow() and BytesPerImage() (#10663) Andrei Alexeyev 2024-09-01 09:07:38 +0300
  • 204322f507 Removed trailing commas in enums Petar Popovic 2024-09-01 07:08:50 +0200
  • ff4d85f80d
    GPU: Fix and generalize BytesPerRow() and BytesPerImage() Andrei Alexeyev 2024-09-01 05:19:46 +0200
  • b15d79a35a Fix texture_rgba_frag for metal in SDL_shaders_gpu.c coffeechriph 2024-08-31 22:57:58 +0200
  • 35ebaf4a45 Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined Maia 2024-08-31 23:02:32 +0200
  • 0f59d2f8c9 SDL_test_memory.h: Added void to function prototype Petar Popovic 2024-09-01 04:02:50 +0200
  • cd7d0c5ba9 SDL_test_memory.h: Added void to function prototype Petar Popovic 2024-09-01 04:02:50 +0200
  • 88125e4d2d
    test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c. Ryan C. Gordon 2024-08-31 20:45:09 -0400
  • c11b58ead7 Increase maximum line length of SDLTest_LogAllocations Anonymous Maarten 2024-09-01 02:19:39 +0200
  • 57f1ea71ab Increase maximum line length of SDLTest_LogAllocations Anonymous Maarten 2024-09-01 02:18:47 +0200
  • 2ae8b4c651 test: use SDL_test for parsing arguments in all non-interactive tests Anonymous Maarten 2024-08-31 19:06:24 +0200
  • 47a525610c ci: build in RelWithDebInfo mode Anonymous Maarten 2024-08-31 16:36:58 +0200
  • 510eda22f1 SDL_test: print stack traces of leaks on Windows Anonymous Maarten 2024-08-31 13:54:29 +0200
  • 877c19da41 SDL_test: do late addres to name conversion, if libunwind supports it Anonymous Maarten 2024-08-31 13:41:36 +0200
  • 622b511613 Copy sdlprocdump from SDL3 Anonymous Maarten 2024-08-30 17:43:35 +0200
  • 564765d22b ctest: fail if there are outstanding allocations Anonymous Maarten 2024-08-30 17:41:16 +0200
  • 1260ada519 SDL_test: use mutex based on SDL_atomic_t in memory tracking Anonymous Maarten 2024-08-30 17:25:06 +0200
  • 959a3ce457 Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined Maia 2024-08-31 23:02:32 +0200
  • 357eedff17
    Fix texture_rgba_frag for metal in SDL_shaders_gpu.c coffeechriph 2024-08-31 22:57:58 +0200
  • 8ae28ec4c5 test: use SDL_test for parsing arguments in all non-interactive tests Anonymous Maarten 2024-08-31 19:06:24 +0200
  • d1739ce3a8 Added headers to some SDL_test_*.h files Petar Popovic 2024-08-31 20:27:01 +0200
  • 804305cfa5 Added headers to some SDL_test_*.h files Petar Popovic 2024-08-31 20:27:01 +0200
  • b17ca32d8c Changed GPU driver names to match renderer driver names Sam Lantinga 2024-08-31 10:06:27 -0700
  • 92d1689eb4 Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h Sam Lantinga 2024-08-31 10:02:46 -0700
  • 60760b9abb Sort headers in SDL_gpu.h Sam Lantinga 2024-08-31 10:00:11 -0700
  • 3f05e9cd58 Added includes to SDL_gpu.h Petar Popovic 2024-08-31 18:36:54 +0200
  • 51a0b58f75 GPU logging should be quiet by default Sam Lantinga 2024-08-31 09:52:21 -0700
  • 6c30a0f60b Added scaleMode validation to SDL_SetTextureScaleMode() Sam Lantinga 2024-08-31 09:43:02 -0700
  • f0b7d63897 Added includes to SDL_gpu.h Petar Popovic 2024-08-31 18:36:54 +0200
  • e9c53985bd ci: build in RelWithDebInfo mode Anonymous Maarten 2024-08-31 16:36:58 +0200
  • 481a4ad79b SDL_test: print stack traces of leaks on Windows Anonymous Maarten 2024-08-31 13:54:29 +0200
  • 7bc7d64d0c SDL_test: do late addres to name conversion, if libunwind supports it Anonymous Maarten 2024-08-31 13:41:36 +0200
  • b5070f385c Copy sdlprocdump from SDL3 Anonymous Maarten 2024-08-30 17:43:35 +0200
  • e683a5a5e7 ctest: fail if there are outstanding allocations Anonymous Maarten 2024-08-30 17:41:16 +0200
  • 63e58e5d66 SDL_Log: always use WriteFile/WriteConsole on Windows Anonymous Maarten 2024-08-31 17:22:58 +0200
  • 8ffc1c2705 SDL_Log: don't rely on printf to forward stderr to the debug stream Anonymous Maarten 2024-08-29 12:05:02 +0200
  • 9ffd80bd3c SDL_Log: always use WriteFile/WriteConsole on Windows Anonymous Maarten 2024-08-31 17:22:58 +0200
  • 95c053065f SDL_Log: don't rely on printf to forward stderr to the debug stream Anonymous Maarten 2024-08-29 12:05:02 +0200
  • f827c1322c Renamed SDL_Del* to SDL_Remove* Sam Lantinga 2024-08-31 07:23:51 -0700
  • cf1d8e2dfd Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr() Sam Lantinga 2024-08-31 07:20:37 -0700
  • 00708b976a GPU Metal: Fix uninitialized memory Jan Sedivy 2024-08-31 15:31:50 +0200
  • 2010a22f44 Removed unneeded separate return statement. Sam Lantinga 2024-08-31 07:04:14 -0700
  • 4759a97c09 Fixed return value from D3D12_UpdateVertexBuffer() Sam Lantinga 2024-08-31 07:03:47 -0700
  • 67f7004bfa Renamed SDL_Del* to SDL_Remove* Sam Lantinga 2024-08-31 07:23:51 -0700
  • 780d0ebecb Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr() Sam Lantinga 2024-08-31 07:20:37 -0700
  • a8eacca145 Removed unneeded separate return statement. Sam Lantinga 2024-08-31 07:04:14 -0700
  • d8ab0950b6 Fixed return value from D3D12_UpdateVertexBuffer() Sam Lantinga 2024-08-31 07:03:47 -0700
  • 31a5f3b833 Fix C4090: 'function': different 'const' qualifiers Anonymous Maarten 2024-08-31 14:16:58 +0200
  • 5d5a685a80 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol Frank Praznik 2024-03-28 10:26:16 -0400
  • b183f6b48d
    wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol Frank Praznik 2024-03-28 10:26:16 -0400
  • 47396f1b89 GPU Metal: Fix uninitialized memory Jan Sedivy 2024-08-31 15:31:50 +0200
  • b6e4f304a4 Fix C4090: 'function': different 'const' qualifiers Anonymous Maarten 2024-08-31 14:16:58 +0200
  • c57cf716af Document the SDL-specific custom ci commands Anonymous Maarten 2024-08-31 01:29:23 +0200
  • ea0ab2647a SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false Anonymous Maarten 2024-08-30 23:29:09 +0200
  • 36b84e7e00 blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations Anonymous Maarten 2024-08-30 22:22:49 +0200
  • f5f10a8cd1 ci: increase timeout multiplier on Linux Anonymous Maarten 2024-08-30 21:50:03 +0200
  • 384afa378c SDL_test: fix proc names on older libunwind Anonymous Maarten 2024-08-30 21:29:54 +0200
  • 9ca8a6e50b ci: install libunwind for printing traces of leaks Anonymous Maarten 2024-08-30 20:17:23 +0200
  • c85bfc2288 Document the SDL-specific custom ci commands Anonymous Maarten 2024-08-31 01:29:23 +0200
  • daf9e8ffca SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false Anonymous Maarten 2024-08-30 23:29:09 +0200
  • 86fcff5145 blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations Anonymous Maarten 2024-08-30 22:22:49 +0200
  • 99bf2ff482 ci: increase timeout multiplier on Linux Anonymous Maarten 2024-08-30 21:50:03 +0200
  • c254d79839 SDL_test: fix proc names on older libunwind Anonymous Maarten 2024-08-30 21:29:54 +0200
  • bd1dd5eb87 ci: install libunwind for printing traces of leaks Anonymous Maarten 2024-08-30 20:17:23 +0200
  • 1bc81c7e30 Add GPU files to xcodeproj kanjitalk755 2024-08-31 19:10:18 +0900
  • 85cabab6fa Add GPU files to xcodeproj kanjitalk755 2024-08-31 19:10:18 +0900
  • a724aae728 ci: build xcode project targeting macos Anonymous Maarten 2024-08-31 11:34:19 +0200
  • b905583dc6 Set EGL surface for foreign X11 windows CasualPokePlayer 2024-08-30 18:13:50 -0700
  • 0e08d15cca
    GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638) Andrei Alexeyev 2024-08-31 03:05:17 +0300
  • f13dc502c6 Sort exported functions Sam Lantinga 2024-08-30 15:45:30 -0700
  • 12ecdb9dde
    GPU: Rename some awkwardly named functions (#10642) Evan Hemsley 2024-08-30 15:31:10 -0700
  • 5e5f41976a Even more renaming cosmonaut 2024-08-30 15:01:07 -0700
  • 0afa02e187 Rename SDL_UnclaimWindowForGPUDevice to SDL_ReleaseWindowFromGPUDevice cosmonaut 2024-08-30 13:59:02 -0700
  • ca5d633a57 GPU: Rename some awkwardly named functions cosmonaut 2024-08-30 13:50:51 -0700
  • bef07023d6 Fixed memory leak if the GPU renderer can't be initialized Sam Lantinga 2024-08-30 14:48:08 -0700
  • c38d3f0fe4
    examples/game/01-snake: Remove RNG abstraction. Ryan C. Gordon 2024-08-30 17:13:51 -0400
  • 29b9b163b9
    example/game/01-snake: Make the "food" rectangles lighter blue. Ryan C. Gordon 2024-08-30 15:12:22 -0400
  • 70994fd92e
    GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() Andrei Alexeyev 2024-08-30 18:02:00 +0200
  • f6fc5e2881
    examples: Smush game/01-snake into one source file, clean up some things. Ryan C. Gordon 2024-08-30 13:41:51 -0400
  • 906044569d GPU D3D12: Fix command buffer leak cosmonaut 2024-08-30 10:29:56 -0700
  • b602c449e5 Remove SDL_SCALEMODE_BEST Sam Lantinga 2024-08-30 10:30:14 -0700
  • 4bbf0d45fd
    GPU D3D12: Fix teardown and leaks on device creation failure (#10639) Evan Hemsley 2024-08-30 10:24:02 -0700
  • 4cb8f90bb7 remove BOM cosmonaut 2024-08-30 10:00:14 -0700
  • 9ef715787e D3D12: Fix teardown and leaks on device creation failure cosmonaut 2024-08-30 09:58:40 -0700
  • e60b26d5e5 SDL_test: use mutex based on SDL_atomic_t in memory tracking Anonymous Maarten 2024-08-30 17:25:06 +0200
  • 40d85109ac Fixed crash when using the dummy video driver Sam Lantinga 2024-08-30 07:00:46 -0700
  • 580a496391 Adjust rounding when calculating resampled output frames Sam Lantinga 2024-08-30 06:42:39 -0700
  • 05b053e511 Fixed crash when using the dummy video driver Sam Lantinga 2024-08-30 07:00:46 -0700
  • 1a8a51f05e Adjust rounding when calculating resampled output frames Sam Lantinga 2024-08-30 06:42:39 -0700
  • 04845bd39c Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-30 13:27:33 +0000
  • 138f3a3c91 Fixed documentation for SDL_SetAudioStreamGetCallback() Sam Lantinga 2024-08-30 06:26:23 -0700
  • ec85d2f74f sdlprocdump: fix minidump filename Anonymous Maarten 2024-08-30 14:18:03 +0200
  • 88fe52df7b SDL_test: add --gpu option Anonymous Maarten 2024-08-30 13:43:38 +0200