Commit Graph

  • c26dda10e0 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-13 20:38:45 +0000
  • 9a4ae4b9ed Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL Sam Lantinga 2024-11-13 10:45:01 -0800
  • ef7639c45a SDL_vitatouch.c: re-enable front touch on Vita rsn8887 2024-11-09 22:26:20 -0600
  • 20cd4290d7 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-13 04:49:12 +0000
  • dcf6dd19c3 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-13 04:41:26 +0000
  • 6c99a4b783 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-13 04:29:53 +0000
  • a85f0b49f4 GPU: Remove D3D11 shaders from testgpu_spinning_cube cosmonaut 2024-11-12 17:32:25 -0800
  • 6003842e31 Refactor Android input handling and add pen support hwsmm 2024-11-12 23:04:40 +0900
  • 5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline cosmonaut 2024-11-12 14:31:13 -0800
  • 32cc92dceb
    pipewire: i/o callbacks should avoid higher-level iteration during device open. Ryan C. Gordon 2024-11-12 15:18:41 -0500
  • 119b4fa5f5
    GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) Evan Hemsley 2024-11-12 10:55:21 -0800
  • f1c9622b8a Remove gpu_d3d11 from vcxproj files cosmonaut 2024-11-12 10:37:57 -0800
  • f4464d1a69 Update DXBC register documentation cosmonaut 2024-11-12 10:02:49 -0800
  • 0d588ae26a Allow D3D12 backend to ingest DXBC from SM 5.1 cosmonaut 2024-11-12 09:48:26 -0800
  • a6f7385cdf GPU: Remove D3D11 backend cosmonaut 2024-11-12 09:22:12 -0800
  • 9355f0caa8 Make onNativePen available for Android hwsmm 2024-11-12 22:58:39 +0900
  • e6ae8fef96 Add SDL_androidpen hwsmm 2024-11-12 22:56:32 +0900
  • 286413f8f8 Expose SDL_GetPenStatus for Android pen buttons hwsmm 2024-11-12 22:54:29 +0900
  • 050a87e2f7
    Destroy HICON after setting it as the window icon Ramez Ragaa 2024-11-12 00:44:26 +0200
  • 348c834599 Fix SDL_StartTextInputWithProperties not updating input type on android Susko3 2024-11-11 18:15:19 +0000
  • ce3b2daae7
    Merge 1ec15d44c3 into fc12cc6dfd rabbit-ecl 2024-11-11 11:28:15 +1100
  • fc12cc6dfd
    ci: add linux-powerpc to test matrix Fancy2209 2024-11-10 13:20:18 -0100
  • f3ba0ccdd9
    Fix Fancy2209 2024-11-10 03:11:34 -0100
  • 559223ff9d
    cmake: don't use uninitialized SDL_VERSION and use REVISION.txt Kai Pastor 2024-11-09 18:03:25 +0100
  • 0a3b87f966 cmake: use REVISION.txt Anonymous Maarten 2024-11-09 17:19:13 +0100
  • f4d81f2296 Add `SetTextInputProperties` to video device API and fix iOS handling Salman Alshamrani 2024-11-09 08:17:43 -0500
  • 1650f70efd
    Fix SDL_REVISION_CENTER Kai Pastor 2024-11-09 05:59:30 +0100
  • f1a3a18c1e Removed SDL_HINT_ENABLE_STEAM_CONTROLLERS Sam Lantinga 2024-11-08 15:23:31 -0800
  • 332fd824f0
    GPU Vulkan: release submitted command buffer after defrag (#11430) Andrei Alexeyev 2024-11-08 19:40:26 +0200
  • 160d17eabb
    GPU Vulkan: release submitted command buffer after defrag Andrei Alexeyev 2024-11-08 14:18:51 +0100
  • b308172862 testautomation keyboard: use `space` instead of `a` L zard 2024-11-08 15:40:02 +0100
  • 1ed1bc1d5d testautomation keyboard: use `space` instead of `a` L zard 2024-11-08 15:40:02 +0100
  • b90641a242 Merge SDL_wasapi_win32 into SDL_wasapi L zard 2024-11-08 15:23:52 +0100
  • 7cf608319e testautomation keyboard: use `space` instead of `a` L zard 2024-11-08 15:40:02 +0100
  • 8de0c4daba
    Make PPC32 Artifacts Fancy2209 2024-11-08 09:17:14 -0100
  • 761ea32b74 Fix SDL_PRIs64 to use standard PRId64 Zack Middleton 2024-11-07 23:10:57 -0600
  • 8a2cac7aaa Fix SDL_PRIs64 to use standard PRId64 Zack Middleton 2024-11-07 23:10:57 -0600
  • 58dbadfddd Fix SDL_PRIs64 to use standard PRId64 Zack Middleton 2024-11-07 23:10:57 -0600
  • 54ff1f35bd Fixed audio dropouts when plenty of audio is queued on Android Sam Lantinga 2024-11-07 19:29:51 -0800
  • 37b49c98dc Fixed setting up surround sound on NVIDIA Shield TV Sam Lantinga 2024-11-07 19:05:03 -0800
  • dbe82e685d Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-08 01:55:37 +0000
  • 3e2ef64c98 Add SDL_SaveFile and SDL_SaveFile_IO functions Semphris 2024-11-07 18:28:23 -0500
  • 5c9f7339ea Add SDL_SaveFile and SDL_SaveFile_IO functions Semphris 2024-11-07 18:28:23 -0500
  • b0140fb1b4 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-08 00:35:43 +0000
  • 97dac37373 Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO Sam Lantinga 2024-11-07 16:34:34 -0800
  • 6836ef8fd2 Added logging for low latency audio state Sam Lantinga 2024-11-07 16:31:35 -0800
  • 908bd84c5e Fixed reopening a controller on Android Sam Lantinga 2024-11-07 15:36:32 -0800
  • 1ea4edddec Fixed Java exception if mConnection is null Sam Lantinga 2024-11-07 11:54:09 -0800
  • bc8654e606 Add constant for legacy max total compute write resources cosmonaut 2024-11-05 16:59:44 -0800
  • 176fc73ada Reduce max UAV count on D3D11 to 8 cosmonaut 2024-11-05 16:39:18 -0800
  • 710277bea5 Add some documentation cosmonaut 2024-11-04 11:52:05 -0800
  • 899f674dd9 GPU: Implement Legacy Mode cosmonaut 2024-11-04 11:19:43 -0800
  • 022b032da5 GPU: Implement Legacy Mode property cosmonaut 2024-11-04 10:37:56 -0800
  • 588e32ea5a test: Change LoadContext() return value type from int to bool capehill 2024-11-05 21:00:31 +0200
  • 5335714275 Add support for 8BitDo Ultimate 2C Wireless Michael Lehenauer 2024-11-05 20:54:10 +0100
  • ad602924a4 Support multiple joystick buttons bound to the same gamepad button Sam Lantinga 2024-11-05 00:07:27 -0800
  • 74ff82f4a2 Support multiple joystick buttons bound to the same gamepad button Sam Lantinga 2024-11-05 00:07:27 -0800
  • ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad Sam Lantinga 2024-11-05 11:36:17 -0800
  • 908b42f2b9 Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode Sam Lantinga 2024-11-05 11:25:16 -0800
  • 028194286c Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller Sam Lantinga 2024-11-05 00:09:57 -0800
  • 0ef7a1d901 Show the guid of gamepads that are opened Sam Lantinga 2024-11-05 00:09:19 -0800
  • ed943318e2 Support multiple joystick buttons bound to the same gamepad button Sam Lantinga 2024-11-05 00:07:27 -0800
  • 27b828754a Use HIDAPI to provide better names for DirectInput controllers Sam Lantinga 2024-11-04 21:14:46 -0800
  • a520f1eeb7 testcontroller: update the controller name when it's opened as a gamepad Sam Lantinga 2024-11-05 11:36:17 -0800
  • ebafe62a06 Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode Sam Lantinga 2024-11-05 11:25:16 -0800
  • cf5a4a4f7b Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller Sam Lantinga 2024-11-05 00:09:57 -0800
  • 8be44e67ff test: Change LoadContext() return value type from int to bool capehill 2024-11-05 21:00:31 +0200
  • df2f83c855 Show the guid of gamepads that are opened Sam Lantinga 2024-11-05 00:09:19 -0800
  • 2697f9990c Support multiple joystick buttons bound to the same gamepad button Sam Lantinga 2024-11-05 00:07:27 -0800
  • 5af339d129 Use HIDAPI to provide better names for DirectInput controllers Sam Lantinga 2024-11-04 21:14:46 -0800
  • 5a7b75607a Added the OpenVR license to openvr_capi.h Sam Lantinga 2024-11-04 13:32:59 -0800
  • c1246e31a4 Added support for the PowerA OPS v1 and v3 Pro wireless controllers Sam Lantinga 2024-11-04 12:05:57 -0800
  • a1448b6423 windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard evertonse 2024-11-04 15:31:45 -0300
  • d3b882b4f9 Added support for the PowerA Fusion Pro 4 and Fusion Pro Wireless controllers Sam Lantinga 2024-11-04 10:48:50 -0800
  • 9eca707549 cmake: releases have a REVISION.txt instead of VERSION.txt Anonymous Maarten 2024-11-04 19:20:23 +0100
  • da09e82cd4 Refactor iOS text input activation to better work with hardware keyboards Salman Alshamrani 2024-11-03 23:12:27 -0500
  • d09d2b9b87 Remove unused `hardwareKeyboard` variable Salman Alshamrani 2024-11-03 23:10:46 -0500
  • fb2145f731 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-04 05:04:44 +0000
  • 96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest` Petar Popovic 2024-11-03 18:36:07 +0100
  • 683991ab71 Get the full display bounds if the window doesn't fit in the usable bounds. Sam Lantinga 2024-11-03 20:57:50 -0800
  • 6823e3f005 Fixed gaps in scaled 9-grid texture rendering Sam Lantinga 2024-11-03 20:47:45 -0800
  • 43beb1a2e9 FIXME: dynamic allocation in static bool SDLCALL SDL_SetError_LOGSDLCALLS(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) John Lienau 2024-11-03 21:40:32 +0100
  • 458f616c53
    wayland: Send a display removed event when a display is disconnected Frank Praznik 2024-11-03 12:39:41 -0500
  • 3088d68805 SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest` Petar Popovic 2024-11-03 18:36:07 +0100
  • 73e0e8cf5b SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL. Petar Popovic 2024-11-03 15:07:46 +0100
  • dbdcd68a6c SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL. Petar Popovic 2024-11-03 15:07:46 +0100
  • ce52c726dd SDL_internal: remove `#undef SDL_LEAN_AND_MEAN` L zard 2024-11-03 10:54:49 +0100
  • a830292fdc Fix `#ifdef`s to have config flags either defined as 1 or undefined L zard 2024-11-03 10:51:33 +0100
  • 8026866994 wayland: fixed memory leak at shutdown Sam Lantinga 2024-11-02 22:55:49 -0700
  • cacfdc8cfa Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-03 05:23:05 +0000
  • 7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER Sam Lantinga 2024-11-02 22:22:14 -0700
  • c56a3f60fe xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION Anonymous Maarten 2024-11-02 22:22:35 +0100
  • 67b537cef4
    .wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes. Ryan C. Gordon 2024-11-01 23:49:53 -0400
  • 615d2dcd5b
    .wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes. Ryan C. Gordon 2024-11-01 23:47:32 -0400
  • e001a309be create-release.py: use head of git ref as default commit Anonymous Maarten 2024-11-02 04:20:32 +0100
  • 27f69c772c Updated the release checklist Sam Lantinga 2024-11-01 19:40:47 -0700
  • 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer Sam Lantinga 2024-11-01 18:37:58 -0700
  • 4fc47a774f port build-script from SDL3 Anonymous Maarten 2024-11-02 02:01:30 +0100
  • 48aa1cccf7 Port build-script from SDL3 Anonymous Maarten 2024-11-01 23:08:36 +0100
  • 0508f100e2 Sync SDL3 wiki -> header SDL Wiki Bot 2024-11-01 22:50:16 +0000