Commit Graph

  • bfb05ebf11 Treat clicking the right pad as a thumbstick click on a Steam Controller Sam Lantinga 2024-10-17 08:53:48 -0700
  • 6da4d94abf VITA: implement camera subsystem Ivan Epifanov 2024-10-17 17:57:10 +0300
  • 6a14115012 x11: Remove text-scaling-factor setting checks Emmanuele Bassi 2024-10-17 17:23:37 +0100
  • a2c0a2900c VITA: implement camera subsystem Ivan Epifanov 2024-10-17 17:57:10 +0300
  • 217bc17a21 VITA: fix yuv texture update Ivan Epifanov 2024-10-17 17:41:35 +0300
  • 86fd4ed83c VITA: fix yuv texture update Ivan Epifanov 2024-10-17 17:41:35 +0300
  • f79f21217b VITA: fix yuv texture update Ivan Epifanov 2024-10-17 17:38:03 +0300
  • c7f520b281 VITA: fix yuv texture update Ivan Epifanov 2024-10-17 17:41:35 +0300
  • 90a3d74caf VITA: fix yuv texture update Ivan Epifanov 2024-10-17 17:38:03 +0300
  • 4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows Ozkan Sezer 2024-10-17 12:47:02 +0300
  • 9a5420118a Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h Daniel Ludwig 2024-10-17 11:07:24 +0200
  • 5a398a3fa9 Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h Daniel Ludwig 2024-10-17 11:07:24 +0200
  • 400b0ee434 cmake: test for EGL and GLES on Windows, avoid EGL test on MSVC Anonymous Maarten 2024-10-17 03:51:10 +0200
  • dd955332a2 Removed SDL_build_config_emscripten.h Sam Lantinga 2024-10-16 17:58:52 -0700
  • 8dd055e613 Removed SDL_build_config_emscripten.h Sam Lantinga 2024-10-16 17:58:52 -0700
  • 7107e02315 Only use Steam Virtual Gamepads if we're running under Steam Sam Lantinga 2024-10-16 11:07:40 -0700
  • 062a777240 Added support for the Steam Virtual Gamepad on macOS Sequoia Sam Lantinga 2024-10-16 10:46:08 -0700
  • b6fa4dc794 Only use Steam Virtual Gamepads if we're running under Steam Sam Lantinga 2024-10-16 11:07:40 -0700
  • cfb3db01dc Added support for the Steam Virtual Gamepad on macOS Sequoia Sam Lantinga 2024-10-16 10:46:08 -0700
  • f91fbb38fc Only use Steam Virtual Gamepads if we're running under Steam Sam Lantinga 2024-10-16 11:07:40 -0700
  • 5492be23a1 ci: test Apple x64 on macos-13 runner Anonymous Maarten 2024-10-17 02:17:28 +0200
  • dd475cbc49 Added support for the Steam Virtual Gamepad on macOS Sequoia Sam Lantinga 2024-10-16 10:46:08 -0700
  • c48fbbb067 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-16 23:48:38 +0000
  • c41b2bb855 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. Sam Lantinga 2024-10-16 13:52:02 -0700
  • 8a30def5f2 Only use Steam Virtual Gamepads if we're running under Steam Sam Lantinga 2024-10-16 11:07:40 -0700
  • 28504f5791 Steam virtual gamepad info isn't available in the macOS sandbox Sam Lantinga 2024-10-16 11:05:38 -0700
  • d6981da5a4 Added SDL_GetSandbox() Sam Lantinga 2024-10-16 11:02:49 -0700
  • d7b1ba1bfc Added support for the Steam Virtual Gamepad on macOS Sequoia Sam Lantinga 2024-10-16 10:46:08 -0700
  • 55f79bfcd7 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. Sam Lantinga 2024-10-16 13:52:02 -0700
  • d1f559aae5 Only use Steam Virtual Gamepads if we're running under Steam Sam Lantinga 2024-10-16 11:07:40 -0700
  • a3b1564643 Steam virtual gamepad info isn't available in the macOS sandbox Sam Lantinga 2024-10-16 11:05:38 -0700
  • acc93d5442 Added SDL_GetSandbox() Sam Lantinga 2024-10-16 11:02:49 -0700
  • f2307fc6f6 Added support for the Steam Virtual Gamepad on macOS Sequoia Sam Lantinga 2024-10-16 10:46:08 -0700
  • a976f7f71b SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case Ozkan Sezer 2024-10-16 21:24:56 +0300
  • 3ebfdb04be SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case Ozkan Sezer 2024-10-16 21:24:56 +0300
  • d9df87f19f Fix syntax of trailing doc comments Maia 2024-10-16 18:43:07 +0200
  • 9cf388f260 Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them. Sam Lantinga 2024-10-16 11:25:29 -0700
  • ab45e8ef4c SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case Ozkan Sezer 2024-10-16 21:24:56 +0300
  • 6897385623 Add `void` to `run_colorspace_test()` function prototype Petar Popovic 2024-10-16 18:57:47 +0200
  • a390f48ca7 Add `void` to `run_colorspace_test()` function prototype Petar Popovic 2024-10-16 18:57:47 +0200
  • 69433ee075 doc: explain build-scripts/create-release.py in the release checklist Anonymous Maarten 2024-10-16 03:40:26 +0200
  • 9c724d57b4 Fix syntax of trailing doc comments Maia 2024-10-16 18:43:07 +0200
  • accc93291c doc: explain build-scripts/create-release.py in the release checklist Anonymous Maarten 2024-10-16 03:40:26 +0200
  • 18410c03ea cmake: fix checks for fdatasync() and gethostname() Ozkan Sezer 2024-10-16 19:40:51 +0300
  • a027ec59ca Make the name of the Steam Deck Controller consistent. Sam Lantinga 2024-10-16 08:22:15 -0700
  • 09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle typo when changing return code from int to bool Sylvain 2024-10-16 16:45:49 +0200
  • b375e2afd1
    Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle typo when changing return code from int to bool Sylvain 2024-10-16 16:45:49 +0200
  • 860e38a3a2 VITA: fix shader color format Ivan Epifanov 2024-10-16 10:35:33 +0300
  • ed1ec236c1 Removed fdatasync and gethostname definitions from platforms that don't have them Sam Lantinga 2024-10-16 07:39:30 -0700
  • 38491691a3 VITA: fix shader color format Ivan Epifanov 2024-10-16 10:35:33 +0300
  • cbbad4051b Treat a button press location as an implicit mouse move Sam Lantinga 2024-10-15 22:25:47 -0700
  • ed042b9ea9 save last error immediately after CreateFileW kyle-sylvestre 2024-10-16 00:24:44 -0400
  • 170216d867 Prevent any potential clobbering of win32 last error kyle-sylvestre 2024-10-16 00:02:28 -0400
  • e5fa929245
    Report win32 last error string windows_file_open (#11224) Kyle Sylvestre 2024-10-15 22:47:06 -0400
  • 07c72ae8b6 use more descriptive variable name kyle-sylvestre 2024-10-15 22:38:07 -0400
  • dd3e13252f Report win32 last error string in windows_file_open kyle-sylvestre 2024-10-15 20:46:39 -0400
  • b4554a8a75 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-15 22:37:00 +0000
  • 97f1da73da Rename GPU properties for consistency Sam Lantinga 2024-10-15 15:20:01 -0700
  • 9f2863ec72 Rename GPU properties for consistency Sam Lantinga 2024-10-15 15:20:01 -0700
  • 9af5ffcfbe
    Improve support for private platforms (#11220) Caleb Cornett 2024-10-15 18:02:07 -0400
  • 66d09a1cda
    wayland: Adjust primary display selection priority Frank Praznik 2024-10-15 15:57:08 -0400
  • a9ac16ed4b Remove Vita opengl_dll_handle block Caleb Cornett 2024-10-15 15:12:37 -0400
  • 4536e62a40 add semicolon after promptassertion Caleb Cornett 2024-10-15 14:52:15 -0400
  • cc5dfc8936 Re-macro PROMPTASSERTION, Vita buildfix Caleb Cornett 2024-10-15 14:48:34 -0400
  • a817a55bc6 Apply madebr's patch Caleb Cornett 2024-10-15 14:20:22 -0400
  • a6df362ba2 Use defines instead of macros for gamepad defs/promptassertion Caleb Cornett 2024-10-15 14:18:02 -0400
  • 5fa3138cd8 address comments Caleb Cornett 2024-10-15 14:07:55 -0400
  • 638b50b69b CI, LoongArch64: disable clang-tidy Ozkan Sezer 2024-10-15 21:05:20 +0300
  • dede2ab86f Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-15 17:53:13 +0000
  • 553fc5fe0e wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display. Frank Praznik 2024-10-13 14:14:10 -0400
  • f79b0c7885
    wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display. Frank Praznik 2024-10-13 14:14:10 -0400
  • 075ae7db7d ci: update LoongArch toolchain to 2023.08.08 Anonymous Maarten 2024-10-15 19:10:33 +0200
  • 4162bddca7 cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON Anonymous Maarten 2024-10-15 19:09:36 +0200
  • cdaaabb978 GPU: Fix Metal sampler address mode order Caleb Cornett 2024-10-15 10:46:04 -0400
  • 104dabb9de PSVITA: enable posix fsops Ivan Epifanov 2024-10-15 12:04:48 +0300
  • d7b066568f PSVITA: enable posix fsops Ivan Epifanov 2024-10-15 12:04:48 +0300
  • afee27a530 Make sure stdio handles are in blocking mode Sam Lantinga 2024-10-14 21:45:41 -0700
  • ef290b3d30 Make sure stdio handles are in blocking mode Sam Lantinga 2024-10-14 21:45:41 -0700
  • 200cc2c234 Improve support for private platforms Caleb Cornett 2024-10-13 22:05:32 -0400
  • bb764e3106 Added support for full range BT.709 YUV conversion Sam Lantinga 2024-10-14 15:19:59 -0700
  • ce49465b13 Sync SDL3 wiki -> header SDL Wiki Bot 2024-10-15 03:30:54 +0000
  • 72bae5167e Updated documentation Sam Lantinga 2024-10-14 20:28:09 -0700
  • e254c99b38
    examples/game/01-snake: Update game logic in AppIterate, don't use a timer. Ryan C. Gordon 2024-10-14 23:16:02 -0400
  • edb28e79b5 Make SDL_LoadBMP() use true instead of 1 Zack Middleton 2024-10-14 20:55:21 -0500
  • f212cb5f92 Don't overwrite the SDL_IOFromConstMem() error in testshape Zack Middleton 2024-10-14 20:54:17 -0500
  • 51dc978785 Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() Zack Middleton 2024-10-14 20:52:23 -0500
  • fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() Zack Middleton 2024-10-14 20:51:29 -0500
  • b7ce69becb Make SDL_LoadBMP() use true instead of 1 Zack Middleton 2024-10-14 20:55:21 -0500
  • 678f0139ad Don't overwrite the SDL_IOFromConstMem() error in testshape Zack Middleton 2024-10-14 20:54:17 -0500
  • c93e408c7a Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() Zack Middleton 2024-10-14 20:52:23 -0500
  • a8274584f1 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() Zack Middleton 2024-10-14 20:51:29 -0500
  • befd82219a Added support for full range BT.709 YUV conversion Sam Lantinga 2024-10-14 15:19:59 -0700
  • 00bb81de76 GPU: Allow size queries on depth formats cosmonaut 2024-10-14 14:28:21 -0700
  • 817fa9a975 releases: don't add static library to MinGW binary release Anonymous Maarten 2024-10-14 00:21:09 +0200
  • 45dfdfbb7b Add parametrized build script Anonymous Maarten 2024-10-05 01:32:27 +0200
  • 3c708aa2f5 releases: don't add static library to MinGW binary release Anonymous Maarten 2024-10-14 00:21:09 +0200
  • f62a72e478 Add parametrized build script Anonymous Maarten 2024-10-05 01:32:27 +0200
  • 57f2577c65 GPU Vulkan: Fix depth-only framebuffer leak cosmonaut 2024-10-14 10:19:07 -0700
  • 46835650db Added config.xcconfig to the Xcode build Sam Lantinga 2024-10-14 09:25:05 -0700
  • 9fac4b9f5f SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0 Ozkan Sezer 2024-10-14 14:50:00 +0300