Commit Graph

  • 5078576b5e GPU: Add SDL_WaitForGPUSwapchain() Lucas Murray 2024-12-10 14:32:49 +1100
  • 48b6b93fb6 cmake: make RelWithDebInfo the default configuration Anonymous Maarten 2024-12-09 18:03:03 +0100
  • 5447cb6d38 video: Prefer the window manager supplied coordinates for selecting a fullscreen display Frank Praznik 2024-12-08 17:02:54 -0500
  • 2761ddc218
    video: Prefer the window manager supplied coordinates for selecting a fullscreen display Frank Praznik 2024-12-08 17:02:54 -0500
  • bf3a264202 Build optimized stripped MinGW binary releases Anonymous Maarten 2024-12-09 17:21:54 +0100
  • 3c142abcb2 Build optimized stripped MinGW binary releases Anonymous Maarten 2024-12-09 17:21:54 +0100
  • e4215a04d9 gpu: make macro's function-like using do-while-0 Anonymous Maarten 2024-12-08 18:40:42 +0100
  • fb71b44231 gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like Anonymous Maarten 2024-12-08 18:08:36 +0100
  • 0370b92d80 gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure Anonymous Maarten 2024-12-08 18:03:26 +0100
  • 1fa79638b7 gpu: make macro's function-like using do-while-0 Anonymous Maarten 2024-12-08 18:40:42 +0100
  • 94e693323b gpu: define EXPAND_ARRAY_IF_NEEDED macro once and make it function-like Anonymous Maarten 2024-12-08 18:08:36 +0100
  • 57b6ea8f2a gpu: SDL_ClaimWindowForGPUDevice must set an error message on failure Anonymous Maarten 2024-12-08 18:03:26 +0100
  • 5c020b9930 GPU: Enable VK_ERROR_NATIVE_WINDOW_IN_USE_KHR to print cosmonaut 2024-12-08 11:20:06 -0800
  • 279836d259 GPU: Swapchain image count respects number of allowed frames in flight cosmonaut 2024-12-08 09:07:50 -0800
  • 1d5d948ccf
    Fix building SDL3 without dialog support Anonymous Maarten 2024-12-08 15:31:19 +0100
  • 044aff2f42 Avoid null dereference Anonymous Maarten 2024-12-08 15:14:46 +0100
  • 89442a7df3
    dialog/unix: deep copy args to avoid data race Marcin Serwin 2024-12-07 20:30:31 +0100
  • cc649cf19f
    dialog/unix: stricter typing Marcin Serwin 2024-12-08 13:05:24 +0100
  • 82a46f6732
    dialog/unix: reduce string allocations Marcin Serwin 2024-12-07 17:26:39 +0100
  • 6669dc8169
    render: convert tmotion vectors to render basis Marcin Serwin 2024-12-08 12:08:58 +0100
  • d890d2594a Add build-release.py updates from satellite libraries Anonymous Maarten 2024-12-08 04:34:41 +0100
  • fc2fd42197 Add build-release.py updates from satellite libraries Anonymous Maarten 2024-12-08 03:39:20 +0100
  • ae2eddee3f Fix building SDL3 without dialog support Anonymous Maarten 2024-12-08 02:56:46 +0100
  • 19cc04a162 Add build-release.py updates from satellite libraries Anonymous Maarten 2024-12-07 10:20:42 +0100
  • b5c05b6e29 wayland: pass actual empty strings to zenity Marcin Serwin 2024-11-04 18:14:01 +0100
  • 1e7c7c69c5 wayland: handle 0 extra buttons in message box Marcin Serwin 2024-11-04 18:09:50 +0100
  • f2555692b4
    wayland: pass actual empty strings to zenity Marcin Serwin 2024-11-04 18:14:01 +0100
  • 9511b6b62d
    wayland: handle 0 extra buttons in message box Marcin Serwin 2024-11-04 18:09:50 +0100
  • 6c715ce6ba
    dialog/unix: remove /usr/bin/env indirection Marcin Serwin 2024-12-07 16:41:29 +0100
  • 09428688b9 Added a reminder to sign the source archives when creating a release Sam Lantinga 2024-12-07 11:50:13 -0800
  • 972c6d0b82 Add `SetTextInputProperties` to video device API and fix iOS handling Salman Alshamrani 2024-11-09 08:17:43 -0500
  • 5d09656afa Refactor iOS text input activation to better work with hardware keyboards Salman Alshamrani 2024-11-03 23:12:27 -0500
  • 72895a6994 Remove unused `hardwareKeyboard` variable Salman Alshamrani 2024-11-03 23:10:46 -0500
  • b223fdc381
    Merge cdbcd73bb9 into f64e9a52dc David CARLIER 2024-12-07 18:09:05 +0000
  • f64e9a52dc Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-07 04:33:05 +0000
  • ddb1e66d90 Updated the release checklist documentation Sam Lantinga 2024-12-06 20:18:30 -0800
  • caf0348b26 Enable ApplePressAndHoldEnabled Sam Lantinga 2024-12-06 17:33:10 -0800
  • 900627f7fc Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS Sam Lantinga 2024-12-06 17:06:26 -0800
  • 9c821dc21c Add test sources to mingw release artifact release-2.30.10 Anonymous Maarten 2024-12-07 02:05:15 +0100
  • af94954161 Add test sources to mingw release artifact Anonymous Maarten 2024-12-07 02:05:15 +0100
  • 6d1dac1404 Removed unused math code from the Visual Studio projects Sam Lantinga 2024-12-06 16:28:23 -0800
  • d25cdc0fef Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-07 00:20:38 +0000
  • df48af22d4 Removed unused math code from the Xcode project Sam Lantinga 2024-12-06 16:20:13 -0800
  • 08de6656fc Document the pixel layout of YUV format surfaces Sam Lantinga 2024-12-06 16:14:05 -0800
  • 826c56b67c Updated to version 2.30.10 for release Sam Lantinga 2024-12-06 14:35:53 -0800
  • 2ac62d8c67 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-06 22:17:01 +0000
  • 846eb9a886 Added SDL_RenderTextureAffine() to the exported API Sam Lantinga 2024-12-06 14:16:16 -0800
  • 7278399366 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-06 22:15:20 +0000
  • d0f1910918 add SDL_RenderTextureAffine expikr 2024-10-28 10:48:47 +0800
  • 2c4fc2e549 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-06 21:46:49 +0000
  • 8d8578785c SDL_asyncio.h is a public header and should be included in the framework Sam Lantinga 2024-12-06 13:46:03 -0800
  • fa5f84fb6e
    GPU: Add SetGPUAllowedFramesInFlight (#11599) Evan Hemsley 2024-12-06 11:56:20 -0800
  • 645721a679 Fix Metal implementation cosmonaut 2024-12-06 11:39:46 -0800
  • 9ba4f75dc2 GPU: Add SetGPUAllowedFramesInFlight cosmonaut 2024-12-06 11:31:32 -0800
  • 47429227ab
    examples: Handle newlines in README.txt better. Ryan C. Gordon 2024-12-06 13:25:06 -0500
  • 0f228de48a
    examples: Add some metadata to the generated webpages. Ryan C. Gordon 2024-12-06 13:04:06 -0500
  • ffb9b30e84 The metal renderer doesn't actually support RGB texture formats Sam Lantinga 2024-12-06 09:46:56 -0800
  • 1a5b0796b4 examples: fix canvas size for small screens Nicolas Allemand 2024-12-06 08:50:39 +0100
  • d1b8fcd692 work around type redefinition errors in SDL_immdevice.h Ozkan Sezer 2024-12-06 17:51:00 +0300
  • 9b82d46259 GPU: Use correct logging category Lucas Murray 2024-12-06 20:54:31 +1100
  • 5e93ff7451 GPU: Use correct logging category Lucas Murray 2024-12-06 20:54:31 +1100
  • 082be7bce8 examples: fix canvas size for small screens Nicolas Allemand 2024-12-06 08:50:39 +0100
  • 5229b520af GPU: Log D3D12 driver version Lucas Murray 2024-12-06 15:44:49 +1100
  • b79e3ac830
    examples: Let the browser handle README.txt word wrapping. Ryan C. Gordon 2024-12-06 00:13:30 -0500
  • 90efb63e52
    examples: Improve webpage generation in various ways, add thumbnails, etc. Ryan C. Gordon 2024-12-05 23:54:48 -0500
  • e50dc7265b
    examples: Fix some window titles in the demos. Ryan C. Gordon 2024-12-05 23:53:27 -0500
  • 53193cd6e1 GPU: Log D3D12 driver version Lucas Murray 2024-12-06 15:44:49 +1100
  • 7ddda4fe18 Add system theme support for Emscripten Semphris 2024-12-04 21:45:58 -0500
  • 3060105cfa Don't filter out controllers when launched by Steam under Proton Sam Lantinga 2024-12-05 19:22:32 -0800
  • 2e5208f353
    kmsdrm: Fix Vulkan type redefinition errors from commit 24ed947cc3 Frank Praznik 2024-12-05 10:23:37 -0500
  • c49f4ceeb2 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-06 00:49:29 +0000
  • 23828b62d4 Added SDL_IsMainThread() and SDL_RunOnMainThread() Sam Lantinga 2024-12-05 12:35:23 -0800
  • bc4185c685 Document that video and input functions should be called on the main thread. Sam Lantinga 2024-12-05 09:45:32 -0800
  • fffa6c7a2b Add missing include of fcntl.h Sam Lantinga 2024-12-05 13:45:17 -0800
  • 9fe2e91369 Added SDL_IsMainThread() and SDL_RunOnMainThread() Sam Lantinga 2024-12-05 12:35:23 -0800
  • 235e5c6a6c Fixed crash if a device doesn't have a USB product or manufacturer string Sam Lantinga 2024-12-05 10:42:02 -0800
  • 22e615b5e1 Document that video and input functions should be called on the main thread. Sam Lantinga 2024-12-05 09:45:32 -0800
  • 5bdc3438d1 fix type redefinition errors after commit 24ed947cc Ozkan Sezer 2024-12-05 14:04:24 +0300
  • 9f8157f42c Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-05 08:29:19 +0000
  • a0b8b57afe examples: add empty placeholder image Nicolas Allemand 2024-12-05 08:52:14 +0100
  • c18dac7e98 examples: add empty placeholder image Nicolas Allemand 2024-12-05 08:52:14 +0100
  • b5eb80b164 Add system theme support for Emscripten Semphris 2024-12-04 21:45:58 -0500
  • 951ca96dc9
    asyncio: Added more category documentation. Ryan C. Gordon 2024-12-04 23:08:36 -0500
  • f3245a6fed vc: bump CMake compatibility version of sdl2-config.cmake Anonymous Maarten 2024-12-05 04:30:34 +0100
  • c46bec009b vc: bump CMake compatibility version of sdl2-config.cmake Anonymous Maarten 2024-12-05 04:30:34 +0100
  • 58f8e259d1 examples: fixup URLs for project subfolder Nicolas Allemand 2024-12-04 17:08:48 +0100
  • 56da4e81d8 examples: added homepage + categories pages + added CSS (similar to wiki) Nicolas Allemand 2024-12-04 12:12:43 +0100
  • 9784e10a75
    audio: Let emscripten update device->sample_frames at device open time. Ryan C. Gordon 2024-12-04 19:15:04 -0500
  • 5bfece34f9 ran gendynapi.pl after PR/11170. Ozkan Sezer 2024-12-05 02:28:50 +0300
  • 045e31178f Added SDL_dialog.c to the Xcode project Sam Lantinga 2024-12-04 15:12:29 -0800
  • a74693c9a5 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-04 23:10:49 +0000
  • a4852f3a10 SDL_ShowFileDialogWithProperties with more options Semphris 2024-10-12 00:30:23 -0400
  • dc5a2ddfd0 GPU: Forward D3D12 validation warnings to the SDL log Lucas Murray 2024-12-01 17:17:30 +1100
  • 39d8e2ae84 SDL_ShowFileDialogWithProperties with more options Semphris 2024-10-12 00:30:23 -0400
  • 4eb0493103 GPU: Forward D3D12 validation warnings to the SDL log Lucas Murray 2024-12-01 17:17:30 +1100
  • efb59bd0bf GPU: Fix validation warning in D3D12 blit code Lucas Murray 2024-12-01 16:58:24 +1100
  • 45869d6177
    GPU: Vulkan requires drawIndirectFirstInstance feature (#11583) Caleb Cornett 2024-12-04 15:05:35 -0500
  • d8eb68a6c5 GPU: Clean up D3D12 blit shader compilation Caleb Cornett 2024-12-04 14:56:36 -0500
  • c52b17bf6e GPU: Vulkan requires drawIndirectFirstInstance feature Caleb Cornett 2024-12-04 14:45:13 -0500
  • 24ed947cc3
    kmsdrm: Fix an LTO type mismatch warning Frank Praznik 2024-12-04 12:06:18 -0500